Review by mikeejimbo

Posted:
Posted more than 21 years ago
For: Diamond Factory
Level rating: 6.9
Rating
N/A

It wasn’t a warez request. “Where do you get that version?” is an innocent question asking which retailer one would buy it from.

Review by mikeejimbo

Posted:
Posted more than 21 years ago
For: K1.5: Kirby Project v2
Level rating: 6.1
Rating
6.5

Ahh! Ugly pinkness!

All the sprites are done in odd shades of pink that makes it incredibly hard to play. Once you get over that, it looks ok, but not the best.

I would give it a 6.7, but the ugly pinkness!

Review by delta fox

Posted:
Posted more than 21 years ago
For: School (V3)
Level rating: 8.8
Rating
10

very good and fun

Review by mikeejimbo

Posted:
Posted more than 21 years ago
For: The City Of Tuf Turtles!!!!!!!!
Level rating: 5.7
Rating
6

What? I think this is pretty good, and I didn’t see any bugs. Interesting, but few enemies. I understand that it is the city of Tuf Turtles. I made a level similar to that once. Anyway, it warrents a 6 from me.

Pros: Good looking, not too hard, not too easy
Cons: Hard at some points, at some points lacks originality.

EDIT: Oh yes, and I wanted to say that I love creating Single Player levels too! And please make more levels, especially if they are like this![This review has been edited by mikeejimbo]

Review by Lark

Posted:
Posted more than 21 years ago
For: FrĂžsty SprĂ­ngs
Level rating: 5.3
Rating
5.2

Very bad gameplay, and very short
 the eyecandy is okay for a simple tileset like the one you used, but it’s nothing great. I don’t think this deserves anywhere near an 8
 Maybe this is even too high.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Diamond Factory
Level rating: 6.9
Rating
N/A

Warez request. Evil. Go to (coughs and sneezes).org for it.

Review by blurredd

Posted:
Posted more than 21 years ago
For: Snooz's little CTF pack
Level rating: 7.6
Rating
7

The second level didn’t seem to change too much, so I’ll just mainly review the first one since I already reviewed the second.

Dark forest terrain

GAMEPLAY: Almost close to balanced. Bumpy flow. Too cramped in places.
EYE CANDY: Somewhere around average. But annoying lighting.
CARROT PLACEMENT: Full energy carrot in middle top. Decent.
AMMO PLACEMENT: I’ve seen worse.
HOST THIS OFTEN? Nah. Like once.

Overall review: Dark forest terrain isn’t a bad level. It’s just not great either. It reminds me of a bad version of Slab Ratz in a way. Players will be able to get around, but the flow could be much smoother and less restricting. And I’m not sure why players have to hit the crate for the fast fire. It seems to be pointless and just another thing that gets in the way. As for eye candy, I hate the lighting in it. It looks bad in 16-bit and worse in 8-bit. I know the lighting is needed to make the name of the level make more sense, but a darker forest tileset would have been a better idea (yes, there are some somewhere). Also, in 16-bit, the bright pink BG is a bit distracting and annoying. As for carrot placement, I suppose I can live with it, although it could be better (and I’m mostly referring to its nearby surroundings). And ammo placement is so-so. As with Snooz’s strange universe, the only thing I see that change was the thin border at the top. It’s not the biggest fix, but it helps. For my rating of this pack, I have to give it a 7, just because. I feel delusional


BTW, these two levels don’t loop too well. And your description confuses me.

Review by Strato

Posted:
Posted more than 21 years ago
For: Simon's Quest 2
Level rating: 5.5
Rating
N/A

You can’t review your own levels, or anything that you may have helped somebody else with.

Review by blurredd

Posted:
Posted more than 21 years ago
For: Construction city
Level rating: 7.3
Rating
6.7

And now, more CTF level reviewing fun. Joy.

GAMEPLAY:

There still seems to be not much of an improvement with flow. And once again, the left side has no easy route up. And to no surprise, it has an unbalanced layout and various areas which may tend to slow down players. This level seems to have a few more useless things like the tube near 24,34. I’m not sure what it’s for, but there isn’t enough reason to use it, plus it might be safer to avoid it. Also, there’s the same start position for each team again, which of course doesn’t help with the balance. Furthermore, the top edges of the level need some border tiles (you SHOULD know why by now), and the bases are placed in the same boring way as in the last level. Please do something different next time. Thanks.

EYE CANDY:

More or less average eye candy. I can’t complain too much, but it is just average. Perhaps TOO average (except for the BG which is almost different but not really). Hmmm.

CARROT AND AMMO PLACEMENT:

The carrot placement is somewhat better than in the last level. And I could almost live with the ammo placement this time. But this level does use the bouncer powerup as its main powerup once again. Argh.

HOST THIS OFTEN?

I still can’t say you should. It feels like these last few CTF levels were made in under a day or something. I’m giving this a 6.7 since I’m not entirely sure of what to give this. What an annoyingly short review I made. Bleh.

Review by blurredd

Posted:
Posted more than 21 years ago
For: Dark diamonds
Level rating: 6.5
Rating
6.5

Medium sized? Maybe. Really worth a download? The rating tells all.

