Review by Ðx

Posted:
Posted more than 22 years ago
For: The Diamond Caves
Level rating: 6.9
Rating
7

Nice level for ya first whan!

1-nice eyecandy
2-nice food placed
3-nice ammo placed
4-Bugs :(
5-not small not big
6-nice puzzels

overall good for ya first whan. i give it a 7.
Make more yor good in it.
better then me.

;)

Review by Ðx

Posted:
Posted more than 22 years ago
For: Saphir's First Racepack
Level rating: 8.1
Rating
6

i agree with labratkid.
some level(s) ar ugly and some ar nice. that
planet race is very boring >|
and some ar good with bunch
of eyecandy
but……
bacuase its ugly and not VERY originally i give
it a 6.

gameplay 6.1
ugly: 5.7
nice eyecandy: 6.7 bacause i am nice i give it 7.

hmmm so final rating.

6

~Ðx

Review by Ðx

Posted:
Posted more than 22 years ago
For: Pac Jazz (game)
Level rating: 3.2
Rating
5

hmmm nice game.
its only jazz in a pacman mode.
its easy and its boring…
i give it a 5.
and yes its better then yor first whan because:

The gameplay is better
its originally.

here a 5!

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Hit Jazzs head (game)
Level rating: 2.6
Rating
3.2

Ok, I’m going to try the more ordinary review format again this time.

INTRODUCTION TO HIT JAZZS HEAD: This seems to be a seperate application, presumably intended to be a game. It’s probably made by this program people call “Game maker”, as I think I’ve seen that loading bar before.

GAMEPLAY: Uhhh. Four Jazz Heads (the lives symbol from JJ2) bounce around the screen. You click on the heads. If you do it right, your score goes up by one, and the head repositions itself. There is no way to lose score, nor go to a more difficult level (I assume… I gave up after 50), nor make any advancement at all. After about ten seconds, you will start to wonder “just why am I doing this?” and you probably won’t come up with some sort of answer. This game is brilliantly pointless, but that’s about all it’s brilliant in.
Pros: Everything seems to work.
Cons: Nothing seems to happen.
Rating: 4.0

ORIGINALITY: When reviewing the originality of a seperate application (a game, in this case), I suppose one should compare it to other apps/games of the same nature. I can’t find any. Still, juding by the complete lack of… well, anything, I’m going to guess originality is rather low.
Rating: 2.2

EYECANDY/GRAPHICS/APPEARANCE: The bouncing things are Jazz’s JJ2 life head. The background is an apparently unedited screenshot of Psych (Night, I think.. for some reason there are those parallexing star things which look somewhat out of place), and the window has a border of what are either ten second drawn pyramids or ripped from Commander Keen, it’s hard to say. One wonders, with all the other graphics from JJ2, why not simply have a more graphically familiar border? Shrugs
Pros: No obvious visual errors.
Cons: The border is ugly, nothing is all that new.
Rating: 5.0

REPLAY VALUE/FUN FACTOR/ENJOYABILITY: After a few seconds, this game quickly loses interest. Sorry.
Rating: 2.0

OVERALL/VERDICT/SUMMARY/BREAKDOWN/FISH: This program isn’t really worth the space it takes up… which brings up a rather annoying point. Why in the world is this simple program 1,654 KB? I understand you use some graphics, but really, this is ridiculous! …sorry. Off on a tangent there. Anyway, you probably shouldn’t download this. Wait until the author improves or decides to upload something which isn’t quite so simple. (In fact, what with the simplicity and the filesize, I rather worry this was a virus in disguise)
Pros: Everything seems to work.
Cons: Rather boring, nothing can really change, the “automatic repositioning” looks weird.
Rating: 3.2

(In other news, I seem to be a Ultra L33t Reviewer. Hmmmm.)[This review has been edited by Violet CLM]

Review by madness

Posted:
Posted more than 22 years ago
For: RaymanM
Level rating: 5.1
Rating
N/A

this levelpack is groovy

(Rating removal. Please provide more funkadelic details. -Trafton)[This review has been edited by Trafton AT]

