Review by simmykrantz

Posted:
Posted more than 22 years ago
For: super_jazz v.01
Level rating: 1.8
Rating
N/A

actually,u dont like it :(

Review by Spotty

Posted:
Posted more than 22 years ago
For: OLC Battle Pack
Level rating: 8.9
Rating
9

First Level:
Very fun ;D
I like the eye candy and design.
The flashing effect in level is very cool, and music selection is pretty good.
The high rate of the respawn on the carrots is actually a good thing in my opinion. It encourages more action packed.. (err whatever; P) combat.
And item placement is very nicesh, with some powerups for a nice touch

Level 2 omb:
Great eyecandy
Good design
like warpy things
(*gets tired oftyping)

Level 3 ;D:
My favorite level in pack probably.
Great design
brilliant eyecandy
Very phun ;D

Level 4:

This level isn’t bad
Probably one of my lessser favorites
I find the level hard to navigate in points which frustrates me alittle otherwise nicesh level with good eyecandy

Level 5:
I love this level :D
I like the rf feature in which u can destroy bits of the level , changing the overall design sheer originality which i love.
Level has grfeat eye candy and playability

Overall this pack is great with good music, and i also like how it can be team battle

A solid 9/10 from me ;D.

Review by Odin314

Posted:
Posted more than 22 years ago
For: super_jazz v.01
Level rating: 1.8
Rating
N/A

I can’t rate this, because it’s not your work. I didn’t even look in your level, because it is probably sux. Then again…

Looks in

Actually, this is not bad…

Not doing a review…

Download: Come for the tileset, stay for the torture known as the level!

Host: This is Single Player….so maybe…

-ThO

Review by Fawriel aka Piccolo

Posted:
Posted more than 22 years ago
For: Forgotten Islands
Level rating: 7.6
Rating
7.7

I’m just writing this because I’m trying to find a good tileset of yours to make a level with, and.. really. This background is so beautiful. Why didn’t you put more effort into the layer 4 tiles? =\
I think you need some more patience.

Review by Ragnarok!

Posted:
Posted more than 22 years ago
For: Project Controller 4
Level rating: 9.3
Rating
N/A

i cant say much but this is rally helpful!

Review by Ragnarok!

Posted:
Posted more than 22 years ago
For: Another Story (Try-Me Competition event 3 entry)
Level rating: 8.7
Rating
9.5

Eyecandy:

Well, i whink this lvlpack probably extremly nice eyecndy, the only thing i dont like that it is the original eyecandy the other lvls in these tilesets use! also i think that the eyecandy can be a bit improved(9/10)

Gameplay:

Well, i have to say its not really a single player but it is fun and has good gameplay (fun and intersesting and well placed things). this is an actually xtremely nice storyline. also this is a pack that is worth a great look-at!! (10/10)

Pickups: Great placement and really good, (for all events i mean) but there arent really that much or none!

Overall: this is great! 9.5

Review by Ragnarok!

Posted:
Posted more than 22 years ago
For: Blade's Battle Pack
Level rating: 9.5
Rating
N/A

i actually think this pack is better that vol2, read the other review there, if u wanna c! i would give this a 7.2

Review by fearofdark

Posted:
Posted more than 22 years ago
For: Egypt Co-Op level (patched three times)
Level rating: 5.6
Rating
6.7

Please may I rate this:

EYECANDY: Hmmmmm,the good news is: You have eycandy.

The bad news is that there isn’t much.

ITEMS: There are carrots and ammo. You put in a bonus 40 warp witch I know you cannot have a Bunny standing by a thing with 40 on it (Bo Ho). You put dozens of Crates in there, loads are trigger crates.

ENEMIES: There are only about 15 enemies in the level.

RATING: 6.7

FUNOMETER: 5.8

FINAL COMMENT: Good and bad.

Review by snzspeed

Posted:
Posted more than 22 years ago
For: Lost Gemz, Volume II: Survivor SE
Level rating: 9.2
Rating
N/A

Well, since i was bored, and there was nothing to do, i decided to review this pack, and give it a long, long review. and i really mean long. i woudln’t be surprised if this review is my longest one. well, let me continue.