GAMEPLAY:

This level has some flow but not much in it. At a glance it doesn’t look too balanced and after playing it for a little bit, it still looks unbalanced. Is there a way to get up on the left side of the level? It feels as if a spring is missing. If there’s a blue spring on the right side, why not on the left? There is one way up, and that’s by jumping through the bridge although it is spaz biased (I can visualize jazz players complaining about the unfairness at this very moment). And about that blue spring on the right side, if a player was to jump on that spring an go far left, he/she would have to double jump/copter to make the platform. The ground tiles at 66,35 should have been extented a few more tiles to the right (not that this alone would save the layout, but it’s the little things that help). Other than that, there’s the wide open area on the right side and the closed up area on the left. This isn’t the worst thing, but it certainly could take away from gameplay. Also, the bases seem to be placed too closely together. It feels like a dull dueling level. That means “medium sized” may be an inaccurate description of this level. But at least the start positions are better than the last time, except maybe for maybe what I presume to be a Jazz start position. Use only MP positions unless a neutral start pos somewhat in the center is desired (I really recommend this, though). Too bad that’s not the only problem. In short, general gameplay could be a whole lot better.

EYE CANDY:

The eye candy isn’t bad for a Diamondus level—four years ago. It’s decent, but after seeing like a billion Diamondus levels, it’s nothing too special. OK, little bit different (by the smallest margin), albeit not enough to make the eye candy above average. It may help to use top-notch tilesets.

CARROT AND AMMO PLACEMENT:

The full energy carrot is placed closer to the blue base, while the bouncer powerup is closer to the red base (all in the bottom area). Could be worse, but I don’t like it at all. It unbalances the level a little bit. The ammo placement also isn’t as bad as it could be. I just don’t like it too much either. It also doesn’t look like it was distributed well enough. But do you know what I hate about this level the most? NO SEEKERS. What is with that? Too afraid of seekers? Are you worried that seekers are too hard to dodge? Wimp. The bouncer powerup was the only powerup once again. Nice variety. Not that a seeker powerup is really needed, but at least include seeker ammo. Sheesh (great
 You just had to make me say “sheesh,” didn’t you?).

HOST THIS OFTEN?

Don’t, or else. My review tells all. 6.5 and thanks for trying.

Review by Ðx

Posted:
Posted more than 21 years ago
For: Snooz's little CTF pack
Level rating: 7.6
Rating
8.2

sorry, you said PACK?

1 level is not an pack with whan bonus.
i think its just whan level ( i reviewd already strange universe! ) ( I think +D )

but ok. yor levels ar very better then first!

so i give you an 8.2

well done SñÞÞzzzzzzzzzzz

Review by $nóóz the great

Posted:
Posted more than 21 years ago
For: Construction city
Level rating: 7.3
Rating
N/A

Yeah, i must say that if you downlaod this then also review this.

Review by Ðx

Posted:
Posted more than 21 years ago
For: Construction city
Level rating: 7.3
Rating
8

its good

First whan thing: The red and the blue ar very close to eachother. The rest is good, good eyecandy. ammo placed very good.
and the rest is ok ( only the bases)

Rating from me an 8

Review by $nóóz the great

Posted:
Posted more than 21 years ago
For: K1.5: Kirby Project v2
Level rating: 6.1
Rating
6.7

hmmm


I dont have much to say. this is an a average tileset,it has some tiles in it. i m gonna give an a 6.7.Dont ask why. :p

Review by Ðx

Posted:
Posted more than 21 years ago
For: K1.5: Kirby Project v2
Level rating: 6.1
Rating
7.7

its good, good anie.tiles

Next time make some walk.blocks ( more )

Rating from me an 7.7

Review by $nóóz the great

Posted:
Posted more than 21 years ago
For: Fruity Landscapes
Level rating: 8.4
Rating
8.5

Myself i think that this tileset is very good.

Why? because:

-Ground tiles are really good
-Masking is good
-Idea is good
-Background mountains are good

Rating: 8.5

Review by ~[GpW]NinjA

Posted:
Posted more than 21 years ago
For: K1: The Kirby Project
Level rating: 7.4
Rating
N/A

Taz, Kirby was made by Hal Labs. Nintendo just published it and own it.

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: Fruity Landscapes
Level rating: 8.4
Rating
9

Yay! I have WWP (which is almost like WA) and I see the similarity. There’s many different fruits: strawberrys, oranges, lemons, limes, grapes and many other. You may say: “it must be similar to Carrotus”. And I say no! It looks quite different, especially that on Carrotus there are only vegetables. :) The masking is okay, I see no strange stuff. It’s very well thought, remember that everything in Worms except for background is solid. Finally Scion made a textured background (thanks to me :D) and it looks very smooth. Overall it’s maybe not as good as Agama’s tilesets, but it beats Blade by far! (I think so
)

Review by Ðx

Posted:
Posted more than 21 years ago
For: Diamond Factory
Level rating: 6.9
Rating
7.2

Nice
 the levels ar easy ( for me then )

whan bad thing: Devan springs out of the level ( sometimes ) use the event: scroll.

Rating from an 7.2

GÞÞd LĂșçk WĂ­th YĂžr Ñéxt LĂ©vĂ©l

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Lizart hunt
Level rating: 5.6
Rating
6.2

ok, the level is easy, but you can do all over again the same way and that`s annoying.

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