Review by Lark

Posted:
Posted more than 21 years ago
For: Invisible Battle
Level rating: 1.8
Rating
2

No scrolling marquee allowed on J2O. D= I think. Anyway, I haven’t reviewed in a while. Here goes.

Gameplay – Very bad
Well, I can’t even SEE where I’m going. Other than that, the level has no real gameplay or flow to it. It could be remotely fun, but not for long. If you ask any good battle / CTF level maker, they’ll tell you that the easier it is to get around a level, the better (in most cases). This one is extremely difficult to navigate.

Eyecandy – Very bad
It’s not like you’re using any visible blocks besides some number blocks in the foreground and background, and a non-textured background in layer eight. You could’ve atleast picked a tileset with a working textured background so the level would look SORT of good.

Ammo placement – Okay
The thing I like the most about this level is the ammo placement, simply because it gives you a hint (a rather small hint, but a hint), as to what’s solid and what’s not. Electroblasters can be fun to play with in here, since you can shoot through the invisible blocks with them.

Overall – Bad
This level looks like around a 2.0. Maybe that’s a little too high, though… don’t give up making levels. Everyone starts somewhere. Take Snooz for example. His first levels were awful, (no offense, Snooz) and now he’s a great level maker.
Download reccomendation – No

Review by PHT

Posted:
Posted more than 21 years ago
For: Egypt Co-Op level (patched three times)
Level rating: 5.6
Rating
N/A

@ Cooba: I don’t saw any other ones doesn’t mean I have to be right.

Admins please delete it.
(I hate stolen ideas)

>sorry<

@ Shiverz: Thx for your review. I will try better. But first I will make a race with Egypt_Light :-)

@ Niels:
Oh, forgot about internet Co-Op
I will reupload now. Thx

@ Sonictth:
Thx for reviewing, but if you think it’s fun, why do you change your rating from 7 to 5 (5 isn’t fun). Shiverz rated it 5 where it wasn’t patched…
[This review has been edited by PHT]

Review by cooba

Posted:
Posted more than 21 years ago
For: Egypt Co-Op level (patched three times)
Level rating: 5.6
Rating
N/A

“I don’t saw any other ones”
Violet won’t be happy while reading it.
[This review has been edited by Cooba]

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Godaikoku Part 1
Level rating: 8.3
Rating
N/A

http://www.jazz2online.com/jcf/showthread.php?t=9664

Chapter 1: Save The Sheep! (CE2.j2t)

A traditional type of level with a classical tileset. It takes place in the same city as LoC, but a while later after the coin curse. Fans of LoC will probably recognize a lot of things in this level. Five red sheep of the farmer have ran away. It’s up to you to find them back for him.

Chapter 2: Santa’s Stolen Hats (SantasSnowyZone.j2t)

On top of a hill close to a quiet mountain village, Santa Claus lives. But he’s in big trouble! The evil Fake Santa Claus has stolen his collection of hats! Fake Santa tries everything to prevent christmas from happening. And Santa Claus won’t go anywhere unless he has his hats back. After stealing them, Fake Santa Claus has hid the hats so Real Santa wouldn’t find them back. Please help Santa, find the hats and save christmas!

Chapter 3: The Head Hunter (SanctuaryOfTheVampire.j2t)

You want to win the vampire Henk’s trust by proving him that you would be a good vampire as well. Henk has murdered a lot of people and sucked out their blood. He threw the corpses away in and around his manor. But now he wants to have the heads of people he murdered last night as trophies. If you can find those five heads and bring them to Henk’s chamber, you’ll have earned yourself a new friend! My favorite level of the pack.

Chapter 4: Snowdust: Reloaded (Kool.j2t)

Drangus, the evil villain from the Snowdust Village, has returned, screaming for vengeance. He has used his dark magical powers to create a paralel dimension, called the F-Dimension. He has created one or two portals which connect both dimensions. To make the snowmen pay for what they did to him last time, he has captured five snowmen and is holding them prisoner in his F-Dimension. Help the snowmen; go to the F-Dimension, find the keys of their cells and free the snowmen! Fans of the original Snowdust Village may like this one.

