Review by Shen

Posted:
Posted more than 21 years ago
For: Blue Core CTF
Level rating: 7.8
Rating
8.5

YaY, another CTF. This one’s by CelL and uses the Wasteland tileset by Blade.

Design: 7.5
This level is very well designed, and looks as if it has been planned out beforehand. It basically consists of a large metal ‘hull’, if I may call it that, around the outside, with an open bottom guarded by Area Float Ups. There are four metal platforms ‘floating’ in the level, with ammo and springs to reach the higher platforms. There are also two big pointy things poking out of the sides, where the bases are. Finally, there’s a long horizontal platform or two along the bottom with warps back up to the higher platforms.
This level looks complicated at first (the vast amounts of eye-candy don’t help much here) but once you’ve had a good bounce around in it you can navigate it fairly easily. However, with this you can run from base to base in about fifteen to twenty seconds sometimes, with not many obstructions along the way. It’s also seems very horizontal as well, as you don’t need much travelling up or down to get from base to base. But it plays how I think it’s meant to.

Placement of stuff: 8.5
There’s a lot of ammo almost everywhere – it’s hard to run out of it in this level. You can also see that each ‘platform’ has its own type of ammo – there’s seekers at the top, and bouncers along the bottom, for example. The one thing I found sort of annoying was that it’s mainly placed in 1×1 blocks of the stuff – ie one tile at a time – so you can’t really be running along and getting lots of it at a time, instead you have to walk along the platforms and do precise jumps whenever you see some.
There’s one power-up in the level: it’s for the Seekers and is located in the middle up at the top. You come across it many times in the level, mainly by warping to it after dropping down or by jumping past the platform it’s on. This is OK as Seekers can often be wasted easily ;) but some players could use the seekers too often. Another hidden powerup somewhere else would be a nice addition – the level’s big enough for one!

Eye-candy: 9.0
Whooooooa, there’s a lot of this. The author has used the background tiles from the tileset to great effect. It’s all Layer 4 eye-candy, but the tileset supports this and it doesn’t really matter. At first it can be hard to distinguish between the foreground tiles and the background tiles, but you can soon overcome this. The foreground tiles are also well presented, they don’t have some sort of grid on them or anything.
The background layers are pretty good – there’s two layers of horizontally scrolling metal and pipes and stuff going in different directions to each other. This isn’t exactly a new effect, but it comes out tops. If you look in JCS (hee hee, aren’t I evil) you can see there’s some parallaxing Layer 8 in there as well – you don’t really notice this ingame but it’s a nice touch :)

Music: 9.5
Good choice of music, in my opinion it suits the level well. It’s at the right pace, and is at the same ‘speed’ as the background layers. You also don’t keep humming it for hours on end afterwards.

Originality: 6.0
There’s nothing new about the concept – grab the flag and return it to your base before your flag is stolen – but the tileset has been used in various new ways, which especially shows in the background metal eye-candy. Overall, there’s nothing really new except various new uses of the tileset. It’s good to see tilesets being used in more, interesting ways, though :)

Lastability: 5.0
Lastability isn’t too great, sadly. You’ll spend some time happily bouncing around getting the feel of the level and finding some secrets and getting all the ammo, but afterwards you’ll find that it’s quite easy to travel from base to base and you could end up getting bored quite easily. You could host this a few times, but you’ll get tired of this easily.

Overall: 8.5
Overall, BlueCore CTF isn’t a bad level. It’s fairly large, but you can find your way about too easily after quite a bit of playing and then it can get boring fairly easily. It’s worth a download and is great for some online servers, but only for a bit. Well done, CelL :)

Oh, and I got a new review system =D[This review has been edited by Shen]

Review by Superjazz

Posted:
Posted more than 21 years ago
For: the Lost World episode
Level rating: 9.1
Rating
9.7

Oh, I see that I haven’t rated this yet so I rate now.

Gameplay 8/10
Difficultiness 9/10
Garphics 10/10
Stuff, enemy placement 10/10
2 extra points, because cutscenes and those dinosaur groars at for the background, so it makes 9.7 This could have more levels, or bigger, otherwise this is perfect!

