Review by SkulL

Posted:
14 Sep 2004, 18:00
For: African Lowlands
Level rating: 7.6
Rating
7.2

I had nothing to do so I will review this although I’m not so good in it.
well another CTF level by Snooze,I liked the gameplay in this level is very nice, the way from the base to other base is very smart.
backround match to the level and the jungle things.
I’ve seen better levels but this is totally fine.
I will give this 7.2.
~SkulL[FoR]

Review by Ragnarok!

Posted:
13 Sep 2004, 21:09
For: Distopia
Level rating: 8.6
Rating
8.7
;/ This is an overplayed level, though i also play in it a lot. Though this level is quite proffesionally made, and nicely solid. There are a few tactics that can be learned easily here, but there aren’t too many: – Shooting bouncers down from the full NRG – Shooting RFs and/or peppermints to get people easily – Shooting through the bridge with seekers or bouncers – Shooting ammo through the suckertubes – Camping like an idiot – Shooting bouncers through walls Oh well, im sure i missed some, onto the review : Eyecandy : My rating : 7.0 Comments : The eyecandy isn’t something you notice when you look, at the level. It isn’t too original, but with what there is, it looks average. I would expect something waaaaaaaaaaaaaaay better on a level played this much or rated that high. Placement : My Rating : 10.0 Comments : I’m not really good at rating ammo placement but i can say it is really good, the way the ammo is all seperate and not placed in a bad way. Layout : My Rating : 9.0 Comments : Again, i’m not a good reviewer, but i have to say the layout is nice and solid, and has tactics to it like CAMPING. Well, all the platforms or blocks in different ways or placement is good. Gameplay : My Rating : 8.5 Comments : The level is camping biased, and the suckertubes are irriatating in how you wait outside one and see someone come and then they get annihilated. Well, the rest is good though, because of the tactics though usually really popular levels have more, but i like it like this. OVERALL : Average Rating : 8.7 Learn From : Yes Host often : Yes but as overhosted as it is.

RecommendedReview by Blackraptor

Posted:
13 Sep 2004, 20:29
For: Tube Dreams
Level rating: 7.9
Rating
7.5

Meh. I didn’t like this really much. I’ll basically summarize the reasons why.

I disliked the layout. A lot of it was bumpy at times and could’ve used more flow. Eyecandy was creative, but also really confusing. I dislike things meant and used for ground in layer 4 as well as used for backround eyecandy, since it tends to look confusing to tell whats solid and whats not. I kept running into and getting caught in the wall things around the sucker at 28, 46. Some areas could’ve been spaced out more. Weapon and stuff placement was decent (Edit to Bloodrabbit: Not very observant about there being seekers, are we? And some pepper to). Music choice was good, and eyecandy (aside the confusing things) was also alright. In overall, I agree more with Cooba’s review. Not bad, not your best work. Being nice and giving this a 7.5 (7.2 would’ve been my original rating).

RecommendedReview by WaterRabbit

Posted:
13 Sep 2004, 12:18
For: Tube Dreams
Level rating: 7.9
Rating
8

Eyecandy: The eyecandy in this level is very good. Make more levels with eyecandy this good. It is so awesome. Keep it up.

Gameplay: The gameplay is pretty good. It is a very smooth gameplay. But it needs more flow to it.

Weapon Placement: The weapon placement is very good. There are three weapons in the whole game: Fastfires, bouncers and also toasters. There are also powerups for each weapon.

Conclusion: Wow! This level is really good. Keep up the good work Snooz.

Overall: I give this an 8.

Download Recommendation: Yes!

RecommendedReview by Ragnarok!

Posted:
12 Sep 2004, 16:56
For: Tube Dreams
Level rating: 7.9
Rating
8.5

WTH jus happened, i had a review here a min ago

[Acronym edit -FQuist]

Your review was sadly lost by our host during a move of our site to another server. ]

Can i keep my rating instead of rewriting my 1/2 hour review.
I wrote a review, that was 1/2 HOUR LONG! And I found out it got REMOVED. So i wrote a shortened version of the review.

(You have to do some sort of explaining. Rating removal. -Trafton)

Pfft, fine, HERE WE GO.
Eyecandy :
My Rating : 9.5
Comments : The eyecandy is confusing, but original, there were sprite layer tiles (or tiles with masks) on other layers, which looked nice.