REVIEW of the Lost gemz, Volume II: Survivor:
Welcome to my review of this fantastic ground force pack by BlurredD, which is my favorite ground force, or survivor pack ever. all levels are really good, they have nice backgrounds, ( which isn’t really needed in ground force levels though. ) and very nice gameplay, and ammo placement. i like this pack alot, and thats probably why my review is so long. i don’t have more comments, but let me welcome you to my REAL REVIEW OF THIS PACK =)))
maybe ill update this review later, incase if i forgot to mention something..

Thermal scorch: Thermal scorch is very good level and it uses excellent 7th lava fall tileset by Dethman. in my opinion, tileset use was great, and there’s no tilebugs, and tile placement looks awesome. i can see 2 different lavafalls on the background, other one is big. ( 2 tiles wide ) and the other one is quite small. ( 1 tile )
There’s more background eyecandy too, like a steelish x-like things on the layer 6. i like the gameplay in this level. this level is very big, ( height )
and you start from the bottom. there’s lots of destructable tiles, all of them use tile number 59, ( im not sure if im right here ) Which looks quite dull. level would use different kind of destructive tiles. it would look better. i have no complaiments about ammo placement either. its very nice in my opinion. music fits to the level fine too.

System clogged: Yay, more cool-looking levels. System clogged uses mez’s MEZ03/04 tileset. (im not sure which)
and the tileset is overused, but author used it nicely in my opinion. background layers look nice, and no complaiments about them. ammo (mostly TNT) is placed nicely around the level, and i have no complaiments. 1337 placement. Gameplay is nice too. level is very big, i don’t know how much it takes to beat it, but my guess would be around 3-2 minutes. destructive tiles doesn’t look dull here, since you used some blue-uhm.. bubble like tile, which looks very good with silver metal blocks. music (Dh-glctc.s3m) fits nicely IMO.

Waste drain: i don’t have the tileset, or then i have the wrong version of the tileset. i got an access violation, so i can’t rate this level.

Heaven sent: Heaven sent uses agama’s outstanding Heaven tileset, which is used nicely in this level. i like the color where the background fades into. it gives a good atmosphere to this level. Destructable tiles won’t look dull, because author used ground tiles of heaven tileset. instead of dull look, they look really nice, (sorry for my bad grammar)and i really can’t find complaiments about this level. gameplay is nice too, this level isn’t too big or too small. good job, BlurredD. Ammo is placed nicely too, and i like the placement alot. no more comments / complaiments.

[Ill finish this review later, i promise. i must go now. ]

Review by snzspeed

Posted:
Posted more than 22 years ago
For: Battle beach
Level rating: 3.5
Rating
N/A

Yay, KiKuT. blank review.

Well.. if these are your first battle levels, why you uploaded them as single player? ;P

second of all, this level needs work. or something.

Review by KiKuT

Posted:
Posted more than 22 years ago
For: Battle beach
Level rating: 3.5
Rating
N/A

(Blank review rating removal. ~Violet)[This review has been edited by Violet CLM]

Review by blurredd

Posted:
Posted more than 22 years ago
For: CTF - MadMirrow V. 1.6
Level rating: 4
Rating
4.5

I get to review two Mez levels in a row. Life is good.

GAMEPLAY:

At least the level is symmetrical so at least I don’t have to complain about the balance. The routes from base to base aren’t good at all. Players would just run back and forth up and back and forth down. Nothing strategical about it. The layout is pretty empty—just a few springs and several other events. I wouldn’t know how anyone could enjoy a level like this. I can’t really complain about a layout that has nothing in it, so I’ll just leave it at that.

EYE CANDY:

Not particularly good, especially compared to all of the other levels I’ve seen using this tileset. At least there aren’t many tiling errors, but something more creative could’ve been done.

CARROT AND AMMO PLACEMENT:

The +1 carrots actually can be pretty useful here, since there aren’t any powerups. However, there barely is any ammo in this level. As for the little ammo that is there, it was poorly chosen. TNT and ice? How are those suppose to be useful? At least there’s toasters and bouncers, but it’s not enough for the entire level. The ammo needs to be distributed better. The pepper spray doesn’t regenerate by the way.

HOST THIS OFTEN?

No. Feel free to guess why. 5.5 is my rating.