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Jazz 1: Tube Electric v2.0
Level rating: 7.9
Rating
8.7

Well done! You have greatly created good tileset from jj1, I wanted to give it 8 already, but when I noticed that example level, it was greatly done that jj1 tube electric one level, doh, I couldn’t even remember that, that level has so much ammunition and so less enemies. That’s true. Take this nice 8.7

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Heaven v.1.1
Level rating: 9.6
Rating
9.5

Verry very good I just love this haven. Because I always wanted to be at heaven. Well, the eyecandy background is good like the clouds and it has a good layout with nice stuff like Rabbit-angels, and boards. It’s hovewer some hard to use.
[This review has been edited by Superjazz]

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Holy Moo Land (C5)
Level rating: 7.5
Rating
N/A

The pass = COW
Duh ;-)

Review by ScionFighter

Posted:
Posted more than 21 years ago
For: Doom
Level rating: 4.9
Rating
6

Well nice, it reminds me of Doom, the first game I ever played and love to this day. So here’s big fat 6 for ya!

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Evil Clones - cleaned version
Level rating: 7.7
Rating
7.7

No comments. This is quite same like the first version fo this, except this has no profanity, except in the levelfile’s names. So one point off. And this is 7.7

Review by spazz

Posted:
Posted more than 21 years ago
For: Holy Moo Land (C5)
Level rating: 7.5
Rating
7.2

Why do you put a password at a example level? It’s well drawn, the Thunder cow is funny and the moo moo cow. It all look well, but theres not much to tell about this titleset, check it out for yourself! A 7.2 and a download reccomend.[This review has been edited by spazz]

Review by spazz

Posted:
Posted more than 21 years ago
For: Demonic Chicken's Forest
Level rating: 6.5
Rating
6.5

Nice level, but what a chicken does to do with it? Okay, I saw the chicken with JCS, funny.

GAMEPLAY

The gameplay is nice, the cave and stuff. The springs are good made. Only thing that is bad, as Violet CLM said, it’s all flat and the cave all strait lines. But that doesn’t matter so much, because this isn’t a titleset and my rating wil not go down. Put also a little action in it, some pads are just to long, you may have a look at Diamond Dead Zone are Diamondus Battlezone of me. :) And also put a Jazz start in the level. Rating: 7.0

EYECANDY

Some good, some bad. The flowers are funny, but it’s all flat. Use next time an other titleset. Rating: 5.0

PLAY AGAIN?

No, it doensn’t look like a forest as Violet CLM said before. And where are the chickens? Make a chicken out of blocks, then you may get a higher rating. It are all very long pads. That’s boring. The bakcground is made of moutains. Why don’t you chance the name in Demonic Chicken Moutain? That will fit much better. Rating: 3.0

ITEMS

Low. The most of the ammo is found near the bleu base, try to spred around things. This is all the ammo you can find: at pos 19,18 are 8 weapon 8 ammo, a bounce power-up at pos 4,28. Only one carrot, a full heal carrot at pos 13,36. At pos 20,50 there are 12 gun 5 ammo. Near there is a secret: at 45,58 walk to the left, theres a secret in the wall: 8 gun 6 ammo. At pos 53,36 there are 9 gun 9 ammo. At pos 131,39 there are a blaster power-up and 6 fastfire guns. Send me a private message and tell me if I forgot something, then I will edit this review.
Rating: 6.5

OVERALL(Not counded up or something.)

Well, it looks like a CTF level. But all the walls and stuff is just flat. That chicken on the right was a nice idea, but it taking to much space in.
If you like, chanche the name of the level, it doesn’t look much as a forest.
The music file whas stupid, a woman talking, I woud use an other music file. I think a 6.5 will do perfectly.
Download reccomend, if you want to play a quik CTF with your friend.

Review by spazz

Posted:
Posted more than 21 years ago
For: Evil Clones - cleaned version
Level rating: 7.7
Rating
7

Funny pack.
Okay, let’s start out with an 10.

-Points To many gems. -1 Gameplay. When I played it for a while, it gets boring. And also a bit to difficult. -1 Titleset bugs and strange musice placement. -1 To many enemies. -1 +Points

Orginal. It’s orginal and thats good. +0.5
Good titleset use. +0.5

Count it up and it will be a 7.
Next time, make your levels not to difficult. That darkerening level is just far to difficult. Many traps and a guy will be your guide, make one step wrong and you will die.

ONLY DOWNLOAD IS YOU ARE BORED, AND YOU WANT A BIT CHALLENCHE!

