This is a T.S.F. only pack, meaning over 3/4 or Jazz Jackrabbit 2 players cannot see or play it. It looks suprisingly like Carrotus, and I have no Pros. This level pack should be deleted from the server. RATING: 1
-Sparky2002B, 9:41PM, Fri 2/21/03
[Updated 5:30AM, Sat 2/22/03]
[I have to admit, after playing this, I’m sorry I gave the level pack a 1. I played it again, in detail, and I decided to give it a 4.7 instead of a 1. I’m sorry, guys.][This review has been edited by Sparky2002B]
Haha I’m evil so I give this a 7 anyway! Nice, ILS![This review has been edited by EvilMike]
Nice music![This review has been edited by EvilMike]
Well…The tile set is VERY good. This level is a good two-player battle game. I think it is very fun.
I beta tested this quite a bit, and I must say that this is fairly impressive for a first Capture the Flag level. Regardless of this fact, it lacks the polish that comes with experience, and this brings down the quality of this relatively small Capture the Flag level significantly. Regardless, it shows a lot of promise and I hope that Ninja will keep making more levels.
GAMEPLAY: Gameplay was more or less standard. The flow had quite a few hiccups. The one ways help this mariginally, but not enough to improve the gameplay to good levels. The layout of this level is interesting, and more resembles what you would think of as a battle level than anything else. THIS LEVEL IS SMALL. When I say small, I mean really small. This level is probably smaller than Distopia, which is a fairly tiny level in itself. The miniscule size of this level is somewhat of a pitful, too.
EYECANDY: Eyecandy was pretty good. There was not anything that you would not expect in a Swamps of the Sleeping Jaguar level, but it still left me wanting more. There just was not extremely creative use of eyecandy here, though it was by no means an ugly level. Since there were not many open areas, there was not any eyecandy-drained places, but for a level of this size, that is not a huge accomplishment.
LAYOUT: Layout was really small. The entire level is probably no larger than half of Battle2. This translated as a problem in many respects, as the passages between bases were way, way, way too small. This caused definite flow problems. There were several dead ends, which is not so bad in CTF levels if they are used well, but the dead ends in this level just are not done well.
TILE PLACEMENT: Tileset placement was good, but again, nothing special. It looks like most Swamps of the Sleeping Jaguar levels. Eyecandy was not anything special mainly because not much creativity was used in placing eyecandy in this level. Not much to say here that I have not already expressed in the “eyecandy” section. Not amazing, but good enough.
PICKUP PLACEMENT: Pickup placement was below average. There were several powerups, too many for most Capture the Flag levels and definitely too many for a level of this size. There were few carrots for the ammount of powerups, and they all came out as more or less useless since you would just lose the life the moment you left the area in which they were. Pickup placement was badly coordinated to the rest of the level.
OVERALL STATEMENT: This level definitely shows promise. However, in its current state, all I can say is that it is way too small with way too narrow passages to make for a good play. More or less good in eyecandy, this level suffers from a bad sense of scale that causes the passages to be far too hard to get around in. So many powerups should not be used in a level of such small size without enough carrots to make up for it. This level reminds me of a battle level, except it is way too small. Spend some time on making your levels larger and I am sure that your rating will improve vastly.
+ PROS: Looks good. Definitely shows promise.
- CONS: Bad flow. Too many powerups. WAY TOO SMALL.
VERDICT: A so-so Capture the Flag level in general. By no means is this great, but CTF freaks might find it worth the download. If this level were to be larger, the rating would be significantly higher. However, for now, I have to give it a 6.5 and a download recommendation only for Capture the Flag fans. Though this level definitely has some good sides, it has far too many pitfalls.
Good:
Trigger.
Good weapon placement. (except for TNT = pointless)
Nice atmosphere..
Bad:
TNT
Kinda open…
No background eyecandy. If you’d like I could make some for you.
The levels cool, anyway. Just download it.[This review has been edited by ~[GpW]NinjA]
This really does rock, you did an awesome job with the underwater theme. So pretty, so colourful, the fishes were a great addition. Gotta give you a pat on the back (or somehting like that) for a job well done with this one. It looks like a pain in the rear to use, but don’t all sets at first sight?
I’m not up to writing a big review, why don’t you just read what trafton wrote if you want big reviews ;)
COOL version of diamondus!!!Try to make your own drawing.
