Review by RSPSS FR

Posted:
Posted more than 21 years ago
For: Psych 3
Level rating: 8.1
Rating
8.5

Pretty good, but the additions wern’t really necciary- except for the spikes fix.

Review by Alister

Posted:
Posted more than 21 years ago
For: Contention
Level rating: 7.8
Rating
7.7

Contention. The name suggested to me that your engaging in battle with the enemy is a major part of the gameplay.
But it turned out that you engage in battle with the level.

“Contention” is an intricately constructed level. Every tile is carefully chosen so that the level is a challenge without being frustrating. The tileset is also superb: there is a variety of colour, without any of it clashing or any tiles veering away from the theme. It’s quite reusable. I was distracted by what looked like misuse of the set, but as I never played the game, I don’t know whether or not this was intentional.
As I have said, the very structure of the level forms an entity against which you battle. There were some bits that came as a nasty surprise, but this merely adds to the replayability.
However, this level will depend on its replayability, as it is rather short. The problem is reduced by the well distributed secrets, but still stands.
As for the comments about the arches, ignore them. They scroll.

I know I can’t prod Wakeman into making more levels, but that’s not going to stop me. Prod.[This review has been edited by Toxic Bunny]

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Lonely Night
Level rating: 6.7
Rating
7

I like the first level, but I didn’t end it.Still, a hard 7.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Inferno Infiltration v4.0
Level rating: 5.1
Rating
6.2

I past this level in 5 minutes (What? Im not a pro on JJ2. But I like it:))

Anyway, I don,t see any oweruse of enemies. Exept, that the level is way easy, and it needs more Environment ant Gameplay events, as this lev isnt wery original. Don’t know about you, guys, but my PC worked fine, wile playng this SP, even if I have pentium 2(340HZ).Old, huh? My father will update it soon, or my name isn’t GAMER)
Sorry, that I reviewd a lot of nonesence. Best wishes.

GAMER[This review has been edited by GAMER]

Review by Master Cheater

Posted:
Posted more than 21 years ago
For: the Lost World episode
Level rating: 9.1
Rating
10

What can i say??
E.X.T.R.E.M.L.Y C.O.O.L!!!!!
Nice level,but short i give: 50%
Nice Tileset,Very cool i give: 100%
Nice cutscene’s,Nice! i give: 100%
Storyline,It’s nice! i give: 80%
Total:Enough for a 10

Review by Taz

Posted:
Posted more than 21 years ago
For: Psych 3
Level rating: 8.1
Rating
8.2

The conversion of Psych is, like the other BluredD-JJ2-edits, very nice.
The extra things are the nice remake of the spikes, wich is a total level maked for it, the waterfall, wich is a very nice addition for background.
Other things are the rain, wich can be used in big ans little drops.
Anyway, the tileset Psych-remake is a very amazing idea and this tileset will be used much times. The problem is, it’s totally different themed, wich is normally okay, but it does like Trafton said not as Psych anymore. The coleed world is a bit falled in a old black-white stone area.
I like this set anyway, and it’s very userfriendly so I’ll give a eight point two and download reccomendation.

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Niek level-pack 1
Level rating: 1.9
Rating
1.7

I say: Let’s go!

DESIGN
Well I don’t think that there are any story or explains for this episode. So I must to give it 1.
1/10

EYECANDY
Well, this is not much better. You used quite few tiles, and the kitfond tileset, what was called rayman were really bad, but I give this 2.
2/10

ORIGINALITY
I know that this is not a copy from anywhere but kitfond. Only 2.
2/10

GAMEPLAY
I think this has more levels than 3 but because the missing tileset for level 4, or was it 5, I can’t play those other levels. But I believe that this has some gameplay anyway, though.
3/10

DIFFICULTY
The level difficulties are ok except end bosses are too hard, cause the amount of them and the arenas are so badly created.
3/10

INCLUDING
No way! Level names haven’t the same starting initials and the tileset is missing.
1/10

PICKUP AND ENEMY PLACEMENT
Too bad. Enemies are strangely placed in systems and there is too many pickups in some places. Hope you know what I mean.
1/10

EFFECTS + OTHER
The fishes are floating in the air, no water, and no other effects or anything special.
1/10

+ or – extra points
1- You used the ugly rayman tileset. It makes your episode worse.

Overall 1.625 Level rank: Poor level
Download recommendation: no!

Looks like you too should practice in level and tileset making. And the other author didn’t seem to be much better than you. See ya! Have this 1.7 anyway.

