I Also Agree With What Labratkid Says!!
Danyjel You’re A Great Music Makerrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!~~~~~~
THIS IS STOLIN ITS THE SAME THING AS SMALL FARM!
(Hi. Good eye, but sorry, they’re by the same author, so it doesn’t count as being stolen. ~Violet)
Street Pass No. 2
Waaw, another Street Pass level by DarkSonic. The first one was used as the opening level in DarkSonic’s Packy Pack, and it got a well-deserved 8.2 from me. Let’s see if the second level, obviously called “Street Pass No. 2”, ends up in the same prize category. Behold. By the wya, sorry for the somewhat late review but I’ve been kinda busy lately.
EYECANDY: 2.0 out of 2.5
Last time it was War Torn Night, this time it’s Mega Megatropolis 1.23 Night which is used. I can say the eyecandy is really well done in this level, although it could be better. I really like the background a lot, but the green hills give a weird effect since they move faster then the structures behind them . I don’t really have anything more to say, everything just looks good and filled and the double-paths are OK. The raindrops still look a bit weird when going up in the suckertube (I told you to correct this earlier) but I don’t think it’s possible too change it much more.
PLACEMENT: 1.8 out of 2.5
DarkSonic used a rather different form of layout placement then usual. All ammo quantities are placed in different shapes and you can say that almost every part of the level has ammo. This is quite good and original, although the placement isn’t really optimal. Again, there’s a two-powerup system with two majors, which are placed in walls. This is quite nice, but I’d like to see something more original next time.
STRUCTURE & GAMEPLAY: 3.5 out of 5.0
On with the final part: structure and gameplay. When zooming out in JCS, you can see that this level has a typical DS-structure, which I can’t really explain in words. You have to see it for yourself, I guess. It’s a quite good structuring system with good flow and gameplay, but it’s getting a bit bored after a while. Same thing goes for this level, I suppose. While playing the level I got the feeling after a while that I saw it all before. Definitely not one of your most original levels.
RATINGS:
Streep Pass No. 2 is just again one of DS’s solid CTF levels, which isn’t too original but quite good. If your levels contain more originality, you could easily achieve a higher rating. Here’s a 7.3.
Score: 2.0 + 1.8 + 3.5 = 7.3
Download: Yes.
Host: Perhaps.
Greetings,
- ChippieBW
I recently participated in a 4on4 (8 players)in this Double Assault level. I had doubts of its grab-the-copters-to-reach-the-crates style gameplay but despite that, it worked. The copters, for each team, except the final one which I’ll explain a bit later, all have generators set at 12 and 10 seconds; the ones at the first floor regenerate 2 seconds slower for some reason. I would’ve made the first floor and second regenerate a tad, just a tad faster but that’s not really a problem. The third and forth floor have blue and green springs for each team, a break from using the copters and a wise move by R3ptile at making the levels gameplay more varied.
The starting rooms for each team contain a supply of weapons at the right side (red team) and the left (blue team). An essential part of assault is that the rooms also allow one to reach the part of their base that’s currently under attack by using the warps at the top. A full NRG is included in each room. One can access their teams’ room by entering a warp at the bottom of the level that is only open to the team one is on.
One must destroy the crates by using bouncers and crouching (down) to eliminate the blocks above the crates. Speaking of bouncers, R3ptile included a bouncer powerup near the bottom middle of the level which can only be obtained by using the electroblaster powerup below it and apparently one can only get the bouncer powerup by shooting the EBS upward, if you try to shoot at the bouncer powerup from the sides it simply won’t work, but what’s the point?
And lastly, the final copter, one which has a regeneration speed of a whopping
25 seconds! And I thought fighting off players while I am trying to get the lower level copters was tough: Considering the tunnel-like level design it was very hard for me to move around in ways to defend myself; I tried to survive the onslaught by opposing team members but failed, in other words, this level is the epitome of evilness. Anyway, one must use the copter to squeeze ones self up the tube right above it.
