RecommendedReview by WaterRabbit

Posted:
Posted more than 21 years ago (edited 17 Nov 18, 21:30)
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
9.5

Old Review preserved for posterity:

This is a really good episode. I like your episode. Can you make another Tomb Rabbit? Thank you for making this episode Kejero.I also like your tileset.:)

14+ year update:

Well it’s been over 14 years and I’ve finally properly beat Tomb Rabbit. Now that I’m 24 and not 9 years old, I feel I should make an effort to write a better review.

The point of it being a really good episode still stands. Why is it a good episode? Well, for starters it is very challenging even on Easy and Normal mode, and it took me several days to complete. From the sheer size of the levels you can tell that Kejero put in a lot of hard work (not to mention he created his own tilesets just for the episode!).

For its time it was extremely innovative, especially since JJ2+ and AngelScript did not exist at the time. When I was young I thought that the HUD was really cool (I still do, but nowadays the same effect could be achieved even better with AngelScript). The hub idea (Central Cave) was also something I quite liked and really wish more level packs had used. The puzzles are still as hard as I remember them being as a kid (especially that sucker tube maze which I ultimately cheated through, sorry Kejero!).

When I found out about Tomb Rabbit 2 I was very excited and I followed it for a number of years. Naturally I was pretty saddened when Kejero decided not to finish it, but the demo was a nice farewell. (As an aside, I was pretty happy when I discovered Kejero and Ninja Dodo had worked on a game together, and I’m hoping to one day play that.)

Review by Waz

Posted:
Posted more than 21 years ago
For: Package
Level rating: 5.6
Rating
N/A

Indeed, tileset is missing. I guess it’s supposed to be “diamondus”, instead of “diamond”, which is another set.

Review by DanX

Posted:
Posted more than 21 years ago
For: Package
Level rating: 5.6
Rating
5.5

I’ll only rate the Diamondus level (and I’ll make it short):

Tileset use – ok
Enemy placement – better than in the Forest
Goodies – almost none
Design – very short but ok
Originality – well not really original in any way…
Replay Value – none – too short and quite too easy.

Given that (and the fact that I have to go to eat something) I rate this 5.5.

Dan.[This review has been edited by DanX]

Review by Thrifty

Posted:
Posted more than 21 years ago
For: The Dreadnought
Level rating: 7.5
Rating
7.5

This is…small. It’s a small level. Though I kinda like it, one level is not much…

Layout : Not bad, Actually almost good
Weapon placement : Average
Eyecandy : Average, but seeing the used tileset, Good
Tileset use : It’s his own tileset…

Download recommandation

I won’t give any comment about the tileset…[This review has been edited by Thrifty]

Review by Waz

Posted:
Posted more than 21 years ago
For: Medieval Fight (version alpha)
Level rating: 5.5
Rating
5.5

So, it’s your first level. Not too bad…

Tileset use: it was good, I believe. No major bugs.

Eyecandy: also good. Nothing special though.

Layout: bad. Way too straight. Very thin walls. You have to follow some sort of road. That’s bad for battles.

Events: weapon placement was a little below avegare. Too many warps in this level.

Overall: slightly below average level. +0.5 since this is your first level.

Review by ?QüèéñLîz¿

Posted:
Posted more than 21 years ago
For: School (V3)
Level rating: 8.8
Rating
10

Very good, Has thought put into it, and looks very well done, Plus i love the tile set!

Review by FoD

Posted:
Posted more than 21 years ago
For: Battleships
Level rating: 6.4
Rating
7

It was an OK level. Having Jazz2 crash afterwards due to it not being linked properly really annoyed me, but otherwise.. :P I guess it is good in Single Player to have people almost die when they are playing it, but maybe I wasn’t paying much attention.

Review by DanX

Posted:
Posted more than 21 years ago
For: Contention
Level rating: 7.8
Rating
9

Neadless to say it’s a hard and entertaining level.

The arches on the foreground are a bit annoying but I can live with them.
Very nice use of the Claw tileset, nice music too..

See everything is just nice :)

And don’t forget original!

Rating: 9

Dan

Review by DanX

Posted:
Posted more than 21 years ago
For: Jazz 1: Twin Mega Battleships v 2.0
Level rating: 7.9
Rating
8

Very very good! Better than Battleship v1 :)

Pros:
+New tiles
+Smoother animations
+Destruct blocks done very well

Cons:
-still missing some stuff (and one thing from Battleships v.1)

Rating 8!
Keep up the good work.

Dan.

Review by DanX

Posted:
Posted more than 21 years ago
For: Battleships
Level rating: 6.4
Rating
7

Quite a short level but very entertaining.

