Overall very nice tileset, very few bugs, and lots of nice animation.
LABRATKID’S RATING SYSTEM… Very good, good, okay, bad, very bad…
ANIMATION: GOOD
The animation was quite nice, all though a couple of the sequences had somewhat choppy playback, like that skull that comes in and out of the wall.
BUGS: VERY GOOD
All most all the tiles went together here fine, no bugs that I saw.
MASK: GOOD
I hate masks for levels with lots of angled floors (like diagnol floors, slanted floors, etc.) because you get stuck a lot. However, this mask was surprisingly good.
Very good tileset, download? Yes.
PS, the example level is good… I didn’t rate by it, though.
I’m suprised over how much this is under-rated.
Trafton uses his completely own rating system, which sometimes can make a weird rating to a good level. You do NOT have to copy the rating straight ahead off because you think his reviews are godly.
Because this level is BIG. It has tons of pickups, secret, and hidden coins you can collect. It has alot of annoying bees, and some turtles. There’s powerups various places, and lot of food so you can get sugar rush easy.
This level is fun, and absolutely wroth download!
Could’nt find tileset Battleships JJ1 or someting. Re-upload and include the tileset.
Hmmm… that’s strange, I did’nt found the level in my Home Cooked list. Try to re-upload again.(Or maybe I’m blind? ;) )
A very good Diamondus level. Diamondus is my favorit tileset. Many, some hard and some easy to find, secrets. Too bad that the most levels of the Diamdus tileset have the same music file. But it’s okay.
So, in overall: Good level, medium size, lots of diamonds.(I love diamonds!)
P.S.: Good for your first level, my first level was bad… ;( Oh yeah, did you like my Diamondus level, Trafton? :)
There seems to have been a lot of levels lately which are extremely small, yet do not quite qualfy as a microbattle level. These levels are mostly fairly quickly made and of middling quality. This one, unsurprisingly, is no exception to the rule of mediocrity. A fairly uninspired level by nature, it falls into the realm of below average due to a few moderate to major problems. And, finally, its fate is sealed by a major bug revolving around falling off the level. This level is not an epic by any means. It is more like a picture book with the last page torn out. Now for the review…
EYECANDY/TILESET USE: Jungle is used adequately here. There is nothing that impressive about the overall eyecandy quality of this level. It is a fairly standard Jungle level, which nothing amazing. Eyecandy is decent, and while there are not many tile bugs, there are a lot of questionable tile uses that probably could have been avoided if the author was paying a bit more attention. Again, the problem here is although this probably is the best category for this level (tied with weapon and item placement), that does not necessarily mean it is flawless. Still, this category does come out to be decent, although empty and uninspired.
Pros: The eyecandy is one of the best parts of the level, if that is any consolation.
Cons: The eyecandy is still questionable and oftentimes uninspired.
Rating: 5.5
WEAPON/ITEM/ENEMY PLACEMENT: As I stated earlier, this section is probably tied with tileset and eyecandy and tileset use for the category this level best fares in. Not that this is saying all that much. There is a sufficient amount of ammo to allow for interesting play, although it sometimes goes overboard. Another big problem with this level is a bug revolving around the stomping of the ammo boxes in the “ammo hut.” This causes, because of the sudden animation of all of the ammo, the disappearance of the player’s sprite. This is really an annoying side-effect and should be avoided whenever possible in any level. This level also contains a seeker, which switches the ammo ammount from below average, mainly basic ammo to too power-up oriented.
Pros: Could be worse.
Cons: Seeker powerup throws off balance. Annoying disappearing sprite bug in the ammo hut.
Rating: 5.2
ORIGINALITY: This level is not really original. It is, more or less, just a standard really small Jungle level. Not much more to say here.
Pros: None.
Cons: Not original.