Chapter 5: Grand Casino (PartyCasino.j2t)

This level does not really have a storyline. You’re in the middle of a big casino and in order to get out, you have to pull the levers of five slotmachines which are each in a different room. Each of them has a sort of ‘test’ to reach it. Don’t play this level if you don’t like tests or don’t have enough patience, since it’s slightly different from the previous four.

Btw, If there are any bugs I’ll be glad to hear about them so I can fix them!

Note: The reason why I didn\‘t put any enemies or hurts in the levels was that although they are single player levels, they\‘re mostly hosted on-line so that people can play through the level as a team. :P

Superjazz: Yes, I made all tilesets myself (somehow I’m against making levels with tilesets that aren’t my own), but I didn’t draw the first one totally by myself, the first one consists mostly of ripped things from RPGs.[This review has been edited by CraccoBoy]

Review by Scizor CT

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
8.5

I suppose I’m a bit overdue with reviewing this. Oh well. Here’s hoping this doesn’t end up being TOO biased…

Unlike most, if not all, other conversions, this particular one consists of five (plus one copy with a minor color edit, which was probably unnecessary anyway) different tilesets, each taken from one of the many different locales in Commander Keen 4: Secret of the Oracle. Despite being released in 1991, it is still a fantastic game with great and highly creative art.

Nearly every tile from the original game is included, seeing as how this was created from a rip of the official tileset. Additions such as hooks, vines, poles, destructable blocks (albeit ripped from official sets), and a textured background are also present. Pole, Pinball, and snow events aren’t recommended because they tend to look bad.

Not every piece of eyecandy could be added into every set due to JJ2’s somewhat restrictive tileset size, but everything that should be in each set is. The animations are all present and accounted for, as are all of the game’s various collectable items. Triggers can easily be manipulated with the doors, keygems, and switches. In some sets that had a little extra room, the full SGA was included along with a translation. I can only imagine what sort of messages some of you people out there would concoct.

Masking is smooth. Very smooth. I could not intentionally get myself stuck, and since every set uses the same masking for its solid parts, they are all quite well done in this regard.

A couple of the tunes from CK4 were also included (“Eat Your Veggies” and “Welcome to Another Kick in the Pants in Good Old Hillville”, for the inquiring minds), which certainly doesn’t hurt anything. I’d converted another one of the songs, but he refused to include it because it wasn’t used in an example level. The fiend.

Overall, I really cannot find much fault with this. Each locale has been pieced together flawlessly to look exactly like the original, along with all of the minor embellishments that made the Keen series what it is. My only real complaint is the fact that a full version with every set together would have to be TSF-only, but that merely further testifies to the quality of the source game. There’re also a couple things I’ve noticed during the typing of this that were left out, but they’re minor enough that they don’t affect the score, and I can bug him about it later anyway.

It’s a bit hard to decide what to give this, considering my bias towards the series and my constant involvement in the creation of this conversion (read as: slave-driving perfectionism and unforgiving criticism), so I’m going to semi-arbitrarily give this an 8.5.

Nice work. Now if your name is Labratkid, stop reading this and go ask me what you left out.[This review has been edited by Scizor CT][This review has been edited by Scizor CT]

Review by master sven

Posted:
Posted more than 21 years ago
For: C3 Battle
Level rating: 3
Rating
4

Lets review;

Eyecandy; (3,7)
Layer 8 is very bad you see its devided in 4 and layer 7,6 or 5 has also a big bug.
and its a little ugly becouse its (too)small.

Gameplay; (6)
You can walk to it only if youre down its a little hard to go down.(shure in a battle or duel)
But you can walk good trough the middle in a battle.

Ammo; (6.7)
Placed very good,
The RF’s +15 boxes in the very downest is hard to reach.(very much for Lori)
But thats not a big problem)

You should update it and make the backgrounds better.
My Grade a: 4-

p.s: – means -0.2 but there is no 3.8.