I thought using copters as the only way to reach a certain location was a bad idea, if the copters were to cease regenerating the level would be ruined. It has happened in battle1 what could stop it from happening here? Such a problem is “epics fault” but one that could be avoided. I’m sorry R3ptile but for that problem alone I can only give this a 7.7 since it’s a good level but is a problem waiting to happen in a JDC event and we know we have enough of those. :)
-fs
i agree with labratkid :)
All your songs are great.
(Unsupported rating removal. ~Violet)
lol first something funny.
this song is 1:24 long :D (there is a jj2 version called 1.24)
i realy like the original song,
you made this song verry good but i missed some points:
you could turn the bass louder.
you could try some other drums.
btw i had this in mind to since beginning of 2004 but my songs were never released and finished. I gotta do this to :D i can play tubbelectric :D maybe we can do a song together =D HOW DID YOU RECORD IT was my first question.
first i realy like this song.
second you make me more like this song
third i already made a remix of this song but i havent released yet. (i started in begin of 2004)
You play exactly the same stuff,
thats verry good i think.
one little thing i missed, the bass.
BTW:
i play electric guitar to,
maybe we can do this song together?
so i do the bass :)
how did you recorded it?
Can’t really review this objectively, so I’ll just say shortly, what I had in my mind :)
R3ptile, the version of Beton Night you are using is obsolete. It would be wise to update this pack with the newest version that can be found in my SP-episode Energized Action (the link: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2383)
Did you know?
The Beton Set is made with the colour inverted tiles from the Krype set!
Review is coming soon…
“I like how no one bothered to replaceJazz Start with a MP start in Deserted Paradise for something like six months.”
..dont go offtopic please
Steven Blom = Steven Picken
Alrite, lets see. These i understand took a long time to make. I rate this an 8.5 cuz the bats and thingies/most enemies r invisible and very hard to spot. i had trouble completing these lvls but they are great. good training for u too. =D
Played with: Spaz
Difficulty: Medium
Playing time: 3 minutes
Playability:
The gameplay somehow sucks. In the first level you kill some randomly placed enemies, then get an airboard, fly around and kill some enemies again. After that I saw the exit, but there was a path to go up too, and as I had an airboard I followed it. I found out that it was actually Jazz’ part, so I flew back, and got into the exit. The second level is filled with around 10 bosses. I first tried beating them, but soon noticed there was a path I could follow too. I decided to flee, shot a birdy morph, and flew away, into the exit. There were no goodies, or anything else, just this stuff which doesn’t make sense at all, and is not fun to play.
Score: 1.2
Creativity:
I can’t call this creative, really. Nothing more to say.
Score: 1.2
Balance:
The levels are somewhat untested, and don’t make sense at all. They’re both pretty easy, and 3 minutes is definetely too less.
Score: 1.2
Eyecandy:
There is absoluetely NO eyecandy. Just some corridors, lined up with a random tile. The first level has some background layers, which I believe are stolen from one of the original levels though.
Score: 1.0
Story:
There was some plot behind, but I don’t really understand it. The only thing I got from it, was that Devan built a base (at least that’s what it’s supposed to be) on Tube-Electric, and Jazz has to stop him somehow. The rest I did not really get.
Score: 1.2
Overall:
Overall this has probably taken 10 minutes to make, while it takes 3 minutes to play through. There’s absolutely no effort or something, but I give it a 1.5 because I’m nice. :P
No download reccomendation, for the reasons mentioned above.
Well, nobody has reviewed this pack so far, so I’ll do my best and write a little bit about it.
Played with: Spaz
Difficulty mode: Medium
Playing time: 1 hour and 30 minutes
Playability:
Most levels in the pack are pretty basic. You run around, shoot enemies, collect goodies and way too much ammo, and somehow find the exit. A storyline or some original stuff would make playbility much better. A little break is the diamondus level, which has lots of witches, which were fun to beat. Rating: 6.2*
Creativity:
Creativity is where the pack fails. Like described in the playbility part, there’s hardly anything which stands out in memory, nothing really creative. What about including some puzzles for example? Would be much more fun then. Or maybe a special arena for boss fights, a story line, whatever?
