It’s been so long since I’ve reviewed a CTF level. This will be fun. I don’t even know if anyone minds if I review this, so here’s my review.
GAMEPLAY:
For a CTF level it would be bad, but as a JTF level it’s much worse. It’s way too linear for me to ever enjoy it. You basically just run back and forth. The players shooting seekers out of the turrets could be a challenge; however, this alone cannot make the level less dull and unplayable. The classes in this aren’t too good. The Warrior/Brute class is the only class where you can capture the flag; too bad it has no powerups. You are forced to only use RFs poorly placed throughout the level. The Archer/Bowman class keeps you (or at least tries to keep you) stuck in a turret. I rather dislike that. The Wizard/Dark Mage class gives you a weak ability to hide in the ground along with some ice (ICE?) and electro blasters to, by a slight chance, shoot incoming enemies who run over your area. This class is probably the worst of the three, and you would be quite foolish to use this one. This level seems to be the perfect example as to why EvilMike thinks there shouldn’t be classes in JTF that keeps you from capturing the flag. And I must agree; what would happen if everyone chose the turret class? And I have to mention this about the turrets: easy to get stuck in and then unstuck in. In other words, I can go through one side of the turret then come out on the other. This could be useful to get the seeker powerup when in the Warior/Brute, but I truly doubt this was the author’s intention. And the one tile wide border may still allow for a flag bug, and the area above the castle seems only easily accesible to spaz. I should also mention it’s annoying to see hook tiles without hook or vine events on them.
EYE CANDY:
The eye candy is right in between average and below average. It uses most of the tiles as they should be used, but it doesn’t use enough tiles to make the eye candy nearly as good as in Disguise’s example level (which is where Disg set the standard). Not to mention some tiling errors here and there.
CARROT AND AMMO PLACEMENT:
Perhaps some of the worst carrot placement I’ve ever seen. When I said add carrots, I didn’t mean put a semi-fast regenerating full energy carrot right on top of each base. The +1 carrot, only suppose to be available if you choose the turret class, is almost useful. Too bad it’s really is just something to keep you in that horrible class even longer. The weapon placement also isn’t great (as I started to mention earlier in this review). The seekers and the RF missiles were placed lazily. They were just large clumps of ammo barely placed strategically.
HOST THIS OFTEN?
That’s a trick question, no (to put it harshly). Don’t make your 2nd CTF level a JTF level. Work harder next time. A 6.
PS: You forgot to include the music, which would be fire.s3m.
the ammo is not very well placed and the rest is not good at all. the tileset is not bad but the gameplay is boring.
Let me just say this:
“I know [my survivor levels] are Ground Force levels (I forgot to credit ET for the concept, too). ‘Survivor’ was originally suppose to be the name of the pack of Ground Force levels I made. But eventually, everyone started to call the concept Survivor and making ‘Survivor levels’. (I can’t help it if ‘Survivor’ is more catchy than ‘Ground Force’). So technically, Survivor is the 20 Ground Force levels I made, not the name of ET’s concept.”
That was an old quote, but it still holds true (althought at the moment it’s now 25 Ground Force levels). So please, stop labeling your GF levels as survivor levels, because I don’t want to hear Violet complaining about it.
On another note, these need work. Did you even try testing these? The Kosmic Destruction level doesn’t even have a usable warp at the bottom of the level (most events on the lowest tile of a level don’t work). And on top of that, the end area isn’t completely masked. There are also some gameplay issues, but I’m not going into that. I’ll save you the trouble and not actually rate this, although you can imagine it wouldn’t be too high.
Sorry about this rating, but my last was critisized as a owerrated. So I’m forsed to rate harshly. Sorry :( The first battle level is definatly liniar, which lowers your rating to 4.7 The second one has a better gameplay, but the eyecandy sucks, which lowers your rating to 3.5 Owerall, i think, its a bad idea to use crates in battle levels, and, the battle levels must be ideal in all: eyecandy, gameplay, a little originality, pickups placement, which is also bad in these levels. Owerall lowering: 2.5
Im realy sorry. ______________________________
Hey, I also got a low rating from one guy. But I didn’t complain, no. If this realy is a low rating, it will be deleted by addicts. So don’t burn up for nothing
[This review has been edited by GAMER]
Updated it. now it has 1 more class.
