Review by MR MAGOO

Posted:
Posted more than 21 years ago
For: Battle in the castle (1.1)
Level rating: 7.9
Rating
7.2
Heh, this is the first review I have done in over a year. “Battle in the castle” is a battle level using the standard Epic castle tileset. Anyways, let’s get started on the review. Gameplay: This was definitely the aspect of the level I disliked the most. A few things bothered me, and one of which was how every spring was how almost every spring was put inside a hole. This bothered me for one reason, and that reason is because it ruins the gameplay. Having to stop, fiddle around with the left and right controls just to get inside the spring to get to the next platform is a huge mistake in any type of level. It may look better in some cases, but it’s definitely not worth it. Springs should always be made for easy access, and this was not the case. On the other hand, their actual placement was good for the mostpart. It got me to where I wanted to be, with the exception of a few un-needed springs. What I didn’t understand was this one area where you had to jump over two red springs to get to one area which could have been easily accessed by a green spring. When it comes to a level, springs being as convienant as possible is what you want. One other thing I noticed was that it had a few deadends in it. Although they were all supported by either a powerup or ammo, that doesn’t excuse the reason why they are there. Deadends are extremely annoying, and can always be averted by a sping, sucker tube, or a new direction to go besides where you left off. I also happened to notice that for the 10 coin warp, all you recieved were a few measly fast fire weapons. I do not think that having to run around looking for coins just for that is a very good idea. Something better, like a carrot should have been added and/or replaced in that area. On the other hand, it was good that you need 20 coins for the seeker powerup. Very appropriate. On the last note, I would like to point out that some parts of the level were way too flat, which made it boring to play after a while. Overall: The gameplay was good, despite some of the deadends and spring issues. It was relitively easy to move around in, with plenty of room. The level is.. kind of Jazz friendly, with the exception of what I mentioned earlier. Eyecandy: I didn’t really have any big issues with the eyecandy, here. I noticed very few mistakes, other than this one bridge that seemed to be held up with nothing but air. Other than that, I couldn’t find anything else. The eyecandy was not very original at all. It lacked anything different I have seen in other levels in the past using this tileset, and after a while it got rather boring. Try to add more curves, and ups and downs to your levels to make it not only look better, but more fun to the person(s) playing it. The backround was very good, but still unoriginal. Not every layer was used, to my disappointment. The more layers that are slabbed onto a level, the better it usually looks. But the layers that were used, were used relatively well, and that’s a good thing. Also, I would like to point out the good use of ambient lighting on the fire animations. Overall: Overall, the eyecandy was very good, yet unoriginal. Basically every tile was where it should have been, and most layers were used, and used well. Not too many issues with eyecandy. Weapons/Placement: I really couldn’t find anything wrong with the weapon placement, and most of the ammo was placed with nice decorative shapes and sizes. There was an almost perfect amount of ammo, but I thought there was a tad too much ice and TNT, and not enough seekers. Most of the ammo was easy to get to, whether it was Jazz or Spaz. I’m not sure if that amount of fast fire was good enough, and it should have been replaced and put elsewhere. As I said earlier, 10 coins for something as unused as that is kind of a ripoff. Other than that, no issues. Overall: Very good weapons/placement in the level, but a bit overdone with the ice and TNT. Basically everything was placed where it should be, and easy to get to with any character chosen. To sum things up, “Battle in the castle” is an above average, well made level that will have guaranteed fun for battlers everywhere. Overall, I give this level a 7.2. I recommend you download this level, and enjoy!

