Well seen. I indeed used Minimaze Mk2 as a basis. But, though I still kept it quite small (for a lil contest between me and Waz : Best possible tileset with 40tiles), you notice that it’s more complete than Minimaze(20 tiles).
But this IS a race level, so you rate the level. How would you, for example, like it if you were looking for a good sp level and got a high-rated one that is really crappy but has a good tileset?
Now for the review (I wish I knew more about race levels). The eyecandy is kinda bland. I think only layers 4,7, and 8 were used a lot (there is a little bit of layer 3, but not a lot). The layer 4 eyecandy is a little sparse, but the ground is interesting enought (not that people would be standing around to sightsee). The flow is fine, but you can get really slowed down in the areas with the springs (but that is the point in race, right?). Also, in some places if you jump on small niches in the wall you can see OVER the wall where it cuts off. But, I doubt people would see this, since people don’t stop to sightsee in race.
And also, did you base the tileset off your earlier minimaze tileset?[This review has been edited by RSPSS FR]
jeez – those reviews should get a review thats SICK man :d
Yayo ai’ll am first to veriw yaye yah pls to meat tyou!
Here is the player’s manual without all the formatting and such for those who are unsure of whether to download or not:
..:: Player’s Manual: Domination ::..
Setup
You need at least 6 people; two of which will be scorekeepers, the others will be actual players
It is recommended that you play on a stable server – timeouts are annoying.
Set the game on CTF, one point to win.
This is where the players will all start off, including the server and the scorekeepers.
This is the scorekeeper’s box. To get in here, go through the warp, which is just above it in this level. If you can’t find it in other levels, ask someone.
This is the crate that locks the entrance to the crate area. Simple enough.
This crate lets the scorekeepers through first. Scorekeepers must make sure that they fall on your designated point or they won’t end up where they should be. (Below the box, there are different coloured blocks that have a warp just above. No two scorekeepers should have the same warp!)
Lastly, this is the Start Crate. Note that this crate is NOT Jazz-friendly.
During Gameplay
Player’s Objective: locate the domination points and guard them against the opposing team
The way you achieve points is to be on that point by yourself or with your team. Only one team must remain on a point in order to rack up points.
For every 5 seconds since you made the claim, your team receives one point. The first team to come up with exactly 60 points on one domination point wins the game.
If at least one player from both teams occupies one point, counting stops until only one team remains there once again.
Guidelines
If a player gets stuck/disconnected, counting stops (no points awarded) until (s)he is freed.
If a tie is declared, the first team to get a +3 streak in kills wins. Or, you can play a next game tiebreaker.
Part seconds don’t count. (ex. 3 seconds doesn’t count for one point)
Every so often, scorekeepers must say who is winning, and by (approximately) how much. (ex. “Red is winning by about 10 points.”)
If a different team dominates a point, the scorekeeper is obligated to say which team currently has that position. If no team occupies a point, it is considered “open”.
Finishing the Game
One or both scorekeepers will pick up a gold coin in the starting box. In the area they warp to afterwards, there will be a coin warp. Note that this warp is only to be taken when a winner/tie is declared.
The coin warp takes the scorekeeper to a little area where they will then score one point in CTF, starting the level switch.
Notes
It doesn’t matter what team the scorekeepers are on – just as long as the players are happy with teammates and opponents.
To make it easier on scorekeepers, man made writing utensils and paper for them to use in the game. (Ticks or numbers – take your pick)
It is important that the scorekeeper is worthy of everyone’s trust, as he/she will be the only one keeping track of points for that specific domination point.
From the Author (of this document)
You may not edit this document without my permission.
Contacts: MSN Messenger, Email: Fire_Pokemon__@hotmail.com (I’ve had this mail since I first started playing JJ2 – in ’98. I never bothered to change it since. Stop laughing.)
I don’t own this gameplay – don’t sue me!
Feel free to make your own Domination levels (you can also include this document).
Last updated: April 14, 2003
================================
First off, I would just like to say that I am reviewing the level and not the gametype. I am debating whether or not to include a rating, but for now I will not. Since the gametype does decide some of the elements of the level (notably its size), the level would probably get a fairly low rating (six point something or other). So I will not give it one for now.
TILESET/TILESET USE: Blade’s “Space” is used fairly well. There is not an increadible amount of eyecandy, but it is suitable for a level such as this. The theme seems to be, unsurprisingly, a space station, and it looks pretty good. I found no eyecandy errors, and nothing I could find looked questionable. The level is small, and that probably does make eyecandy a bit easier. All of the different tile types were used and everything, and generally everything was quite well-done. Nice job.
Pros: Everything seems to fit together, and looks quite nice.
Cons: Not all that surprising, considering the level’s size.
