Well, a level that was started before his first and finished after his first. Is it better than his other? lets see…
The gameplay was ok, I enjoyed the few times I played this, however it’s based on the concept that most battle levels use: running around randomly shooting. And this level takes that to a high level as it’s platformy and small. It would be good for a mindless brawl but not for serious situations like duels, in my opinion.
The ammo and powerup placement helps the gameplay I described above. Although it’s not bad.
The eyecandy was average but there were some tiny things that caught my attention for a matter of seconds like holes in the walls and a thing that’s normally used in layers 5-7 that was used on 4. That’s about all.
Little strategy is involved here. It’s platformy and forgiving layout eleminate most of this aspect from the level. This is easily the worst part of this.
The fun factor is existant but like I described in the gameplay, it’s good for a little brawl every now and then. However compared to other battle levels i’d say it’s average.
Overall, this is an average battle level.
Download reccomendation: nothing really interesting/new, I wouldn’t reccomend it to thoose who have little time to waste it on something that’s a been there done that. However, I reccomend it to all battle fanatics to add it their collection.
Also try: unimatrix zero
- fs [This review has been edited by Fire Sword!]
This is an interesting Castle-based level from a relatively new levelmaker. It’s always nice to see new levelmakers, and this level definitely is promising. Regardless, it is a bit small, and does need some more work before it can be considered a full-fledged level.
TILESET/TILESET USE: The tileset used was the default “Castle” tileset by the Epic Team. Everything seemed to be put together relatively well, although there were a few somewhat questionable tile uses and the level was hard to place in a natural environment (what is it? A floating castle? What’s above it?). However, eyecandy was still nice. The Castle tileset is not exactly an amazing or underused tileset, but still this level managed to make okay use of it.
Pros: Everything seems to fit together.
Cons: Nothing amazing.
Rating: 6.0
WEAPON/ITEM/ENEMY PLACEMENT: This area probably needs some work before it can be perfected. Basic ammo placement was more or less good, but there was little powerups (which isn’t a bad thing for such a level). Other stuff was placed more or less well, with a few small inconsistincies that I noticed. Nothing big, though. Sufficient, and slightly above average.
Pros: Well placed.
Cons: Still not perfect.
Rating: 5.5
ORIGINALITY: Like many levels recently, this level is neither particurally original, nor particurally unoriginal. The level’s top eyecandy was something I have never seen before, but the rest was a pretty basic castle level. Needs more foreground eyecandy.
Rating: N/A
GAMEPLAY/DESIGN: The level is small, but what is there is enjoyable. Flow is, as always, less important in battle levels than it is in Capture the Flag levels, but this level has an okay flow. There were a few warp uses which seemed a bit odd, but nothing which hurt this level badly. Layout was good, and although the level was small, it was pretty fun to play, especially when quite a few people were playing the level at once (such as in an online environement).
Pros: Nicely done.
Cons: Small.
Rating: 6.0
REPLAY VALUE/FUN FACTOR: This level is small, but it is pretty fun to play more than once. Especially when you can get several people into the game.
Pros: N/A.
Cons: N/A.
Rating: N/A.
OVERALL (not an average): This level is very much promising. It may use a fairly bland Castle tileset and may be small, but it is nonetheless not a bad play and worthy of a look. I can not see it being hosted very often but it definitely shows promise if the level author keeps making more levels and improving. This is a fun level, more or less, though it needs some work. A better atmosphere is needed, in addition to a larger level and some light improvements. Other than that, well done.
Pros: Shows promise. Not bad gameplay.
Cons: Still needs some work. Small.
Rating: 5.7
GAMEPLAY: C+
Flow: C+
Layout: C+
Creativity: C
Bugs: B
EYECANDY: C+
Tileset use: C
Eyecandy look: C+
Creativity: C
Bugs: B
PLACEMENT: C
Weapons: C
THE FINAL GRADE: C+
THE FINAL RATING: 5.7
+ PROS: Fairly fun and definitely a promising level.
- CONS: Nothing amazing, still. Small. Weird atmosphere.
- Trafton
First of all, this is actually a level pack using “JJ1: Diamondus” and “Forest” by Blade, NOT Diamondus.
“The Evil Forest”
TILESET/TILESET USE: Definitely improved over the author’s past works. The tileset used is “Forest” by Blade. Everything comes together to look correct, but it just is not very interesting. There is not much extra eyecandy to keep people interested in playing the level, which makes it a little less fun than it could have been. Eyecandy here is more or less average – good and well-fit, but nothing beyond the basic requirements.
Pros: Everything seems to fit together.
Cons: Nothing amazing.
Rating: 5.0
WEAPON/ITEM/ENEMY PLACEMENT: Like everything else, the author seems to be improving in this area. Weapon placement actually was not bad at all and seemed to be well-considered and everything. The same goes for enemy placements, though a bit less so. There were too-easy-to-get bonus items (mostly one ups), but those are excusable. For the most part, this area is improved vastly.