Review by niek

Posted:
Posted more than 21 years ago
For: Niek level-pack 1
Level rating: 1.9
Rating
N/A

It are simply levels

Review by JJ Tublear

Posted:
Posted more than 21 years ago
For: Fire and Ice
Level rating: 6.1
Rating
N/A

Ha, YA DARN right don’t play it on hard. Because I also added enemies on hard.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Psych 3
Level rating: 8.1
Rating
8.5

Let me just first say that this one I liked more than your castle one. Though I sometimes despise the set psych, I really like this version. My first impression was wow. I had never really expected it to be this good. Firstly, the backround has a nifty color to it, the blue is amazing. The backround mountains look cool too, I especially liked the ones with the musical instruments. next, the color of those rocks is an amazing idea. I espicially like that you’ve added in the unmasked rocks to make some scenery look cavish. The rock color i loved. The colors of varius things such as the magical hat or the guitar or mushrooms was also done quite well, really nice to look at. The spikes are made well, I couldnt get stuck in them, though I tried many times to. Also, it seems that BlurredD has added in some extra tiles. Not to much, but the tiles he added in are really useful and boosted the mark up by some. There is some small rain. Though I dont like how it’s drawn, it still is a good addition. There is the beautiful looking waterfalls which I really like, they’re definately a good addition and make the set more interesting. Also some unmasked rock scenery to make caves and stuff, which also makes the set more interesting and less “one themed”. The palette is quite good. The reason I didnt give this like a 9 or something is mainly because, it just doesnt feel like psych anymore. Sure, the colors are great and everything, if this tileset was the first of its kind, I would rate much higher. When I played it I felt like I was in a completely different place, not psych, but a mountanous region. Though this doesnt stop people from using this set, I still lowered the mark by a bit for it, because it feels like a completely different set, not a remake of psych. But like Trafton mentioned in his review, I completely admired the idea of a stormy psych =)

The vedict: This is a great set, with no real cons that interfere with levelmaking. The idea is great, and I do like this more than the original psych. Not only that but there are extra very useful tiles to make the set more interesting and different themed. The infamous spike bug is fixed here, so you wont have to type in jjk and loose lifes every time you get stuck in a level with this set. Anyways, its really great and all, but not too original. A definite download reccomendation from me.

Review by Shiverz

Posted:
Posted more than 21 years ago
For: devil traps 1 of 3[full version] [re uploaded
Level rating: 1.2
Rating
1.2

This level was weird and the floor blocks werent used instead a tank block

No download recommeneded unless you want to play on a level with loads of tanks. Couldnt find the tilesets for the POKEMONSTERS

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: KissEva
Level rating: 4.3
Rating
4

Nothing left to say. Others said it all.Exept, you don’t kiss Eva, she kisses you.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Spank 'em!
Level rating: 2.2
Rating
2.5

They don’t deserve spanking. You do.

Review by leole

Posted:
Posted more than 21 years ago
For: Iceman's Return
Level rating: 3.9
Rating
2.7

if many peaple did not like it try to upload it and see what te effekt is

(I was under the impression the author had already uploaded this file. Oh well. Upload barely mentioned, unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]

Review by leole

Posted:
Posted more than 21 years ago
For: CC's PoKeMoN STADIUM
Level rating: 4.6
Rating
5.7

some things level to littel aantal poor creation funny and the tileset not good bud to not bad a and a 5 because pokemon is funny wil jou to make ther 1 with a medabots tileset?[total a 5.7

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Psych 3
Level rating: 8.1
Rating
8.2

I have seen that ya make many good conversions and editions. This is also good one, but the xample levels were not good. They were so short. so 0.5 points because that. Make good example levels or not at all. See ya!

Review by Superjazz

Posted:
Posted more than 21 years ago
For: devil traps 1 of 3[full version] [re uploaded
Level rating: 1.2
Rating
1.5

So I don’t write any comments or replies, because seems that others have said those for you already so I just give the points. And now new point in my point review: Difficulty!

Design 2/10
Eyecandy 1/10
Originality 1/10
Gameplay 1/10
Difficultiness 1/10
Including 2/10
Weapon and enemy placement 2/10
Effects + other 2/10

+ or – extra points
-1 points because there are places where I can fall down and then I can’t get back to up.

Overall 1.375 Rank: Poor level

Don’t use too simple tilesets. Use better tilesets and practice a lot, I don’t think those levels are good. 1.5 anyway.

Review by leole

Posted:
Posted more than 21 years ago
For: devil traps 1 of 3[full version] [re uploaded
Level rating: 1.2
Rating
N/A

sorry about this bad level bud i arent so good in levels creating houever i wil try to make it beter in the next episode the exit is some easyer to find and the first level of the next pack wil contain as first level a full story plus more kind a end bosses on evry level bud ged count on it it wil de some harder and about that tileset sory bud i dont now how to make a own tileset it had to[i hope]more levels anyway thanks vor reviewing and a 1.0 or a 1.2 is very high for mij first full level poket

Review by American

Posted:
Posted more than 21 years ago
For: Psych 3
Level rating: 8.1
Rating
8

Ah, it looks like another default tileset redoing (if you will) by BlurredD. My hands are tired from reviewing Spaztic’s megalong megaspiffular SXR pack from yesteryear, so I will make this unusually to-the-point and, most of all, short. Yay.