Review by master sven

Posted:
Posted more than 21 years ago
For: JazzTool 1.4
Level rating: 8.8
Rating
N/A

Nice program,
Wil there be a Jazztool that works on The new paths???:)

Not recommendedReview by master sven

Posted:
Posted more than 21 years ago
For: If you don't know how to do tileset DOWNLOAD this
Level rating: 1
Rating
1.2

I wont give you a 1 because you at least know how to make a title set :P

Review by Strato

Posted:
Posted more than 21 years ago
For: Suburban Traffic
Level rating: 7.1
Rating
6

Gameplay:

I liked this level at first, then I began to play more into it, and I can’t say I’m crazy about the spring work. The two blue springs at the top of the level are so evil, I really don’t like tediously moving back and forth in mid air. The level is symmetric, which is fine I guess. I’d wish that the warps to the full nrg were better marked. Also, the springs are aggrivating if you’re going to wrong direction that they were intended for, but I’m usually going that way because of the symmetric layout. Overall : Average game play but various flow issues.

Eyecandy/Tileset use :

Nothing great nothing bad. Average seems to describe this level. One great great hint I can give you, and this goes for everybody. MAKE YOU’RE TEXTURED BACKGROUNDS AUTO SCROLL. Sorry for caps, but I need everybody to see this. It takes no layers, but makes the level look so much nicer, and when you stop moving the level dosen’t die! Plus it’s usually realistic. Tileset use is good, using a wide variety of ground types and backgrounds. Overall : Average eye candy but dies when you stop moving. Good tileset use.

Originality :

Nothing spectacular here. Just a run of the mill (symmetric ;-;) ctf level.

Placement :

Because of symmetry, naturally both sides are equal right? So balance is perfect in a sense. Full nrg is impossible to camp, but you’re still able to move it out of the way taking people off gaurd. Powerups are a pain to get. Seeker powerup is especially annoying because of the springs required to get up there. The Bouncer and RF would be nicer if you had given us some electro instead of bouncers to get them. Overall : Average ammo and carrot placement.

FINAL RATINGS :

Overall an average level with minor flow issues, average eyecandy. Naturally a level so average deserves and average rating. 6.0

Final notes :

I can only reiterate. MAKE YOU’RE TEXTURED BACKGROUNDS AUTO SCROLL. The creators show promise, but still have a while to go before making good or possibly great levels. I suggest getting beta testers to help you in the early stages of development. There is nothing wrong with forcing a friend who knows good level making to beta you every step of the way.

Host? :

Sadly not. Then again, basically 8 and above are the only levels that are ever played spare the creators own servers.[This review has been edited by Inf. Spaz]

Review by blurredd

Posted:
Posted more than 21 years ago
For: Suburban Traffic
Level rating: 7.1
Rating
6.7

A collaboration. How cute.

GAMEPLAY:

The layout seems basic enough with a few warps here and there. The flow would be decent, if I didn’t have to jump over a lot of the springs to get around. Some parts at the top seem too cramped, but I can deal with it. At this point, I figure the level’s nothing particularly good but nothing extremely bad either. But after a while, I realized I didn’t really like the layout—probably because of how all of the slopes are placed.

EYE CANDY:

The eye candy, while unique for the given tileset, doesn’t necessarily look that good. I can’t say placing ground tiles in the foreground layers looks any good with this set—or at least with the way its designed in this level. Aside from the train tiles, some mud tiles, and a few other insignificant tiles, this level probably could have been made with the 1.23 version of the set, but I can see why this tileset was used. And the background tiles could have been placed a little higher so that they can be seen easier. Also, there are many minor bugs in the eye candy which should have been fixed during beta testing including all the trees and the bricks in 3rd layer near each base. So the eye candy is somewhere between half-decent and no-so-good.

CARROT AND AMMO PLACEMENT:

The way that the full energy carrot is placed in the small room it’s in helps prevent some camping, which could be a good thing. But I don’t like how the warp target out of the carrot room is placed. The powerups are alright where they are, though the bouncer and RF powers could’ve been slightly easier. Ammo distribution could be a little more even, but it can stay as it is.

HOST THIS OFTEN?

I certainly can’t say often. This is a 6.7, though.

