Spacebattle
Yay, it’s reviewing time again! I guess Wadledee and the other members from J2XMC won’t like it when I review (read: censored off) this level. But hey, I’m an censored, and J2XMC is my concurrent (I’m in XLM, another level group, for the interested among you) Well, get ready for a peppered review!!! Gnagnagna!
EYECANDY: 0.5 out of 2.5
Let’s begin this review not too bad, by telling something positive about this level! Yay! Uh…. Let me think of something positive I can say about this…. Mmm… Oh yeah! This level has a background what is not buggy! Truly something positive! Now let’s got to business: There is hardly eyecandy in this big, empty “Space Thing” The only real layers used in this level are 4 and 8, there is something in layer 5 and 3 but it’s of none importance. And what is used in layer 4? Only the ground stuff! Come on man, can’t you see that there are so much types of eyecandy in this tileset? You can create wonderful levels with it, but you only stick to two kind of tiles, just like you did with the McKinley tileset in the level Capture The Sun, which I didn’t even dare to review… It’s surprising that you put the name of the tileset maker in the level about 100 times… I bet he wouldn’t like it when he sees it, it will be a blamage for his name.
AMMO: 0.5 out of 2.5
Any positive things about the ammo in this level? Mmmm… Yes, there are Powerups! YAY! Sick of doing this, let’s get over to all the bad things around here. All the ammo is placed into boxes, there is a island with EB units however, but they don’t seem to have any use in this level. A really bad point about the ammo is that every weapon respawns in 1 second, as Wadledee said. This is very frustrating when you are playing this level! There are some coins scattered around the level, which will take you to a PU place with blaster and RF PU’s… This is actually of none use, because the Seeker Pu and the only carrot are in another place in the level, a place where you don’t need coins for. I can nothing say anymore.
LEVEL STRUCTURE: 0.25 out of 2.0
As I probably set above, the structure in this level is horrible. It fits with the space idea though, but in my opinion (and many other more, I guess) there is way too much space around in this level, which makes it sad to move around and you will encounter lots of totally empty places. Besides, the eyecandy here is so boring, that it took me hundreds of cups of coffee to don’t fell asleep while playing this level. There’s absolutely no diversity in the structure, only running around. Even You Can’t Scream In Outer Space has a less boring structure, admit it.
GAMEPLAY: 0.5 out of 3.0
Well, do I have to say anything about the gameplay in this level? I guess not. If I had to describe the gameplay in three words, I’d say this: SUCKS, SUCKS, SUCKS. The flow is too boring, and I guess it will take hours before you meet another player in this level. The choice of the music is also bad, I can’t believe the author actually choose for the JJ2 ending theme, which simply doesn’t fit in any level.
RATINGS:
Well, I think I have said more then enough about how I feel about this piece of crap, and I don’t want to explain it anything more. The eyecandy is BAD, the ammo and other placement is BAD, the level structure is UGLY and BORING, and the gameplay SUCKS. As Wadledee said, never put your attempts to crate a “level” online again. Discuss them with your teammates, and for once and for all, LET THEM BE BETATESTED!!! ARGH!!! If you go on creating levels like this, I think J2XMC does a good job to ban you. Listen to your leader and don’t even dare to put this online again! Oh, you want a rating? Well, here you go, here’s a 1.7.
Score: 0.5+0.5+0.25+0.5 = 1.75 = 1.7
Download: No. Waste of your time, even if you have nothing to do.
Host: Omg… I’ll kill you personally if you try to!
AAAAA!!!! OMGOMGOMGOMG!!
Wanted to download this? dont do it then! Sorry Masterrokkusho, but this is not nice.
The weapons come back in 0 seconds, the coins also, its realy bad and boring and the eyecandy will get 0.1!
I told you allready: Keep practicing and dont put the level on the internet. When its better, you can put it on J2o…
This review has been edited by Wadledee, leader 1 from J2XMC
It doesnt matter if you want to review Chippie. We from J2XMC are not mad indeed. We are not that fast angry or something=P
gnagna…[This review has been edited by wadledee]
Wow, very good hotel
This is super.
(This is unsupported! Rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Let me review :-)
CHECKLIST
[x] Single player mode available
[x] Multiplayer mode available (Co-Op)
[x] playable with Jazz
[x] playable with Spaz
[x] playable with Lori
[x] easy/medium/hard setting
LVL DESIGN, EYECANDY AND…STUFF
Lvl Design was nothing special, you are in something like a lab, without a reason, and it seems that you have to find the exit. Eyecandy seems to be a bit empty, could have used more sprite and foreground stuff.
