Review by blurredd

Posted:
Posted more than 22 years ago
For: The Life of the Foundry
Level rating: 5
Rating
N/A

Will someone review this? Maybe, eventually. On a side note, I used cos.xm (aka cosmic compressor remix) before CelL did (at least I think I did). I used it in my Lost Gemz treasure pack some while ago. But you probably should be crediting the author Plasma instead. BTW, if you want a review from me, try this.

Review by blurredd

Posted:
Posted more than 22 years ago
For: Skulls planet
Level rating: 2.7
Rating
2.7

Satan with sctf1 and SkulL with sctf01… Argh.

GAMEPLAY:

The layout is close to as simple as it gets. Aside from the warps, the gameplay’s basically run back and forth from base to base. Linear multiplayer levels are usually not good idea. This level is, however, balanced, but that almost means nothing. The area around each base could’ve been made better. A border around the level should have been added to prevent the flag bug. I can’t point out much of anything else simply because there isn’t much of a level.

EYE CANDY:

Well… at least it’s admitted that the eye candy isn’t so good. I personally wouldn’t have ever released a level with eye candy like this. The animations should have been used instead of just placing animation tiles around the level. The tileset was misused thoroughly throughout the entire level. I have seen worse, but it’s still pretty bad. Maybe spend time on eye candy next time? “This is my first CTF level” isn’t an excuse for laziness.

CARROT AND AMMO PLACEMENT:

There’s the full energy carrot in the warp. Aside from the carrot room being excessively small, it’s not too bad. Considering everything, the RF powerup is placed well enough. Ammo could have been placed less randomly, though. But anyway, all of this doesn’t matter since the layout isn’t any good.

HOST THIS OFTEN?

Not in this lifetime. 2.7 and read this.

Review by blurredd

Posted:
Posted more than 22 years ago
For: Stinky flag
Level rating: 7.3
Rating
6.7

Well, the name is… something else…

GAMEPLAY:

The balance is mostly good from what I can tell. The flow isn’t bad, but it’s not too Jazz-friendly. I can’t say I like the overall layout, though. The gameplay seems too basic, and I wouldn’t use the top half of this level too often because of where the start positions are located. The borders around the level could be a little thicker as well.

EYE CANDY:

It’s pretty much typical Colonius eye candy. Nothing new, although nothing horrible either. The masking should have been checked, but otherwise the eye candy is average.

CARROT AND AMMO PLACEMENT:

The full energy carrot and the RF powerup are placed near the bottom where the bases are. Not placing both of those so close to the fastest base route would be better in that it would reduce some of the chaos of this level. The other powerups placed on opposing sides are fine. Ammo placement is decent, despite the cluster of ammo above the carrot. It seems to be too much variety in one spot.

HOST THIS OFTEN?

Maybe once if bored. I don’t like this level enough to give it anything higher, so 6.7 it is.

Review by The son of jazz

Posted:
Posted more than 22 years ago
For: Enter orbitus
Level rating: 8.4
Rating
N/A

WWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOWWWWWWWW
Very good level, better then my “Cola Wars” 10 too you.

P.S. Send a e-mail too me when episode 2 is redy (Ulrik@oleoberg.dk)
:D

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by the WINNER

Posted:
Posted more than 22 years ago
For: mi first GOOD level please try
Level rating: 2.1
Rating
2.2

TSF (1.24) levels NEVER work with 1.23.
Just don’t make levels with the 1.24 JCS. 1.24 is not a new version. It is an expansion. They who don’t have the expansion, can’t review this! And I happen to have TSF to review this. Use 1.23 JCS next time, if you have it.

Hide from Home Cooked Levels is on, oh no…

EYECANDY: 1.7
There is no eyecandy at all. No animated tiles, no layer 1,2,3,5,6,7 stuff, only 4 and 8 used…. WAAAAAAAHHHHH. The first thing I did is to say 1.7 to eyecandy part. Really, this is worse than The Astronauts. You misused the tileset awfully. This is the worst level with 7th Lava Fall I ever saw. This tileset has plenty of eyecandy tiles and you didn’t even use the layers they were meant for! No PLEASE. I wonder why the extra 0.7.. Oh yes, you used Layer 8. Yay.