Rating: 2.7
GAMEPLAY/DESIGN: Here is where the level hits quite a few large snags. The first snag is a major bug revolving around the tree which boarders a line of sucker tubes which are intended to send the player hurdling back into the play area. It is not that hard to cause, especially when a player is trying. If you just stand on the tree and walk slowly to the right, you can bypass the sucker tubes and go onto the other side of the tree. From there, the player can not only not get up, but also can fall off a nearby cliff. The land does stretch for a bit after the tree, but eventually comes to a very abrupt end where the player simply falls off of the level. This is quite a big glitch, and while it is fun to exploit, it should have been caught and fixed before uploading. Beyond that, there are a few things fundamentally wrong with this level. Spaz can access the top area without aide of anything but his double jump, while Jazz must find other ways. This is not a huge problem, but it does leave Spaz in much a better of a position than Jazz. Also, there is an area of this level which looks solid but is in the background. This sort of thing has always bothered me, and probably always will. I dislike invisible things that look like they are solid, especially when it is difficult to get back up after you fall. Due to the size of this level, gameplay is not very amazing and it is hard to give information on layout. However, one thing is certain. The level seems disorganized and sloppy, with little of a layout. Not to mention it is small and buggy. Not a good score in this category.
Pros: It is, yet again, not as bad as it could be.
Cons: The major bug regarding the sucker tube and tree should be fixed immediately. The annoying invisible background eyecandy thing. Jazz being unable to jump to the top area. The level’s size. Really, the list goes on. This level is just fundamentally flawed.
Rating: 3.5
REPLAY VALUE/FUN FACTOR: I have played this level online, as another reviewer decided to host it for a while after reviewing it. Most of the play concerned exploiting the interesting tree sucker tube bug and killing the player on the other side. While, at first, this can be fun, this is still not enough to raise my score or anything. Not to mention this gets old after about the tenth game of “transtree tag,” so to speak. After that, this level is reduced to a fairly uninteresting and all together too small Jungle level with an uninspired atmosphere.
Pros: The tree bug thing was sort of fun. Sort of.
Cons: The rest of the level is really dull.
Rating: 3.7
OVERALL (not an average): Yet another miniature battle level, and yet another disappointment. I would recommend next time spending a bit more time on the level, and definitely making something bigger and checking it for bugs more thuroughly. Still, I have seen what you have done in the past, and if you spend time and dedicate yourself to making the level, I am sure you can make something pretty good. However, this just is not it. I am afraid that I can not recommend this for download and I am afraid that this level probably can not be fixed well enough. The idea of the level, along with the many major bugs and flawed layout make this a fairly unforgiving repair prospect and probably a good idea to put in the past.
Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list.
Rating: 4.2
GAMEPLAY: D
Flow: D
Layout: D -
Creativity: D
Bugs: D -
EYECANDY: C+
Tileset use: C+
Eyecandy look: C+
Creativity: C
Bugs: C
PLACEMENT: C
Weapons: C
Carrots: N/A
THE FINAL GRADE: C -
THE FINAL RATING: 4.2
Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list.
- Trafton
Ok, I dont like this much. Firstly, instead of having the sucker tubes on the right side which is a bit slow and annoying, you could of had a wall. The level consists a some floating platforms and stuff. Most of it is empty. The ammo is very poorly placed. Those ammo crates in the warp cause major lag. There is only one carrot, and the level lacks springs. The eyecandy is nothing fantastic. Sorry, I dont reccomend this level at all. It’s late and I have to go so my review ends here. No download rec.
Hmm, well there are several problems here. Like after browsing this level in JCS, I still didn’t see the point of the sucker tubes in the far east side of the level. Also you need more platforms, weapons, food. Add some springs like BlurredD said. And see if you can do some more with the Eye Candy.
Very good level.
+Lot of secret.
+Originallity is high
-One level medium size
This is very bad level. Arena is too small (for 2 players). Little of weapons. Lot of bugs (very hard enemy).
No…
My feeling is this.
