Rawk. I have a few MP3s that I’m probably going to upload when I get off my lazy arse. In any case, ruxulent song.
EDIT: Scratch last. I have to re-write the songs. Because I am tehsux. =D[This review has been edited by 4I Falcon]
(Unsupported rating removal. ~Violet)[This review has been edited by Violet CLM]
CTF – Madmirrow
Well, another CTF level by Olsen. I feel that I like to write some reviews for levels again, so I don’t hesitate to create a nice review for this Mez (argh! Again!) CTF level by Olsen. Anyway, here’s my review.
EYECANDY: 1.75 out of 2.5
The level has a good start. The eyecandy is quite decent, especially the good backgrounds. I did not notice any errors in this level, not in the background, not in the foreground. The eye candy is further not really special, it looks a lot like the Mez level by SabaSpaz uploaded a few days ago (I wonder if the graphics in this level are copied from that level by the way…) Anyway, reasonable eye candy, keep up the good work.
AMMO: 0.5 out of 2.5
While the eyecandy was good, the ammo placement really sucks. About 5 types of ammo are placed in this level, in very small portions. Only Pepperspray, TNT, FastFire, Toast and Bouncie are placed around (just single pickups) and they are far from enough for a decent duel. The two best ammo kinds are not in the level, I mean Seeker and RF. And where the heck do you need TNT for? A really bad point is that there are no PU’s in the whole level, which sucks a lot. Two carrots are placed on both sides of the level, but they are not really necessary. Overall for ammo: bad, lousy weapon types, no powerups, unneeded carrots.
LEVEL STRUCTURE: 0.5 out of 2.0
The structure of this level reminded me a lot of a very bad CTF level that was uploaded a few months ago, a level with the Ice Heck tileset wherein you only could run around between the two bases, it took an hour to reach them, and there was only one boring way. This level is almost the same deal. Only one path leads form the first base two the second, fortunately splitted into two paths at the bottom, so there is a little diversity. In short words: this level is too boring and not funny to play.
GAMEPLAY: 0.75 out of 3.0
This level is simply not funny to play, and after I made it from the blue to the red base, I was bored enough to shut down the game. The only thing that makes the level still funny to play is the decent eyecandy, the other things just are bad. The level really doesn’t have a bad flow, but it’s just so boring and some places are a little hard to reach for Jazz users. About the music; I can’t say like it, but it’s not bad either.
RATINGS:
Another prove of a plan dthat doens;t work out. For another time: GOOD EYECANDY DOES NOT MAKE A GOOD LEVEL! And this especially goes for this level, which is really a cramp to play and boring. You still have a lot to learn as a level creator, but try to listen to ideas of reviewers and you might learn something ;) For now, a 3.5 is my final rating.
Score: 1.75+0.5+0.5+0.75 = 3.5
Download: No.
Host: No.
Greetings,
- ChippieBW of XSÐ, CC and XLM
ii enjoy this thing !
well im not good at Rating Tlie sets but i give you a 8.2 it may get Dilited ! (arg miss spell)
uhh any one know a Free Thing that i can make Tlie Sets with ? i dont have cash soo i cant get Panitpro !
(Unsupported rating removal edit. Possible subjects to talk about when rating “tlie sets” include masking, color, graphic quality, theme, missing tiles, usefulness, tile placement, and probably some other stuff. ~Violet)[This review has been edited by Violet CLM]
It’s been a while since I reviewed a CTF level. And first off, R3ptile, stop using a word with n**b in a bad way, because we all have been a n**b in level creating.
Introduction to MEZTAR: this is a CTF level created by SabaSpaz, which is symmetrical and uses the Mez01 tileset.
Gameplay: this is a level with an around average size. The level is very open, and it has horizontal springs which aren’t needed. There are alot of other springs, which are well placed, but nothing special. And also this time, there were no float-ups at 70,13 and 82,13. This prevents jumping, and it helps the flow a bit. The level’s layout is nothing spectacular, and the level is symmetrical. This is a good thing for your first CTF level, and that means the balance is always good. The level’s flow is average, but I can’t say I am fond of it. The level has some one way placed at the right places, that’s good. The level has warps, but I don’t know what to say about it, because I don’t know if they are needed. Other than that, the gameplay is average.
Conclusion of gameplay: this level’s gameplay is just average. Average spring placement, flow and layout. A symmetrical level, which is good for your first CTF one.