Review by wadledee

Posted:
Posted more than 21 years ago
For: Battle in the castle (1.1)
Level rating: 7.9
Rating
8.2

I have betatested allready, but not reviewed! So here is my review!
This is a must for ev’ry battle-lover!
-Eyecandy is great! It’s a beautiful lvl!
-Coins/Weapons placement is very nice. Ev’rything on the right places, not too much, not 2ammo on one place, no, nice! And the coins are great placed! You must search first for coins before you can jump in the warps! Also that’s good! TWO WARPS! That’s good, you can take for 10coins 6fastfire’s, or for 20coins 6time ammo4 WITH upgrade!
-Bugs is great! NO BUGS IN THE WHOLE LVL! I havent seen one bug.
-Gameplay is good. the springs are goods placed, blablabla…(just what Snooz was telling you…)

Overall
this is a great lvl to play with, nice placement and more! Nothing more too say. sorry…

Download recommedation:YESYESYES!!
Play more then one time:YESYESYES!!
Host this :YESYESYES!!:P
Rating for Battle in the Castle:8.2!

[This review has been edited by Wadledee]

Review by Vipsy

Posted:
Posted more than 21 years ago
For: blackyjacky
Level rating: 6.8
Rating
N/A

Sorry,, my version 1.23 can’t load them,
So,,,,,, i can’t review it for you
of course.

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Battle in the castle (1.1)
Level rating: 7.9
Rating
8

Ok, I promised to give a review, I saw that this level is uploaded, so here I go.
Gameplay: Good/Very Good. Excellent gameplay, but there are places where you run in for some ammo and you need to go back. Thats a con but for the rest, excellent gameplay.
Eye candy: Good/Very Good. Very nice eye candy here, but there could be more in some places. But its well-done.
Pickup placement: Good/Very Good. It’s also nice, but there could be more ammo cause it is a big level. That coin warp was not too good, though. 6 Fast fire for 10 coins and 1 Seeker power-up and some Seeker ammo for 20. The rest of the ammo was nice placed.
Others:
Download: Yes.
Host: Yes. Maybe I will host it sometimes for Satan cause he can’t host.
Overall: Good/Very Good level. I give it also a 8. Nice work.

Review by SD

Posted:
Posted more than 21 years ago
For: Devans Revenge episode 4(Re-uploaded, ENGLISH!)
Level rating: 7.9
Rating
6

Good pack, but there are few points that makes the rating bad. There are:
In the first level, there are too much bananas together that makes sugar crush easier, and Lori can’t pass level 1, also there were tilebugs, especially in Diamondus. In the Carrotus level, while you turn into a frog, the you have to lost a few lives.
The worst thing was, the last Diamondus level was the change of the original Jazz2 level ‘Diam1.j2l’
The good points were; it was so long, end boss areas were not bad, and the mazes were good. Then this pack needs a 6.0!

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Battle in the castle (1.1)
Level rating: 7.9
Rating
8

yeyeyeyeyey, Battle release! lets reveiw:

FIRST IMPRESSIONS:
hmm, this level looks to be like worth of 8 or soemthing, but lets continue with the reveiw. Which is gonna be short.. probably. ;p
EYECANDY:Hmm, the eyecandy is quite good. almost every tile was used in this level, and result was good, and eyecandy is standard, but maube little bit too simple for me.. ;p background has eyecandy too, and that is a good thing.
PROS:Standard
CONS:hmm, little bit more eyecandy would make me rate higher..
RATING:8
TILESET USE:Tilset use is standard, just like eyecandy, no major complaiments. level uses tileset rgihtly, and it is aa good thing.
PROS:standard
CONS:hmm..
RATING:8.2
GAMEPLAY:it is ok, springs are goodly placed, and weapon is ok.. no more comments, since im very busy.
ok gameplay, bit too linear..
PROS:nice..
CONS:bit too linear..
RATING:7.5
PLACEMENT:okay, ammo layout is good, ammo is placed nicely.. good job..there should be more ammo ;p
PROS:nice..
CONS:little bit more ammo,
RATING:8
CONCLUSION:Well, i was busy + lazy when i wrote this so this reveiw is small..
DOWNLOAD RECOMMEDATION:Yup
HOST THIS:Sometimes
RATING:8

~Snooz XSD

Review by Ðx

Posted:
Posted more than 21 years ago
For: Battle in the castle (1.1)
Level rating: 7.9
Rating
8.2

a great battle with bunch of
great eyecandy.
nice coins and ammo.
and its really fun. i found no bugs. a 10 coin bunny and a 20 coin.
thats very nice.
Seeker and fast guns.. mayby the fast guns must
replace to Rf Power up mayby.

the eyecandy is basic but its
good.

