This is almost exactly the same as the original Tubelectric music. But you hear “are you ready?” in a quite stupid voice. And then you hear a(burb?) “Yes, I am”. Who said that? :)
Whoo!
Castle is good tileset, but most of levels is made by it. Too lot. New remake is very good!
Download it!!!
wow nice tileset alot of stuff to work with, Fine Background Tubes etc everything in it that you need,
Download Recommedation.
Cool tileset, looks fun to use. Kinda graphic, but really cool.
Definetely download.
Not a bad level, actually rather average. Pretty good, with one major throwback…
EYECANDY: OKAY / GOOD
There was no very BAD eyecandy, all though there wasn’t any very GOOD eyecandy. I would’ve given you an OKAY if you didn’t add some interesting things, like a translucent sucker tube, some “holes” or “cracks” in the walls, and other surprises. However, there isn’t a lot of eyecandy in general, I didn’t see any wires, or much decoration in the foreground layers. There isn’t much to see in the background layers since the level doesn’t show those layers (in fact, there are only shown through the small cracks and openings along the brick walls).
Pros: A lot of interesting eyecandy.
Cons: Not too much eyecandy.
WEAPONS AND AMMO PLACEMENT: BAD
This is the major drawback of the level. Awful ammo placement. There is one room where there is around 20 missles just waiting for you and a super carrot to go along with them, and another has about 10 of each kind of ammo there is. In the other places, there is hardly anything.
Pros: Some good placement…
Cons: Way too much in the areas I mentioned.
ORIGINALITY: GOOD
Like I said, this is the first level I’ve seen with translucent sucker tubes, and there was also very interesting layer usage – things you’d expect in layer 4 are in layer 5 or 3, and etc. Very tricky to navigate the first time around.
Pros: Original eyecandy.
Cons: Nothing astonishingly new.
FUN: OKAY
This level looks like a fun time in multiplayer games, but there is so much ammo…. hmm..
Pros: Looks fun to play.
Cons: The battle could become one sided if somebody decided to stay in the ammo room and wait for a challenger.
MY RECCOMENDATIONS: * Improve on some eyecandy * Add MORE eyecandy (maybe some wires, or some animated lights on the ground) * Go easy on the ammo in some places! I’d give this level a good 6.2 or 6.5 if it weren’t for the ammo placement.
Honestly, this is much better than I thought it’d be, Powerboy, you’ve come a long way since your last battle level. Keep up the good work!
If you make a level, does that mean you have to UPLOAD IT TO J20? If u made a stupid test, keep it on yourself and DON’T upload =) Thank you.
(the End of my ‘medium-sized’ review.
Well, another upload by Waz.
Tileset use : Perfect(not to mention it’s his own Tst). Nice eyecandy, especially for such a small set
Originality : Though the levels aren’t really original, the idea of using the same Base Tst, but in different versions is kinda fun.
Gameplay : though in some places it’s a bit crap, the levels are quite easy to play in.(but I would’ve prefered a slightly bigger level. Think about it nxt time)
Weapon placement : original and well placed. Nothing to say about that
Online gameplay : This would be perfect to host online, though with a small roast count(as Violet mentionned). The levels are small, as are the sets, so the download time is very short, thus improving online gaming fun(nothing is more boring than to wait 2-5min for a level to be downloaded, especially if the level sux…).
Overall : This is a nice battlepack, fast to download and nice to serve online(if one gets bored of the official levels)
An 8
Thrifty
Violet: what’s so boring about using my own sets? It’s far more original than always seeing those official sets.
And about the masking of the used tilesets: that masking is perfect, exactly the way I wanted it to be. I don’t get what you meant with the problems on the pillars(which has nothing to do with the level, but with the tilesets, and shouldn’t influence the rating).
Edit: ah, ok.
Dx Dc: I’m very happy to get a 10. But, most people here would apreciate an english review instead of a dutch one. And if you give such a high rating, it would mostly be nececary to give a few arguments. [This review has been edited by Waz][This review has been edited by Waz]
It’s to small. There’s no real action in it. But there is a nice idea of gameplay: You have to collect 100 or 50 coins(don’t know what it exactly was) and then you get a bonus. But a good thing about the gameplay is that you can “hop” around. No strait paths. And when you get all 100 coins, you’r reward is 10 bleu gems and you have won.
The eyecandy is medium to good. The background layers, what I find difficult, is used well in the level. You have experience with layer 3, don’t you? I thought I fell and I don’t get out of that hole at pos 34,41. But you fall in a room with green springs and you’ll get out. Good eyecandy stuff on the ground: a canon and some vases, also some windows. Only in the main eyecandy are some bugs: The wall. Some stones don’t with in eachother. A cain at the foregound is floating, edit it or something.
The ammo placement is bad. Only 6 things of the Freezer ammo and 6 things of TNT. The silver coins are coming back to quick in my opinion. I don’t have much to tell about placement, because there almost none.
So in overall this is a quit basic, small level.
PROS: Nice idea, good eyecandy with a difficult to use tileset.
CONS: To small and a bit to easy to complete it.
Oh yeah, why the level save name is Koth?
Forget my stupidity, this works. :P My server rarely have respawning issues, but I definitel recommend this to those that have problems with that.
DOWNLOAD NOW.[This review has been edited by FoD]
Nice level really, I made a king of the hill level which is the one you speak of I guess. I think this is nicely done however I would like to give you some advice. As it appears to me if you are pushed off you can just spring back on. Well I think there should be some sort of time delay or coin loss as a punishment. But that is just my opinion… if you saw mine then I guess you would know what I mean (falling results in 50 coin loss etc)
A pretty good level pack, but I didn’t like the eyecandy and there was way too much food. Plenty of original eyecandy, some of the most interesting ideas I’ve come across in JJ2 yet!