THEME: The theme seems to be Psych in a storm. I suppose I am a little surprised since I never knew what Psych would exactly look like during a storm, but it looks pretty cool. I prefer the night version because for some reason it appears a little less dreary. Very well done, but I’m not sure how to rate the theme exactly.
Pros: N/A.
Cons: N/A.
Rating: N/A

GRAPHICS: This is, after all, a redoing of an original tileset. Still, the graphics look very nice. Well done, and the added tiles look quite nice.
Pros: Well done graphics.
Cons: It’s a remake, so it is not technically entirely original.
Rating: 8.0

INVENTORY: Everything from the original Psych, of course, is here, and a few added tiles such as rain are also included. I didn’t really think anything more that is not included in this version needed to be added, so I am perfectly content with this.
Pros: Everything needed is here.
Cons: Nothing to note.
Rating: 8.5

ORIGINALITY: It’s a remake, so there is not that much originality. I suppose the idea behind making a stormy Psych is new, and I haven’t seen many Psych remakes, so this is alright in orginality. Again, however, it is not technically orginally BlurredD’s.
Pros: It is original for the type of tileset it is.
Cons: It’s not that original.
Rating: 7.0

COMPETITION: Competition would be the default Psych tilests, I guess. And since this is simply an adding onto them, the competition is pretty much non-existant.
(No pros given)
(No cons given)
(No rating given)

EASE OF USE: Psych has never been a very easy to use tileset, and this does not do anything more to make it easier to use. But that just is not the point of the tileset. The point is that it is a very cool tileset.
Pros: Good.
Cons: Few.
Rating: 7.2

MASKING: Masking is more or less the same as it was in the original Psych. The added tiles have good masks. The spikes still have slight problems.
Pros: Good masking.
Cons: Spikes are not totally fixed.
Rating: 7.7

OVERALL (not an average): This is a good remake of Psych, I suppose. I’ll be brief, and say my final rating is 8.0. Well done.
Pros: Well done remake.
Cons: Not much original material.
Rating: 8.0[This review has been edited by Trafton AT]

Review by American

Posted:
Posted more than 21 years ago
For: Shellion's Extreme Revenge (SXR)
Level rating: 9.3
Rating
8.5

Now that after sixteen bajillion (bajillion is now a measure of time. Complain and suffer.) years, SXR has finally been reuploaded by everyone’s favorite Spaztic Face and BOBBT so I can finally get my vengeful, greasy, bony, loathesome reviewer’s fingers on it and boy, oh boy, what a whammy it still is even after all this time. Spaztic asked me not to rate the menu level so, naturally, I will. Now on to the review!

THE SXR EXPERIENCE: UNZIPPING
Unzipping went smoothely, aside from the muskrats attacking.

Level 1: The Menu
Much like Spaztic said it would be, this level is a bit, well, behind the times. It features an ultra-spiffy (or not) graphic of credits rolling by and looks like it is straight out of one of the more high-class cruddy hotels from 1999. But at least it is high class. The menu actually works, but well, this is definitely not a very good credit level. But at least it is there.

Under Lock and Key
The second level, entitled “Under Lock and Key” and using the Castle tilset, is also pretty well-done and stuff. The eyecandy was a bit subpar, but I suppose that is because of this pack’s age. After navigating your way through the lower dungeons (hint: it is not as hard as you think, and it definitely invovles fighting quite a few less enemies than you may think. Look for secrets.) you find yourself running through several corridors and up a few vines before falling into a fight with two robots being controlled by four Devan $hell. After defeating the Devan quadruplets’ mechanical monstrocities, the level ends, and on (in classic Jazz 2 single player progression) to Carrotus you go…

Carrotus Chaos
“Carrotus Chaos” is an accurate name for two main reasons. The first being, obviously, it uses Carrotus. The second is that this level is quite chaotic. If you thought the first level was difficult, you may find yourself dying quite a bit in this level. There are plenty of Tuf Turtles and various floating baddies that will rain on your parade, along with some sparkly miscellaneoties (if that’s a word) that distract. Beyond that, it’s a fairly straightforeward process with a few save points along the way. At the end, you warp back to what may confuse people since it is the start, but a trigger has opened which lets you exit the level. At the end, it ominously warns that harder levels are in the future. We’ll see.

