oK… I wanted to play a good level with my 2 hours of the day but I guess not, but it isnt bad yet it isnt good.
-Eyecandy is pleasent, yet kind of boring and very plain.
-Gameplay is very simple. To simple if you ask me, it is all hills and a few tubes. This is good though.
-Placement is good, you can get the ammo anytime but at a point there isn’t enough of it.
-Tile use was good, and it all worked together :D
This is a good 7.2 and it could be a 7.8 if you could “ spice “ it up a little with eyecandy and gameplay.
Let’s check this one out. I like castles.
EYECANDY:
LOL! Ithought you were going to use the castle tileset. Aww well. The snow is nice, however it falls straight down and goes up when you jump. For the rest: Nothing wrong with the eyecandy. No wrong tiles, castles are good.
AMMO:
Well placed. It is correct, nothing less and nothing more to say about it.
LEVEL STRUCTURE:
Good. Maybe the level is something too big, and the castles are something to far placed from each other.
GAMEPLAY: (I replaced this for the BUGS part because that part was always the same):
Nice gameplay. It’s nice to wander around the castle, and to snipe out of the seeker holes.
————
RATINGS
————
Score: Mmm… I guess a 7.2
Download: Yes.
Host this: Not too much, not too less.
Another one of me…
Level: Frozen Hell Hole
By: TNT aka H00Li0
EYECANDY:
Bad. Very bad. In fact, you can ask yourself the question: is there any eyecandy in this level? I would answer this question with a “no”. The only thing in this level that can be called eyecandy is the background, but the tiles are misplaced so it looks terrible. Next time, try to add some more layers to the level!
AMMO:
Not well placed. In the battle-part of the level it is quite reasonable, but in the CTF part it sucks. All ammo is sticked together in one spot, including 6(!) full carrots, which is far too much and unnecessary.
LEVEL STRUCTURE:
The idea of a battle and a CTF part is original, I must admit that, and it can be fun if you improve it some more. The structure of the level is sux: in CTF you have to run around 600 corridors before you are at the flag spot and in battle you have a sugar rush, which is weird.
BUGS & ERRORS:
Not found, probably the only good point about the level (or is that too hard?)
————
RATINGS
————
Score: 3.0
Download: Never.
Host it: Not while I’m alive.
[This review has been edited by Niels aka ChippieBW]
Well, I’m posting here my very first review on J20 ever! Let’s check out this level of old pal DS:
Level: The Dark Flag War
By: da man
EYECANDY:
Hmmm… Not bad, good tileset, the background layers are made nice and the sprite layer has correct tiles. The foreground layers are reasonable.
AMMO:
Good ammo placement, not too much not too less. Bad thing: when you start off you directly got the seek PU. Not nice in multiplayer!
LEVEL STRUCTURE:
The level is symmetric (nice!) but the two flag bases are in both upper corners of the level, so you can directly jump between them in a few seconds, without involving the rest of the level into the gameplay.
BUGS & ERRORS
I didn’t have any errors or bugs.
————
RATINGS:
————
Score: 7.0
Download: Yes.
Host: A few times.
Yay. CTF/Battle pack. time to do a review.
BATTLE LEVELS:
level 1:Non-typical battle
EYECANDY:Heh, nice. background looks great too. i like about the eyecandy alot here.
GAMEPLAY:Nice. i think its well balanced. flow is ok too.. nothing too bad.. little hard to move though.
WEAPON PLACEMENT:Standard. i like about it, though.
CONCLUSION:an ok level.. layout is nice. my rating is 8.3.
CTF levels:
level 1:One Spot
EYECANDY:Nice.. i love that bg. eyecandy here looks awesome. keep it up.
GAMEPLAY:Nice.. flow is good, and base placement is quite good too. ;p
WEAPON PLACEMENT:nice. i like about it.
CONCLUSION: Heh, nice CTF level.
rating: 8.5
level 2:The Melting point
EYECANDY:nice.. this level is best in the pack in my opinion. tileset was used correctly, which is good thing.
GAMEPLAY:nice, good flow too. only problem is that those winds are very annoying.
WEAPON PLACEMENT:Nice. power ups were nicely choiced
CONCLUSION:another great CTF level. my rating is 8.7
Level 3:Medival skyscrapers
EYECANDY:good. i love it. i still think there should be some more eyecandy.. but its the authors decision anyway.
GAMEPLAY:heh, nice layout & flow, and its easy to remember and learn. nice..
