Not recommendedReview by master sven

Posted:
Posted more than 21 years ago
For: If you don't know how to do tileset DOWNLOAD this
Level rating: 1
Rating
1.2

I wont give you a 1 because you at least know how to make a title set :P

Review by Strato

Posted:
Posted more than 21 years ago
For: Suburban Traffic
Level rating: 7.1
Rating
6

Gameplay:

I liked this level at first, then I began to play more into it, and I can’t say I’m crazy about the spring work. The two blue springs at the top of the level are so evil, I really don’t like tediously moving back and forth in mid air. The level is symmetric, which is fine I guess. I’d wish that the warps to the full nrg were better marked. Also, the springs are aggrivating if you’re going to wrong direction that they were intended for, but I’m usually going that way because of the symmetric layout. Overall : Average game play but various flow issues.

Eyecandy/Tileset use :

Nothing great nothing bad. Average seems to describe this level. One great great hint I can give you, and this goes for everybody. MAKE YOU’RE TEXTURED BACKGROUNDS AUTO SCROLL. Sorry for caps, but I need everybody to see this. It takes no layers, but makes the level look so much nicer, and when you stop moving the level dosen’t die! Plus it’s usually realistic. Tileset use is good, using a wide variety of ground types and backgrounds. Overall : Average eye candy but dies when you stop moving. Good tileset use.

Originality :

Nothing spectacular here. Just a run of the mill (symmetric ;-;) ctf level.

Placement :

Because of symmetry, naturally both sides are equal right? So balance is perfect in a sense. Full nrg is impossible to camp, but you’re still able to move it out of the way taking people off gaurd. Powerups are a pain to get. Seeker powerup is especially annoying because of the springs required to get up there. The Bouncer and RF would be nicer if you had given us some electro instead of bouncers to get them. Overall : Average ammo and carrot placement.

FINAL RATINGS :

Overall an average level with minor flow issues, average eyecandy. Naturally a level so average deserves and average rating. 6.0

Final notes :

I can only reiterate. MAKE YOU’RE TEXTURED BACKGROUNDS AUTO SCROLL. The creators show promise, but still have a while to go before making good or possibly great levels. I suggest getting beta testers to help you in the early stages of development. There is nothing wrong with forcing a friend who knows good level making to beta you every step of the way.

Host? :

Sadly not. Then again, basically 8 and above are the only levels that are ever played spare the creators own servers.[This review has been edited by Inf. Spaz]

Review by blurredd

Posted:
Posted more than 21 years ago
For: Suburban Traffic
Level rating: 7.1
Rating
6.7

A collaboration. How cute.

GAMEPLAY:

The layout seems basic enough with a few warps here and there. The flow would be decent, if I didn’t have to jump over a lot of the springs to get around. Some parts at the top seem too cramped, but I can deal with it. At this point, I figure the level’s nothing particularly good but nothing extremely bad either. But after a while, I realized I didn’t really like the layout—probably because of how all of the slopes are placed.

EYE CANDY:

The eye candy, while unique for the given tileset, doesn’t necessarily look that good. I can’t say placing ground tiles in the foreground layers looks any good with this set—or at least with the way its designed in this level. Aside from the train tiles, some mud tiles, and a few other insignificant tiles, this level probably could have been made with the 1.23 version of the set, but I can see why this tileset was used. And the background tiles could have been placed a little higher so that they can be seen easier. Also, there are many minor bugs in the eye candy which should have been fixed during beta testing including all the trees and the bricks in 3rd layer near each base. So the eye candy is somewhere between half-decent and no-so-good.

CARROT AND AMMO PLACEMENT:

The way that the full energy carrot is placed in the small room it’s in helps prevent some camping, which could be a good thing. But I don’t like how the warp target out of the carrot room is placed. The powerups are alright where they are, though the bouncer and RF powers could’ve been slightly easier. Ammo distribution could be a little more even, but it can stay as it is.

HOST THIS OFTEN?

I certainly can’t say often. This is a 6.7, though.

Review by master sven

Posted:
Posted more than 21 years ago
For: Queen Earlong's New Castle
Level rating: N/A
Rating
N/A

The new update comes soon

Review by master sven

Posted:
Posted more than 21 years ago
For: BoredSet
Level rating: 8.4
Rating
N/A

Good Title Set,
The lvl Grass Citadel was nice

Review by master sven

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
N/A

Good title sets i have a very little remembering of that i ever played the game a few times:D.

Review by master sven

Posted:
Posted more than 21 years ago (edited 31 May 09, 01:34 by Stijn)
For: Suburban Traffic
Level rating: 7.1
Rating
8.2

Good lvl lets review,

eyecandy;
I saw a bug somewere right-under of the lvl.(a crack in the wall)
Nice blocks and walls.