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Demonic Chicken's Forest
Level rating: 6.5
Rating
6.7

STORY: No story. A lack of story is acceptable in multiplayer levels, and while having a story can potentially raise the rating, having a lack of story is not a – point.
Pros: Not applicable.
Cons: Not applicable.
Rating: N/A

TILESET/TILESET USE: The author uses “Forest” by Blade, but I can not say too much for the tileset use. It is all fairly bland and uninteresting, to tell the truth. There’s a lot of tile repetition in the ground, the background is very same old, and about the only thing I found that interested me was some of the layer 3.
Pros: No noticable tile bugs other then one of the cave windows.
Cons: Rather dull. Some of this may be caused by the fact that much of the level is flat, all four sides.
Rating: 6.5

WEAPON/ITEM PLACEMENT: No items other then the full energy carrot (near the blue base), but like a story, this is only a potential rating increase for multiplayer levels. Most of the ammo, with the notable exception of the blaster powerup and fastfire, seems situated near the blue base. It does have the feel of trying to be somewhere in the middle, but doesn’t quite suceed. Interestingly, the author gives Blue the Bouncy Powerup and lots of ammo, while Red gets a Blaster Powerup and lots of Fastfire. This is actually rather fair, and I like it.
Pros: Fairly fair.
Cons: Just a Little more ammo on Red’s side would be nice, though.. and maybe some on the top path..
Rating: 7.0

ORIGINALITY: Hmmm.. I like the chicken on the far right, despite it taking up way too much space. But other then that, except for the toaster ammo cache (an arrow might be nice here, as it feels distinctly like a bad pit), there is nothing much very new in this level. Yes, it’s fun to hit a green spring and go up for a long time, but it’s not anything new.
Pros: Some originality.
Cons: Not enough, executed kind of poorly in some places.
Rating: 6.2

GAMEPLAY/DESIGN: This level is very flat and straight. Most of the ground, walls and ceilling are straight lines, and the level has an unusual number of pits which go straight down. All but one of the pits (this one leading almost directly to the red base, bad) can be gone through in either direction, but it still is kind of disorienting. As for the gameplay, the design makes it all feel kind of dead, and the paths are often a bit too long. If you’re being chased, this level will not be your best friend.
Pros: It does have a CTF level design.
Cons: It could be executed better, a little less flatness, say..
Rating: 6.5

REPLAY VALUE: The main thing making me not have much wish to play this again is that the level seems so very dead. I can’t see demonic chickens living here, or for that matter, anyone else. Not to mention it doesn’t feel like a forest. But I’m getting off subject. While you may want to play this level if there aren’t any other servers up, or you’re tired of the classics (I AM!), you may want to play this, but otherwise this may be a bit too dull.
Pros: The music helps to make it feel a bit less dead.
Cons: It doesn’t do that good of a job. Maybe if it was a little more active..
Rating: 6.5

OVERALL (not an average): This is a not very amazing CTF level with a few flow problems, which is a wee bit biased towards blue. It’s also dead.
Pros: Not a newbie level (like most levels I’ve reviewed lately), CTFish, some interesting parts.
Cons: Uneven, takes too long to get around in, seems dead (maybe it’s just the size of everything….).
Rating: 7.0

By the way, just because having a Jazz Start is a bad idea, doesn’t mean players should have to use FlyNowalls in SP. Jazz starts (if there’s no start position for him) at position -1,5. Put a few warps underneath there leading wherever you like, and you’re fine. (I looked, and there doesn’t seem to be anything wrong with doing this)

Review by American

Posted:
Posted more than 21 years ago
For: Demonic Chicken's Forest
Level rating: 6.5
Rating
N/A

Official N/A review reply thingy:

KJAZZ: The music has been uploaded and is fixed now. As I explained via MSN, there simply is no way to make a SP start position without complex trigger work that would delay starting the whole thing, since the single player start position functions the same in multiplayer. Regardless, thanks for your input…if only I can make a level that is better than 1.0 and stop relying on it being a chicken forest. ;-P

KJAZZ Again: …Or make that above 0.1. I’m glad you like the name, though. I guess. ;P

Violet: Thank you for your feedback. I generally avoid storylines on multiplayer works, because they just are fairly pointless (no one actually reads them mainly). I agree about the general boringness of eyecandy; I should have worked on the walls a bit more like they were in EvilMike’s “Cavern CTF.” In this form, the level does feel very flat and stuff. I will probably work on the emptiness of this level and make it feel more personal for the final version, which I probably will not upload unless I really need to. This level should not have been uploaded in this state. Since my computer was down for two week, I had forgotten everything I was going to work on. I will make it less linear and less flat in the final release, and take out some of the pits.

spazz: Thanks for your feedback as well. The chicken insignia is only viewable in JCS and is more of a trademark than anything. I have to agree that the level felt flat; I will definitely improve on that before final release.

I feel as if this level needs work but could be salvaged. I will try to make it more interesting, as it is not very much so right now. Thanks for your feedback.