GAMEPLAY
Like I said before, there was nothing that surprised me too much, there is a bunch of enemies in your way, that you have to kill, and some very easy to find goodies (a warp that you can easily see, shouldn’t give you a powerup, if you want to make a powerup warp hide it and make it harder to reach). Size was ok.
AMMO AND OTHER WEAPONS STUFF
There was enough ammo, but sometimes really too easy to get (toaster powerup). The coin warp had two powerups (seeker and 3way), but I missed 2 coins and so I never got in. Overall, ok ammo placement.
BADDIES
Baddies fit well into the place, except those ravens (ravens in a lab??). They are ok placed, but on some parts too much turtles. Also you should use the event Stop Enemy (Gameplay/Modifier/Stop Enemy) to prevent turtles from walking over spikes. Looks weird because the spikes do not hurt them, but even you..
HURT EVENTS AND OTHER OBSTACLES
There are some spikes, that was it. Could have used more variety.
TILESETS
Mez03 was used (and NOT the totally overused Mez01). Hmm…ok choice, but not my favourite tileset.
USE OF TILESETS
The tileset use was…hmm….it has two sides..Good thing: No tilebugs
Bad thing: Sadly it looks too empty and there is too less in the foreground.
CONCLUSION
Because this is nothing too special I can sadly give nothing higher than a 6.5
Have fun.
PHT
Electro Jazz
It’s been a few days now since I reviewed the first three levels of fearofdark, which were not really good levels. I see he uploaded a new level, and I hope he really improved his skills, because the last levels just were bad. Ah, let us see this!
EYECANDY: 1.75 out of 2.5
When I first started the level I was expecting something that looked like the previous three levels he made (Candy Christmas Chronicles, Chilly Breeze and Freak-E) but when the level was done with loading I saw that the creator really made better eyecandy this time! This time, the level is made with the Mez’ tileset, which I don’t really like, but there is some quite good eyecandy here. This level has a parallaxing stars background in layer 8 that moves around and there is good eyecandy in layer 6 and 7. Perhaps the eyecandy would be better if you used something layers 5 or 3, not the level looks a little bit empty. There are not much bugs visible, so I won’t distract points for that. Overall, I can say that the eyecandy is better then what the author made in previous levels, but it is still far from perfect.
ENEMIES: 0.5 out of 1.0
Now let’s check out the enemy placement around here… I must say that the enemy placement is not so bad, because there are a lot of enemies moving around…. In the beginning the placement is even really good, there are just enough enemies walking around to make it funny. When you get further in the level, you will see that the enemies are a little bit overused, and that there are too much of them when you reach the end. There’s fortunately no boss in this level, but You could have beaten him better then in previous levels because there are enough powerups to pick up. Finally, I can say that the enemy placement is good in the beginning, but coming near the end there are too much enemies to keep the level funny. Next time lessen your enemies, or make the level bigger with just as much enemies and less carrots.
PLACEMENT: 1.0 of 1.5
In previous level of fearofdark, the placement wasn’t so good. Here I can say that there is better placement. With the ammo is not some much wrong, but don’t you think it is a little bit a stupid idea to place about 10 powerups in a level that is so small? Maybe next time you put less powerups in it (about 1 or 2) and some more individual ammo. I found something original in this level, a bird morph, which is something you don’t see much in levels. It’s required to take a golden coin at the top (you really need to watch out here, there are everywhere mods that morph you back and which make you fall on hurting things if you’re not Jazz!) About the coins, there are 10 of them needed for a bonus game which leads you to a secret room with two P’s/ About other things this level is also OK, there’s a lot of food and diamonds around. Overall, I can say that there’s mostly good placement around here, but next time lessen the PU’s and add some more other stuff.
LEVEL STRUCTURE: 1.25 out of 2.0
Next point: the structure. Well, When I walked through the level at first I noticed that there’s a lot of diversity around the level in structure (there are warps, conveyor belts, sucker tubes, bird morphs et cetera) which makes the level diverse and funny to play. I don’t like the ending of the level however, because the exit is not well placed and the level goes on behind it a little bit further. In my opinion, you really need to place the end of the level at the end of the level. Also some bugs here: the level is not closed. I know it sounds a little bit dumb to say that, because you almost can’t jump over the walls, but please fix these minor bugs next time. And another point, like all your levels: they are too small! I easily can beat those levels in a minute or two, which is really too less. I don’t say that the levels need to be as big as those singleplayer levels of Evil Clones, but something like the singleplayer missions would be fine.