Pros: Well placed.
Cons: Still not perfect.
Rating: 6.0
ORIGINALITY: Not terribly original, but not terribly unoriginal either. This level does not have anything that seperates it from other levels like it, but that’s alright. There is not much of a storyline, either. Again, excusable.
Rating: N/A
GAMEPLAY/DESIGN: Sufficient. There were a few places in which it was confusing as to where one would go (like where the sign ambiguously says to “go underground” – there is a place nearby where you buttstomp). Still, generally, the level was pretty plain as to the direction to be taken. Gameplay was made a bit less linear by the option of taking one of two routes, but they both ended up in the same place.
Pros: Interesting two-route idea.
Cons: Confusing at times.
Rating: 5.5
REPLAY VALUE/FUN FACTOR: This level is not a great replay, mostly because it lacks anything spectacular. It is solid, and indeed enjoyable to play, but still – there just is not anything that would make people want to play it more than once. It is worth one play, but not way too much more than that.
Pros: N/A.
Cons: N/A.
Rating: N/A.
OVERALL (not an average): Improvement is the key to honing one’s JCS skills, and this definitely shows improvement. With a little more effort and time in JCS, the author can definitely improve. Over the course of the past few days, the author has raised his rating average quite significantly. It used to be barely a 2 and now is above 5 – well done. Still, this needs work before it can get better ratings. Some areas were confusing, and the level just does not have anything amazing. Still, with some more work, this is very promising.
Pros: Great improvement.
Cons: Still needs work.
Rating: 5.2
GAMEPLAY: C
Flow: C -
Layout: C
Creativity: C -
Bugs: B
EYECANDY: C
Tileset use: C
Eyecandy look: C -
Creativity: C -
Bugs: B
PLACEMENT: C+
Weapons: C+
Enemies: C+
THE FINAL GRADE: C
THE FINAL RATING: 5.2
+ PROS: Non-linear. Improvement.
- CONS: Nothing amazing, still.
“First Time at Diamondus”
This is the level using “JJ1: Diamondus”. The major bug I found is that the next level setting points to “The Evil Forest.j2l”. The correct filename for the next level is “Forest.j2l.”
TILESET/TILESET USE: Much like the last level, there is nothing extremely amazing about the eyecandy, but it all seems to fit together. There was obviously some extra work put into the eyecandy in this level. There are some improvements in tileset use, and I must say that this is fairly above average for tileset use. Unfortunately, there were still some areas in which tile use was questionable – more than in the previous level. Still, eyecandy was generally better than the last one.
Pros: Everything seems to fit together.
Cons: A few questionable tile uses.
Rating: 5.2
WEAPON/ITEM/ENEMY PLACEMENT: This area was a tad bit worse than the last tileset in this area, speciafically in enemy placement. Why? Mostly because the author did not use stop enemy. The enemies in this level go through springs and into areas they should not be in. This does not effect gameplay really badly, but still enough to knock down the rating in this category somewhat.
Pros: Well placed, mostly.
Cons: Enemies had problems.
Rating: 5.2
ORIGINALITY: Yet again, not very original. There just is not anything here that would make this level any different from your basic generic JJ1: Diamondus level. No storyline here, either, to speak of.
Rating: N/A
GAMEPLAY/DESIGN: This level seemed a bit shorter than the previous one, but gameplay was somewhat less confusing. There is only one route this time around, so it is a bit more linear, but generally gameplay was somewhat better. Overall, this level probably has as good gameplay as the previous one.
Pros: No major bugs.
Cons: Short. Nothing amazing.
Rating: 5.5
REPLAY VALUE/FUN FACTOR: Pretty much like the last level, this is an okay level, but nothing amazing enough to warrant a second play. It’s enjoyable the first time around, more or less, but probably is not a great second play.
Pros: N/A.
Cons: N/A.
Rating: N/A.
OVERALL (not an average): These two levels definitely show that the author is improving, and quite well. This level specifically is okay, and probably somewhat above average. Keep improving like this and I’m sure you will be quite good someday. Keep up the good work and don’t give up! :)
Pros: Great improvement.
Cons: Still needs work.
Rating: 5.5
GAMEPLAY: C
Flow: C
Layout: C
Creativity: C -
Bugs: B
EYECANDY: C+
Tileset use: C+
Eyecandy look: C+
Creativity: C
Bugs: B
PLACEMENT: C+
Weapons: C+
Enemies: C+
THE FINAL GRADE: C+
THE FINAL RATING: 5.5
+ PROS: Well done. No major problems.
- CONS: Nothing really all that amazing.