Layout :
My Rating : 7.5
Comments : Good layout, not very tactical, but good. The vines are annoying but oh well.

Pickup Placement :
My Rating : 8.5
Comments : The placement is good, i’m not really good at rating pickup placement but yeah, uhhhhh, hmmmm, ehhhhhhhhhhh, errrrrrrrrrrrr, wellllllllllll, the carrots were placed good too.

General Gameplay :
My Rating : 8.5
Comments : The gameplay is good, though i know how to get stuck easily, but it takes a while to realise u can get stuck at the start.

OVERALL : 8.5

NOW CAN I GET AWAY WITH IT?!?

Note to ALEX :
Huh? Galactic Warfare OWNS, and so does loads of his other levels, what do you mean, none of his levels you would like to play in for so long? :P

RecommendedReview by cooba

Posted:
12 Sep 2004, 08:55
For: Tube Dreams
Level rating: 7.9
Rating
7.3

I liked ALADIN LVL more to be honest.

Eyecandy is good for given tileset, aside from pink warp horizon. Most things looked good, like the wire grid at the bottom of level. The translucent spark barriers were neat too. However, some things were pretty annoying, like LAYER 2 AT X SPEED 2.25 or bunch of blinking lamps at the most left.

Gameplay is a little bit evil. Some parts need better flowing, like the ledge above Bouncer powerup. Still, most areas are easy to navigate, and there aren’t much deadends. Position 30, 47 can be used as a turret and that’s a good thing definately. Or something.

Clustered around ammo comes in all its varieties except for Frostbiter and TNT (for obvious reasons). There are even Fastfires – combined with Blaster PU they can be pretty much destructive ;( Toaster and Bouncer have their powerups, too. And for everyone’s convinience this has no seeker PU =))))

Anyway, this is a good battle level, but it hasn’t got anything outstanding maybe except layer 8. Download recommended anyway, because there’s lack of good battle levels those days.

RecommendedReview by Blackraptor

Posted:
11 Sep 2004, 02:55
For: Box Sanctuary
Level rating: 7.5
Rating
7.2

Ok, let’s see. This level didn’t turn out as bad as I thought.

Eyecandy: Pretty good, considering the chosen set. A bit confusing though because nearly everything is the same color and blends in together making it a bid hard to see. This took from the fun a bit, even though it isn’t your fault.

Gameplay/Layout/Stuff: Level was pretty long, even when I rushed through parts of it. Difficulty is alright, I lost around one life when playing this, but I recentely played Donkey Kong where your character moves a lot slower so I had to get re-used to the speed of jj2.

Placement of stuff: I would’ve liked a bit more pickups and a bit more creativity with them. Enemies were alright but got annoying at times (The bats ,especially). Ammo is also fairly sparce. Concluding the placement: needs more.

Overall (not teh average): It’s a decent level. A few things bring it down a bit (not counting the tileset choice). Not bad, considering what you chose to build the level with.

Eyecandy: 7.2
Gameplay/Layout/Stuff: 7.5
Placement of Stuff: 6.5
Overall(not an average): 7.1
Final rating: 7.075 = 7. I’ll be nice and upgrade this to a 7.2 because you will probably be the only person to use this set. And I like the orange transparent stuff. It was a good level overall, but a lot of things got annoying in it and I didn’t have as much fun as I should’ve. Then again I played like 3 hours straight of DK so maybe I’m just tired. Either way, believe it or not, this gets a download reccomendation =D.

Edit: Oh yeah. Two more things. One text string says: Tileset made by (insert blank space), and the level doesn’t cycle to itself, or anything that exists in my jj2 folder. Neither bugs matter enough for me to deduct the rating any, but I pointed them out anyways.