GAMEPLAY: 1.75 out of 3.0
Always the most important thing in a level for me, that’s why it gets the highest scores around. The gameplay here is often fine, but there a some small problems. The flow is good enough, you can move around easily, but sometimes it just doesn’t feel right. An example is the warp at the beginning: you jump in it, get into some tunnel and you try to hit the toaster PU. You miss it of course the first time, and you get pushed against a floating eye, which costs you a heart. This is not really funny. Another point of confusion was the warp when I ran through a tunnel of enemies, after the first saving point. I accidentally ran into a warp, got warped away and ended up somewhere else on a lab mouse. Could be a lot better, maybe next time mark your warps better, About the music in this level: it is OK, nothing special.
RATINGS:
As you can read, I think this is your best level till so far. Thde first three levels were mediocre, sometimes bad, like the third level. This level really shows some improvements, especially on eyecandy, and it keeps the good placement of your second level. The structure is mostly fine, but it could use some improvements. Same thing for the gameplay. Overall, I won’t give this really high, but here’s a 6.2. Good luck, I hope you make more levels in the future. I will surely rate them.
Score: 1.75+0.5+1.0+1.25+1.75 = 6.25 = 6.2
Download: Yeah, it is a nice singleplayer if you are very bored a few minutes.
Host: No, as said before, there are way better levels to host in Co-Op.
Ciao,
ChippieBW of XSÐ, CC and XLM (as level group)
This is a nice tileset, and the battle example was also good. You can see what to do with the tiles in a level. However, it’s a difficult tileset, yes.
you have to practice and then you can make levels with this those are good levels. But it haves ev’rything. Sucker tube eyecandy, tree’s, shootblocks, ground tiles, wall tiles and many more. It’s evening scenery is maked good.
But what do you say, can you make easyer tilesets, easy to use? Like the Coca Cola tileset from the hotel heroes.
DOWNLOAD RECOMMEDATION: yes
USE THIS FOR LEVELS : maybe yes.
RATING FOR DISGUISE : a 7.7
Here is an interesting batch of levels from AE. All using the same concept, but are very different at the same time. Basically, the concept is like this. A few platforms are suspended over a pit of warps. Said warps will teleport you back to the top. Each level has at least one powerup, several types of weapons found in batches over the pit and platforms, and at least one carrot. These levels are small, and I imagine would make for a fun, frantic free for all with lots of people, especially in instagib. In fact, I think these would be very fun in instagib. Eyecandy is about what one would expect from the official Epic tilesets. Weapons placement is pretty good. All the ammo is found in large fields, and each level has about three weapon types, give or take one or two. They’re good, but they don’t have the innovations one usually expects from a tip level. A solid rating for a solid pack. Rating: 7.5
Great tilesets, though they are really hard to use. The eyecandy is really cool and well i think the night version would have been better if the lights were on. The pink one is hilarious!! There is a lot of tiles. There are no masking bugs. Download this!!!!!
(Unsupported rating removal edit. Please provide a few more details in your reviews. ~Violet)[This review has been edited by Violet CLM]
Ooh.. I like this version =) I always thought the night version was a bit too dark, but this one is just right. Everything has a sort of orange tint to it, like in the evening version of Swamps. Despite all this, the textured background doesn’t look all that great. It’s decent, though. I like the mask messages, as always.
Download reccomendation.
——————————————-
PHT, check all these things.
1.) Flipped animating tiles.
2.) A textured background with no tiles.
3.) Tile width and/or tile height set on layer 4.
4.) One of the ambient sounds that crashes the game placed (see Stronghold: Jazz for a list; look on the links section. Or you can look for my upload with a list of these).
5.) A song that is either too big in filesize or too long.
6.) An insanely large layer size (like around 1000×1000 or something… really big).
7.) If you freezed a gem ring while testing (probably not it).
8.) If someone hax0red your computer and joined your single player game and lasered your server.
That’s really all I can think of now… check all those and tell me if that helps you out.[This review has been edited by labratkid]
Disguise.
Your Tilesets are full of high detail graphics. But this isn`t really Jazz2 thats better for any newer game, i think. IT`s better you make some more comic nearer and easier to use tilesets.
Won`t you?
Nice, but the boss at the end is imposible, on my computer, I had to defeat a diferant tuff boss. There is only 1 ammo. It’s not really much use in it. So i give you 1/2 of 10. 50/50. Couse you have a wide range of scenary.
(Rating removal. Please make longer reviews to support such abnormal ratings. -Trafton)[This review has been edited by Trafton AT]
All I wan’t to say is this is the best level…………….. …………………………SO FAR…
(Haha no. Unsupported rating removal edit, please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
The eyecandy isn’t bad. But you definatly need to work on the lighting because it’s too light, you can hardly see anything!! You should of left it like it was at the start, but I surpose thats why you called it SHINY DAY IN CARROTUS, but i like the waterfall idea.
Well, there is a good source of ammo, but the lighting effects this so you can’t really see anything. There isn’t many carrots.
