If it’s your first level, It’s don’t bad. :)
This is the best level. Its big. Its really fun. There is the right amount of ammo. Make more levels like this. I give this a 10. Labratkid you don’t have the right to say that.
(Rating removal. -Trafton)[This review has been edited by Trafton AT][This review has been edited by BloodRabbit]
To be honest, this is better than I thought it would be. So I’ll just shut up and start with my review.
GAMEPLAY:
This level somehow has a layout I can live with. There are many platforms placed almost in the same fashion as in Diamondus Warzone and Crimson Diamond, and its flow is good enough. It also looks just as balanced as DW and Crimson Diamond (but that isn’t necessarily a good thing). So for gameplay, it’s nothing too special, but it’s at least decent. The only major downfalls I see are the missing borders at the top (to prevent the flag bug), the 3rd layer covering the bases (nothing big, but I rather dislike 3rd layer over the bases), and some small layout problems (like how the blue base is in a dead end and the red base isn’t, and that area around 93,57 I’m not sure what it is for). Aside from a few small bugs, it’s OK.
EYE CANDY:
Well, it’s definitely different from most Diamondus eye candy I’ve ever seen. I would say it’s above average, although the bright green BG in 16-bit is a bit distracting (but I play in 8-bit mostly anyway). No big complaints here.
CARROT AND AMMO PLACEMENT:
I can’t say I like the +1 carrot near each base a lot. Especially the one right on top of blue base. I still favor a full energy carrot placed near the middle more. Other than that, this level has decent ammo and powerup placement—similar to DW (just not exactly).
HOST THIS OFTEN?
Maybe once, maybe twice. An alright level. A 7.
The edit: After I played the level a little more, I found some other flaws such as a low rf missile count (not to make a big deal, but I need that weapon to live) and only one singular start position in which both teams are suppose to use (I sometimes overlook this, but it is often very important). I’ll have to downgrade this to a 6.7, sorry.[This review has been edited by BlurredD]
hey Snooz, another level. This one is nice too. I really like this one. It has all a capture the flag level needs. Eyecandy is good, ammo is good and power-ups. And the flag placement is also good. And i like the tileset, too. And you`re fast at making levels. Edit: It seems this level isn’t that good as I thought first, I will give an 7.2 now. P.S. Sorry for that 1.5 reducing.[This review has been edited by da man]
Hmm, 9.7 is really overrating. There is a risk of the flag bug here, because there isn’t a mask around the whole level. You loose some points for that. It is also severely Spaz biased… the eyecandy is very unique, original, and cool, and the size is nice. The gameplay is all right, but I’ve seen better. Download reccomendation, I guess ;p
This is a very big level. It is really fun. There is lots of ammo, not too many carrots. Make more CTF levels. I give this a 10.
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
Please also rate this………..
It seems that the download link is broken, so i cant download this….
i played this long time ago and i remember that it was very good, but i still cant rate it until the link is fixed.
Its really good ctf level.it has it all(like platforms,weapons,etc) 
It also has good tileset use and music choice is very nice.
rating:8.7(Download recommendation)
Review
EYECANDY
Eyecandy is….hmmmmm,little bit lower average. why?? because tiles were placed wrongly in someplaces.there were also some good things in eyecandy , like the those trees in the middle of the level.there were also many, many platforms( i think, :p)but im not an a fan of them, so no any bonus-points from them.
TILESET USE
Tileset use was…yeah pretty average..
…..hmm, tileset use was good in someplaces(like those treesc in the middle of level).Ok, i dont have more to say about tileset use….
Overall, tileset use was average.or maybe little,little bit over average.
ORIGANALITY
This level werent so original, there were an little cutscene, in the level.Ofterwise the level was very original. shooting bad guys,(like monkeys)colecting goodies, etc.
(By the way, if you think why i have taked originality in my rating system, the reason is simple.Because i like originakl levels.And yeah im sorry if i havent spelled some words right…. :P)
ENEMY PLACEMENT
enemy placement were….hmmmm….little bit above average.In one part of the level, there were soo much platforms.some platforms had gems above them, some had enemies in them.but, i dont like if there enemies on platform, were jazz should jump.But anyway,enemy pacement was average…….
DIFFICULTY LEVEL
Difficulty level was good.level was quite hard, but fun…..I liked about this level of difficulty….  :)
EVENT PLACEMENT
Event placement was average. there were many pickups and gems in the level , and i think that their placement was average…..
FUN FACTOR OR SOMETHING LIKE THAT.
Like i said before, this level was fun it was nice to jump around , and collect pickups.
FINAL RATING (OVERALL)
This average level what should have more  good eyecandy in it.
Good luck with your next level… :)
RATING:5.2
I’m not entirely seeing what difference this makes and I don’t play Jazz2, so why’d I download it? Oh well. Hi Beto. ;P
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
Well this a cool level with lots of class. Its cool by turrets, ground holes where u can hide.
Cons
But turrets are bad couse your archer and enemy archer can be in same turret. And its too linear to shoot enemy from turrets couse they can run very fast. And there isnt any stoppings on ground to slow them down.
Pros
All classes are very good. There are holes in the ground where everyone can shoot enemies and mages can hide in deep holes where is electroblaster ammo! Its so cool when some mage fires electroblaster from ground!
ok, it`s small, the gameplay is not that good, but there is enough ammo for a battle. And the eyecandy is great i can`t make that many eyecandy. So i up the rating[This review has been edited by da man]
ok Neon ill up it
im making it biger and Stuff ! and this my TAKE a log time…. =([This review has been edited by Acid Psy] im puting a up on it now![This review has been edited by Acid Psy]Nice about the same size as my crazy metal.needs more wepons on the side w the water. I think its better than the orginal. good job!
its good in good weopon layout.
and good in rain and such.[This review has been edited by Neon PSY]
THis levels have all they need. Triggers, Food, Bonusses and other things. So i think that this are very good levels. Hey GAMER, you didn`t overrate, i do it too
Agh. I’m first rewiewer again. That means I will overrate, again. Anyway, this final version of “Demons time mashine” isn’t bad. The levels are kinda small and easy, but ewerithing else is good. This is just another SP pack, nothing realy original.
There can be some finnish language in these.horever it can be very weird, so sorry.I hope you still enjoy.
neon is makeing more Eye candy for it i saw it for my self ! he his be working on it a lot made a new class neme Knignt/Marsnary ( @$# cant spell it) well i cant wait to see it !
and soo far i think itJazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.