RecommendedReview by chandie

Posted:
10 Sep 2004, 11:46
For: 2 Unoriginal Levels
Level rating: 8
Rating
8

Good job! you’re very good at building levels! eyecandies ammos, and baddies are very well. one thing is there are no sign posts and not much carrots! you have to put more carrots and sign post according to the difficulty of the level. Otherwise you’ll die easily and start from the beginning. This can make people get annoyed. but generally it is cool! waiting for your new levels :)

RecommendedReview by chandie

Posted:
10 Sep 2004, 11:16
For: Box Sanctuary
Level rating: 7.5
Rating
8.2

very good! the level design is wonderfull, eyecandy rox, placements between goodies and baddies are also good, there are no tile bugs! one of the best tileset usages! i liked it! but i think you’d make a bigger episode with an interesting storyline, with interesting puzzles and ideas so it would be so nice! A 8.2 from me!

Review by Gizmaluke

Posted:
9 Sep 2004, 16:34
For: Forest of Wonders
Level rating: 7.5
Rating
N/A

This is cool tileset. Maybe I use it in the my next project.
(Unsupported rating removal. What makes this a cool tileset? Can you explain your rating of 8.2? What’s the masking like? Colors, animations, variety, originality? What stands out? What could be improved? Do you have anything to say about the tileset at all? ~Violet)

Not recommendedReview by Stijn

Posted:
9 Sep 2004, 09:40
For: UR ORBS Level Pack
Level rating: 6.5
Rating
2.5

Story: A man finds orbs, suddenly turns evil, wants to destroy the world, but then he falls into a volcano together with his brother because URJazzCC (oh yeah) saved the world. Great story!

First level [UR Legend]
Very bad eyecandy, a background that keeps changing colors, lots of texts that are very close to each other so before you read one another already shows up and no clue what you have to do. Almost no enemies at, just hurt events that you fall on without warning. I really hope the rest of the levels are better

_Second level [UR: The legend continues]__
Again really bad eyecandy and again I have no clue what to do. The level’s “gameplay” basically consists of running around (it’s way too big) and hoping you find something that helps you to complete the level. The music doesn’t fit.

Third level [UR Worlds]
Well, it’s basically the same as the second level, but now I finally know what to do: “find one orb”. Sure.
This level has lots of bugs, for example after a sucker tube there’s a float up that doesn’t get you high enough to reach the platform you were meant to reach via the tube. Well, you get it.

Fourth level [Credits]
Useless level, because at the start of each level there’s a “level by URJazz and idea by Craccoboy” text sign, but whatever. Well, the music again doesn’t fit.
After the credits you enter a room with lots of gem rings and a grave. You fall through the grave, see Joe’s brother there saying “IM POWERFUL” or something and then the levelpakc starts again. Yay…

All levels have bad eyecandy, non-fitting music, puzzles that are impossible to do because I have no idea what the goal is, and lots of bugs. I really wonder if the other reviewers are biased in one way or another, because this levelpack is crap. No download recommendation, 2.5

RecommendedReview by PHT

Posted:
8 Sep 2004, 13:44
For: BRH - Episode 1
Level rating: 7.8
Rating
9

As there are only two reviews yet I will also make one. :D

Eyecandy:
In all levels the eyecandy was very good, I see the author put a lot of effort into it. I especially liked the background layers, but the sprite eyecandy was also done very well. In the last level there is a wall in a forground layer with speed 0 which I think is because this way you can see a bit less which makes it harder. I saw no tilebugs, and I really have to give a 9.2 for this great eyecandy.
Pros: Very good eyecandy, a lot of effort put into
Cons: in the 3rd level could be a little bit more in the foreground
Final Rating: 9.2

Gameplay:
The gameplay was interesting. Even tough it was a bit too easy, I really had fun playing this. Cool enemies, original ideas, good puzzles and else. Nothing amazingly cool tough.
Pros: Original ideas, good puzzles
Cons: Too easy
Final Rating: 8.5

Ammo placement:
The ammo placement was very good, I never ran out of ammo but sometimes there was just too much ammo.
Pros: Solid ammo placement
Cons: sometimes too much ammo
Final Rating: 8.5

Enemy placement:
The enemies were placed very well, they always fit the level (I don’t agree with Superjazz :P) and are sometimes strategically placed.
Pros: good enemy placement, sometimes strategically placed
Cons: In some places are definitely a bit too much
Final Rating: 8.5

Bugs:
I couldn’t find a lot of bugs, the only one I remember is in the first level. You have to answer a question from wise owl, but where is it? She never asked me anything else then “Do you believe you can answer this question?” I answered yes and she said I should go on.
Pros: Not many bugs
Cons: Wise Owl bug thing
Final Rating: 9.0