Review by Blackraptor

Posted:
Posted more than 22 years ago
For: JJ1Ceramicus
Level rating: 8.6
Rating
8.7

Yay, NOKA’s 2nd conversion. reviews

Tiles included: A lot more than the tiles included in my other ceramicus conversions that I have. Ceramicus has a small amount of tiles, originally, but not in this set. Here NOKA has added more to ceramicus, much more. From a sucky jj1 tileset I would never make a level out of, NOKA has proved how good ceramicus can be. I love the new added stuff, looking at this tileset just makes me see how good tileset conversions can be. I love this conversion. I especially like the “Now approaching ceramicus” sign, and I hope it’ll be in every conversion you make (has something useful in mind with that picture).
Pros: Everything
Cons: None

Color: A fairly large amount of it. Ceramicus doesn’t have much color, but NOKA has added some more different colors to enhance the set. I like the grey bg and the different destruct blocks. I think this tileset lacks blue (either than the spiffy arrows), but I dont mind that much. Color is good enough for me.
Pros: Good color, some new shades added in.
Cons: Ceramicus isn’t one of those very colorful sets.

Masking: I never like reviewing the masking, takes a while =\, but here goes: Seems ok at first, kinda blocky, and the invisible tiles are placed in unexpected places, would help if they’d be a bit more organized, since you don’t really know where they are until you accidentally find some invisible masking ground you accidentally placed in midair or by thoroughly checking the masking of the whole set. Of course there are the mask messages, and its good.
Pros: Masking is ok
Cons: Invisible tiles ‘hidden’.

Animations: Some gold pot looking things which you can blow up, trig blocks, arrows, arrows with diff. bgs, a LOT of destruct blocks (twice as much as diamondus had, if not more), some sparkly bg stuff, and suckers that light up. The sucker animation is a bit choppy, more frames could of possibly been added to make it run more smoother.
Pros: Good enoug, large destruct block variety.
Cons: Sucker choppy, no really big animations (but I dont think ceramicus had any anyways)

Overall: This is definately a great conversion. You could think of it in a positive or negative way. The positive way would be looking at it and thinking “Wow, what a great job this person did converting the set, not only did he take a sucky jj1 set that nobody would ever use and convert it, but he converted it in such a way that it turned out great and people will make levels out of it. The negative way “This person coulda chose a better set to convert because the ceramicus tileset sucks and its impossible to make it good, and pointless to try.” I personally go along with the positive way. Rating: Tiles included: Excellent. Color: Great. Masking: Good. Animations: Great. 9.5 + 8 + 7 + 8 divide by 4 = 8.125, rounded to an 8.2. But considering the fact that this was remade from a not so good jj1 set and made to be a great conversion, I’m adding +.5 marks to this to make it an 8.7. Definite download reccomendation and great job on creating yet another excellent conversion, Noka!

8.7

Review by AcId

Posted:
Posted more than 22 years ago
For: Saphir's First Racepack
Level rating: 8.1
Rating
8

Pipe Mosaics-

A rather mediocre race. Dull in eyecandy, it only has 3 colors of pipes, a weird yin-yang thing, and a blue background. The race is littered with springs and pipes that you can go through, but give no indication that you can do so whatsoever.

Toxic Raceway-

This is much better than Pipe Mosaics. It has some interesting lighting tricks, and I especially like the sucker under the toxic goo. The tileset is cool, and while it doesn’t have much eyecandy, it has background mountains, and a 3D background.

Storm Tests-

An interesting race. It’s basically the warp tests in a race. Not much eyecandy in this one, and the clouds are hard to tell between foreground and background. The haze in front of the screen is a cool idea in my opinion.

Primitive Speed Laboratory-

This race apparently uses the same tileset as Storm Tests. You have to be careful on this one, as there are springs everywhere that will send you a long way back. There is an off-color pinball set at the end.