WEAPON PLACMENT:Great, once again
CONCLUSION:Heh. great level. rating is 8.5
Well, this pack is great.
DOWNLOAD RECOMMEDATION:YAYAYAYAYYEYEY!!
HOST THIS:YAYAYAAYAYAYAAY’
RATING:8.5
Hmm a 7.2? nah.
This level is avarage, funny to play but i think there should be more eyecandy
————————
And, its had only one the ground, its not high, very small is the size, only long, not high.
————————
And, its easy, just walk to the other base and score. You are very fast on the base
————————
And, i dont think this tileset is very good for CTF’s its a nice try but no more then that, a 6 only cuz its fun.
Layout : 0.1
Gameplay : 0.4
Eyecandy : 0.7
Fun : 4.9
Bonus points :
No
Minus points :
Size (high) -0.1
-Dranzzzzz
EDIT : SRRY, +0.5 POINTS CUZ I HAD NOT SEE THE SECRETS, DUMB ME![This review has been edited by DranzerJ4E]
BAH! Time for review again :|
-GAMEPLAY
Just what NiQ says, you have only to run to come by the other castle…
-EYECANDY
Ev’rything i wanted to say, is all-ready sayed by NiQ! :)
You used the tileset like it must to be. The eyecandy is basic, and you putted on some places frozen grass, and big carrots. The castles are good to! Good…
-AMMO/ GOODIES/ CARROTS PLACEMENT
Hmm… There was in the lvl only a carrot in blue castle… Thats unfair!
Ammo is standard… Some place barrels, some places ammo. In the castles are also upgrades!
The coins for the warp, you must search for them, because they are placed on some spots in the wall! So secrets with coins…
-MUSIC/ TILESET
Nice music for this lvl, Ðx! Also is the tileset beautifull! Just True Rabbit Hotel, but then in WINTER-Stile!
-OVERALL
This is a nice CTF level. Some things are bit bad, but the most is very good!
RATING CONCLUSION: 7.2
HOST THIS : I think yes!
This review has been edited by Wadledee
I dont understand Niels aka chippieBW. “The level is maybe to big, and the castle’s can be putted closer.”
OMG!! THIS IS NOT BIG, AND THE CASTLES MUST BE PUTTED FARTHER FROM EACH OTHER!
OMG OMG OMG!
[This review has been edited by wadledee]
Well, lets write a reveiw, since i have free time.
EYECANDY: basic. tileset use was standard.keep it going. there are somme eyecandy things in castles, and in outdoor ares, such as grass, whihc is a nice thing, so it won’t look so dull, ;p
GAMEPLAY:Average, you just have to run.. not really fun. just running. no more comments.
AMMO PLACEMENT:Heh. Standard placement. i like about it. keep it going. there is a full NRG too, but not in middle of level.
CONCLUSION:average/ok CTF level. keep it up.
HOST THIS:maybe/your decision
RATING:7.2
ÑíQ
The Carrot is in the coin warp ;P[This review has been edited by Ðx]
Well nnice work Dx, I still think that Wasted Time of yours was much better than that one. Any ways I’ll not rate it cause I am too lasy and too busy for writting reviews :)
NOKA[This review has been edited by NOKA]
I do not understand people from J4E.
They are rating extremely high (they are overrating stuff which was madde by their members)and now I can see that they are rating extremely low works from other guys.
DON“T DO THING LIKE THAT HERE or Evil NOKA will get you some day!!!![This review has been edited by NOKA][This review has been edited by NOKA]
Nick DR. Well he maked the tileset and i maked the levels. If you don`t believe me you can ask Violet if he uploaded these 2 levels last year.
(Defense edit: I have never made any levels using this tileset. Nick didn’t do anything wrong, ok? ~Violet)[This review has been edited by Violet CLM]
SOmething tells me VIolet uploaded this last year…
(Violet is right… Read next review)[This review has been edited by Ñîçk ÐR]
Great!
Eyecandy
very good in the first just normal
but in the second its good. devan on a tank
in space? :P
Gameplay
Great i hade fun and also
very good levels ( the bases )
. only the bubba boss is very easy. and sometimes
he jumps out of the airbase :P
Hardness good/ easy/normal/hard
Ammo/Goodies/others/like/that :p
Good placed, only you get a rush very fast. crates with bombs coins food gems.
secrets
not bad!
here a 8.2
Download reccomed: Yep
Host in coop: yes
Ðx
There is no apparent ORDER for these levels. I happened to start from Medieval Skycrapers so I’ll start there.