Eye candy/tileset use/layer use: this level’s eye candy isn’t that good. The level has some good backgrounds, but the stuff in the other layers isn’t too good. This tileset doesn’t have too many eye candy, but the level is very empty. A small level with this tileset is good to start with, or just use a tileset with alot of eye candy, which is easy to use. The tileset use isn’t too good in this case. The layer use is average, because it has backgrounds and something in the layers 3 and 5. There is no real eye candy in layer 4.
Conclusion of eye candy/tileset use/layer use: not so good, the level doesn’t have real eye candy in layer 4 and a few things in layer 3 and 5. The backgrounds are nice, though. The layer and tileset use is average.
Pickup placement: this level doesn’t have too many ammo, and the groups of ammo are 4 × 3 ammo. I can still remember this from SabaSpaz’s first level on J2o. The level has 4 power-ups, which is one too many. The level has some ice and tnt, but it isn’t much, so it’s okay. This level has one crate with 5 × 3 seeker ammo near each base, and the bases also have a carrot. This isn’t a good idea, but I can’t really explain why it isn’t. There is one way to enter each base, which means that you can camp there. There is a full energy in the middle of the level too, which is placed above the rf pu. The toast pu is at the right side, and the bouncy one is left. The seek pu is placed in the centre-bottom of the level, and you get 3 from this 4 pu with gun 9. The ammo is all placed in the air, and I like that. The level could be bigger if you want to keep the ammo placement this way or bigger groups of ammo which are spread. The pickup placement is again average, but could be better.
Conclusion pickup placement: this level has small groups of ammo, which aren’t good spread, 4 power-ups, 3 carrots, and two of that ones are 1 near each base.
Originality: this level uses an over-used tileset, and I already had the music used in this level. The way the tileset is used is nothing original, the level doesn’t have any original ideas, and the other things aren’t original too. I like this level music, though.
Conclusion originality: the level has no real original things, nice music and it uses an over-used tileset.
Playability: this level isn’t too fun to play because it’s so open. The level has no dead ends, which is a good thing. The horizontal springs ruin the playability in this level, and it’s also a biasing for Spaz. Spaz con double jump that way that you can go back up when you touched a horizontal spring. The way to the base isn’t a straight way, and I’m glad there is finally a level which doesn’t have that.
Conclusion playability: this level is very open, the horizontal springs are annoying, but the way to the base isn’t straight, which is good.
Others: this level has some slope errors, but that are the only bugs I found.
Conclusion level: this is just an average level, and I give it a 6.2.
- DarkSonic of XSÐ, CC and XLM was here.
[This review has been edited by Da man]
I promised to review this, so here i am. Lets get started. anyway, i was busy, so this review may be short.
Well. this conversion impressed me. it has all the tiles from original exoticus, which was one of my favorite planets when i played jj1. author included some other nice tiles too, like self made blocks, vines, torch, some castle like tiles.. etc. One of the top jj2 conversion ever seen in my opinion.
Well. i like the masking here. its very smooth, and its nicely done. nothing is wrong with it. very nice.
There’s no missing tiles in my level, and the inventory here is very good, text signs, spikes, custom textured background, some sand tiles, which can be used as background, castle looking like tiles, sucker tubes, seelf made blocks.. and all other things like that. nothing is missing.
Palette is very good too. water works in 8-bit, or atleast i think it does. Carrotus/psych/jungle poles work too, but diam pole looks still weird. this doesn’t really matter though, because there’s no way i would use 3 different poles in my level. ;p
Overall, i really like this tileset or conversion, because it has really cool tiles, which can be used when building good levels. there’s no needed tiles missing in my opinion, and the quality of this tileset .. is perfect. im going to give this a nice 8.5 for the reasons i’ve mentioned. [This review has been edited by Snooz]
First I was thinking how typical the sonic sets look like, then I decided that I liked this one,
but it’s so scarry that it has SO MANY duplicated tiles in it, this set could be much much smaller if you removed the tiles that already are in it ones.
I remember these levels used to have allot of animations, however you only included one. I think you should definitely update this with a version, that has less tiles few more animations from the original, working textured background and organise the tiles a bit so you know what it’s used for (you could put all of the animations together)
I wish i could rate this good but this tileset is way too big for the amount it contains
Oh! I just noticed it’s a tileset for 1.24 only, another reason to make an update so that it’s good for 1.23 [This review has been edited by Pyromanus]
well, upload that tileset! ITS VERY BIG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
review laterz
To sum it up, this is a very solid conversion by Violet.
Everything I can remember from playing jj1 exoticus is here. There are the main land tiles placed very understandably and compacted three times, each time with a different background. My only suggestion would be for a way to switch directly between the two dark backdrops, but I’m not going to take off for that. Also included are the solid pink and yellow beveled blocks and a way to transition between those and the ground.