Mines of Moria
Ah, Mez01. If there ever was a tileset that truly reperesented everything that was 1999, this hotel favorite would be it. Simple, easy-to-use, and groundbreaking back then, this tileset was both easy to use and hard to make a bad-looking level out of, so experts and new levelmakers alike enlisted it as a tileset of choice. This level, “Mines of Moria” is another level to count among the Mez01 levels of greatness. After a series of various annoying puzzles, I must admit that I was tempted to completely skip this level. Some may have more patience for this sort of puzzle than I, but I finished it anyway. Not my favorite level of the pack, but for the puzzle-obsessed, you’ll like this (I like puzzles slightly more than action, but this was a bit of overdose.) This level takes forever to get through, and may make some like this pack a lot less or a lot more. It is in many ways hard to tell.

Sandy $hells (KILL THE CENSOR)
After the small cramped areas of the previous level, the openness of Sandy $hells (without the $, but I had to use it because of the stupid censor headed censor) (uncreative name alert) was welcome indeed. Also the lack of so many puzzles lended some hand to this level. The start of this level bares mild resemblance to that of “Marinated Rabbit” in that there is about equal time before you get into water, but otherwise this level is quite different from all others. This level is in general good, and other than using the infuriatingly pestering “BeeBoy/Bees” event, the only real felony this level makes is using the bad worn-out “Sea Monkey” (a standing monkey under water) joke. A solid level, if I do say so.

Holy Tree!
“Holy Tree!” (I don’t even want to know) starts off with a sign saying that you must defeat “Diamondus and Midivo (sic)” to get to Shellion and Eva. Another save Eva plot line, but at least it was one of the earlier ones, sort of. This Diamondus level is more or less standard, with good eyecandy and quite a few enemies (mainly Tuf Turtles and Bees) along with plenty of “Kill This Rabbit” signs. Do not even consider trying to go through the level without killing many enemies – they will simply come back to haunt you, literally. A good level, though maybe a bit hard.

Tree Glee
“Tree Glee” (pfft) is yet another Diamondus level. Upon beginning it, you read a sign declaring “Just because you’re out of the Mystic Forest doesn’t mean you’re out of the enormo Diamondus!” While I am unsure how “enormo” Diamondus happens to be, this level is indeed a fairly large one. The general part of the level is more or less standard, with unsurprising eyecandy that throws you back to…well…the last level that you played. Still, the level is definitely unique from the other one. Overall, a good level, if not unimportant, which I won’t go into extraneous detail on.

Knight Fight
Knight Fight is staged in (surprise) Medivo (not Castle.) It’s a fairly standard level, too, featuring a lot of spikes, hidden passages, helmuts, and of course…cheese. Come prepared to be hit by a lot of spikes, because there are quite a few of them. As with all of the other levels here, there are a lot of spikey things and various other objects to massacre yourself on. Come prepared to jump from thing to thing in order to avoid dying. This level has gameplay similar to all of the others, so I won’t say any more except the word fish. Fish.

I somehow managed to forget the name of this level.
This level uses the Candy tileset. Nothing much to mention here, other than I think it would have been better to play around Christmas. That and the Tuf Turtles look funny turning one way and the next rapidly on top of oreos. Yayayayayayaya.

Radical and Funky Fresh
Radical and Funky Fresh, which sounds like a deoderant slogan, uses the Psych tileset. Dragonflies, hatters, and caterpillers…oh my.

Tech Centra
Pressed for time as I am, I will just say that this level uses a techno-ish tileset I always forget the name of and is otherwise a good if standard level. Whee.

The Final Level
MCE bosses are never very reliable. Neither are springs. Some of them reversed in this level, and after I killed one of the Jazz clone bosses, they just revived. Still, this is a fun boss fight with a few tricks involving the springs. Could have been better, though.

…Or not. (Electric Slide and more)
A not bad at all Tubeelectric level tacked on. Since I hate it because it made me think I was finished, I will say no more.

A few more good levels occur after that. Due to lack of time, again, I am unable to review them in length. Play them yourself.

The ride home
As with any good story, there is a nice ending. You are transported home on a sucker-tube based space ship. This was well-done and looks spiffy.

Overall
I suppose in some ways, this pack has became worse with time. This is the natural cycle of things. Regardless, this remains one of the most all-time spiffy packs and I seriously recommend download. Great job, Tic. Keep making more stuff.

+ PROS: This is truly a great pack in almost every way.

- CONS: Not as good as it was in 1999.

Due to the number of levels in this pack, I will not use the grade system.

THE VERDICT: My final rating is an 8.5 and a download recommendation. Truly a classic.

- Trafton[This review has been edited by Trafton AT]

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