Desing is interesting especially at the beginning. Enemy and goodies placement was also ok.
The only heavy con is that this level was way too short :)

The rating will be therefore 7 because it is a good level – short but very good :)

Dan

Review by DanX

Posted:
Posted more than 21 years ago
For: The Evil Forest
Level rating: 6.4
Rating
6

I’m to tired to write a long review so I’ll make it short :)

-The design was simple and the paths were straight.
-Too much groups of enemies
-some pickups

And that’s basically it :)
Nothing too good or too bad. A simple average level – a ‘6’ will be enough.

Dan

Review by spazz

Posted:
Posted more than 21 years ago
For: The Evil Forest
Level rating: 6.4
Rating
7.2

Hmmm… this level’s titleset is a unknown titleset for me, “Forest Night” by Blade. There isn’t a story, but that doesn’t matter for 1 single player level.

GAMEPLAY:

It’s not so perfect. Some small mazes with that stuff underground. You’v got to shoot a wall and buttstomp and shoot. And to be onest, this was a difficult maze for me! At some points you have maken more than 1 passage, so that’s good. You can play this level at 2 directions, but both lead to one way: the way to Bubba, the end boss.
A funny idea, when tose rocks are tumbeling, a text string says: Look out for “The Rolling Stones, it adds a feeling to me. :)
Too bad there are some strait parts, because that make’s the level boring.
But, the parts aren’t that long, tough.

PROS: Very, I mean very good that you know how to use background layers, shooting and buttstomp scenery, when I made my first level I din’t know how to use that. And some new ideas, but not to interesting, tough…
CONS: Some strait parts. And when you shoot or buttstomp a part, it leaves ugly stuff behind, you’v got to look for yourself I’v you want to know what I mean. Too bad it’s a bit small.
RATING: 7.5

ITEMS:

Fore the most Power-ups you have too find a secret, good. And that golden coins in the wall, I can’t get them!
Okay, it’s for the eyecandy. A bit to much ammo if you ask me, in the middle of the level I have a power’d up Toaster with 96 ammo! And the ammo is a bit “closed up together”. I mean thay the ammo is to much in a small room.
Too bad there isn’t any candy in the level. I like candy! On easy you have very much carrots, but on medium or hard, there are just too less carrots! Try to prevent that. P.S.: I can fly over that fly off area!

PROS: The power-ups are good spreaded over the level.
CONS: Toom much ammo at one place, and a strange carrot placement.
RATING: 6.5

EYECANDY:

Very good for your first level, but as I readed in the reviews, all Blades titleset where easy to use…
Good of you that you have almost placest everywhere Blade.
At some points there are standing trees and other eyecandy, good.
And when you shoot that blocks, keep practising okay?

PROS: Good for your first level.
CONS: Only that blocks, for the rest nothing. :)
RATING: 8.0

ENEMIES:

Too much at some points. And a strang enemie placement, what does the demon doing in a forest?

PROS: I’ll just keep it N/A’ed.
CONS: N/A
RATING: N/A

EASY, MEDIUM OR HARD?

Between easy or hard… Not to difficult, not too easy…

PROS: N/A
CONS: N/A
RATING: N/A

OVERALL:

This level is big and good for your first one. Good gameplay, and it not get’s boring, and thats good. I think it’s funny when you put enemies in your level who there don’t belong. And good music choice!

PROS: Very good for your first level, keep practising and you’ll get a higher rating, I’m sure!
CONS: Too much enemies at one place, and and those small things who first levels have.
RATING: 7.2

I’ll think you must be happy with a 7.2 for your first level, aren’t you?
Keep up the good work, and who nows, maybe you’ll be the level master! ;)

Review by spazz

Posted:
Posted more than 21 years ago
For: Diamondus (Techno Mix)
Level rating: 7.4
Rating
6

It’s a mix between the original Tubelectric music and the Diamondus 1 music. I don’t like it too much.

But, nice idea, though…

Review by Taz

Posted:
Posted more than 21 years ago
For: Eternal Agony
Level rating: 8.2
Rating
8

This is… a strange tileset, and, just like all others who reviewed it, I really don’t know what it is exactly.

It’s a sort of uhm.. Fries of Chocolate Goo or something. Whatever, it looks orginal.

To be Fries of Chocolate Goo, or not to be Fries of Chocolate Goo, that’s just a stupid question It ahves nice background layer eyecandy, nice graphics and it haves all needed tiles.

You can’t say really anithing about this. You like it or you don’t. I like it.