Overall: 8.2 because of fixing
Download:yes
Host:Yes

Ðx

[This review has been edited by dx dc]

Review by chandie

Posted:
Posted more than 21 years ago
For: Wasted Time
Level rating: 7.8
Rating
7.7

Dx dc, It is good that your levels are developing and are becoming better than the other ones. The eyecandy, the balance of the enemies, the foods, the goodies and the ammos are really good. There are no tile bugs also! A 7.7 for your single player level!

Review by the real one Bjarni

Posted:
Posted more than 21 years ago
For: SR101 Stress Reducer (not JJ2, but has Jazz in it)
Level rating: 6
Rating
N/A

It’s really really really wierd game! And bad! 1.5 from me! Sorry, better next time!
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Sacrush

Posted:
Posted more than 21 years ago
For: Devans Toy-Factory (DTF xmaspack)
Level rating: 6.8
Rating
6.7

well here is my review!!!

Eyecandy:
Basic!!! The eyecandy is not really good but also not bad. In the first level the eyecandy is the best. there are more layers used and it looks okay. There are tilebugs and there could be a lot more eyecandy things like trees and stuff. I found a couple of tilesbugs in the level. The second level the eyecandy could be a lot better it`s to basic and flat. The last level is probably the wourst. You can`t do really good eyecandy with the tileset but still it could be better.

Item placement:
Good!!! There is enough ammo in all of the levels and it`s fine placed. There could be more ammo. Gems and food are well placed to. Springs are good placed to and are not annoying even in the second level the spring aren`t annoying like it`s supposed to be. Coin warp would be welcome.

Enemy placement:
Good!!! There are not to many enemies but enough to keep it fun. On some places there could be more enemies and on some places there could be less enemies. There are xmas enemies and that`s good because it are xmas levels.

Other:
Fine!!! The layout was pretty good. The gameplay was good in the first level because it was a big level and some good things like those warps and then you need to get al those crates. The music is good chosen. The last 2 levels are whey to short and are not really good.

It`s okay but the last 2 levels are bad a 6.7
[This review has been edited by Satan]

Review by wadledee

Posted:
Posted more than 21 years ago
For: X-Mas time!!(exclusive)
Level rating: 6.7
Rating
N/A

Sorry Ðx! I don’t know EV’RYTHING of Jazz2online ready! I must learn more…

ÐX, if you say that this lvl will be deleted s00n, why its still standing here? YO people you can rate if you want. Its not deleted. so its not FORBIDDEN to upload this… :P

[This review has been edited by wadledee]

Review by Ðx

Posted:
Posted more than 21 years ago
For: X-Mas time!!(exclusive)
Level rating: 6.7
Rating
N/A

dont upload 2 the same levels

this will deleted s()()n

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Moree Mines
Level rating: 8.2
Rating
8.2

Moree Mines, By FireSworD. About time I reviewed this level.

Gameplay: Its alright, Im not particularly fond of the place around 74,50, since I tend to nearly always jump too early and crash into the wall there. There is a shield in this level Gasp but its only meant for fifteen seconds, and its a fire shield, so you cant shoot normal bullets with it in water. It’s original. Though, I feel that the shield placement is a bit biased towards the blue team, they can reach the shield at about 8 seconds while the red team reaches it in around 10 (or at least that’s what I got). To try to make up for this, FS put a +1 carrot nearer to the red base (74,45, to be exact, where the ‘annoying’ wall is), which is apparently the only carrot in the level. Luckily, there is a shield so if you’re the flag carrier with 1h and need a carrot, if you’re fast enough the shield should protect you from campers long enough to get the carrot. A small nuisance, I don’t like the green spring around 38,21 being in a small pit, if you’re near it and start running fast, you’ll ‘fly’ over it (or miss it, in other terms). Nothing major, though.