OVERALL PACK FINAL GRADE: C+
OVERALL PACK FINAL RATING: 5.7
- Trafton[This review has been edited by Trafton AT]
Old Review preserved for posterity:
This is a really good episode. I like your episode. Can you make another Tomb Rabbit? Thank you for making this episode Kejero.I also like your tileset.:)
14+ year update:
Well it’s been over 14 years and I’ve finally properly beat Tomb Rabbit. Now that I’m 24 and not 9 years old, I feel I should make an effort to write a better review.
The point of it being a really good episode still stands. Why is it a good episode? Well, for starters it is very challenging even on Easy and Normal mode, and it took me several days to complete. From the sheer size of the levels you can tell that Kejero put in a lot of hard work (not to mention he created his own tilesets just for the episode!).
For its time it was extremely innovative, especially since JJ2+ and AngelScript did not exist at the time. When I was young I thought that the HUD was really cool (I still do, but nowadays the same effect could be achieved even better with AngelScript). The hub idea (Central Cave) was also something I quite liked and really wish more level packs had used. The puzzles are still as hard as I remember them being as a kid (especially that sucker tube maze which I ultimately cheated through, sorry Kejero!).
When I found out about Tomb Rabbit 2 I was very excited and I followed it for a number of years. Naturally I was pretty saddened when Kejero decided not to finish it, but the demo was a nice farewell. (As an aside, I was pretty happy when I discovered Kejero and Ninja Dodo had worked on a game together, and I’m hoping to one day play that.)
Indeed, tileset is missing. I guess it’s supposed to be “diamondus”, instead of “diamond”, which is another set.
I’ll only rate the Diamondus level (and I’ll make it short):
Tileset use – ok
Enemy placement – better than in the Forest
Goodies – almost none
Design – very short but ok
Originality – well not really original in any way…
Replay Value – none – too short and quite too easy.
Given that (and the fact that I have to go to eat something) I rate this 5.5.
Dan.[This review has been edited by DanX]
This is…small. It’s a small level. Though I kinda like it, one level is not much…
Layout : Not bad, Actually almost good
Weapon placement : Average
Eyecandy : Average, but seeing the used tileset, Good
Tileset use : It’s his own tileset…
Download recommandation
I won’t give any comment about the tileset…[This review has been edited by Thrifty]
So, it’s your first level. Not too bad…
Tileset use: it was good, I believe. No major bugs.
Eyecandy: also good. Nothing special though.
Layout: bad. Way too straight. Very thin walls. You have to follow some sort of road. That’s bad for battles.
Events: weapon placement was a little below avegare. Too many warps in this level.
Overall: slightly below average level. +0.5 since this is your first level.
Very good, Has thought put into it, and looks very well done, Plus i love the tile set!
It was an OK level. Having Jazz2 crash afterwards due to it not being linked properly really annoyed me, but otherwise.. :P I guess it is good in Single Player to have people almost die when they are playing it, but maybe I wasn’t paying much attention.
Neadless to say it’s a hard and entertaining level.
The arches on the foreground are a bit annoying but I can live with them.
Very nice use of the Claw tileset, nice music too..
See everything is just nice :)
And don’t forget original!
Rating: 9
Dan
Very very good! Better than Battleship v1 :)
Pros:
+New tiles
+Smoother animations
+Destruct blocks done very well
Cons:
-still missing some stuff (and one thing from Battleships v.1)
Rating 8!
Keep up the good work.
Dan.
Quite a short level but very entertaining.
Desing is interesting especially at the beginning. Enemy and goodies placement was also ok.
The only heavy con is that this level was way too short :)
The rating will be therefore 7 because it is a good level – short but very good :)
Dan
I’m to tired to write a long review so I’ll make it short :)
-The design was simple and the paths were straight.
-Too much groups of enemies
-some pickups
And that’s basically it :)
Nothing too good or too bad. A simple average level – a ‘6’ will be enough.
Dan
Hmmm… this level’s titleset is a unknown titleset for me, “Forest Night” by Blade. There isn’t a story, but that doesn’t matter for 1 single player level.
GAMEPLAY:
It’s not so perfect. Some small mazes with that stuff underground. You’v got to shoot a wall and buttstomp and shoot. And to be onest, this was a difficult maze for me! At some points you have maken more than 1 passage, so that’s good. You can play this level at 2 directions, but both lead to one way: the way to Bubba, the end boss.
A funny idea, when tose rocks are tumbeling, a text string says: Look out for “The Rolling Stones, it adds a feeling to me. :)
Too bad there are some strait parts, because that make’s the level boring.
But, the parts aren’t that long, tough.
PROS: Very, I mean very good that you know how to use background layers, shooting and buttstomp scenery, when I made my first level I din’t know how to use that. And some new ideas, but not to interesting, tough…
CONS: Some strait parts. And when you shoot or buttstomp a part, it leaves ugly stuff behind, you’v got to look for yourself I’v you want to know what I mean. Too bad it’s a bit small.