[This review has been edited by Trafton AT][This review has been edited by Trafton AT]

Review by KJAZZ

Posted:
Posted more than 21 years ago
For: Demonic Chicken's Forest
Level rating: 6.5
Rating
7.5

It’s a good level. I like it. ;p

Let me break down the grade for you.

0.1 for the level
0.4 for the music
7.0 for the fact it’s a chicken forest.

Total Score: 7.5

Good Job, Taftron.>[This review has been edited by KJAZZ][This review has been edited by KJAZZ]

Review by FQuist

Posted:
Posted more than 21 years ago
For: Evil Clones - cleaned version
Level rating: 7.7
Rating
N/A

Could you instead re-upload this to the other version? That way people don’t have to review twice.

Review by sonictth

Posted:
Posted more than 21 years ago
For: Metal Mania
Level rating: 8.9
Rating
N/A

VERY USEFULL!
IFE CONSTRUCKT A LEVEL WHICH IS INCLUDED IN MY EPISODE
(coming soon)
jj in:
Time Adventure
GREAT!
WOW!
COOL!
AMZING!
EXCELENT!
THE BEST!
ULTRA!
MEGA!
BOMBASTIC!
EXPLOSIVE!
DOWNLOAD RECOMMEND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Unneeded/misused/inappropriate adjective removal. -Trafton)[This review has been edited by Trafton AT]
(Table fix. ~Violet)[This review has been edited by Violet CLM]

Review by spazz

Posted:
Posted more than 21 years ago
For: Doom
Level rating: 4.9
Rating
5

Not a story? Oh…

GAMEPLAY

I not get bored. Some nice traps by the way, but don’t use a hurt event when you fall. The text string where funny: Help, there to many monsters! Sucker Tbubes where nice made, but the trigger where irritating me!
Rating: 0.5/2

ENEMIES

To many! Just to many, for the rest no comment. In this level there are the foloing enemies: Demon, Skeleton, Tuf Turtle, Sparks, Lizard, Helmut and Hatter. Strange placement, no? Rating: 0.5/2

ITEMS

The ammo is close to none, and Satan, dit you ever heard of carrots? Theres only one save point in the whole level, it must be 2 to 3. Next time, put more ammo in it. Rating: 0.3/2

EASY, MEDIUM OR HARD?

Medium, put more ammo in it, because it can be difficult with so much enemies and so less carrots and ammo. Rating: 0/0

EYECANDY

Close to none, with this “Moebius” titleset there can’t be very much eyecandy, some people rate higher fore the eyecandy, so next time, use another titleset. Rating: 0.5/2

OVERALL

The rating may be a little low by my rating, but overall I’ll give it a 5.
The ideas where fine, but just that eyecandy and the items where low.
Next time, spent a little more time on the items and eyecandy and not only on the gameplay.

Review by n0

Posted:
Posted more than 21 years ago
For: Holy Moo Land (C5)
Level rating: 7.5
Rating
7

A truly hand-drawn tileset, and not half bad, either!
It looks very cartoony, has cows, and all the tiles seem to line up well (I havent played with it that much)

I give it a good, solid seven.

`N0

Review by destroy

Posted:
Posted more than 21 years ago
For: Doom
Level rating: 4.9
Rating
6.7

Recommendation for downloading: if you’re DOOM fan then you can.

Nice, level has its idea, different funny things (such as “There are too many monsters, can you help me?“lol)
Tileset is average, music is so-so. Original ideas with hurted
obstacles and crates. But level seems to be very empty, not well
designed. (just like DOOM 2d :)).
Although, if somebody likes puzzles and mazes, it will be interesting for him.

So here is your level rank: (max = 1 point)

1. LEVEL INTEGRITY = 1.0

2. TILESET = 0.5

3. MUSIC = 0.5

4. LEVEL DESIGN = 0.3

5. TECHNICAL DELIBERATION = 1.0

6. TEXTS = 1.0

7. PICKUPS = 0.7
(actually there were no any pickups (almost))

8. EFFECTS = 0.8
(cool thing with: “follow me”)

9. ORIGINALITY = 0.6

10. GENERAL ATMOSPHERE = 0.3
————————————-
1+0.5+0.5+0.3+1+1+0.7+0.8+0.6+0.3=6.7

Now it’s time for making Quake :D

Review by destroy

Posted:
Posted more than 21 years ago
For: Blue Planet v1
Level rating: 7.7
Rating
9.7

Recommendation for downloading: O-oh YES.

