Hey, lay off. it IS his first level.
I revised my rating system to something more simple.
1. OK level content: +
2. No music: -
3. Basic Eyecandy: +
4. No advanced Eyecandy: -
5. Too much ammo: -
6. No food or coin pick ups: -
7. Smallness: -
8. You can get stuck: BIG -
9. Textured Background (I ususally make it a requirement, but it IS you first level): +
10. Boring: -
Generousity Points: .2
(I give those under special circumstances)
Um, ok, I rarely review battle levels, and it’s been a while since i reviewed anything, but Skullfish asked to review this.
Eyecandy: way too basic. Like reptile said, just layer 4 and 8. Try making use of layers 6 and 7 for a start, the default single player levels are a good thing to learn this from. It’ll make levels look way better. The only good thing here is that the tiles actually fit together.
Gameplay: can use lots of improvement. Dead ends on both the left and right side of the level, try to avoid those. It’s possible to get stuck in the bottom right corner of the level. The ammo placement is just plain bad: only a few electroblasters and lots of powerups. Good levels usually don’t have more than 3 powerups, and have way more regular ammo. Try spreading these evenly over the level. Try not to make rooms that can only be accessed and left by using warps either. This rarely leads to nice gameplay.
Other: this level uses a custom tileset, you should include it in the download.
Download recommendation: sorry, no. This still needs lots of work.
Include tileset Thanks alot!
Level:   Stimky Flag
By:   Satan
EYECANDY:
Quite good. You used the correct tiles and good background/foreground layers. Correct, except the one-way sewers that are frustrating (you can’t buttstomp them)
AMMO:
Good placement, no seeker powerup, quite good. Ammo is placed good, not too much, not too less. Enough powerups.
LEVEL STRUCTURE:
Reasonable. The base placement looks like Zaitox, except the fact that you cant see the bases in one view. Bases are underground, and you have to get upperground to get to them. Quite original.
GAMEPLAY:
Reasonable/good. Sometimes a little bit frustrating, if you go next to a wall you might stick to it. Advice: Sta in air. Also some important passages you can’t see.
————
RATINGS:
————
Score:  7.2
Download:  Yes
Host:  A few times, maybe a good new CTF level.
Eyecandy
Is’t bad! i like it 
some woter and the bases on
woter ( eva dont get wet :P )
Anyway good.
Ammo/goodies/Other
Not bad placed. only the RF is in the middel, i dont care :P
Not bad
size/originally/gameplay/or/like/that
Size is small but i wont take 
points of it :P
The gameplay is’t bad the music fits good anyway!
Host this: Yes
Download reccomed; yes
A 7.7
Ðx
Ok, I am the first reviewer I think. 
First impressions: This is a level by Satan[si], and it is his first CTF level. Let’s review it, shall we?
Gameplay: Good. The gameplay is good, but it’s nothing special. There are some springs and one ways, also some vines which is good enough to make the gameplay average. The level is almost symmetrical, but some places were a bit different.
Eye Candy: Good/Very Good. The eye candy is nice, there are maybe some places that lack alot of eye candy, but I can say I like the eye candy here.
Pickup placement: Good/Very Good. This is also nice, there was good ammo placed in small groups. That’s quite nice, I think. There are 3 Power-Ups, and I think they are nice placed. The RF PU is in the center, with a Full Energy above it. The Bouncy PU is at the left side, and there is a Toaster PU at the right side. This is quite nice. There is enough ammo in the level, so it is nice.
Others: 
Host this: sometimes.
Download: sure.
My rating is a 7.5. Good work, Satan, and it’s a nice first CTF level.
very usefull if you like demo`s if you don`t it is stupid.
Unfortunately, I think this level is overrated. Read my review below to find out why:
The eyecandy? There isn’t really anything special about it. It is perhaps slightly above average, but not really enough to make much of a difference. However, I can tell a lot of effort was put into it.
The gameplay was alright I guess. It was very creative in some spots. But the level is very big for a Ground Force level, perhaps a little too big. I was getting a vast amount of lag playing this level. Nethertheless, it was still alright I guess.
The Placement was fairly average. I know this may sound a little weird, but sometimes, placing things in weird positions doesn’t look very appealing to the eye. I know it doesn’t have anything to do with the eyecandy, but I just thought I would like to state that. The level was kinda confusing at times.
This level wasn’t that original. It still reminds me a lot of BlurredD’s levels. But maybe it’s just me, so I the originality won’t affect this level’s ratings at all.
Overall, this level was a good level, but there is still room for improving. I’m not saying it’s a bad level at all, my review mainly states why I think this level was overrated. Most of the good things about this level are listed in the other reviews for this level. Sorry, Dx.