MEDIEVAL SKYCRAPERS
Eyecandy: 9.5
The eyecandy is pwnage. The mountains in the background and some stuff that makes even low detail users enjoy the game. I like the “burning” atmosphere in the level. It feels like the level is on fire or in a volcano. Anyway, the eyecandy is pwnage. That’s all.
Gameplay: 8.7
Fly carrots. Many of levels don’t use these. There’s really two ways of going to the bases. One is the most obvious. Fly carrots. And you could always just go simply inside. Now, the gameplay.. the level isn’t sux. It’s fun to play at and pretty easy to navigate in.
Stuff placement: 6.0 – 0.25
Two +1 carrots, toaster powerup, bouncer powerup and a seeker powerup (-0.25). I liked the ammo placement of all except the seek powerup. It’s way too easy to get, and of course, seek powerup ruins JJ2 so there’s no real reason to use it. You can get the powerups with the TNT spawning nearby.
Originality: 8.7
Not many levels use a fly carrot. It’s the thing what really makes the level original. None of the levels I’ve met used the music I found.
Fun factor: 6.5
The seek powerup mostly ruins it all. Time to stop the review, people want me to skip.
OVERALL: 7.3 (-0.25)
ONE SPOT
The level’s idea is original. Go in the warp and then choose the base to raid.
Eyecandy: 7.5
This tileset used is ugly. I know it’s a JJ1 tileset but still I hate it. The tileset is actually used well but I hate the tileset so the eyecandy sux. You still don’t have any tiling errors, can’t see any.
Gameplay: 8.5
The idea is to go in a warp to choose which base to raid. It’s pretty fast to score and that’s what isn’t good. You really don’t need any of the powerups. Just be faster than the other player.
Originality: 10
The level is the first to use the idea for getting inside a warp to choose which flag to capture. Sadly, it doesn’t work well, but it is still an idea.
Fun factor: 7
Mostly when you score yourself, the other team manages to score before you capture their flag again.
Stuff placement: 8.5
The powerups are placed well, and you can get them easily. Most of it are just close to the warp and makes them easy to get.
OVERALL: 6.3
THE MELTING POINT
I have seen this level before. The first thing I saw that wide screen is added and seek powerup removed.
Eyecandy: 6.6
This is where the level falls to victim. The edges of the pipey things where the tileset maker has written “lag is deth” and stuff, the edges of them look ugly when compared to the other things of the level. They look dull. The bg layers are used and they rox. The dull parts of the levels, mostly up, suck.
Gameplay: 8.2
The thing is fine, sometimes the tubes what suck you in, may surprise if you don’t know about that yet. It’s bad for the people not familiar with the level. Anyway, the gameplay is fine and at least you don’t fall down to the tubes so often that you now added a platform with the pepper powerup.
Stuff placement: 7.1
Red has an advantage with the RFs and blue has just bouncies. The main powerup is a PEPPER SPRAY POWERUP. It doesn’t cause nothing but 1 damage, powered up or not. Weird idea to use a powerup like that.
Fun factor: 8.7
Although of the many downsides, the level IS fun to play. You can have a good fun with this level. GF HL or how was it.
OVERALL: 7.0
Battle level time.
NON-TYPICAL BATTLE
This level presents a jail ;/
EYECANDY: 8.8
The eyecandy is fine. I like it. This thing looks like you would be in a jail. Looks like that.
Gameplay: 5.6
The gameplay is good, but sometimes you keep hitting the warps accidentally. I keep doing that alltime. A shield, which you can’t obtain, is in here. ohhh… But the jail sucks. I hate jails. It was a stupid bad idea to put something like that there.
Stuff placement: 8.6 (-0.25)
Seek powerup strikes back. Sux0red by seek powerup. The level has only three powerups. A bouncie powerup, seek powerup(-0.25), pepperspray powerup, which doesn’t do more damage than one. The ammo is placed fine. I don’t see any probs in that.
Fun factor: 7.5
Isn’t fun to run away from seeks. Anyway, many people don’t even know where is a seek powerup. But it still ruins the game.
Originality: 8.5
Omg, BATTLE LEVEL WITH JAIL ;O. This sounds like a hotel. But it still isn’t. Go see this level. I hate the jail.
OVERALL: 6.5
PACK OVERALL: 7.7 (-1.0)
DOWNLOAD RECOMMENDATION: Maybe.