Gameplay;
Nice to run to, but i think you don’t have to put that warps under the bases becouse then its a little easy in a clanwar or something.

Ammo;
You could put some more weapons in it but thats ok.
Only you should put a little less of the same.

Here are the grades:
Eyecandy: 8.5
Gameplay: 8.7
Ammo: 7.3
———————————-
Final Grade: 8.2

[removed annoying color codes -stijn]

Review by sonictth

Posted:
Posted more than 21 years ago
For: The Noname-Battle
Level rating: 1.2
Rating
N/A

The Level is bigger than the Original one, there are More Secret Ways, Walls, Warps and so, but there are almost Seeker Rockets and their Updates and tile bugs. I Think More Other Weapons (not Fire) couldn`t hurt.

Download IS Absolutely Recommendet.
(Rating IS unsupported and removed. Edit! Please much more provided DETAILS. ~Violet and so)[This review has been edited by Violet CLM]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
6.7

First I must say that I don`t like Commander Keen Games because the Graphics are ugly and bad and so..
But this Conversion is really Good.
There are much tilesets and they are even like labratkid`s jetpack conversion good for newcomers on level Editing. Even they are Large and has got paralaxin Background Sky they got an adittional plus.

But I think it would be better if some Fixes of the Tiles were made because some of them looks really bad (In graphically I Mean) But, yes, the bad looking tiles aren`t your work so the conversion is just nice.

Another Nice thing it would be,
If Making conversions of tilesets of other Games, It`s not wrong if ya add a Download link for that Game/Demo/shareware or so…

Overall The Conversions are Good, 1.23, Nice Example Levels, but Boring and not matching Music! I Give that a 6.7. Add Better music…
You can find better[This review has been edited by sonictth]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Suburban Traffic
Level rating: 7.1
Rating
7.5
  • Review time *

Eyecandy

Nice. some background and the mountain hills.
and that plants cars stone’s..
its not bad at all. the trains at layer 3 ( i guess )
anyway the eyecandy is good.

Gameplay/originally/size

Size=150-90 Good for a Ctf

Its not very originally only the trains at layer 3 but
the gameplay is good. this can be used
for duels or something =)
well…. gameplay nice. originally hmm i dont know not really. size
is good :D

Bugs . * I hate that word *

Ther ar MANY bugs….
look at that wooden BLOCK ground
in the tileset ther ar 3.
1- ( Left ) end walk.
2- ( Middel ) Just for the block.
3 ( Right ) End walk

They used ALL you will see it.
its a bug i guess and
at that block eyecandy you see it to.
so… i wont take very much points.

Overall

Hmm i dont know really what i must give.

Rating.:. 7.5 .:.

Ðx CC of XLM

  • Chippy BW upload on the site *

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Vampire's Scary Land
Level rating: 5.5
Rating
5.5

Okay, I am bored, so I decided to review this.
First impressions: A level by the WINNER,which is again way too big, but let’s continue the review. The name sounds scary, too.
Gameplay: This level is too big, and the layout isn’t too good. The flow in this level is quite bad, and the level is very hard to learn because of it’s size. Anyway, there is a nice trigger use, I like that. The spring placement isn’t too good and there are annoying tubes, which are way too long. The layout may be confusing, and it’s hard to remember the level(learning), because it’s so big. And, there is that tube that is 86 tiles long! This is way too many for a tube, you should never make them so long or make such a big level like this.
Conclusion gameplay: This level is way too big, some annoying tubes, nice trigger use, bad flow and layout, hard to learn.
Eye candy/Tileset use: This level has average eye candy, like BlurredD said, and I never saw a level with the tileset used, and the tileset is used well. I can’t say it’s a perfect use, but I kinda like it. If the level was not as big as it is, the eye candy could be better. There isn’t enough eye candy at the top of the level, in other places it’s average. There is enough eye candy in layer3, although it are mostly tubes.
Conclusion eye candy/Tileset use: Quite good, but could be better if the level wasn’t as big as it is. Fine tileset use.
Placement: This level has not too many ammo for it’s size, and 4 Power-Ups, which is good for this size. The PU that are there are: Bouncy, Toaster, Blaster and Rf. The placement of them isn’t too good, the Toaster and bouncy PU are team-based, that’s nice, but the RF and Blaster PU’s are closer to the left base. This level could have 5 PU because of it’s size, there should be 2 PU more close to each base, and 1 PU at the complete centre of the level. If would be nice if it was, but anyway. The ammo placement is nothing really special, I don’t like it too much. It looks like the last level. There are a few crates too, I don’t like crates that much, but it’s okay. This level has a full energy too, I think it’s more close to the left base.
Conclusion placement: The ammo placement isn’t too good. I don’t like the PU placement too many. Carrot placement is biased for left team.
Originality: This level uses a tileset I didn’t even know, that’s good for originality. The placement of the team-based PU’s was like in Happy Castle CTF, only a bit else. The music fits the level, it’s a scary tileset with a scary music.
Conclusion originality: I didn’t know this tileset before, team-based PU placement was quite original, music fits the level nice.
Fun Factor: This level is quite fun to play, too bad it’s so big. The way to the base is not a straight way, that’s good. The level is quite open in some places, but ít’s so big. So, I cannot say it’s too open.
Conclusion fun factor: A quite fun level, too bad it’s so big. The way to the base is not boring.
Others: Host this: No.
Download: No.
Final Rating: 5.5.