Overall:
Overall I really like this pack, it’s done in a way which makes it a lot of fun and I hope to see part 2 soon. Good Work!
Pros: Original Gameplay, solid enemy and weapon placement, great eyecandy
Cons: Bug with Wise Owl in level 1, sometimes too much ammo, too easy
Final Rating: 8.7 + bonus level included: 9.0

Review by cooba

Posted:
6 Sep 2004, 14:27
For: ElectroChoir
Level rating: 5.1
Rating
N/A

They all have been done as Xmas remixes, JelZe.

Review by JelZe

Posted:
6 Sep 2004, 09:46
For: ElectroChoir
Level rating: 5.1
Rating
6

Sighs Another Technoir remix? When will it end? There are 35 JJ1 songs to choose from (18 normal, 10 CD, 4 Xmas, Menu, bonus and ending, I’m not counting the end of level one since it’s so short) and all they choose is Technoir!

First Thoughts

Let me tell you this: this doesn’t sound like Technoir at all. I mean, Technoir (pron. Tek-no-war)is a Techno Wartorn planet, and nothing in this song reflects that. Maybe i’m asking too much, but this song could use some work.

Melody and Tempo

What’s noticable from the start is that the tempo has been quickened. The original melody has some parts missing, like the shooting and the heavy voice, and the finale, (BAD move) It’s also been scrambled, like the Tubelectric remix before this one.

Samples

I guess only electric instruments have been used, and even then only 4 or 5 at the most. The tracker put in a sample of the original, but it’s a very minor one. Altogether it sounds like a bad electric dance music.

Add-ons

No parts added, so no comment

Verdict

This is about the same level as the Tubelectric remix, same problems.
Plus this is a remix of a planet song that’s been done to death! Next time, take a planet that hasn’t been done, like Marbelara, Battleships, Exoticus, etc.

- JelZe GoldRabbit =:3

Review by JelZe

Posted:
6 Sep 2004, 09:00
For: Tubelectra
Level rating: 5.7
Rating
6

OK, my first review on J2O version 2. :P And probably my last… Maybe I’ll just do music reviews from now on, no more levels or tilesets :P

Ok, what we have here is (yet again) a Tubelectric remix. We have what, 5 of them already?
Sigh, lets get it over with :)

First Thoughts

When I first listened to it, I was expecting another Xmas remix of Tubelectric (the third one .;) Made me wanna scream “Tubelectric is a christmas planet!” It actually isn’t a Xmas remix, just a normal one… not that bad tho, I just wanna hear a remix that doesn’t sound like christmas.

Melody and tempo

The original Tubelectric song (song3 for the ones who are unaware) had a melody which fit together, the “stages” as I call them now create a “story” of the planet (for lack of a better term) when put in order. But in this remix, everything is just thrown together. It looks like the tracker / artist just created each part and randomly placed them into the song. Result: a song that doesn’t make sense.

Samples

Another weak part. A good remix has samples that fit in with the theme. In this, I mostly heard… bells! Yes, bells! I don’t recall seeing bells in Tubelectric :p This fact really made me think it’s another Xmas remix. There are some synthesizer samples in the background, but they don’t help much.

Add-ons

No new parts were added, so no comment.

Verdict

As you can probably tell this remix could a lot of improvement. If the melody was more like the original and not thrown together, and the samples better chosen (electricity in the background for one, hard beats for the melody itself), it would help a lot.

- JelZe GoldRabbit =:3

Review by Blackraptor

Posted:
5 Sep 2004, 21:41
For: Cracco Assault (Cave Intension)
Level rating: 8.6
Rating
N/A

Sorry to ruin the rating of this, but I don’t think it should be rated this high.

Concept of this level is a bit strange. Not sure Im fond of the covered up layer 3 passages and stuff. Otherwise it’s alright.

Eyecandy and tile placement could be a lot better. Mostly the fault of the tileset.

Layout of the level is unusual. As I mentioned before I don’t really like the hidden stuff, and the warps in the defender room could’ve been assorted by how far away the target is (i.e first comes the warp thats closest to the attacker base, last comes the warp thats closest to the giant gems).