Tube Facility-

This race is mostly annoying. An annoying tube puzzle that can be easily memorized, followed by several annoying spring puzzles. The tileset is pretty mediocre.

Asteroid planets-

In this race, you have to planet-hop around, looking for a warp that you are given no directions to find. The tileset is okay, however, and the star field is pretty cool.

Running through the rain-

Argh. Annoying springs and poles followed by warps, more springs and more warps. Not a very fun level, and the tileset isn’t too good.

Springy Pink-

A short race using a drab tileset. However, it is pretty fun. I think its cool in the part with the poles how Saphir lined them up so that they’d drop you off right at the start if you made a wrong move. There’s a way to cheat in this, but I’m not telling! >)

Spacey Raceway-

I’m pretty disappointed about this one. First, a maze I got completely and utterly lost in. Next, a ridiculously easy flying challenge. Third: AN INVISIBLE MAZE WITH SPRINGS?!? What’s up with that?!? And anyways, this is using a pretty boring tileset.

Head for the crater-

Another cool one. I like the tileset on this one; good eyecandy and a 3D background. Some interesting ideas are used in it, too.

Ice Cold Speedway-

I like this one. While the eyecandy is drab, it has some interesting parts, such as a slippery slope and a speed destroy maze. A very cool level.

Flying through the Milky Way-

Urgh. This one is buggy: I managed to get myself out of the bumper track and then it closed after me.

Deep under the ground-

This is an extremely short, easy and drab race. The bombs don’t do much, the springs and bumpers can be easily dodged, and you can easily jump over the rest.

Epileptic Pinball-

This level is cool. The background shifts to black often, rendering the terrain invisible. The race consists of several pinball puzzles.

And that’s all of them. Keep working at the levels and tilesets, Saphir!

Review by Lark

Posted:
Posted more than 22 years ago
For: Saphir's First Racepack
Level rating: 8.1
Rating
N/A

I’m not going to review these because there are so many, but I just want to say that they are indeed fun, but fun isn’t everything… First of all, they are rather ugly eyecandy-wise. They have slow moving gameplay, and I just don’t seem to like them. Many of them are more like mazes and tests than races. Trafton, please don’t delete this, it’s not spam, BTW ;P I’m just saying that I agree with Becky that they are fun, but that’s about it. If I rated these, I’d give them around 6.

Review by DarkSonic

Posted:
Posted more than 22 years ago
For: All Towani's Maps
Level rating: 3
Rating
3

Ok, the first one who rates this: let’s start a long review.
*censored*Thunt:
Gameplay: The gameplay was not very good here. There were a few springs but i liked some more, though
Eyecandy: The eyecandy was not very good, there were good secrets but eyecandy could be much better
Pickup placement: The ammo in this level was not that good, really. There were more events that doesn’t need to be in a treasure hunt. There were food events and some strange figures of events. The gems were good placed, actually
Others: lots of tile bugs
With the good secrets this level gets a 4.5.
censored*Race: I don’t know what this is, but it seems to be the same as the *censored treasure hunt.
gauntlet run: I don’t want to say much about this, but this had way too many tile bugs and it sucked because there were also way too many enemies.
Rating:1.5
vine battle: I don’t want a long comment about this, because it was way too small and it’s one of the worst levels I ever seen.
Rating:1
Ripping Tracks: Another bad one. I can’t say much about it, but it’s just like the 2 levels i gave a rating on. And I give this one a 2
Hub Central: the last one, and also bad. Sorry, but all of this levels have tile bugs and no good event placement.
Rating for this level: 4.
4.5+4.5+1.5+1+2+4:6=2.9.
But I give it a 3.

Review by Saphir

Posted:
Posted more than 22 years ago (edited 25 Oct 06, 17:51)
For: Saphir's First Racepack
Level rating: 8.1
Rating
N/A

Yes!
9!!!
Thanks, Becky!

About each level!