Review by Ðx

Posted:
Posted more than 21 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
5.5

WHOOPS =p
Treasure hunt?

Eyecandy

Its just in THE hotel. the wall… =p
anyway i cant say whats bad or good.
its just tha wall =p
well N/A

Gameplay/originally

2 games stolen from me but its oke.
Some games AR originally. the rest is’t really tuf or like
that. the food making is originally.
its fun to play online.
anyway, its oke

Bugs?

Oke its Treasure hunt NO GEMS??? whers the exit? >.< Forgot? NOPE!
No exit? wher is it?
i found some bugs at the beginning look good at the first tiles
also and some rooms MANY if you will
host you wont see the doggy catty
turtle etc…

Anyway bad.

Other to say:

Its not forbidden wadledee ( hotel uploading )
but…. everybody can upload his hotel!
whats the fun?!?
anyway

here’s ya rating.

5.5

Ðx

  • I guess violet Clm will remove this review =p *

Ðx

Review by Saphir

Posted:
Posted more than 21 years ago
For: Great Fortress of Vytoh
Level rating: 8.2
Rating
8

A very large level if you don’t know where to go. And a very easy level if you notice it’s got no password. But, anyway. The level uses one of the creator’s own tilesets, and so of course the tileset use is good. I don’t understand why you get all that ammo in the start. U don’t need it really. Maybe that’s why…
The level is hard mostlu because of the d*mn warps which lead you back to the place near the beginning where certain death waits. And, of course, because of the trigger zones you don’t know where they are, and because of those animated blocks behind layer three. They REALLY made me angry, because you got no hint where they were and they turned unmasked about once a hour (I know, I am a liar). This level is not really that hard if you save often, but it will anyway take a couple of months to finish. And it can’t be completed by Jazz in SP. Anyway, a good level that follows QoB’s design (triggers+warps=death)

Review by Saphir

Posted:
Posted more than 21 years ago
For: Future Technologys pack verion 1.0
Level rating: 8.9
Rating
9

Hello! I decided to start reviewing!
This battle pack is really good. There were some things I didn’t like, but they weren’t too important.

PIPE DREAMS:
A good level using Agama’s Sirius tileset. The level uses the tileset really well, and the level has a tunnel-like appearance which makes it hard to use RF-missiles too well. Some people would consider that a bad point, but I don’t. Rating: 9

EVIL CHEMISTRY:
A level using the official labrat tileset. Is it just me, or is this tileset boring? Well, anyway, this was a quite good level but not as good as the others. It had a bit confusing eye-candy. Rating: 8.5

RADIOACTIVE WARFARE:
This level wasn’t my favourite, I thought it was cind of weird, but gameplay was good and that’s the thing that matters. Rating: 8.7

SCRAP METAL:
The level was good and the idea with the waterfalls was good too. The mountains in the foreground made a good add-on to the eyecandy. I didn’t understand the triggers, though. Rating:9

TUBULAR VORTEX:
I didn’t play this level really, I just stood there and stared on the eyecandy. Must be the best tubelectric level I’ve seen. Rating: 9.2

TOXIC METAL:
Somehow, this level felt very dark and weird. I don’t know what gave me that feeling. But there was enough space to move around and no disturbing places, so the level is still very good.

OVERALL:
This is not an average rating.
One of the best battle packs ever if not the best. Even those who never battle shoud download this, even if only to stare on the eyecandy. RATING:9

Review by RSPSS FR

Posted:
Posted more than 21 years ago
For: BoredSet
Level rating: 8.4
Rating
8.5

All hail the Tea of Wisdom! He is the king of tilesets even when bored! Yaaaay!!!!