Review by master sven

Posted:
Posted more than 21 years ago
For: Queen Earlong's New Castle
Level rating: N/A
Rating
N/A

The new update comes soon

Review by master sven

Posted:
Posted more than 21 years ago
For: BoredSet
Level rating: 8.4
Rating
N/A

Good Title Set,
The lvl Grass Citadel was nice

Review by master sven

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
N/A

Good title sets i have a very little remembering of that i ever played the game a few times:D.

Review by master sven

Posted:
Posted more than 21 years ago (edited 31 May 09, 01:34 by Stijn)
For: Suburban Traffic
Level rating: 7.1
Rating
8.2

Good lvl lets review,

eyecandy;
I saw a bug somewere right-under of the lvl.(a crack in the wall)
Nice blocks and walls.

Gameplay;
Nice to run to, but i think you don’t have to put that warps under the bases becouse then its a little easy in a clanwar or something.

Ammo;
You could put some more weapons in it but thats ok.
Only you should put a little less of the same.

Here are the grades:
Eyecandy: 8.5
Gameplay: 8.7
Ammo: 7.3
———————————-
Final Grade: 8.2

[removed annoying color codes -stijn]

Review by sonictth

Posted:
Posted more than 21 years ago
For: The Noname-Battle
Level rating: 1.2
Rating
N/A

The Level is bigger than the Original one, there are More Secret Ways, Walls, Warps and so, but there are almost Seeker Rockets and their Updates and tile bugs. I Think More Other Weapons (not Fire) couldn`t hurt.

Download IS Absolutely Recommendet.
(Rating IS unsupported and removed. Edit! Please much more provided DETAILS. ~Violet and so)[This review has been edited by Violet CLM]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
6.7

First I must say that I don`t like Commander Keen Games because the Graphics are ugly and bad and so..
But this Conversion is really Good.
There are much tilesets and they are even like labratkid`s jetpack conversion good for newcomers on level Editing. Even they are Large and has got paralaxin Background Sky they got an adittional plus.

But I think it would be better if some Fixes of the Tiles were made because some of them looks really bad (In graphically I Mean) But, yes, the bad looking tiles aren`t your work so the conversion is just nice.

Another Nice thing it would be,
If Making conversions of tilesets of other Games, It`s not wrong if ya add a Download link for that Game/Demo/shareware or so…

Overall The Conversions are Good, 1.23, Nice Example Levels, but Boring and not matching Music! I Give that a 6.7. Add Better music…
You can find better[This review has been edited by sonictth]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Suburban Traffic
Level rating: 7.1
Rating
7.5
  • Review time *

Eyecandy

Nice. some background and the mountain hills.
and that plants cars stone’s..
its not bad at all. the trains at layer 3 ( i guess )
anyway the eyecandy is good.

Gameplay/originally/size

Size=150-90 Good for a Ctf

Its not very originally only the trains at layer 3 but
the gameplay is good. this can be used
for duels or something =)
well…. gameplay nice. originally hmm i dont know not really. size
is good :D

Bugs . * I hate that word *

Ther ar MANY bugs….
look at that wooden BLOCK ground
in the tileset ther ar 3.
1- ( Left ) end walk.
2- ( Middel ) Just for the block.
3 ( Right ) End walk

They used ALL you will see it.
its a bug i guess and
at that block eyecandy you see it to.
so… i wont take very much points.

Overall

Hmm i dont know really what i must give.

Rating.:. 7.5 .:.

Ðx CC of XLM

  • Chippy BW upload on the site *

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Vampire's Scary Land
Level rating: 5.5
Rating
5.5