Pipe Mosaics:
A standard type hard race.Tileset: Clouds1

Toxic Raceway:
A quite short race. If you fall in the slime you get back into the tube. Tileset: Slimy Tower

“Storm Tests”:
Like a test. You CAN play this on high detail, but it is hard. Tileset: Clouds4

Primitive speed laboratory:
A long race level with annoying foreground Tileset: Clouds3

Tube Facility:
Choose right tube.
Tileset: Warbase Inside

Asteroid Planets:
A HUUUGE race level where you jump from planet to planet.
Tileset: Warbase Outside

Running through the rain:
A strange level. Tileset: Clouds2

Springy Pink:
You run from the right to the left.
Tileset: Pinkish Walls

Spacey Speedway (or what was it again):
A maze level.
Tileset: Starlit Spaceship

Head for the Crater:
A quite typical level.
Tileset: Eruption Night (Quite good except for the lava)

The frost lvl (dont remember the name):
A long ice race with belt slopes. Tileset: Temple of Winter

Flying through the Milky Way:
Fly with the airboard through the pinball track. Tileset: Another Universe

Deep Under the Ground: A short but hard and ugly race level.

Epileptic Pinball:
Name says it all. Tileset: Pulsar Colors
That’s all, I think!
Rate them high!

P.S. Actually, all levels are easily playable with Spaz, I think… except for Ice Cold Speedway.

Yea, AcId, there is a way to “cheat” in springy pink, if you mean the drop thing..I maybe should’ve edited it, but it doesn’t help you go much faster.

EDIT: Omg, Ischa way overrated this.

Review by RSPSS FR

Posted:
Posted more than 22 years ago
For: JJ1Ceramicus
Level rating: 8.6
Rating
8.5

Wow… just wow.

The tileset has all the features of the Diamondous conversion, with approaching screen, ect. but it also has even more! It has the JJ1 lower bar thing (the one that shows you your health and weapon and stuff), which would be really neat to place in layer 1 so it sticks at the bottom of the screen (like that thing in tomb rabbit). Also, it has more added features. Most notable is a background eyecandy peice which is basicly a strech of land with pots on it. Nothing really fancy, but it adds to the background well. However, somehow I think this is worth .5 less than your last one. Maby it is that the JJ1 tileset was so… boring that the conversion is bland, no matter how greatly improved it is. But still, so far NOKA has redifined my idea of a ‘good’ JJ1 tileset conversion.

END REVIEW

Review by BeckY

Posted:
Posted more than 22 years ago
For: Saphir's First Racepack
Level rating: 8.1
Rating
9

Whee, fun! Not many people make race levels. When they do, they aren’t usually this good. These levels are fun, and they are hard. You should download these! If you fall in the toxic on Toxic Raceway, you get put back almost at the begining. On Stormtests you have to have it on low detail…..but it’s still awesome. :D I love these levels. You should host these often. Primitive Speed Laboratory is very confusing….and fun! :D On Tube Facility you have to keep finding the right tubes or you get put back at the begining. Asteroid Planets is an outerspace one. You have to jump from planet to planet and if you fall, you go back to the begining. Running Through the Rain is extremely strange. Then you have to cross cloud without falling. Springy Pink is very interesting….and has a weird bakground. The whole thing is like pink..pink…pink. Spacy Runway is pretty big. It’s a maze-like level. Head For the Crater is huge, like the rest of the levels. The levels are ALL fun. :DDD Ice Cold Speedway is a really hard one…and fun! Flying Through the Milkyway is awesome. It’s like a video game. You have to go through the pinballs on an airboard, then you have to go through a place where you have to jump onto things, without and airboard (duh) and TNT is going off everywhere. If you fall…..you are warped back. Deep Under the Ground is another hard one. Epitleptic is VERY confusing….and hard. Wow, there are a lot of levels there. Good job, Saphir. :D[This review has been edited by Becky][This review has been edited by Becky]

Review by cooba

Posted:
Posted more than 22 years ago
For: JJ1Ceramicus
Level rating: 8.6
Rating
8

Haha, a tileset season.

Ceramicus is my worst planet also (dziwny zbieg okolicznoœci), and I still cannot believe that it is possible. Just it can’t be!