All of the extra components I can think of are there – spikes (floor and ceiling, both animating, and can be made into a custom length), vines, poles (two different kinds, including with backgrounds), arrows (animated), destructable scenery (self made), lights (animated torch), hook (only works with the background tiles, though*), etc.
He included some beach-ripped tiles* (for background, I presume) as well as many other background-purposed tiles. Some water/sewer tiles including any animations that went with those are also all there. The textured background fits in well, though it’s your average jj2-copy background.
The winter version is just a simple palette change into a harker purple/pale yellow/red hue. It doesn’t look particularly ‘winter’ to me but it still looks alright. I don’t think I’d ever use that version, though.
My only major complaint is that there is not a variety of specific eye candy (little things that make a tileset look less monotonous). Nevertheless there’s enough here to make an interesting level.
This is a solid conversion. It has many tiles and includes everything you’d need to make a quality level in any gamemode. I didn’t give it a 9+ simply because it’s not amazing or groundbreaking and the eyecandy complaint, but it’s definetly worth your time if you’re a fan of conversions (as I am).
*Violet corrected me that there is, in fact, a hook for the outside parts, and that the background sand stuff is not from Beach, but from another jj1 set.
Definetly download recommended.[This review has been edited by Spaztic]
MEZTAR (or, CTF of Life? I dunno)
Well, it’s been a while since my last level review here on J2O, and my comrade R3ptile forced me to write a review for this level, because he tought that it was overrated. I felt like writing, but I didn’t have much time (got to go soon) and so here’s my “quite short” review.
EYECANDY: 1.75 out of 2.5
Again a level with the Mez tileset. Hurray. If you read my previous reviews then you would know that I’m not a great fan of these Mez tilesets (I think they are overused and not so good) but the eyecandy used here is not so bad. There are a few nice backgrounds and there aren’t much tile errors. It could have been a little bit more diverse, though, and I’m definitely not really impressed. But that’s just my personal opinion, and I won’t count in the score that I don’t like the set. Overall: Nothing special, but not bad.
AMMO: 1.5 out of 2.5
Same thing goes for the ammo placement in this level. Not really impressive, but also not really bad. The creator has chosen for a not so standard 4 Powerup strategy. In my opinion this is a little bit too much, because the size of the level is not really big and I think it would be best for duels. The ammo could have been spread among the whole level more: most of the carrots and some powerups and other things are placed next to the base, not really a good idea and it looks untidily. About the carrots: too many of them are placed in this level. There is a Full NRG carrot in the middle and two smaller ones at the both bases. Only the Full NRG would have been enough in such a small level like this. Overall: average, but not so good ammo placement.
LEVEL STRUCTURE: 1.25 out of 2.0
I can say both good and bad things about the structure of this level: a good point is that the level is quite open and you can move around freely in the most places. There are also a few bad points about the level, like the annoying spring placement above both bases. This is taking away the flow and I don’t see the need of it. Another point of complains is that the level is way too empty: you can walk around for ages without seeing a thing. Overall: not so good structure.
GAMEPLAY: 1.75 out of 3.0
In the previous three points you could see that I was not really impressed by the three main points in the level, and a lot can be improved in later levels, I’m sure about that. The gameplay has good and bad sides: the level is kinda funny for a small duel or a skirmish but the level is way too empty and boring. So you don’t get the maximum score. The music is fine in my opinion.
RATINGS:
As you could see in the four points above I’m really not as much impressed by this level as Acid, and I doubt that I will be impressed later by this level. The author really didn’t make a bad job with this level, especially not for his first CTF level, but he still has a lot to learn. Good luck with your next levels, I look forward to see them. 6.2.
Score: 1.75+1.5+1.25+1.75 = 6.25 = 6.2
Download: Perhaps.
Host: Only once. For testing.
Greetings,
- ChippieBW of XSÐ, CC and XLM
well, i found a conversion of exoticu made by cell, but that conversion was very tiny!
NO. Jazz1 Nippius wasn’t the best conversion. It looks very good, it is easy to use, I think this tileset has FUTURE. Has nice colors, all needed tiles – (good work Black’n‘Lab)
I think this is really better because in JJ1Nippius it was fror nothing to do levels. This is original, easy to use and nice tileset like all conversions but has much much bigger modernity and potentional and I like it much!
Well.. to be honest, this level is overrated, but it still recieves a rating around 6.7-6.5.
btw, i think that greenplant is going to be censored.. and review is coming later. well, i think its quite good for first ctf level ,because its symmetrical, and flow is good.. etc.