The Edit: The new layout is a little better, although the flow needs some work. The ammo placement isn’t great, but at least there is some ammo. The one way events seem to have been placed in excess, and the carrots are oddly placed. I don’t like how far up the RF powerup was placed, either. Furthermore, the RF powerup doesn’t respawn, the ice ammo is nearly useless, and the start positions aren’t team based. In fact, red team wouldn’t even be able to join the game at all. Overall, the new version of this level is better, but not by much. 5.7 would’ve been my new rating, but it’s now a 4.5 because the bad start positions make this level unplayable.[This review has been edited by BlurredD]

Review by Sacrush

Posted:
Posted more than 22 years ago
For: Boss
Level rating: 1.1
Rating
1.2

ugh… LOL!!! someone is using my freeking noobish tileset. And that tileset sucks but let me get on with this small review.

EYECANDY:
Bad!!! first of all this tileset is ugly so the level looks bad but still it could be better with this tileset like animations or using more different tiles in the level but you didn`t. The level also looks dull.

Pros: Uhm… there is a background.
Cons: Bad tileset bad eyecandy.

ENEMY PLACEMENT:
sucks!!! First of all there are no enemies but there are a lot of bosses. First of all there are too many bosses and how can i fight them on that small platform.

pros: There are bosses.
Cons: Too many bosses.

PICKUP PLACEMENT:
Bad!!! First of all never use that TNT powerup. Oke there is not much to tell at the start you get a lot of ammo before you attack those bosses.

Pros: Ammo.
Cons: Too many.

GAMEPLAY:
Bad!!! The only purpose of the level is the fighting against the bosses. That could be fun if there was a nice place to fight and not too many but here you are on a small platform where you also can fall off and fall out of the level bad.

Pros: nothing.
Cons: small bad boring.

OTHERS:
Bad!!! There is no music.

Final conclusion: This is really a bad level sorry.

Tip: Find betatester and read the forum carefully.

-Satan.

Review by Acid Psy

Posted:
Posted more than 22 years ago
For: Battle beach
Level rating: 3.5
Rating
3.5

Well this is a bad level

no music

bad uses of the tile set

Tiles dont work here and there

Other Words THIS LEVEL IS BAD BAD BAD

ok next time when you make a level you look at others Work ok….

oh yea Forgot NO EYE CANDY !!

next time when you make a level look at some ones level that got a high rateing so you can see OK !!

Review by Acid Psy

Posted:
Posted more than 22 years ago
For: Boss
Level rating: 1.1
Rating
1

LEVEL IS BAD !!!!

NO MUSIC

BAD TILESET

BAD setup !

Down load NOOOOO

Host you nuts it is 1p

Review by blurredd

Posted:
Posted more than 22 years ago
For: MEZTAR
Level rating: 6.8
Rating
6.7

This is yet another late review.

GAMEPLAY:

The flow isn’t horrendous, and the symmetrical layout means it’s balanced. But the layout is rather linear leaving limited room for strategy and it’s too simplistic to be fun everytime it’s played. The horizontal springs aren’t necessary; they only get in the way. As for the springs at the bottom middle, only the blue one is needed.

EYE CANDY:

The eye candy isn’t bad, but I don’t like it all too much. I wouldn’t advise using solid sprite layer tiles in the background too often. Blandness and possible confusion are the only two major problems though.

CARROT AND AMMO PLACEMENT:

I can’t say anything about the full energy carrot, but the +1 carrots and the two powerups should’ve been placed a little further from the bases. The small patches of ammo aren’t enough, and the events should probably respawn slower like at a speed of 20. Also, I don’t see any uses for the ice.

HOST THIS OFTEN?

No. While there isn’t anything that makes this level unplayble, it’s nothing that couldn’t be made in half an hour. I’m giving this a 6.7 just because.

Review by blurredd

Posted:
Posted more than 22 years ago
For: Demonic home
Level rating: 7.6
Rating
7.5

This is another late review.

GAMEPLAY:

Here’s another symmetrical level. The base placement is certainly different from the last few levels I’ve reviewed. The flow is decent, but the layout needs a few extra routes for getting around the level. Not being able to move around fast enough would have to be the biggest problem. Everything else about this level is typical. I feel no need to go into details.

EYE CANDY:

The eye candy is a little original in places, like with the falling snow. I liked it for the most part, but I prefer the eye candy in a few other levels using the Inferno tileset.