Every lost tiles in CeIL’s are here, type for sucker-tubes, vines and other stuff. Also You’ve added thingies for layers! And these windows are coolerskie also :D


Originally posted by Fl@$h aka BlewMeUp:
This time the night version isn’t too bright like in the JJ1Diamondus conversion.

Yeah, the night version of Diamondus were too bright. And this isn’t. CBVS Rocks.


Originally posted by JelZe:
NOKA is well on his way to rival Violet ;p

Even better.

Review by Stijn

Posted:
Posted more than 22 years ago
For: JJ1Ceramicus
Level rating: 8.6
Rating
8.5
THIS IS TSF BAH

*censored*OMG 970 TILES! :O

And the original set had 50 tiles or something… Anyway, the review. All tiles are there, just like in NOKA’s Diamonuds conversion. All “basic” tiles come in 3 different versions: one version with no background, and two that have one. Yet again the tileset has a “Now approaching sign”, but it still has that newish font while it would have been cool if you used the original JJ1 font. Also included are a 1337 textured background, the JJ1-style signs, animated arrows and basic things like vines, poles and hooks. Also added are two versions of destruct blocks, a not very useful image of the JJ1 score bar, different kinds of layer 6+7 eyecandy (I didn’t like the one with the flower pots, they were too “compressed-jpg” like, if you know what I mean), a JJ1-style gradient background, a few signs with the author’s name on it, and well, that’s it. Everything you need to make a good and interesting level. The example levels are well-done, I didn’t fully complete them but they gave a good impression on the tileset.
The tileset comes in two dfferent versions: a night and day version (I guess). Both look good altough the changes are quite minor, the most prominent change is actually the color change of the background (alyer 6,7 and 8) eyecandy. This time the night version isn’t too bright like in the JJ1Diamondus conversion. The masking is okay, I couldn’t find any bugs, and once again the author added 1337 mask messages ;)
I could only find two bugs: the parts of the flower pots that were #000000 black are transparent on the layer 6/7 thing which makes the grey/purple land shine though it. The second bug: IT IS TSF. Next time you upload a tileset, first ask someone who has 1.23 to compile it in 1.23 for you, so also 1.23 users can download and use a tileset.

Almost bug-free, no tiles missing, full of eyecandy: 8.5 and a big download recommendation, not just for jj1-freas.

Review by JelZe

Posted:
Posted more than 22 years ago
For: JJ1Ceramicus
Level rating: 8.6
Rating
9

NOKA, check your private messages ;) By the by, Ceramicus has already been converted by CelL, but he only did the basic stuff.

sob Ok, next time, I won’t review until it’s been converted to 1.23 Then I won’t have to edit my reviews anymore…

First impressions:

NOKA should make a habit out of starting the examples with the lay-out of the level it’s based on :P Of course it starts with the JJ1 Type intro (Now approaching… NOKA, keep that in ;)) As I further got into the level, I noticed everything was there, including some extras: vines, hooks, that sorta thing. What surprised me most was that NOKA went through the trouble of creating not only a non-standard 3D background, but a mountain background with pots too! Those are very welcome additions to Ceramicus, as they make it more appealing to use.

Conversion Completeness:

Ceramicus has to be the planet with the least amount of tiles (Tho Fanolint and Lagunicus aren’t that far behind it). That makes it quite easy to get all the tiles. And he did get everything, and more: he outfitted them all with 3 different backgrounds: none, the standard one and the green background. Good job :)
I forgot to mention: the original Ceramicus didn’t have slopes aside from from those “trees” He was kind enough to put those slopes in :)

Added extras:
Of course the usual addons are there: vines, poles, destructible blocks, trigger block (even the empty one), sucker tubes (magic perhaps?), non-standard 3D background, JJ1 type sky and the biggest treat of all: a mountain background with pots! Further things are the animations for that background, a red star and a moon, that “Now approaching…” thing (NOKA, make that your trademark ;p) and the JJ1 HUD! On a side note: my guess is that NOKA used a 3D renderer for the background and the planet sphere. Just guessing :p