Gonna continue this review later, im too busy now.
Ok, interesting track, but it’s not a techno track, it’s like Euro-trance or Euro-dance.
Not bad, but not becouse you work, but because the original artist. Let’s see what you have made:
- Faster tempo
- Kick drum & claps & others for the 4/4 beat
- A bouncing bass line
Sorry, but this is not too much for a remix. Now this 5.5 is the rate of your work, not the original melodies and things. Yes, I think you need much work on a remix, if you would make another ones…
Another one of the best remixes in j2o! I love this one! =)
The selecting of the samples is very good, just like the effect in the begining of the track. You’ve missed the main error of jj remixers, this track is not repetative and it nice. The thing I don’t like it’s the ending part. Ok, it’s beautiful how the melody changes, but I feel it too empty. I think it’s need a string instrument or something to the ending part…
Ok, it’s a good track, and I love it & hope you will realese another ones!
Very Nice Job SabaSpaz
Music : gos nicely with the TlieSet
Ammo : petty nice there isnt Seekers all over the place ! YAY !
Powerups: petty nice job ! with the ups and the one in the mid
eye candy: nice job with the Back round, but you need to use 3, 2, and 1, more !
Over all: SWEET but not sweet to tha Bone so here is a 8.2 !
Keep going Saba Spaz if you keep it up you well rock !
and Saba Spaz PLZ NO PASSWORDS it well make it hard for poeple with full Home made things if you want more people to review you levels no Passwords ok
wow…
this is an huge tileset and much details and the mask is so good.
this is the best tileset i ever seen.
i give it a 10
(Unsupported rating removal. Why is being a huge tileset a good thing? Are there no flaws whatsoever? Describe these “details”. What makes the mask good? Are there other factors, such as graphic quality? Just some suggestions. ~Violet)[This review has been edited by Violet CLM]
Lemme review this:
Only some lvls are good actually the only one i think is good is ‘black metal’.
Gameplay: all the lvls but some have many little passageways that are the only ways to things, and some of the lvls have shields, ppl get censored off when they c someone with shieldsand they ban. also what is the point in dead-ends, if u have no weapons, u can just get buggered. The secret ways to get powerups are quite annoying, coz someone may not kno how to get it like i had the seeker Powerup once and the other ppl couldnt find it so they banned me, it needs to be simple like battle 1,2,3.
Eyecandy: Could be a lot better, i dont remember but in a load of the lvls only layers 3,4,5 and 8 have been used. U made great tilesets and u used them greatly but u could have used them better, at least i never spotted many bugs.
Pickups: Everything is greatly placed but i hate the way u need to find a secret to get weapon or power-up, and also nothing is impossible to get to or is there?
this battle pack is not as good as the rating is.
Good Job Satan
Ammo : nice Job Placeing them good and even
Flag : i like what you did for the Flags !
Power ups : yay no Seeker Up (unless i missed it
Eye candy: Sweet must I say more ?
Flow: nice the flow is nice i like it becuz Poeple cant fly tho it !
Down load YES
Host Yes
(=*( i cant host)
Very nice. i think i once used letni remix in my level. not sure though. ;p
this remix is wroth of downloading.
im bored today, so i decided to write a review, which will be probably full of typos. but lets start anyway. ;p
Demonic home is a standard CTF level by Satan. it uses inferno tileset, which isn’t too overused, and its one of my favorite tilesets, so im happy that someone used it. level has nice flwoing, and quite good gameplay, but it would be better, if you would add some sucker tubes, and springs. ;p
ehm.. what to say about eyecandy? its very good. i see that you can use this tileset pretty well. you also used some original eyecandy, like those waterfall-like things. placement is fine too, and i really can’t find much complaiments. placement looks very nice. ;p
after all, i like this level alot. itsv above average for sure. now lets write more.
EYECANDY
eyecandy here is very nice. its really original. ground tiles were used nicely, and there’s no tilebugs.. or atleast i didnt see any. this tileset has some bugs though, so its not your fault, if there’s tilebugs. there’s some original things too, such as snow—looking waterfall like thingy, which looks nice, and i like it. all background alyers are used, they have trees in it. those look reallly creative and nice too, and they give this level haunted atmosphere in my opinion. there’s also something on foreground layers, such as trees. well. after all, i like eyecandy here alot. ;)
okay, im too lazy to write more, lets say that gameplay needs some work, and placement is good. the end, BECAUSE IM TOO LAZY TO WRITE MORE. ;P
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