Review by Superjazz

Posted:
Posted more than 21 years ago
For: The Evil Forest
Level rating: 6.4
Rating
5.5

Well… I know that Blade is a good tileset maker, and his tilesets are easy to use, like the author used in his level the blade’s forest tileset. But the tilesets are not very different like. He makes the tilesets to view different places with different background and eyecandy tiles but paths and walls are same like. But we are now talking about fanden’s “the evil forest” level. So let’s go to rate it. And now a new section in my review: Music choice! And the “effects and other” section off from the rating. But I may still give + points in the extra point section if you put some (good) effects. If they are bad or some bugs, they cause – points.

DESIGN
Medium. I can understand that the charachter has come to a some kind of forest but this doesn’t an original story.
6/10

EYECANDY
This is also medium. No big bugs, but no other background. Except the underground place where the eyecandy was bad.
6/10

ORIGINALITY
Well. Nothing.
2/10

GAMEPLAY
This is just one level, and quite short one. And this level is also non-playable with jazz, because in the underground place there is a buttstomp event to the right, so I guessed that there must be a event like that, cause I can’t get forward, and because I was playing with jazz, I needed to type jjmorph to change to spaz. And I guessed right.
3/10

DIFFICULTY
Well this belongs to the medium side again.
7/10

INCLUDING
So, because there’s only one level, only 5. Ya put blade’s letters to the background in the level for show who has made tileset and also with a text. But still 5 because no readme file.
5/10

MUSIC CHOICE
This is one of the best thing in the level. This works well with the level. Nice one!
8/10

PICKUP AND ENEMY PLACEMENT
Pickups were placed well but enemies not.
5/10

+ or – extra points
+1 (Single level with good boss)

Overall 5.375
Level rank: Average level
Download recommendation: yes, I’m not really sure, but try anyway.

Oh, so an average level. Keep practicing and get a higher rating. Good luck on your level making. (or does level-making need luck?)

Superjazz was here

Review by Waz

Posted:
Posted more than 21 years ago
For: The Evil Forest
Level rating: 6.4
Rating
6.5

Not bad for afirst SP level.

Tileset use: rather good, though I saw a few bugs.

Event placement: good enough. Maybe a little too much ennemies.

Eyecandy: not that good. There was no layer 5-7, and not much on layer 4.

Layout: a bit straight.

Gameplay: fun enough…

Overall: a good first SP level.

Download: yes[This review has been edited by Waz]

Review by Lark

Posted:
Posted more than 21 years ago
For: The Evil Forest
Level rating: 6.4
Rating
7

Pretty good level… the eyecandy is good and all, but only layers 4 and 8 were used. It’s also sort of small, but I liked it.

Download? Yes, if you feel like playing a fun, quick level.

Review by Waz

Posted:
Posted more than 21 years ago
For: Stormy Psych Battle
Level rating: 7.1
Rating
6.7

This level is kinda nice.

Tileset use: good. I didn’t see any bugs.

Event placement: the ammo was placed in a fine way. Though there wasn’t much of it. Maybe a little more would have been better. Apart from the ammo there were some springs, which were sometimes placed a bit weirdly.

Layout: good enough. Though it’s a little bit hard to get around.

Eyecandy: nothing special about that, but good still.

Overall: average level

Download: yeah, could be fun for a server.

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Eternal Agony
Level rating: 8.2
Rating
7.5

Well, this is quite good tileset, except the eternal tileset. I don’t understand the meaning of that background tileset, maybe that would be a good intro or ending tileset, like destroy used this in his level pack for ending. By the way I noticed that this pack contained few levels. So I extracted the files to the directory of jj2 and when I started jj2 at home cooked levels, I didn’t find any of those. So, you may have hidden those all levels, or then there’s an error in my comp. So I checked the tilesets and levels in jcs. And I noticed that one level was only a background level and contained only scenery of snow. Then other two levels were battle levels, and the levels were just same but another were darker like the tileset.

Review by Waz

Posted:
Posted more than 21 years ago
For: Stupid Park
Level rating: 1.6
Rating
1.5

A rather bad level… but it’s the first try, so…

Tileset use: not too good. I saw many bugs and parts that don’t fit together.

Layout: boring. mostly just a straight path with a few warps.

Events: not much weaponnery, a few warps, and that’s it.

Eyecandy: bad. There was some though, but not enough.

Gameplay: Boring. Nothing fun about this level.

I give a tiny plus for the text sceneries that had a little sence of humor in them. They didn’t really make me laugh, but it’s fun to have funny text thingies in levels. At least, that’s what I think…

Waz’s Wise Words: spend more time on levels. Make a better layout.

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