[EDIT] I forgot to mention that when I skip level with Controller or when the score limit is reached, the level skips to itself, not the other levels in the pack. (-0.5)
(Borderline rating removal. Please do not rate multiplayer levels based on their next level settings; that is irrelevant to level quality. Additionally, consider being a bit less harsh, especially given that the other ratings are so much higher. -Trafton)[This review has been edited by Trafton AT]
I dont feel like writing this again, I wrote the whole dang review, then pressed submit. Dang! wrong password.. review gone.. Lets see if I can remember it
Firstly, I would like to notice that it is not necessary to include an original JJ2 tileset.
Secondly, I don’t like the idea of a combination of CTF and Battle. It’s original but won’t work out.
Further, the background doesn’t tile, no fire animation, most of the tiles aren’t connected or finished off, the weapon placement is odd: a lot of powerups on one place, this should be avoided. 4 full energy carrots on one place?? Not much eyecandy except the skulls on the foreground and some snowmen, which is a shame.
Overall it’s not bad for a first try, but it could use a lot of improvement. I wouldn’t play it myself.
P.S.
sorry for the summing up, I couldn’t be bothered to write it all again.
[This review has been edited by Nightmare]
Another Shade level that doesn’t loop to itself. Joy.
GAMEPLAY:
I pretty much don’t like the layout in general. The flow and the balance aren’t as bad as they gets, but they could be improved by a lot. The start positions should have been made team-based with “Multiplayer Level Start” events (0 for blue, 1 for red). Fewer floating platforms would be better. There’s nothing interesting about this level, and the coin warp isn’t very useful.
EYE CANDY:
Well… It’s a little, ummm, tacky? And it’s a little distracting and it doesn’t look all too good. Try not to make the background layers move unrealistically.
CARROT AND AMMO PLACEMENT:
There are too many +1 carrots placed around the carrot. Using just a full energy carrot or two would have been fine. Powerup placement would be decent if the EB and pepper spray powerups in the coin warp were ignored and if the bouncer powerup was better placed. Ammo needs to be distributed better as well and with fewer crates. And does the TNT have any real purpose?
HOST THIS OFTEN?
Nah. Shade001 was a little better, even though I don’t think that was a great level either. This is a 6.2 in my opinion.
The Edit: Well, the coin warp target area was fixed a little, although it still isn’t worth the 20 coins and the invincibility carrot isn’t too useful (last time I checked it doesn’t work). A few other things could have been improved, such as the start positions and some of the top edges (flag bug related—LRK mentioned it). This level is otherwise decent for a platform level. I’m still not too fond of platform levels, though. Anyway, 6.5 should have been my rating from before.[This review has been edited by BlurredD]
This will be good.
Non-Typical Battle
GAMEPLAY: So-so. Has some nice ideas. Focuses on camping a bit (could be good or bad). Jail thing seems more fit for a larger level.
EYE CANDY: Good and a little original, although 8-bit BG looks glitchy.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Alright.
HOST THIS OFTEN? Every now and then.
The Melting Point
GAMEPLAY: Decent, although a little limiting. Flow needs a bit work in a few places, but otherwise alright.
EYE CANDY: A little different. Slightly above average.
CARROT PLACEMENT: Okay with the two +1 carrots, considering the size.
AMMO PLACEMENT: Good.
HOST THIS OFTEN? Maybe for duels ever so often.
One Spot
GAMEPLAY: Perhaps the most innovative level I’ve seen in a while. Balance is negligible because of the layout. Might be better if it was bigger, though.
EYE CANDY: Pretty nice and original. I like the BG the most.
CARROT PLACEMENT: Probably the most insane full energy carrot placement ever. I recommend using two players. Good thing there’s a +1 carrot.
AMMO PLACEMENT: Alright, although there might be too much TNT.
HOST THIS OFTEN? Sure, if you can get used to the level. It borders “way too evil” on the evil scale.
Medieval Skyscrapers
GAMEPLAY: Not the most original level in the pack, but it has solid gameplay.
EYE CANDY: Original with a nice atmosphere.
CARROT PLACEMENT: Okay.
AMMO PLACEMENT: Good enough.
HOST THIS OFTEN? Probably.
Overall review: Four good levels. Can’t say much of anything else. Host them a bunch of times. 8.5 is my rating.
Congratulations Voldard, you have won a big Prize! – yes a prize for the worst level on J2o.