Layout: It seems alright, a bit too small, at first I didn’t like it too much, but its alright. Interesting base placement. Nothing much to mention here. At first I thought that a part of the ceiling was missing and a flag bug was possible, but then I noticed the invisible masked tiles.

Eyecandy: For some reason I’m not particularly fond of it. Not that’s its bad or anything, I just can’t make myself be fond of it too much. Maybe it’s the tileset. In any case, the layer 3 wood tiles blend in with the layer 5, so it can get a bit confusing. But the author of the level isn’t fully at fault; there isn’t much eyecandy tiles here, so you can’t blame FS for improvising. Plus some of the eyecandy is original, so that rux. A lot of things here are too much of the same color, despite the fact that the backround looks cool and blends in with the tileset theme, everything here, including it, is mostly either a shade of yellow or brown (except the water…..eugh, imagining brown water is not fun)

Placement of stuff: One carrot (+1), placed at 74,45, nearest to the red base. One shield, placed at 13,12 (14,12 in JCS), nearest to blue base, a Toaster powerup placed at 44,20 (45,21 in JCS O.o). But you might think, a +1 carrot only and no full energy with a toaster powerup! What madness is this? Well, thankfully, the toaster doesnt work in water, so if you stay there you’re safe (the carrot itself is actually above the water, but who says it cant be shot down? >D) Plus I think there is a slight overusage of fastfires. Oh, and there is also a seeker powerup, just below pos 59,61. You need a diagonal ElectroBlaster shot to get it. I’m a bit agaisnt it since a seeker powerup, a fireshield, and only one carrot which isnt even a full!!1 Though I’m not entirely sure of it, this can lead to some problems, for now I havent encountered any, but I haven’t played this level all that much.

Overall: It’s really a decent level, some things kinda don’t go along good with me, I’m not sure whether to like or shun the new twist. Concluding statement is that’s its new and original, and thought it uses a limiting tileset it still turned out good.

GAMEPLAY: 8.2
LAYOUT: 7.8
EYECANDY: 8
PLACEMENT OF STUFF: 8.2
OVERALL: 8.05, rounded to an 8, upgraded to an 8.2 because I’m in a good mood. Good Job. Download Reccomendation? Yes.

Review by wadledee

Posted:
Posted more than 21 years ago
For: Devans Toy-Factory (DTF xmaspack)
Level rating: 6.8
Rating
N/A

Ehh… Cooba, if you means with that 13, do you means, I’m 13? If that’s so, I’m not!:) I’m 12…(nananana)
and from those short lvl’s… Yes THEY SUCKS! I KNOW! THEY ARE STUPID LVL’S!
Wen I was making lvl 2 and3, I getted no inspiration for it!;’( I tried, but it’s sucks!;’( I make my lvl’s better next time…

Review by chandie

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
7.2

The level design was good and there were original ideas in the game. But I have to tell you that 1 hit K.O.‘s were not good. When you fall, you die and start from the nearest save point. Use the 1 hit K.O. for mistaken moves like dropping the boxes or creates to the wrong places.

Review by NOKA

Posted:
Posted more than 21 years ago
For: Devans Toy-Factory (DTF xmaspack)
Level rating: 6.8
Rating
7

Well OK, here is my review:
First of all that is nice that you did a christmas pack, it reminds me that we have xmas now :)

The 1st level is really good , it has a lot of original ideas – I like the water and thte warps holes,

The 2nd level is rather bad and it is very short – it looks like the author was in hurry to finish his pack and he decided to do a not good and short level

The 3rs level is maybe a bit better then a 2nd one but it uses a wierd tileset -hand drawn in MS paint (I guess so) -I’m not saying that I don’t like that kind of tilesets but I prefer the profesionals ones.