Rating: 3.0
Balance:
All levels, excluding the Diamondus level, were too easy, mainly because enemies were not used strategically and there were no puzzles. The difficulty should be boosted a lot, by using the enemies in places where they have an advantage. For example, flying enemies like bats or ravens can get through walls, while Jazz can’t. That can easily be used to their advantage, making it more difficult and challenging.
Score: 5.0
Eyecandy:
The eyecandy needs to be drastically improved imo. Most levels have tilebugs and too less eyecandy. Do something original, infact, make it look different than the standard levels + make it look good.
Score: 6.0**
Fun Factor***:
It may sounded like this pack was really bad, but well, it’s not that horrible. Some of the levels, especially level 8, my favourite one were pretty fun, and if you’re a fan of lots of ammo and enemies, you’ll like this. If the eyecandy is made better, a few unusual things get added, and the difficulty gets boosted the pack will be pretty fun, so I’ll give it a 6.0 for now.
Score: 6.0
Overall:
I’ll give the pack a 5 for now, as I guess it took very long to build it. Still there are several things which need to be improved, remember, BE CREATIVE! Once your stuff is different than other’s stuff, it will get much more enjoyable to play. Good luck!
PS: Feel free to contact me for more help, betatesting or whatever.
-PHT
EDIT: I’m not sure about download reccommendation, so I’ll check N/A.
EDIT 2: Be careful to use less ammo next time. ;-)
EDIT 3:
** The eyecandy rating was increased to 6.0, because the author has bad vision and therefore the tilebugs are not his fault.
*** Due to the complains of some people I’ve rated Fun Factor instead of Story, which increases the overall rating a 6.2
This Assult level is diffrent then any assault level I’ve seen (not that I see alot lol).
Anyway let;s start in reviewing the eyecandy – defenetly a rich and enjoyful one nice job Reptile!.
background is nice as well.
The use in the set is pretty good but I think that in this level you made too much ways that gone up and you made many many copters that makes it kinda boring during the play I think you should have done other ways of the way upon the level with same thing to get there – copters.
I can’t say the game play aint good it is just fine and the thing with the weapon locker its awesome and a really good idea that has been taken from another game.
Oh and I recommand playing this level with at least 8 people or less.
This level is great. download recommendation.
Forgive me about my lame english im too lazy to fix my errors lol.
Well the level is a bit at the small kind of assaults but is really a great competitive level i love it so i say download this level its great
(Unsupported rating (8) removal. You did try when writing this review, but it’s still a little short – your two points, as far as I can tell, are “this is smaller than some Assaults” and “this is a good competitive level”. You didn’t quite explain how the first affects the rating or back up the second. And your review isn’t three lines long. Try a little harder. ~Violet)
Uh axe, that’s cool to say but you might want to consider uploading the actual level too, you forgot that :P
this level was builded by me axe and by RoR mat in early 2002 i thought it was fun the re launch the level maybe inspire people to build a new version the level now has been included in the zip file
Don’t stop making music. All your songs are great. If you decide to stop releasing stuff on J2O or on the JCF, send it to me or something by email. I make songs with Modplug all the time and I usually only end up showing them to Blackraptor. And Blacky vise-versa.
On a side note, I’d like to say that this is most definetely Tubelectric. =P
Anyway, as for a review of sorts, my biggest complaint is that the song takes a very long time to build up. It’s one of those songs that start out with a single percussion instrument, then keep adding another every measure, until finally the song reaches a percussional climax. It’s also a bit too long / dragged out.
Instrument choice is nice, the drum beat is great, and the overall mood is also a plus. Now stop having bad self esteem and keep making music.
Download reccomendation.
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