Masking:

When I check the masking, I always check for smoothness (no bumps, you hear?). Luckily, this set has no such bumps. One warning tho: the new slopes are uneven on the edges, whatever you do, for long slopes, repeat the mid-section. Of course there’s a hidden mask message, this time telling you about his plans. Read it, at least I did :P

Night version:

The night version is basicly the same as the normal one, only with a different palette (duh). My only complaint is that this time, the background is dark enough, but the foreground is a tad too light. (with his Diamondus conversion it was the other way around). Not a big problem, since the sky helps determine the atmosphere more than the foreground :)

Verdict:

Yet another wonderfull conversion by NOKA. Not only has he converted the planet with the least amount of tiles (least appealing to convert, even less to build with it), he added enough extras to make it very appealing to build with. He has certainly earned my respect, and can’t wait to see more of his work soon :) NOKA is well on his way to rival Violet, better watch out ;p

- JelZe GoldRabbit =:3[This review has been edited by JelZe]

Review by JelZe

Posted:
Posted more than 22 years ago
For: Falkenstein's Castle
Level rating: 6.8
Rating
7

Ok, why hasn’t any onereviewed this yet? Too lazy, or is this just too hard? O well…

I may sound biased like this: even without looking at the level, I strongly recommend downloading this. Why? It’s a Golden Oldie of the Jazz 2 City era, it’s a history lesson for the newbies and a piece of history for the “oldies” (that includes me ;p) Now, on to the review. since it’s two levels, I’ll be brief :P

Castle Falkenstein

This level’s a challenge. Using the castle 1 set (and Tubelectric music, which somehow somewhat fits the nature of this level), this level will drive the impatient to insanity :p This isn’t a straight forward level at all, lemme warn ya. Your first “mission” is to find all 20 coins to enter the bonus warp. Easier said than done, with the traps around: spring, spiked pits and hidden enemies. Even worse: you’ll have to backtrack once you find the trigger crate to the last coins. The second part is more of a doozy: find a way down the bridge and to the exit (Hint: try shooting). That part more filled with bonusses for willing :P

Nothing to complain about: eye candy is good, lay-out great… A reason for concern is that room with the last coins mentioned earlier. That is room is accessible, via triggers (part 1) or the one way bridge (part 2). And here’s the problem: when you lose a life, all triggers, goodies, etc. are reset Should you get into that room, there’s no way you can get out once you’ve entered part 2. Shamefull, and it could have easily been avoided by removing that one-way bridge.

Overall, short but challenging, and makes finishing the level worth it.

Rating: 7 (-.5 for that room)

Falkenstein’s Dungeon

More of same thing :p No looking for coins tho: Just find your way to the end of the level. Of course this level has a boss: the SchwartzenGuard with an added challenge: spiked pits :P

Of course no level is pefect: faulty next level setting when played in TSF (labrat2.j2l). I’ll let this one slide tho, since when this level was made the players were “young and foolish” :p

Rating: 6

Verdict:
A blast from the past, which everyone should see. This level is old, but still fun :)

Final rating (J2O): (7 + 6) / 2 + .5 (brownie points :P) = 7
Final rating (J2C): two stars

- JelZe GoldRabbit =:3[This review has been edited by JelZe]

Review by ~[GpW]NinjA

Posted:
Posted more than 22 years ago
For: Frog Race
Level rating: 6.8
Rating
N/A

The level, it’s an original idea, but the slowness is annoying.

The eyecandy is OK.

And that’s all.

-

This was the first race level I ever downloaded, in either 1999 or 2000.

Mikee, you probably got it from Birdman’s Nest, his site, which was the first JJ2 site I ever went to besides The Daily Carrot.

Review by Snotticus

Posted:
Posted more than 22 years ago
For: Frog Race
Level rating: 6.8
Rating
N/A

It’s a good level, but the eyecandy is not-so-good. Good obstacles. I know the password to your levels, I don’t make them so easy to guess. O.o; I accidently pressed enter while opening your level.