Overall I give you 4.7 becouse the only good thing about it is tonnes of scenary.
(Borderline rating removal. Please provide more information about why you gave it this rating. Although this review is good, the difference from the ratings of the other reviews requires more explanation. -Trafton)[This review has been edited by Trafton AT]
Good level. A bit confusing (especially trying to get to the fast-fire and power up :!, I can get to the other 3 though), very good backround I must say. A wide amount of 9’s (The gun’s that go through walls) but very little of everything else. So I give you 6.7, cause you created this backround well, and chose a good music file.
First review I guess. Btw, no first impressions, but something else, since Snooz found it too unoriginal. I’ll try something new now.
GAMEPLAY: The gameplay in this level isn’t too good. The level is very small, has only two springs, and way too many warps. The level has three tubes. The layout of this level is bad, I don’t like it. It’s too open and too squared off in some places. I don’t understand the way the pipes are placed. I don’t like it, sorry. The flow in the level is very bad, since there are only two springs. The level is Spaz biased, and that’s again, bad. Some places with warps are not too good, cause they don’t show where the warps are. I don’t see a reason to put a vine somewhere in the level, the only reason possible is probably to help the flow a bit, but I still don’t like it. This is easier for Spaz, because Jazz can’t get on it with his special move. You can get up there with every character but you need to run to the right first. Then left, and then jump. This is a sort of biasing, and also bad. There are some evil dead ends, too.
EYE CANDY/TILESET USE: The eye candy is bad. Why? The tileset may be limiting, but there is almost nothing. There is a background in layer 5, which doesn’t look too good, cause it’s only at the bottom of the level. It’s also too small. The eye candy in layer 4 are only a few stones. Layer 3 has some tubes, and that’s probably all. The tileset isn’t too good used, sorry. There are some pipes in layer 4 too, and I don’t understand why they’re placed there.
PICKUP PLACEMENT: The ammo placement in this level is ok. There is enough, and it’s okay placed. The carrot placement is good, there is one carrot. The bad thing is: why is there an invincibility here? This isn’t used alot, that’s probably the reason, but I don’t like it. It’s too powerful. There could be more ammo in some places, though, but it doesn’t matter. There are some crates too, but I am glad there is no ice. A real complaint is the power-up placement. Sorry, way too many. Don’t do this in a level with a size like this. I found 6 power-ups. Argh. The only power-ups that where not there were gun8 and ice. I don’t see a reason to put a gun9 power-up here, it’s not useful imo. There are 3 fast fires in a warp, and it’s fine.
ORIGINALITY: The tileset used is underused I think. The music in the level was never used, and that’s a good point. The use of the tileset wasn’t too original, but there were some things I never saw with this tileset… but that was bad. So, I don’t think the level is so original.
PLAYABILITY: I don’t think this level is too fun to play. Since the level is too open, you can’t fight too good in it. It’s easier to dodge the seekers here. The dead ends in the level make the level not too good to play in too, and I don’t like it. That there are only 2 springs, make it worse. Sorry, this level is not fun to play.
Tips: Make your level bigger next time. Make more springs and use a tileset with more and better eye candy. Make a better layout and flow. Make no dead ends. Make it more closed.
Others: Host this: No.
Download recommendation: Probably for no-one, only for people who like small level and only like battle levels. No download recommendation: For people who are normal players and reviewers, and know much better battle levels.
My final rating is a 5. Try harder next time.
- DarkSonic of XSÐ, CC and XLM was here.
LOOOOL ;D It’s the funniest movie I saw this month :)
UR Kewl –
D0wnl0ad reccomendation
can’t stop laughing :-D
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Level 1: Natural RaceTrack
Tileset: The tileset was quite cool, a bit wacky though…..4/5
Gameplay: You cant really run at full speed here but the warps are really annoying…..3/5
Pickups: Not really any…..0/5
Total: 3/5
Level 2: Temple of the Dragons
Tileset: Really cool tileset, good background…..5/5
Gameplay: This is more like it! I can run at full speed but you do need to be careful…..4/5
Pickups: Nothing…..0/5
Total: 3/5
Level 3: Cloudy Lab
Tileset: This is sooo good, not much eyecandy…..5/5
Gameplay: Can really annoying at times, the jumping is sooo annoying…..3/5
Pickups: Nothing…..0/5
Total: 3/5
Level 4: Raincloud Raceway
Tileset: Good again but again cartoony…..5/5
Gameplay: Extremly good, good traps, good gamplay, fun, GREAT…..5/5
Pickups: Nothing, you could have put freezers….0/5
Total: 3/5
Overall: 3/5 = 6/10
Generosity points +1 because the gameplay is soooo good in some!
Overall:7/10
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Eat your lima beans, Johnny.