ANd the mages dont just sit in their holes and wait until the enemy runs by they go after the enemy but if they are low on life they hide! Thats y they are soo mean! [This review has been edited by Neon PSY]
Firstly, it isnt my concept. Secondly, I am not too happy that my levels was ripped off. It forces me to beleive that I can’t host any level before releasing it without having the fear of it being copied and remade. >(
It’s a ripoff on Blackraptor’s level. Same tileset, same concept, same ideas.
This is a nice tile set with worms.
I like the worms from Worms world party.
and the earth worm jim.
but some tiles dont match and that is frusterating.
I like all the little sign worms. Like Fishermen are EVIL!
and Aol suxors.
This tile set is realy easy to use.
so heres your 8.7
Please note that this level is in no way connected to the OLC level pack which is currently in development. And also, please be thankful of that.
@ RockeR RHSP: But my Level HAS a shild, a water shild. I might upload a map of my level tomorrow, where you can see how to find secret places. My level has some very hard-to-find secret places. But thank you for your rating!
I don’t thing this is so bad. Compered to my levels. The eyecandy is indeed bad, but the level itself isn’t liniar. Its just you tested it in JCS in single play, labratkid. And you must not lower ratings so much just, because the level has bad eyecandy. But, alas, this level is small for a battle, and the “rooms” are small and inconvenient.
Lab, you’re basically saying it would be a 9.0 if he hadn’t done that.
I like this level but eyecandy is too many and fast fire is also too many. But it don`t care for a good battle. I know Jman, you`re one of the best level creators. So i give you a 7.7 for this Funny level. And also, there are many Power-Ups in it from the same weapon. And, would you like to duel me 1 time for jdc. Then can i see how good you are. Are you coming to the event tomorrow. Maybe i see you. Bye
Use the reupload function, foo X(
I understand this is your first level. People’s first levels are never good, unless you are ScizorCT ;p The eyecandy sucks big time, there is hardly any gameplay, and there wasn’t much thought as to where the ammo was placed… good try for a first. I’ve all ways found single player levels much, much easier to create, especially if you’re new, because you don’t need to focus on gameplay quite as much. Just don’t make the level linear ;p My first single player level pack that I released is on the site somewhere… Labrat HQ. It’s very bad, but my next level, Freezing Hell Hunt, go better, and my third level, Battleships got a 7.2 or 7.4 (I’m too lazy to look). Than, after I got good with single player, I tried my luck at capture the flag… Pepsi vs. Coke got 7.7. After I got bored of levels, I tried tileset conversions. My first got 3.0 (BOO!) My next got a bit higher, until I made JJ1: Industrius and Xargon, which both got 8.0. Than, I tried making my own tileset and I got 8.2. Hooray.
So, you should try starting out with single player, than try your luck with battle, than capture the flag, and than a tileset. It worked for me.
Small, not good gem placement, bad eyecandy and almost no ammo
Many ammo, short delay, good eyecandy, Not bad but you should work on your ammo placement. And shields are forbidden. But, a 5,5[This review has been edited by RockeR RHSP]
Okay well, here goes nothing…Its never good to copy someone elses level and upload it as your own, even if you dont, and you say its theres, you shouldnt because you dont have rights to it or maybe the person doesnt want it on j2o cough*jazz advantage (hates u for it)*cough anyway. I dont like your originality, and you might want to spend more time on this stuff…however long it took you, didnt seem like much. Anyway, better luck next time, and spend more time on your levels, i mean, come on man, its not cool to upload 5 minute jobs on j2o :(
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I feel special couse I AM INCLUDED. Party, beck and krazy too!
This is good. Originally and funny.
I know better treasure hunts, but this is ORIGINALLY and I like originality.
Layers&Eyecandy: 80 %
Gameplay: 75 %
Level design: 75 %
Event placement: 65 %
Bugs: 75 %
Originallity: 90 %
Size: 60 %
——-
75 % >>> 7.5 – GOOD
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