CARROT AND AMMO PLACEMENT:

The only carrot, I believe, is in a pit at the bottom middle, which can also be a death trap on occasion. Powerup placement is good enough, with the three powerups placed far away from each other. This could be good or bad from time to time. Ammo is placed well enough, and that’s all I have to say.

HOST THIS OFTEN?

Maybe host this a few times if bored. I can’t find anything horribly wrong with it. 7.5 is my rating.

Review by blurredd

Posted:
Posted more than 22 years ago
For: Hottis Horticus
Level rating: 7.1
Rating
7

This is a late review.

GAMEPLAY:

The layout is pretty generic. It isn’t bad or especially good. I might’ve liked it more if this level was a bit bigger. The flow is decent, except it depends on tubes a little too much. A few more springs should’ve been used instead of all of those tubes, especially when most of the tubes serve no purpose. The bridges aren’t particular useful, so I wouldn’t recommend using them as they were in this level. On a side note, avoid using horizontal springs since players stuck may occasionally get stuck in them.

EYE CANDY:

From what I could tell, the tileset was used well enough, although it’s a little confusing in the beginning. Too bad the textured background looks horrible in 8-bit. After playing the level for a bit, I found that the bright orange made it a bit harder to see a few things, which could be a problem.

CARROT AND AMMO PLACEMENT:

At the bottom middle there’s a full energy carrot, and at the top is a +1 carrot. So the placement of the carrots isn’t a big problem. The placement of the seeker powerup is fine since it is only accessible through a coin warp placed in the middle. I just didn’t like how the toaster powerup was placed; it felt like it was a little too far to the right. In regard to the ammo placement, I can’t say I hate it. However, I would prefer if so much of the ammo wasn’t placed on the ground.

HOST THIS OFTEN?

This level isn’t bad, but I wouldn’t go out of my way to host it more than once. 7.0 is my rating. And make sure to the loop the level to itself next time.

Review by chandie

Posted:
Posted more than 22 years ago
For: 2 Pack
Level rating: 6
Rating
6

2 levels, one them is a bonus, other one is single p.
Both of them were poor. no eyecandy, no balance of goodies and baddies (in Diamondus level, goodies were more than baddies and it was boring. it also looks like a bonus level!
The music was good, and there was a blaster power up, that makes these levels good.
One more thing, try to build more interesting levels. There are two ordinary levels that you go, shoot, collect coins and find the exit warp. i think from now on everybody must build more unordinary levels:)[This review has been edited by chandie]

Review by MoonBlazE

Posted:
Posted more than 22 years ago
For: Floating fortress
Level rating: 7.6
Rating
7.2

Floating fortress, who are rather a base, is a battle level using Wisety’s Spacey Universe tileset and Episodes as music (KILL.MOD).

Event Placement – 8

The event placement is good. The one way, springs and warps are almost perfectly placed, allowing players to almost fly through the level. I felt there was a little too much ammonation for such a small level, and the gameplay could’ve been adjusted to the better using only Bouncers, RF and Seekers, instead of also filling the map up with useless Electroblasters and Pepperspray (Not that the weapon itself is useless, but slow weapons are no use in such a level with constant movement).

Gameplay – 8

As mentioned previously, the pathin in the level is really great, allowing players to almost fly through the level without having to stop up because of narrow pathes or annoying chokepoints. The left and bottom side of the level is a little to importnant because of the powerup and warps. The level is peharps also a little to small, but I couldn’t tell without online testing.

Graphic – 7

The graphic is over all decent, no unique and some overlooked flaws. Besides the decoration at location at location 70×70, you won’t really find anything new in this level. Also I found the background very boring for a “FLOATING FORTRESS”.

Layout – 6

This was a little bit more disappointing, like the graphic. Even through it supports the gameplay in a good way, most of the layout is mirror and nothing special. Not more to say than a unique layout would’ve made the level more intersting.

Overall – 7.25 (7.2)

The level is not a special addition to the battle universe, but playable and could go be fun. The music suits the level well, in my opinion.

Host this often? If you don’t have a better level on mind, otherwise this may be worth it.

Download recommed? If you’re bored or feel like write a review, go ahead.

  1. 1
  2. 553
  3. 554
  4. 555
  5. 556
  6. 557
  7. 558
  8. 559
  9. 560
  10. 561
  11. 1307