I give you one for good sense of humor :)
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Ok, I will make this brief dudeman :P
-This Eyecandy is very good, even though it has a few flaws at top of level if you look very closely.
-The Gameplay was very smooth, but sometimes it took me 2 tries to keep on moving again like when your jumping and then you hit a pumpkin :(
-Weapon placement was fairly done, especially the bouncies because they were all at a nice location where you can grab them right away. only 2/3 of the carrots are at a good location because when your playing you are 90% sure to catch them. There is only 3 PU, and two PU when you go through the coin warp! Fire, RF and Bouncie PU’s were nicely placed I must say, Especially bouncies because that is the format used for alot of the original levels for bouncie pu’s.
-Tiles are all good, accept one tile that is on top right… Btw nice job on covering up the mysterious vanishing grass with a tile I never seen before o.o
-Something was unfair about the bases: Blue bas ws easier to attack because the aea around it is much easier to go through while red, it is like a wall with hills around the base.
Extra points: Good work on eye candy, and the coin system at each base is good at the start of a duel for both players to get started.
This is a good level though is abit rusty like desc. said.
download? sure
host? maybe
I give this level a good 7.2 at the moment.[This review has been edited by J4E]
Edit::: Ok It was just reuploaded. I must say the eyecandy does not hurt my eyes anymore, and the issue on top right is gone now! Though the coin warp could be better, and springs changed so I can move better.
GJ shade, though some of the ways the level play is are odd.. Like the topright thing, it has no tunnel and that can frusterate someone on duels! :(
(Rating removal due to matching IP address. Please do not rate levels of those who you are related to. -Trafton)[This review has been edited by Trafton AT]
I’m just going to go with a quick review, since I’m not in the mood to do a long one.
One Spot
Eyecandy – Very good
Nice original background, great sprite layer eyecandy… what more do you want?
Gameplay – Good
I don’t really like the gameplay here that much. The flow isn’t very good at all. The layout is nice, and the overall gameplay is pretty fun. The gameplay includes trying to get to a certain spot in a level, then capturing the enemy’s flag when you’re there, then going back to that spot to score. Pretty simple, really.
Ammo placement – Very good
For lack of anything to say about the ammo placement besides that it’s very good, I’ll just leave it at that.
Medieval Skyscrapers
Eyecandy – Very good
Great looking level here. I’ve never seen a level with this tileset look as good as this one does.
Gameplay – Very good
Magnificent, original gameplay. There are cannons that let you shoot further like the ones in many Bank Robbery levels. The flow is nice, the layout is easy to learn… perfection.
Ammo placement – Very good
There is nothing to say about the ammo if I say that it’s very good. If I say it’s not good, then I have something to complain about. But, there’s nothing wrong here.
Non-Typical Battle
Eyecandy – Good / Very good
As good as it gets with a Mez tileset.
Gameplay – Good / Very good
Great flow and gameplay, but a confusing layout. Well, atleast it was confusing for me when I first starting beta testing this, which was a month or two ago. Anyway, the warps can get a bit annoying, as can the jail room, which is why I’m not giving this a, “Very good.”
Ammo placement – Good / Very good
As one of the beta testers, FS told me how to get the shield. Bwahaha. Die, peasants. ;( The ammo placement is good here, like in the others. I don’t like it quite as much, though. And, no, I’m not taking off points for the shield, since it’s strategically placed.
The Melting Point
Eyecandy – Good / Very good
Only BlurredD has made eyecandy with this tileset worthy of Very Good, although the eyecandy here is still very sexy. My only real complaint is that the background is unoriginal.
Gameplay – Good / Very good
Your typical good gameplay… the level is quite small, though. The wind can also get a bit frusturating.
Ammo placement – Good / Very good
See the above ammo placement explanations… or something.
I’m ending the review here because I’m too lazy to write more. I suppose it’s a decent sized review. It might appear small, given the fact that some people cough put like six line breaks between each thing that they say, making it look like they made big reviews.
Download reccomendation – Yes
Edit: I forgot to add a rating. =P
Winner, how come you said that the overall score was 7.7 but gave it a 7.2? It doesn’t make any sense.
Winner, taking off 0.5 points because the levels don’t loop to the others in the pack is not fair. It’s impossible for FS to do that without causing problems since not all of them are CTF. There’s a battle one, if you hadn’t noticed. You shouldn’t take off any points whatsoever for that. You seem to be very biased.[This review has been edited by labratkid]
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