GAMEPLAY: 2.3
There is really no indication that where are the warps. This level is filled with warps. No indication that there actually are warps. Then there is that stupid square part. This is the place where the JAZZ-BIASED part comes. I like that this is Jazz biased. At least some change for the durn Spaz users. You could easily uppercut the witch.

ENEMY PLACEMENT: 3.2
Enemies worstly ever placed on top of the one tile squares, which use a wrong tile from the tileset anyway. The witch is jazz biased, and almost all enemies are badly placed. I like the placement of the witch. It makes the darn Spaz users switch to Jazz either JJMORPH or restart the level with Jazz.

AMMO PLACEMENT: 1.5
Three shields, four ammo crates, one powerup (seeker powerup, but doesn’t matter in single player), and other little stuff. That’s really all. I hate the three shields. They made the boss easy. YaY.

FUN FACTOR: 1.8
The level is short, the level is short, the level is short and the level is short. This is annoying with the swarmbees that you have a blaster to kill them. No. No. I got killed twice there. This level is annoying with bad placement of things. Don’t download this.

Download this: No
Play this: No

OVERALL: 2.2

Review by Ðx

Posted:
Posted more than 22 years ago
For: Enter orbitus
Level rating: 8.4
Rating
N/A

i will give it a 7.3 or something.
but review come later

Review by Ðx

Posted:
Posted more than 22 years ago
For: Spacey Hates(updated)
Level rating: 7.1
Rating
N/A

J2vf Is death

Review by Disguise

Posted:
Posted more than 22 years ago
For: Technoir (NOT jj1)
Level rating: 8.3
Rating
N/A

I really like this, but I am too lazy to write a review, sorry :/

Review by SuckaTube

Posted:
Posted more than 22 years ago
For: the Lost World episode
Level rating: 9.1
Rating
N/A

Bad, really bad. I mean…DISPLEASUREABLE for the J2O Admin whom I love soooo much…

The tileset was crummy, not really worth looking at! The levels were repedetive and dull. Cinematics? Who cares?! It’s the GAME!

Well, it was cute that he used the Easy Installation Maker from Clickteam that I once tried to use to make a patch for JJ2…anyway, no points there. There isn’t any music, just some loud, yelping noises that were the end result of sacrificing the music of this hapless game he so deliberately brought onto all of our souls.

I don’t make tilesets myself, but I see a LOT better in almost all of them. I am outra- erm…a little UPSET over this level, and what REAllly, reallly, steams m- makes me UNCOMFORTABLE is that it is rated so freak’n high!

I won’t put one myself, since it will be removed from (yours truely) the J2O Admin. So, unless they tell me otherwise, this game is N/A.

And a short note to the ASSOCIATES AND/OR EMPLOYEES OF J2O: Keep it up!
(Threat removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by SuckaTube

Posted:
Posted more than 22 years ago
For: Survivor pack
Level rating: N/A
Rating
N/A

Theif!
(Incredibly unsupported rating removal edit. Would you believe this was a 10? ~Violet)[This review has been edited by Violet CLM]

Review by SuckaTube

Posted:
Posted more than 22 years ago
For: Enter orbitus
Level rating: 8.4
Rating
9.2

Good work! There were a load (a LOAAAAAD) of errors and bugs, so I had to cheat to get past some walls. There’s a problem with the buttons if you lose one life, the wall just don’t open, ya’.

Graphics? The Orbitus JJ1 tileset was used and I applaud him for using it so well. A tip, though- that part of the tileset that looked like an eye? You could have made it DESTRUCTIVE SCENERY so that there’s more of a Jazz1 feel to it. There were, however, a lot of repeated platforms in which I do not blame him for, as the Orbitus tileset only has those. 9.3

Music and FX? The original Orbitus music from JJ1 was used. No different FX. n/a

The enemies, fun, difficulty? Well-placed enemies, and the blue walls to bound off of do permit even more of the JJ1 Orbitus feel. Difficult, but could be a lot worse. 9.2

I give this peice of art 9.2. Have a good day, and I hope to see your level pack.[This review has been edited by suckatube]

Review by Niels aka ChippieBW

Posted:
Posted more than 22 years ago
For: Spacey Hates(updated)
Level rating: 7.1
Rating
7.7

Time to review this…

EYECANDY:
Good/okay. You used good background layers, and the foreground is interesting. Although, some tiles in the sprtie layer are wrong placed, and the mud is sometimes a little bit boring.