I haven’t really gotten to play this much, so I can’t really rate it accurately yet. I’ll keep this here for now and edit it when more people join server so I get to play this more thoroughly. Current rating suspected to be around a 7. Maybe higher if I’m nice/have a good experience when I play this again.

Review by Blackraptor

Posted:
5 Sep 2004, 21:00
For: get of the train station
Level rating: 1.1
Rating
N/A

Uhh. It took me like a month to make a level worth around 6 ;(.

RecommendedReview by Blackraptor

Posted:
4 Sep 2004, 20:51
For: JJ1 Pezrock
Level rating: 8.5
Rating
8.5

Ok. Lets start.

Conversion Completeness:
Comparing this to the original pezrox through j1cs. yay. Big stone blocks are there, and even with the blue brick BG. Small vertical bricks are there, and positioned nicely. Blue backround bricks are there. Candle animation is there…Spiked pillars, Wall, Ceiling, and floor spikes, trees (Big and small), arrows, sun (except why are there 4 pezrox suns in J1CS? O.o), stone pillars, HUGE amount of the green and yellow brick tiles (with basically every combination, or close to it), the sluggion like brick ground, same as the previous but with blue bg, backround stone pillars, ramps and stuff, backround stuff, grey bars, everything seems to be there. Even the green spike balls are there!
Rating: 9.5

Tiles Included: Lots of variants of other tiles with different backrounds, strangely made sucker tubes, chain hooks, poles, vines, destruct blocks (though not weapon based ones), backroud stuff, arcs(sp?), lots of eyecandy stuff, arrows, signs. I would’ve liked for more destruct blocks though, otherwise this gets pretty good.
Rating: 8.5

Color: I never liked the color of pezrox much. Most things were either greyishblue or orange (Or black, but black is ok ;D). With the colored blocks and other stuff, this gets a more bigger color variety, but the orange backround is EVIL. Makes me think of a really hot place/staring at the sun when in a desert and stuff. Ah well. At least the blue and black offer a bit of shade.
Rating: 8

Animations: Arrows, a small torch, more arrows, some wheel things. And destruct blocks. There are some, but most of them are small. Though that is the fault of pezrox, something new like a belt could’ve been added.
Rating: 8

Masking: A couple of stuff I’m not too fond of (some of the bricks, the small green things confused me at first). Some things could’ve been fully masked but werent (oh well). The masking in general is good, but a lot of it doesn’t go along too well with me.
Rating: 7.8

Userfriendliness: Userfriendly enough. Might take me a while to get to learn how to use those colored tiles, so I’ll just avoid them for now =P.
Rating: 8.2

Overall (Not an average): Another good conversion. Definately not your best, although you did a good job considering it was apparentely rushed and had no betatesting. Definately a download reccomendation.
Rating: 8.4

Technical Rating: Snow works really good. Water works pretty good (looks like lava in 8bit too). Carrot bump works really well. 500 bump works well except the bottom of it looks a bit buggy. Pinball pads work pretty good (nice shade of orange too). Jungle Pole and Small Tree look a bit buggy, otherwise they’d have an interesting shade of blue. Carrotus pole works really good. Psych pole works really good. Diamondus pole works pretty good. Not bad for an untested job =P.
Technical Rating: 9

Overall Rating: 8.425 or something. = 8.5

Good work, and download reccomendation (And h8h8h8h8 my new calculator).

Review by the real one Bjarni

Posted:
14 Aug 2004, 20:35
For: Escape from Nippius
Level rating: 8.3
Rating
N/A

:( I want to play but…………I don’t have enough money for JJ1 someone help me!!!!!!!!!

RecommendedReview by FoD

Posted:
14 Aug 2004, 18:05
For: JJ1 Pezrock
Level rating: 8.5
Rating
8.2

I keep trying to point out that there’s already been a conversion of this tileset, but what the hey. :D Here is the link to the first one I say, made by Onag and posted by.. well, me. :P

Technically, I only played Jazz1 all the way through once, but it was amazing. Tilesets from it are cool, but as I found in my attempts, not always the easest to use in a Jazz2 level. However, this is a good tileset.
Long live Jazz.

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