But anyway, Boredset is another good tileset by Disguise. It features multiple ground types (natural ground, stone blocks, colorful tiled walls, and mezish red and blue blocks), with transitions between them. It has the normal amount of background eyecandy for a Disguise tileset (layer 8, hills, and some moving clouds, which sadly seem to be edged with blue) the stone and natural ground types are the best- my only complaint is that the stones look strange if their edges are exposed to the sky. The tubes are nice and wooden, more interesting than many tubes. The signs are pretty generic, but still are good (an exit sign, a ‘SSF’ sign, and an ‘iCeD Rules’ sign). The trees are somewhat… small, but still are good eyecandy. Sadly the non-natural grounds lack any good eyecandy. But still, this is a good and versitile set.

A 8.5.

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: The Noname-Battle
Level rating: 1.2
Rating
N/A

Okay, First review.
First impressions: Another battle1 update! Bah. Made by OzzY, and when I looked at it, I thought it was very evil. And it is.
What was changed: This level makes misusage of Battle1, which is never good. I don’t like what was changed. There were too many seekers and another Seek PU, and there were also alot of springs in some places. Some ways were closed, and I didn’t like it. There were warps added. I didn’t like them too. There were very many tile bugs, and there were also new ways created to make it easier to camp or something. The level was completely changed for the most part, and the eye candy was misused too. I made a battle1 update a few times, but I learned that making a battle1 update is never good. So, I say for everyone who wants to make a battle1 update: Don’t make them!!!. It will give you a bad rating if rated, and it’s also stupid to do that. A good point is that the water shield isn’t there anymore, it’s changed into 4 fast fire at each side(there were first one fast fire at each side and the shield in the middle). There was another Seek PU with 2 crates with 5 × 3 seekers, and I can say: never make more than 1 PU in the same level! Never. I did it too, but it didn’t work. The warp that leads you to the seekers place, where you can get up with Spaz or with Jazz if you RF climb, was changed into a way with a empty tile in the middle. That tile was the warp. A hint that there is a warp there would be nice, and you should never make ways there. The bouncy area was messed up. There were no 5 rows with weapons anymore. I didn’t like it, and this was probably my last comment on this update for battle 1.
Conclusion: This level was a misusage of the original battle1, and never make a update agoun. This isn’t even updated, and I don’t like it.
Host this: No.
Download it: No.
I won’t give this a rating, because I don’t like to rate a level like this.
- DarkSonic of XSÐ, CC and XLM was here -

Review by Ðx

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
8.2

I nice conversion from labratkid!

Eyecandy tiles

nice tiles, the food and the water that is hanging and some others, the ground is masked to. 3D tiles anyway.
the eyecandy is good not bad at all.
i think its hard to make eyecandy for keen4. i saw that ther ar in the pyramide version
eyecandy, the whole tileset is eyecandy this time. i played the
level and its really the same
labratkid! :D

Originally

Its very good this has’t made before.
so its originally. i hope labratkid or violet clm
or others make a keen 4 episode :P
anyway its good!

Animating tiles

Not bad some fire’s and the food(s) and
that hanging water thingy U.U
the sharp thing that go’s out of the
wall is good for hurting!
anyway its good.

Overall: Good, its originally and its fun to make.

Rating: 8.2 =p

Nice work labratkid!

Ðx[This review has been edited by Ðx]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
N/A

I just went through and deleted several reviews. Please, this is not a discussion board, this is where you review the quality of the upload. Go argue the merits of hotels in general somewhere else. LIKE THE JCF.

Review by Lark

Posted:
Posted more than 21 years ago
For: Commander Keen 4 (re-uploaded three times)
Level rating: 7.8
Rating
N/A

Niek: There are poles in this tileset (V-Poles, H-Poles, Diamondus Poles, Carrotus Poles… basically all the poles). The backgrounds were taken from Commander Keen 4, not JJ2. The textured background is heavilly edited and was orginally from my Earthworm World tileset.

Sonictth: The music used in the example levels is the exact same music used in Keen 4. You’re not allowed to take off or give points for anything example level rated, anyway.[This review has been edited by labratkid]

Review by Mercury

Posted:
Posted more than 21 years ago
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
9.2

Super!

Well, I’ll give you a rating anyway… And it’s a 9.2! Not bad! Good job. I like hotels, and I don’t get why everybody thinks it’s boring… But it doesn’t matter, anyway…

Gameplay: cool! Alot alot alot alot alotof FUN and SPORTS. Original ideas, like the food factory. FOUR amazing rollercoasters. your ice skating is cool too, except the spring doesn’t always work… It was also a good idea to destroy the blocks in the bank only with TNT. Many many many things in this lvl.

Bugs: just like in every lvl, I saw some, but it’s not much. Good job.

Eyecandy: Good. You used the tileset well, good use of the layers (like in the public room)

But whatever, I love this level.
Nice hotel, wadledee. a 9.2 from me. [This review has been edited by Mercury]

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