MY FEELING
Not good.[This review has been edited by Danyjel]
D/L not recommended[This review has been edited by Danyjel]
Dan, you were supposed to be turned into the frog. It’s part of the story, you have no choice but to exit the level.
Oh well… You asked for it… :)
Two words: too short.
Your first level was good, although it was short, but those are even shorter (at least for me)… Some tileset use mistakes especially in the third level and also in the third level there’s a witch which turns you into a frog and I couldn’t find a way to turn back into a rabbit unless I killed myself.
Your last level I rated 7. Those two are worse than your first battleship level – sadly…
I can’t give much than 5 and I still fell that might be too much sorry
No download recommendation.
1) Try to make the next levels a little bit longer
2) try to avoid tileset use mistakes
3) try to avoid impossible to get out situations :)
EDIT: There’s a story? umm… where?[This review has been edited by DanX]
Very Nice. The level is good created. And it fits good. Wonderfully Ammo placement. Beautiful background with the orginal tileset from Diamonds! But the music is standard in the game. If you had add a new music file playing in the background I would give you a 9.0. rating!
This level is not good! It’s small and doesn’t fit good… However this is your first level, offcourse you have to learn allot. Try making more levels and make them so good as possible and take your time, take some days to make them not just a few minutes. Better luck next time!
ET what happened to the older version of jazz ski rabbit…..i want to see the start movie…..By the way nice artwork on JSR i will be ratin it today……I just got it yesterday and i luv the game…..=P i am gona download this music…(which was supposed to be for JSR i bet)and i will rate again.=P Happy Jazzing! -Sk8terboyJJ2
Oops… I didn’t realize that. Umm… I’ll tell you as soon as it is uploaded. Wow, I am actually impressed with the rating, believe it or not, it’s the highest I’ve gotten so far. Proves I must be good if I can take a generally low-rated idea and get it rated 5 times that. I do realize it’s small, but maybe 5 people could play.
Ok, it’s updated. I also improved the eye candy a bit.[This review has been edited by mikeejimbo]
Koth is because it stands for (K)ing °f (t)he (H)ill.
I didn’t notice the chain, I thought it ended at either end of the level.
The coins regenerate quickly so that you try to knock people off as fast as possible. And I don’t see anything wrong with the placement.
I also don’t see the problems with the castle tiles. They all seem to fit together pretty well to me. Except possibly the windows.
Let me recheck these things. What can I do about ammo placement? [This review has been edited by mikeejimbo]
And of course it’s easy to complete. It’s the other players that are to provide the competition.[This review has been edited by mikeejimbo]
Removed my total faggotry from my younger self… excuse me for it.
This level is ok.I like all the work you have put into the level. But i have to give you a five until the complete version is done (if it ever gets done)
The Puzzles can get confusing if u know what i mean.
———————————————————-
2.5- Level Layout and stuff.
2.0-Choice of tileset Etc.
.5-for your hard work.
Nice. VERY nice.
My rating system: Very good, good, okay, bad, very bad.
Eyecandy: Good / Very good
Things I’ve never seen done here are present, and there are hardly any bugs that you can notice without looking in every secret wall you can find. No avoidable errors.
Bugs: Good / Very good
There was… one bug. When you go on the blue spring, spring up through a tight gab that quickly comes to a horizontal blue spring, you can get stuck a little (hardly at all). This happens a lot, it’s just a small issue.
Enemy placement: Very good
You put the bees just where I didn’t want ‘em.
Ammo placement: Very good
Very nicely done, just a little overboard with the food, and maybe a LITTLE bit too many gems….
Originality: Very good ***
Well, I don’t normally give out originality ratings for Diamondus and Castle, like I said in another one of my reviews, but this is just amazing. Things most people probably haven’t even began to think of were here. Very nice.
Fun: Very good
Very fun, kept me occupied for a while.
Overall: Very good
Surprisingly well done for your first level… You must have made some other smaller map besides this, because this is better than most experienced mappers.
Download? Yes!!
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