My favourite color is blue. So, this is my favourite CTF level since this moment. Everything is very original and beautyful. Tileset is perfect.
Music is cool. Everything’s cool, man! I liked it very much, especially background layer: this blue
mountain is just like in 3d game! General impression is very remembered. General atmosphere is mystic and
that’s what i appreciate most of all in all levels: existance of own level atmosphere… uh.
:( now about bugs… it seems to be perfect, but: surroundings of warps in tubes should be painted over
with foreground layer, ‘cause it not very good when you see yourself inside the tube. Also i didn’t like one thing:
when I was running on spring and it threw me up into the tube, i didn’t get into it at once, ‘cause i collided with ceiling. I recommend you to put there some suck events to make Jazz get into the tube at once time.
(or do another thing, if you know what.)

So here is your level rank: (max = 1 point)

1. LEVEL INTEGRITY = 1.0

2. TILESET = 1.0

3. MUSIC = 1.0

4. LEVEL DESIGN = 1.0

5. TECHNICAL DELIBERATION = 0.8
(as i’ve already said, it’s due to tube bugs…)

6. TEXTS = 1.0
(by the way, i didn’t understand that text about math teacher…)

7. PICKUPS = 1.0

8. EFFECTS = 1.0

9. ORIGINALITY = 1.0

10. GENERAL ATMOSPHERE = 1.0
————————————-
1+1+1+1+0.8+1+1+1+1+1=9.8~9.7

Why don’t you try to build a singleplayer level with this tileset and this music?

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Dimension 1
Level rating: 3.6
Rating
2

Size 1289.56. 97 downloads. 0 reviews. Something must be up.

STORY: Once pretty day jazz and his brother watched news from television.But suddenly they noticed
Something weird.their beautiful carrottus turned full of devans henchmen.so jazz and spaz went
to eliminate devan and devil bilsy. It goes downhill from there – you end up in a house in Hotel Dream, with a sign that tells you no text. Finally, RIGHT before the end, there is some text, but I had to play it twice to be able to read it.
Pros: There is a story.
Cons: Little to do with the levels, hard to get more information on.
Rating: 3.0

TILESETS/TILESETS USE: ARRGH! WHY DO YOU PEOPLE USE SO MANY STAINED GLASS WINDOWS?!
Sorry. Just had to get that out. The background consists of a layer 8 with nothing but stained glass windows, and no other layers. (Hotel Dream, obviously, was different – it was actually used ok). There are quite a few tile bugs.
Pros: The Hotel Dream level (House1.j2l, by the way, is the first level) uses the tileset without making it look bad.
Cons: The background, the foreground, and layer 4 as well (in the castle levels)
Rating: 3.0

WEAPON/ITEM/ENEMY PLACEMENT: Not too many items, practically no weapons, not many enemies.
Pros: Not applicable.
Cons: Practically none of these.
Rating: 1.7

ORIGINALITY: The Boss level is actually kind of original. There are quite a few platforms, and you fight the Queen on one of them. Sadly, this idea is under developed, and once you defeat the Queen, you can’t even complete the level. Or if you can, I couldn’t find any way to.
Pros: Some originality.
Cons: Not too well carried out, lack of originality in other levels.
Rating: 2.0

DIFFICULTY: The main difficulty in this pack (other then standing the horrible background) is trying to figure out where to go next. The main level (which is afterwards repeated, only in Castle Night) is a non-linear level with a few trigger crates, but once I hit them, I couldn’t find any way out, and was condemned to wander forevermore. ;)
Pros: Not applicable.
Cons: The author went about at creating difficulty in entirely the wrong way.
Rating: 1.2

REPLAY VALUE: The only reason I wished to play any of these levels again was for the Hotel Dream one, so I could read what the text said that was so close to the exit. Wait.. I tell a lie. Parts of the main level were kind of fun.
Pros: Not applicable.
Cons: Not applicable.
Rating: 2.2

OVERALL (not an average): Icky. The exits are hard to find or don’t seem to work, the next level setting for the first level is wrong (what is this “dim1.j2l”? I see a dim3…), and the eyecandy is bad.
Pros: Ummm…… thinking………… well, parts of the main level are good, and the boss level is fairly interesting. And again, Hotel Dream was used kind of accurately.
Cons: Eyecandy, lostness, next level setting, exits, text.. should I go on?
Rating: 2.5

VERDICT: (no idea why I put this in here) You probably shouldn’t download this.
PROS OF HAVING A VERDICT: Not applicable.
CONS OF HAVING A VERDICT: It just makes me repeat things.
Rating: Not applicable. It just makes me repeat things. Not applicable. It just makes me repeat things.
VERDICT… wait. Never mind.

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  4. 784
  5. 785
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  7. 787
  8. 788
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  10. 790
  11. 1306