Okay, I am bored, so I decided to review this.
First impressions: A level by the WINNER,which is again way too big, but let’s continue the review. The name sounds scary, too.
Gameplay: This level is too big, and the layout isn’t too good. The flow in this level is quite bad, and the level is very hard to learn because of it’s size. Anyway, there is a nice trigger use, I like that. The spring placement isn’t too good and there are annoying tubes, which are way too long. The layout may be confusing, and it’s hard to remember the level(learning), because it’s so big. And, there is that tube that is 86 tiles long! This is way too many for a tube, you should never make them so long or make such a big level like this.
Conclusion gameplay: This level is way too big, some annoying tubes, nice trigger use, bad flow and layout, hard to learn.
Eye candy/Tileset use: This level has average eye candy, like BlurredD said, and I never saw a level with the tileset used, and the tileset is used well. I can’t say it’s a perfect use, but I kinda like it. If the level was not as big as it is, the eye candy could be better. There isn’t enough eye candy at the top of the level, in other places it’s average. There is enough eye candy in layer3, although it are mostly tubes.
Conclusion eye candy/Tileset use: Quite good, but could be better if the level wasn’t as big as it is. Fine tileset use.
Placement: This level has not too many ammo for it’s size, and 4 Power-Ups, which is good for this size. The PU that are there are: Bouncy, Toaster, Blaster and Rf. The placement of them isn’t too good, the Toaster and bouncy PU are team-based, that’s nice, but the RF and Blaster PU’s are closer to the left base. This level could have 5 PU because of it’s size, there should be 2 PU more close to each base, and 1 PU at the complete centre of the level. If would be nice if it was, but anyway. The ammo placement is nothing really special, I don’t like it too much. It looks like the last level. There are a few crates too, I don’t like crates that much, but it’s okay. This level has a full energy too, I think it’s more close to the left base.
Conclusion placement: The ammo placement isn’t too good. I don’t like the PU placement too many. Carrot placement is biased for left team.
Originality: This level uses a tileset I didn’t even know, that’s good for originality. The placement of the team-based PU’s was like in Happy Castle CTF, only a bit else. The music fits the level, it’s a scary tileset with a scary music.
Conclusion originality: I didn’t know this tileset before, team-based PU placement was quite original, music fits the level nice.
Fun Factor: This level is quite fun to play, too bad it’s so big. The way to the base is not a straight way, that’s good. The level is quite open in some places, but ít’s so big. So, I cannot say it’s too open.
Conclusion fun factor: A quite fun level, too bad it’s so big. The way to the base is not boring.
Others: Host this: No.
Download: No.
Final Rating: 5.5.

Review by Ðx

Posted:
Posted more than 21 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
5.5

WHOOPS =p
Treasure hunt?

Eyecandy

Its just in THE hotel. the wall… =p
anyway i cant say whats bad or good.
its just tha wall =p
well N/A

Gameplay/originally

2 games stolen from me but its oke.
Some games AR originally. the rest is’t really tuf or like
that. the food making is originally.
its fun to play online.
anyway, its oke

Bugs?

Oke its Treasure hunt NO GEMS??? whers the exit? >.< Forgot? NOPE!
No exit? wher is it?
i found some bugs at the beginning look good at the first tiles
also and some rooms MANY if you will
host you wont see the doggy catty
turtle etc…

Anyway bad.

Other to say:

Its not forbidden wadledee ( hotel uploading )
but…. everybody can upload his hotel!
whats the fun?!?
anyway

here’s ya rating.

5.5

Ðx

  • I guess violet Clm will remove this review =p *

Ðx

Review by Saphir

Posted:
Posted more than 21 years ago
For: Great Fortress of Vytoh
Level rating: 8.2
Rating
8

A very large level if you don’t know where to go. And a very easy level if you notice it’s got no password. But, anyway. The level uses one of the creator’s own tilesets, and so of course the tileset use is good. I don’t understand why you get all that ammo in the start. U don’t need it really. Maybe that’s why…
The level is hard mostlu because of the d*mn warps which lead you back to the place near the beginning where certain death waits. And, of course, because of the trigger zones you don’t know where they are, and because of those animated blocks behind layer three. They REALLY made me angry, because you got no hint where they were and they turned unmasked about once a hour (I know, I am a liar). This level is not really that hard if you save often, but it will anyway take a couple of months to finish. And it can’t be completed by Jazz in SP. Anyway, a good level that follows QoB’s design (triggers+warps=death)

  1. 1
  2. 572
  3. 573
  4. 574
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  6. 576
  7. 577
  8. 578
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  10. 580
  11. 1306