Okay assuming all this stuff I will say that is a good lvl maker but he is lasy -man spend more time on making your levels and you will have a good rating -the first one is gooooooooooood :)

The only thing that makes me angry about all the levels is that author putted as destructable blocks tiles which loooks bad-I mean the self destruction one- you have to use the one with no background – for example doors when I shooted not only doors fell down bbut also a ground -grrrrrrrrrrrr :(

6.7 from me – the 1st lvl is really good and when I played it I thought that you will get a rating about 8.5 or something.

But because is the christmas time I am giving you a 7 -be happy with it – if you are not so do more and better levels (like the 1st one)
and upload theme here because I know that you are able to do it (you showed to us in the 1st level)

DO MORE LEVELS _ PLIZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ (did I mention that the 1st level was pretty good?)

Happy new year (2004 if you don’t know)

NOKA

[This review has been edited by NOKA]

Review by NOKA

Posted:
Posted more than 21 years ago
For: Slimy Land
Level rating: 8.8
Rating
9

ET, you did a GREAT job on it.
It looks really nice and in my opinion this tileset is your best tileset you have ever made. This set isn’t Agama’s or Epic’s quality but it is original and big, it is simple to use (I think) and you can do interesting levels with it, You putted some interesting trees (they don’t look really nice), waterblocks, mushrooms, textured background, really good background stuff for layer 7 & 6 -I love it!This one isn’ct so good as Background in Agama’s Egypt but is close to it.
And you even did a slimy destrucktable blocks!!! wow!

Okay I willl give you a 9 – I think that you could do a 1.23 from it because in your tileset is a lot of empty space – and I don’t think that you reallly need this letters tiles.

ET please make more tilesets like this only better! :)

NOKA

Review by Xayo

Posted:
Posted more than 21 years ago
For: Jazz Ski Rabbit (not jj2!!!)
Level rating: 9.4
Rating
N/A

how big is the file ??? maybe i can host it on my tripod site with 45 MB

Review by Xayo

Posted:
Posted more than 21 years ago
For: JazzTool V1.2
Level rating: 8.9
Rating
N/A

great but made a patch for the new listserver.

(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by X2

Posted:
Posted more than 21 years ago
For: Wasted Time
Level rating: 7.8
Rating
7

I don’t know about the other reviewers, but this level seemed somewhat… overrated in my point of view. It’s a slightly above average level though, and it has some original ideas, too. Well, here’s my review:

Wasting Time

Eyecandy:
Well, this level’s Eyecandy was fairly average, perhaps a little above average. Some original eyecandy here and there, but I spotted a lot of tilebugs and it got confusing at times. The eyecandy overall wasn’t too bad at all.

Gameplay:
Good. Some original ideas in there. A mixture of everything really. However, I absolutely HATED some parts where you HAD to get hurt… I hate that. But like I said, the gameplay was still pretty good despite the parts where you had to get hurt.

Weapon/Ammo Placement:
It was all around good, nothing special, but there’s nothing I really object to in there.

Enemy Placement:
Fairly average, the typical enemy selection for the carrottus tileset.

Bugs:
None found. Anyway, I doubt I would’ve found any because it is obvious that this level has been tested out.

Overall:
Slightly above average. It’s a good level and all, but there is a lot of room for improving. Good job, anyway.

The Rating:
7 from me. The level could’ve received a higher rating if you maybe spent a tad bit more on the eyecandy.

And anyway, you said this took you a week? I’m sure it did (I’m not being sarcastic) but there is room for improving in my opinion. It’s my opinion, so just drop it, okay? Geez, people these days. <_<

-X2[This review has been edited by X2]

  1. 1
  2. 602
  3. 603
  4. 604
  5. 605
  6. 606
  7. 607
  8. 608
  9. 609
  10. 610
  11. 1306