AMMO:
Good ammo placement: three PUs: Toast, Seek and Bounce. The seeker PU is not to be found, but not’s not so bad. The ammo is placed well, not team-biased, and the full NRG carrot is good to reach.

LEVEL STRUCTURE:
The level is symmetrically, good structure, and nicely divided. Not much wrong, except the sucky base entrances. You have to concentrate on one spot to enter them, so you can not really run through them.

GAMEPLAY:
Actually I like this level. It’s fun to play when you got too now it, good combination of graphics, ammo and structure. Probably one of Sonic’s better levels, I guess.

————
RATINGS
————
Score: I give this a 7.7
Download this: Yes.
Host this: Yeah, a few times, it’s something new and refreshing comparing to the old and overhosted CTF levels which really begin to annoy me.

Review by SuckaTube

Posted:
Posted more than 22 years ago
For: Spacey Hates(updated)
Level rating: 7.1
Rating
N/A

A cute Capture The Flag level, but the sucker tubes really made it lose the entire concept of capture the flag because they went really far, and we all know that you cannot stop someone while they’re in a tube! The tileset used was basic custom stuff, cute though it may be. There’s really nothing to it.
(Unsupported rating removal cute edit. ~Violet)[This review has been edited by Violet CLM]

Review by Niels aka ChippieBW

Posted:
Posted more than 22 years ago
For: The Cola Wars (Episode I)
Level rating: 3.2
Rating
3

A single player level!

EYECANDY:
Not good. This is quite a small tileset you used for this, it has just a few sprites. It has only one background layer and now foreground. Maybe use anotehr tileset next time.

AMMO:
Reasonable. The ammo is most in boxes, sometimes in normal form. There are a few easy enemies in the level, and two lives, next to each other! Bad.

LEVEL STRUCTURE:
Why has none of your levels a decent ending? The previous ended in a loop, and this one too. It’s quite frustrating and sucky. Besides, the level isn’t closed at some places, so you fall down into nothing. This is really not good.

GAMEPLAY:
The level is too short, and some places are hard to reach. The only reason I give this not too low is that it’s quite fun for a few seconds.

————
RATINGS
————
I can conclude that this is a bad level. I liked your previous level more, because it had better eyecandy, it was longer and funnier to play. Oh, and please next time make it ending.

Score: 3.0
Download: No.
Host: No.

Review by SuckaTube

Posted:
Posted more than 22 years ago
For: Unrealeased JJ1 Song(Robert A. Allen)
Level rating: N/A
Rating
N/A

This IS the secret level music for Deserto in the JJ1 game! If you don’t beleive me, you can cheat to get to it if you reallllly can’t find the secret spot. Hint: it’s near the end of the 2nd level! I really do not think that a JJ1 song that was released eight years ago is relivant now, and it’s not all that good anyway.

Could someone please get rid of this link? It’s QUITE released, beleive me.[This review has been edited by suckatube]

Review by SuckaTube

Posted:
Posted more than 22 years ago
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
7

It is extremely hard, and also hard to see anything. The tileset is horrible. It has absolutely no reason to be called “tombrabbit” anyway! Terrible. Terrible. Why did I play it? So I could warn those who want to download it!

Review by Ðx

Posted:
Posted more than 22 years ago
For: The Cola Wars (Episode I)
Level rating: 3.2
Rating
N/A

a episode is 6 levels this is just one =p

Review by Lark

Posted:
Posted more than 22 years ago
For: The Cola Wars (Episode I)
Level rating: 3.2
Rating
3.5

Quick review here, again.

Eyecandy – Very bad
The tileset is not used correctly. Many people try making the ground out of blocks rather than just using one block for everything… that probably confused you. In other words, don’t just use the same block over and over again. ..whatever. Anyway, the background is not good at all. You could’ve put soda bubbles or something… what you have there is just a plain old layer 8 background.

Gameplay – Bad
Buggy and bad. The level is also rather small. It’s possible, at one point, to jump off the edge of the level as Spaz. It also took me a while to figure out how to beat the level. Jazz will have a hard time beating this, unless you know how to use his super speed.

Enemy placement – Bad
Way too easy.