Rating: 7.7
WEAPON/ITEM/ENEMY PLACEMENT: Again, this factor was not bad. All of the ammo was not powered up, but that is not a fault. In fact, for a level of this type and size and gamemode, this is probably a good thing. All off the basic ammo was positioned well where players could access it without too much trouble, and it was not that hard to find everything. Overall, this meter was very good.
Pros: Very nicely done.
Cons: No major ones.
Rating: 8.2
ORIGINALITY: It is a new gametype, so it definitely is original.
Rating: N/A
GAMEPLAY/DESIGN: Gameplay was generally good. The only real complaint I had involves the fact that the level is sometimes hard to navigate. That and teaching players who join what the gamemode is, but that is not a level flaw. Too small, though.
Pros: N/A
Cons: N/A
Rating: 5.7
REPLAY VALUE/FUN FACTOR: This would involve rating the gamemode, which I am not going to do. So nya.
Pros: N/A.
Cons: N/A.
Rating: N/A.
OVERALL (not an average): This is a solid, but small level, that is well suited for the gameplay. No rating, though, since this does not deserve much of a rating as a demo level of sorts.
Pros: Solid level for the gamemode.
Cons: Small. Not good for any other gamemode.
Rating: N/A
GAMEPLAY: B
Flow: B -
Layout: B
Creativity: A
Bugs: A
EYECANDY: A -
Tileset use: A -
Eyecandy look: A
Creativity: B+
Bugs: A
PLACEMENT: B+
Weapons: B+
THE FINAL GRADE: N/A
THE FINAL RATING: N/A
+ PROS: Good for the gameplay.
- CONS: Nothing much, that is, if you are playing this level in its true gamemode.
- Trafton
Hmm…you seemed to have placed some “must haves” and some real oldies in one cute little package…here’s your REAL rating, as I dare to give.
(While I do appreciate your proactive reviewing, this upload contains no material created by the author and therefore should not be rated. Not a problem, though, and of course there will be no punishment. Rating removed. -Trafton)[This review has been edited by Trafton AT]
Geez, it’s like war of the reviews! Anyway, I’m not done playing through these yet, but I’ve played the first and second level, and they are good so far.
I hate to think what trafton is going to go through when I release my project…
To easy, I can just walked to the exit, no eyecandy, no music. Just bad.
Download not reccomend.
The puzzles are to easy and it’s not very challenging. Spend time in your levels and practise!
To bad, no eyecandy or action. No for this upload I’ll give a 1. It’s just to small and to boring.
No ammo and stuff, to less eyecandy, so practise. And don’t make so much sucker tubes!
I think enough 1s have given away so I’ll just leave it N/Aed. Okay?
Why don’t you name it?
And don’t double upload. Just put your levels once on the site.
Thanks Trafton, for making a level name for it. :)[This review has been edited by spazz]
If you upload this in you Jazz Jackrabbit 2 map, you can’t do the other original boos music. So the conclusion is why?
Good music.
Fits well with the episode.
P.S.: the episode is cool!
Good eyecandy and stuff. But the second point is a bit “quik” finished, too bad of that… Good music well chose. Not a very good story, try to work on good storys.
To bad in the end the eyecandy is ugly. Try to work at least 3 or 4 hours on a level. Funny level names by the way. :)
Download reccomend.
I have TSF and it’s doesn’t work at some point.
ANSWER: Re-build your level with TSF, and see if it works then.
O, sorry Aiko I din’t read your review! :(
I’m sorry but in all my life I have never seen reviews like that, it is, simply put, totally crazy.
Tick, I hope you understand that I’m not writing a huge review, I’m doing that considering you will be busy through the whole of this year reading those other two reviews.
Anyways, I really enjoyed playing this, it was great being betatester aswell, even though I felt quite helpless compare to the amazing power of traftie. The highlight of all this is for me is the level you made with Spacey Universe (gee, I wonder why), I never thought I’d see stuff like that using that set, great job!
The one thing I particularly liked was the design of these levels, it was great! Not at all linear, I think you desevre an extra pat on the back there. That’s it from me, great pack, ‘nuff said.
Well, it’s a good gameplay, but it’s to small. Good use of eyecandy, but this is a tileset I’v never seen before. Enough weapons and stuff, but it just needs some more.
Try to make your levels longer, put more action in it, it will realy make your levels better. Pratice much!
Download reccomend, well see for yourself.
This is a good level. I also liked the tileset with the pallete. And it was very difficult with all the Triggers and stuff. It is very challenching, because it’s very difficult to complete, and don’t set the level difficulty on hard! Many enemies will kill you. Good save point placement, when it’s get difficult, most of the time there’s a save point nareby. An 8 and a download reccomendation. Much eyecandy by the way, nice…
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