6.5/10.[This review has been edited by The Programmer]
Hey not bad!
Eyecandy
Not bad at all, its nice.
in the diamondus levels ar some caves
and in tube L. some other stuff
Goodies/ammo/other
Nice placed. but you get a suger rush very fast.
but i dont care really. its good!
story
HEY GREAT! i am wanting for part 2.
the story is nice.
Overall: Good!
Download r.: Yes
Host this in coop: Mayby
8.3 >>> 8.2!
Ðx
It`s not boring at all…
And this conversion make it more interesting to take a look at.
Like Noka`s JJ1 Diamondus, Tubelectric or Turtemple Conversion it`s Really Good. Very Much Graphics for Layer 1 to 8 and Easy to Use. At all i think it reach a rating of 9.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Ok, first off, it’s interesting that a VS level is uploaded.
First impressions: This is a level created by Sasik and SylVeR VS, and uses the overused carrottus tileset.
Gameplay: Bad/Okay. It’s no superb gameplay, but it’s a good try. There are a few springs and some vines, but why are there hurts in this level? Some places could have springs, though. I think the airboard is also unnecessary, but that’s maybe because I don’t like airboards that much. The flow is not good, and there could be some one way in some places. There are also dead ends.
Eye candy: Good. I can’t say it’s special or very good, but it’s a nice try. This tileset is one good for beginners and you can make good eye candy with it.
Pickup placement: Okay. I can’t say I like it. I think that there are too many seekers and there area also too many power-ups. A small level needs 2 or 3 PU, but I found 4. There is also some Ice, I dont like Ice that much, and it’s also power-uped if you get the Ice PU who is in the level too. I would like a RF PU instead of Ice, and a Toaster for Gun9. I found one carrot, which is ok, though.
Others: I saw some bugs, It’s a good first level, though.
Host this: Nah.
Download: I don’t think so.
The level seems quite old, too. It could be uploaded earlier, I guess.
Well, here is my rating. A 5.7.
MY NAME IS WADLEDEE, NOT WADLEDEEEE (E) EEEEEEEE! =P
hehe
-Nice eyecandy
the background is good, and the layer use is also very fine. You can see tree’s on the background and more.
-Nice gameplay
It is very fun. HEHE, if the tnt explodes, you fall down at the beginning=P. It is you can run before someone blows you up(evil laugh) and enough space on some places to walk. Also on the beginning, if(the server) you broken the crate in the server room, the blocks COUNT from 4 to 1, and it’s seems to be ok, and it’s realy beautifull, i would say! Not more to say.
-Great placement
There are only 2 kinds of ammo. TNT and Toaster Powerup. There are 2 Toaster Powerups. The TNT is realy on good places placed.
-Bugs
I haven’t see 1 bug. Great, i would say!
Download Recommedation: YES! SHURE!
Host This More Then 1 Time: YES! SHURE!
Rating For Ðx Level : A 7.5!
This review has been edited by Wadledee
(E Reduction Edit. ~Violet)[This review has been edited by Violet CLM]
Review #7, let’s check this one out…
Level:   Strange Jungles
By:  Dx
EYECANDY:
Mwa. You used a very nice tileset (personally my favorite) and there is some eyecandy, but a few tiles are misplaced and you didn’t used the backgrounds layers 6,7 like in example Marshland. 
AMMO & PICKUPS:
Maybe a little too less weapons in the beginning, but I don’t really know if that’s good or not. The ammo is used well, good TNT triggers.
LEVEL STRUCTURE:
The level is a little bit too big for a decent Ground Force. By the way it’s not easy too hide for other players in the level, because you can see the whole broadness of the level at once. Its a good level if you like long games though, and you can’t get kicked out easily so you don’t have to wait years for the next level.
GAMEPLAY:
I kinda liked the level. It made me wanna play it again when I tested it, and I recommend it to play it online some times. But maybe that is because Ground Force is one of my favorite gametypes.
————
RATINGS:
————
Score:  7.2 from me
Download:  Yes.
Host it:  Yes, a few times, because I like Ground Force.[This review has been edited by Niels aka ChippieBW]
Let’‘s review this, it will probably be my sixth or so.
Level:  Heaven Stuff (?)
By:   The Winner
EYECANDY:
Very hard to say somethign about the eyecandy. There isn’t hardly any decent eyecandy in this level, except some clouds in the back and the foreground, but these are only confusing. It’s almost a rape of the tileset by using this low eye candy.