Overall – Bad
This level is fun, but it’s way too small. Make bigger levels and I’ll give you a higher rating. Don’t be discouraged. Keep making levels.

Download reccomendation – No.

Dx: Not neccasarilly (sp?). In Doom, episodes are 9 levels. In Quake, episodes are all different amounts of levels. In JJ2, the episodes are 6 levels, except for Flashback, which has 7. Lots of people call levels episodes (like my dad).[This review has been edited by labratkid]

Review by DoubleGJ

Posted:
Posted more than 22 years ago
For: Technoir (NOT jj1)
Level rating: 8.3
Rating
7.5

TECHNOIR — bathed in a choking red atmosphere, this planet has NO plant life upon it. In fact, the turtles are the only organic creatures here. They have secured their areas with tanks, missiles, and floating mines. Be very careful, it’s a war zone out there!
-Jazz1 helpfile

“Argh!” That was what I first said when I noticed this download on the list. The reason is that I wanted to make a Technoir remake! >( Well, probably it looks very unfinished or so…
First off, I must say that your tileset drawing style is something beetween Disguise and Nick Stadler. Probably because part of the tileset is made completely with PSP effects, while the other part is drawn with standard MS Paint tools. I have nothing against Paint, as long as it is used to its limits… Something I can’t see in this tileset. I especially dislike the new bird totem (UgH!) and those dragon faces (I think they’re based upon turtle heads in Marbelara… but they just don’t fit in Technoir!). And where is the “EPIC” label on the containers?! Epic roxx! Epic rulz! Epic shall not be removed from tileset created originally by their staff! :P
The masking… Well, I got stuck once in the example level by simply going forward. That’s bad. Points down for that. There are some mask infos, almost all are just for levelmaking support, but there are a few interesting ones on the bottom of tileset.
The worst thing in NOKA’s remake is that IT ISN’T TECHNOIR. Where’s that war zone? Here we have just some sort of pink city with a few containers and pipes. What the heck is it? Certainly not Technoir. Even the sky is purple. The two palette mofifies do look good, but once again they just can’t be Technoir. While Nick was able to play a bit with his remakes (for example, the hi-fi background in new Tubelectric) without a harm, here we have an example of over-doing. Better luck next time, NOKA. It’s a good tileset, but it just doesn’t have enough in common with Technoir.

Review by DarkSonic

Posted:
Posted more than 22 years ago
For: BloodBunny's CTF Pack
Level rating: 9
Rating
8.7

Ok, I will review this pack, because I love it.
‘BloodBunny’s Lair’
Gameplay: Very Good. I cant say a lot about it, only that it r0x.

Eye candy: Good/Very Good. Not really great eye candy, but I liked it.

Pickup placement: Very Good. Also, very good. The ammo placement was great, there could be less carrots, but 3 PU is good enough.
Rating: 8.7.
‘Psych Major’
Gameplay: Good/Very Good. It’s not perfect, but its over decent.

Eye Candy: Good/Very Good. This level has some strange eye candy, but it looks good IMO.

Pickup placement: Good/Very Good. This is also nice, but I’ve seen better. The seeker PU is hard to get, as R3p said, but sometimes it’s good that it’s hard to get a PU.
Rating: 8.

‘Dirty Laundry’
Gameplay: Very Good. Yes, excellent gameplay here too, it’s fun and original.

Eye Candy: Very Good. This level has a lot of eye candy, and it just r0x.

Pickup placement: Good/Very Good. this is also nice, but too many carrots in this level. PU placement was again nice, and the ammo too.
Rating: 8.2

‘Swingin Jazz’
Gameplay: Good/Very Good. This is a small level, but the gameplay is very good for a small one. This level is also fun to play and original.

Eye Candy: Good/Very Good. This isn’t spectacular, but it’s nice.

Pickup placement: Good/Very Good. This is also nice, but again, not perfect. There are 2 carrots and 3 PU, and that’s quite nice I think. The other ammo was again good placed.
Rating: 7.7

Host this levels: Yes, BBlair and Dirty Laundry are good enough to host often.
Download: of course.

Well, I think that I have to give this pack a 8.2, but, because it’s a pack and I’m nice, here is a 8.7.

Edit: BBlair is my favourite level now, I changed the rating of it to 8.7. It doesn’t change the rating, though.
[This review has been edited by da man]

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