RATING: 7.5
ITEMS:
Fore the most Power-ups you have too find a secret, good. And that golden coins in the wall, I can’t get them!
Okay, it’s for the eyecandy. A bit to much ammo if you ask me, in the middle of the level I have a power’d up Toaster with 96 ammo! And the ammo is a bit “closed up together”. I mean thay the ammo is to much in a small room.
Too bad there isn’t any candy in the level. I like candy! On easy you have very much carrots, but on medium or hard, there are just too less carrots! Try to prevent that. P.S.: I can fly over that fly off area!
PROS: The power-ups are good spreaded over the level.
CONS: Toom much ammo at one place, and a strange carrot placement.
RATING: 6.5
EYECANDY:
Very good for your first level, but as I readed in the reviews, all Blades titleset where easy to use…
Good of you that you have almost placest everywhere Blade.
At some points there are standing trees and other eyecandy, good.
And when you shoot that blocks, keep practising okay?
PROS: Good for your first level.
CONS: Only that blocks, for the rest nothing. :)
RATING: 8.0
ENEMIES:
Too much at some points. And a strang enemie placement, what does the demon doing in a forest?
PROS: I’ll just keep it N/A’ed.
CONS: N/A
RATING: N/A
EASY, MEDIUM OR HARD?
Between easy or hard… Not to difficult, not too easy…
PROS: N/A
CONS: N/A
RATING: N/A
OVERALL:
This level is big and good for your first one. Good gameplay, and it not get’s boring, and thats good. I think it’s funny when you put enemies in your level who there don’t belong. And good music choice!
PROS: Very good for your first level, keep practising and you’ll get a higher rating, I’m sure!
CONS: Too much enemies at one place, and and those small things who first levels have.
RATING: 7.2
I’ll think you must be happy with a 7.2 for your first level, aren’t you?
Keep up the good work, and who nows, maybe you’ll be the level master! ;)
It’s a mix between the original Tubelectric music and the Diamondus 1 music. I don’t like it too much.
But, nice idea, though…
This is… a strange tileset, and, just like all others who reviewed it, I really don’t know what it is exactly.
It’s a sort of uhm.. Fries of Chocolate Goo or something. Whatever, it looks orginal.
To be Fries of Chocolate Goo, or not to be Fries of Chocolate Goo, that’s just a stupid question It ahves nice background layer eyecandy, nice graphics and it haves all needed tiles.
You can’t say really anithing about this. You like it or you don’t. I like it.
Well… I know that Blade is a good tileset maker, and his tilesets are easy to use, like the author used in his level the blade’s forest tileset. But the tilesets are not very different like. He makes the tilesets to view different places with different background and eyecandy tiles but paths and walls are same like. But we are now talking about fanden’s “the evil forest” level. So let’s go to rate it. And now a new section in my review: Music choice! And the “effects and other” section off from the rating. But I may still give + points in the extra point section if you put some (good) effects. If they are bad or some bugs, they cause – points.
DESIGN
Medium. I can understand that the charachter has come to a some kind of forest but this doesn’t an original story.
6/10
EYECANDY
This is also medium. No big bugs, but no other background. Except the underground place where the eyecandy was bad.
6/10
ORIGINALITY
Well. Nothing.
2/10
GAMEPLAY
This is just one level, and quite short one. And this level is also non-playable with jazz, because in the underground place there is a buttstomp event to the right, so I guessed that there must be a event like that, cause I can’t get forward, and because I was playing with jazz, I needed to type jjmorph to change to spaz. And I guessed right.
3/10
DIFFICULTY
Well this belongs to the medium side again.
7/10
INCLUDING
So, because there’s only one level, only 5. Ya put blade’s letters to the background in the level for show who has made tileset and also with a text. But still 5 because no readme file.
5/10
MUSIC CHOICE
This is one of the best thing in the level. This works well with the level. Nice one!
8/10
PICKUP AND ENEMY PLACEMENT
Pickups were placed well but enemies not.
5/10
+ or – extra points
+1 (Single level with good boss)
Overall 5.375
Level rank: Average level
Download recommendation: yes, I’m not really sure, but try anyway.
Oh, so an average level. Keep practicing and get a higher rating. Good luck on your level making. (or does level-making need luck?)
Superjazz was here
Not bad for afirst SP level.
Tileset use: rather good, though I saw a few bugs.
Event placement: good enough. Maybe a little too much ennemies.
Eyecandy: not that good. There was no layer 5-7, and not much on layer 4.
Layout: a bit straight.
Gameplay: fun enough…
Overall: a good first SP level.
Download: yes[This review has been edited by Waz]
Pretty good level… the eyecandy is good and all, but only layers 4 and 8 were used. It’s also sort of small, but I liked it.
Download? Yes, if you feel like playing a fun, quick level.
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