I like this tileset, all though it gets old after a while. The example level isn’t all that impressive, but it’s a good download overall.
Eh, it’s okay. The colors are really messed up, though, especially in Muckamock in Industrial… but it’s still nice.
I like this tileset, but I don’t like the mask too much. The example level level is also quite nice. I liked how you made it so you could put lightning on your levels!
Download, definetely.
Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
EYECANDY/TILESET USE: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
WEAPON/ITEM/ENEMY PLACEMENT: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
ORIGINALITY: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
GAMEPLAY/DESIGN: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
REPLAY VALUE/FUN FACTOR: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
OVERALL (not an average): Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
GAMEPLAY: Not applicable.
Flow: Not applicable.
Layout: Not applicable.
Creativity: Not applicable.
Bugs: Not applicable.
EYECANDY: Not applicable.
Tileset use: Not applicable.
Eyecandy look: Not applicable.
Creativity: Not applicable.
Bugs: Not applicable.
PLACEMENT: Not applicable.
Weapons: Not applicable.
Carrots: Not applicable.
THE FINAL GRADE: Not applicable.
THE FINAL RATING: Not applicable.
I will not give this level a rating. If you really, really, really want that bug fixed for some reason, download this. Otherwise, I am sure you can live without it.
- Trafton
hmmmmmm reminds me of Sonic 2 Death Egg Zone. I wonder if thats where his idea came from :p.
I say good for his tileset because
Very detialed
Lots o’ animations
Good masking
Lots o’ original stuff
Some useful stuff
I say Bad BlurredD as well because
Not all tiles are other sides and require fliping, including some animating tiles
Some not so original stuff (some stuff was taken from Sonic 2 Death Egg Zone, but it looks different).
Some useless stuff
Not very user friendly at first
Even with these cons,it’s still a good tileset. Download? yes!!
(PS BlurredD, did you realy get the idea from the Sonic 2 Death Egg? It looks so much like it.)
(Edit: Excuse my improper grammer, but thats fixxed and hopfully no one saw that :p – Gecko)[This review has been edited by Gecko]
But when the copter doesn’t respond for people it’s easier to kill them! :(
Waits for the above review to go away
TILESET/TILESET USE: All four of these levels use the author’s own Waz15, and yes, that does get boring. Each of the levels uses a different version of the tileset (Normal, Green, Night, Ice), but the tileset use is so very similar in all of them (basically just how they’re supposed to be used) that it comes out feeling very repetitive… repetitive… repetitive. Still, everything fits together, though I can’t say I like how the masking on the pillars effects gameplay.
Pros: Everything works.
Cons: Used the same way in all the levels, nothing paticularly interesting about the tileset use, pillars have problems.
Rating: 7.0
WEAPON/ITEM PLACEMENT: I guess these were placed ok. There were a decent amount of weapons, but not too many, and carrots seem ok. I’m not quite sure an RF Powerup is a good idea in one of these levels, as they’re so very cramped it’s more likely to get you in trouble then the other people, but Oh well! the rest is ok. Except in Waz38, where you can get the bouncy powerup by just shooting through the sucker tube.
Pros: Decent placement.
Cons: A few flaws.
Rating: 7.2
ORIGINALITY: There’s not very much that is original in these levels. The Toaster Powerup Poles are kind of new, though they take a bit too long for my tastes, and a few of the structures are different, but for the most part, be it design or tileset use, the originality factor is not high. Which is not too surprising, as it seems to be Waz’s weak point.
Pros: A few dashes.
Cons: Just not very much.
Rating: 6.2
GAMEPLAY/DESIGN: Four cramped little levels with nothing much to speak of in the way of flow, which while not as important as in CTF, is still rather handy in Battle. Gameplay’s ok, but you spend too much time crashing into walls and falling down for my liking, or getting attached to a vertical pillar when you expected to fall down. Not too much in the way of strategy is evident in these levels, either.
Pros: Believable battles.
Cons: Cramped, low flow, low strategy.
Rating: 6.5
REPLAY VALUE/FUN FACTOR: Hmmmmm. Well, these levels are mildly entertaining, but if I were to host them, I would take advantage of the fact they all lead to each other and give the server a low roast count, as the levels get old kind of quickly.
Pros: N/A
Cons: N/A
Rating: 6.2
OVERALL (not an average): These are four medium small battles of ok quality, but really nothing special. They don’t show all that much work, and the originality factor is low. I think we can conclude a 10 (with no english explanation) is too high for these levels.
Pros: They’re ok.
Cons: A few bad spots.
Rating: 6.5
Edit: Rating fix (miscalculated previously)
Edit in response to Waz: I am not saying it is necessarily boring to use any given set. However, four small battle levels, all using the same tileset, ARE going to get boring to look at. As for the pillars, their masking is normally fine, except for the way that they are used which makes them seem messed up. As it is, you can get attached to the sides of walls when you don’t want to.[This review has been edited by Violet CLM]
Now usually I don’t play jj2 much anymore but since I was just curious I’ll give a short review :):
Well this Tileset has more or less the same drawing-style like Desperate Cry. I don’t really know how you say it but it just looks a bit simple-drawed. It’s a bad thing you don’t give your tilesets a 3D-Style and more gradients (especially the ground-tiles). But at the other hand its still suprises me how you can bring up nice levels from the tilesets you make :D. Therefor I think the tileset is way more better then above average. So here a 8 from me. Go live with it :P Btw, Im looking forward for a new tileset…
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