(Unsupported rating removal edit. As a note, a blank password often means the author later chose not to have one, as JCS does not support actual password removal. ~Violet)[This review has been edited by Violet CLM]

Review by Blackraptor

Posted:
Posted more than 22 years ago
For: JJ1Diamondus(v1.1!)
Level rating: 9
Rating
9.2

Yay! 1.23 now!!!11

Time for the review:

Firstly, the tileset is now 1.23, though the levels are still TSF made, so they show up completely blank in my jcs. I can still review the tileset like this, but it’d have been better to review the tileset by looking at it and how it is used in the example level. Oh well, I should probably give NOKA more credit for turning it into 1.23 than critisizing the fact that the levels are TSF. Back to the review:

Tiles included: Hmmm..lets see. The pine trees, the weird oval looking trees, the tree trunks with the eyes, tree branches and tree stuff, cave bg, kill rabbit posters, lots of ground and wall, trigger tiles, green high grass, plants, the ground turning into bridge, diff. signs, arrows, mushrooms, statues, sparkles, custom made poles, custom made destruct blocks, hooks and suckers, flashing arrows, foreground gems, backround stuff, the sun and cloud, waterfall stuff, two useable bg’s, jazz jackrabbit figure, mini-turtle, NOKA sign inside a television, NOW APPROACHING DIAMONDUS poster (this looks cool, I like it) and Violet CLM rules, NOKA Sucks sign, and some other stuff I missed. This is the most completest Diamondus tileset I have.
Pros: Everything.
Cons: The waterfall anim coulda been better.

Color: Looks great, the night version looks ok (it could’ove been darker, but its fine the way it is for me) and the tileset is pleasing to look at. Can’t say much more.
Pros: Fairly large color variety, 3 different versions with different colors.
Cons: for some reason I had to narrow my eyes when looking at the evening version, but it could’ove been the lighting in the room, or just my eyes

Masking: Looks ok, some of the ground is masked a bit strangely (particulary the holes in the walls, but then when you think about it they’re masked like that for the better to avoid bugs and getting stuck. I like the fact that the wall the pole is coming out of is fully masked, so you won’t “miss” the pole or accidentally put a pole event on the tile that’s half wall half pole. The devan, text, rabbits stink, jazz and checkmark signs are unmasked. I though that the rabbits stink sign would be masked so you could destroy it (since there are two animations for it, one where its not destroyed, one where it is.) Some mask messages and stuff, well done.
Pros: Good masking, some precautions taken to avoid glitches
Cons: Nothing major.

Animations: Since the rabbit stink sign isn’t an animation in this set: Sparkles, large variety of destruct blocks (yes it is large), trigger blocks, arrows (and there are a lot of them), flashy things in bg, a lot of waterfalls, and stuff. Yes, there are a lot of animations, even most of them are small, the set gets a very high mark in this area.
Pros: lots of animations, destruct block variety
Cons: Most are small

Overall: Looking over the tileset I found it 9.2ish. Color is a plus, animations is a plus, tiles included is a very high plus, but some minor things could of been improved (like the waterfalls). Still great though, the best Diamondus conversion I have.

9.2.

Review by DarkSonic

Posted:
Posted more than 22 years ago
For: Knightmare Castle
Level rating: 7.9
Rating
8.2

Time to review a good/very good level. Let’s start.
Gameplay: This level has good gameplay. The CTF bases were good placed in a small level. The springs were good, enz. Nothing bad about this.
Eyecandy: Eyecandy is very good. There are lots of dark places and all layers were used. That’s very good.
Pickup placement: Ammo placement was very nice. Not many ammo for a small level, great. The full energy was good placed on a small platform in the middle of the level. At each side of the level was a power-up, and the selection of RF and bouncers were good chosen.
Others:
Download: yes
Host this: yes you can host this sometimes and it’s good for duels.
Rating: 8.2
Edit: It’s not old.[This review has been edited by da man]

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