AMMO:
What? No seeker powerup? LETS EXTRACT FIVE POINTS FROM THE TOTAL RATING!!! Nah, I don’t want to go that path, I respect Winner’s opinion of hating the seeker. By the way, it’s some kind of lazy weapon after all. Well: about the ammo in the level: Not bad. Not too much powerups, not too much ammo. Except the fact that there are four carrots in the level (1 full and 3 of one heart) which I call too much. One of both would have been more then enough. Also there’s a shield in the level (you can reach it by getting 50 coins of one cold coin respawning) so I don’t tkae it too bad, but I hate shields.
LEVEL STRUCTURE:
The level is semi-symmetrical, and quite big. There are a few events in the level which could make the gameplay better, but the levle itself is too empty. Maybe next time you make the level a little bit smaller, with some more events?
GAMEPLAY:
Not that bad. There is quite a good flow in this level, and you can run around it well. Sometimes however the corridors are too short or too narrow to navigate correctly. 
————
RATINGS
————
Score: Heaven Stuff gets a 5.2 from me.
Download this: Maybe.
Host: Nah.
That’s because Dx obviously likes BlurredD’s level ideas. Like his J1 Deserto, or his Hot Springs level. They are a lot like BlurredD’s: the music, etc. I’m assuming you are the same person as Dx Dc. If not, please correct me.
No offense to Dx of course. It’s just I’m not too keen on these levels.[This review has been edited by The Programmer]
This could help just in case I forget to mention something. Sooner or later I’ll make an actual article.
GAMEPLAY:
For a small level, the gameplay is not too bad, but it is a small level. I usually don’t give out high scores for small levels. But anyway, the layout is decent for its size. It requires a lot of jumping, and it would be easier for Spaz players, but I don’t hate it. A spring or two would have been useful in places. The level is symmetrical so balance is not an issue. The top of the level should have a border of at least 2 tiles to prevent the flag bug, which is where “
EYE CANDY:
The eye candy is alright, albeit nothing special. The textured background in 16-bit could look better, though, and some tiles in the background would help.
CARROT AND AMMO PLACEMENT:
I’m not a fan of carrotless CTF games. At least a +1 carrot would have been something. Ammo isn’t placed too badly considering the size of this level, but use more variety in larger levels in the future. I generally advise not using TNT unless it’s for attaining a powerup through a wall or something like that.
HOST THIS OFTEN?
Nah. Too small for its own good. It’s not even worth dueling in if you ask me. 6.0 is as high as I’ll give this. This needs a next level setting, by the way.
The famous antagonist of the seeker powerup releases another great level.
GAMEPLAY:
The gameplay here isn’t that good. I dislike the way the layout looks entirely. It’s needlessly open in some places while pointlessly narrow in others. The flow isn’t great, either, and it’s a lot easier for Spaz to get around than Jazz in most places. Better spring placement and more open passageways at the bottom would help a lot. As for the balance, it’s almost halfway decent, but not quite. The huge deadend at the bottom right is too long and is not really worth entering. Some extra routes on the right side of the level could solve this problem. The lack of water block events didn’t help much. The warps at the bottom add to the randomness of this level. The water shield—not really necessary, but I’m indifferent. I wouldn’t waste time getting that shield, though. And what’s the point of the 500 bump event above the coin warp?
EYE CANDY:
First impression: wow. I haven’t seen this little eye candy with Agama’s Heaven tileset in a long, long while. I’m not even sure if I ever have. While the tileset isn’t incredibly misused, Agama did a much better job with the eye candy in her example level.
CARROT AND AMMO PLACEMENT:
The carrot placement could be a lot better. Probably one +1 carrot too many. The +1 carrot in the middle might as well be taken out. The +1 carrot at the far right should have been easier to access. Powerup placement also needs work. For one thing, the toaster powerup is rather close to the red base, but the blaster isn’t nearby the blue base. And the RF powerup just seems to throw off the center of balance even more. Ammo placement is horrible. There’s not nearly enough throughout the entire level, especially at the top, and it could have been spaced out and distributed better.
HOST THIS OFTEN?
No. My rating is 5.7 since this level is annoying, but I’ve seen worse.
Ok, I want to review this. I dont know why, maybe because I want more reviews;p.
Gameplay: Okay. I don’t like the gameplay here, there are many dead ends and not too many springs, but there are some events that make the gameplay not horrible or bad, so it’s okay.
Eye candy: Bad. I can’t say I like it, but there at least is some, I have to agree with LRK here. 
Pickup placement: Good. At least, this is good. I cant say it’s special, but its good, though. There wasn’t many ammo, like LRK said, but it was good placed and there were not too many power-ups. This level is very big, so 4 PU would do it. Only, the Toaster Power-Up is close to the right base, and the other side doesn’t have that. Thats quite bad IMO. There is 1 gold coin and a 50 coin warp to get a shield. I dont know if it’s a good idea, but it’s probably for originality.
Others: Host this: No.
Download: No.
I will give the level a 5.7.
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