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I realy like your levels!!-I like this this one but the SUC was better-and one more thing -why toxicfactory-fullpack-why fullpack-I give you 9.2
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I abandoned doing this but the pack should be out sometime in 2003 if i get round to finishing it. It will have probably 4 episodes with so many levels in each episode. I will bring each out episode by episode this was just a demo level i made. I will bring out the demo episode first :P Then the rest
This is the best conversion ever . Hocus Pocus rulez if only there was a way that the hocus pocus baddies could be put on . Anyways I will never stop playing this. Almost forgot when i got to the third level. I heard my FAVE MUSiC !!! from hocus pocus so i shall boost up my rating .
\\ShIvErZ//
Hocus Pocus Forever[This review has been edited by Shiverz]
This looks and plays like a good CTF level. However, it’s just a bit…small. You find yourself in the same area over and over again, and it can get pretty crowded in some games.
Anyway. The eye-candy is on the whole good, I couldn’t find anything wrong with it in there. You don’t see much of the background layers, but it’s the standard fare and is done well. There are also some nice details with wooden poles and plants growing. Good job.
Apart from its size, this is a fairly good CTF level. However, it’s only fairly good. It could’ve been a lot bigger, maybe with a secret or coin warp. Currently the ammo placement is fine, but there’s two powerups (bouncy and seekers) out in the open there, which could be a bit much for such a small level.
Overall, this isn’t really anything special. There’s nothing wrong with it – the wall bug isn’t there, the eye-candy is fine, the ammo can be accessed easily enough – but the main gripe I have with it is that it isn’t big enough. Good job with your first CTF level though :)[This review has been edited by Shen]
I feel this level is a little bit easy to walk through, for a CTF that is. Also the level has a lot of small paths, which can make it dificult to navigate through. The weapon choice is pretty good, but I do think two powerups is to much for a level this size. Personally I hate power-ups. So it’s just my opinion :).
Conclusion: Nothing to special, but it shouldn’t keep anyone from playing it online one, two maybe even three times ;)
At first, i wasn’t going to write anything about this battle level,
because it doesn’t differ from other battle fields in technical way.
But i always write reviews only if i have something to say. So this
level contains cool atmosphere. Maybe it’s due to good music, but
something in level brings to this atmosphere too, i think it’s dark sky,
wind and rushing lists.
So if somebody wants to play battle level with friends then i advise
him to download it.
The only well made thing in this level is tileset. But battle field itself is rather boring and small. It’s very empty. Surrounding should be more interesting and filled with something. There are should be different things on backgrounds and foregrounds: it will make your levels more interesting.
To EveryOne’s mind:
THIS GAME WAS BUILT BY DESTROY AND BLEED, BOTH ARE AUTHORS, BLEED IS MAIN IDEAS AUTHOR, DESTROY IS MAIN DESIGN AUTHOR. (about 40% of design was built by Bleed)
REVIEW ON REVIEWERS by Destroy and Bleed
We’re disappointed at reviewers of this site. The main your accusation is the profanity. We just want to say that there is no any profanity in add-on “Evil Clones”. It’s better to call it “mature taunts”, but not “profanity”. Through the game pass ideas in the noble and spiritual purposes, and mature taunts are only for fun. There is no need to see bad things where they don’t exist.
For example, you don’t think about the profanity of music art when
you listen to Limp Bizkit:)
We advise you to play the game up to the end at first(without typing in jjnxt-jjnxt-jjnxt in every level) and only then write reviews.
And now about annoying.
We do not agree with reviewer-Superjazz. We built add-on not for
passing through it in one evening. It was conceived not as a level pack but as a real large game, such as Jazz Jackrabbit itself.
I would like to look at your face after your try to pass trough the “Unreal” in one evening, heh.
DESTROY answers on Electric Ir’s review:
Firstly, about level “DIE F..R DIE”:
Didn’t you understand that though you kicked Bolly you died, anyway: this is a plot: “Bubba goes streight to HELL, so you too.” It means that next level: “The Darkening” is hell, so you’re dead, maybe you should think about “HellRiser”, what does this title mean?
Secondly, my “sexual feelings”:
i didn’t mean this, ok? Understand, that i’m a russian dude, so, words like: “Find it and f..k” mean, hmm, …,
“Find it and get some fun” maybe. Or
“F..k him or he’ll f..k you” means:
“Kick him or he’ll kick you”. So my hormones are ok.
Then, about such levels as “Balls Of Evil” and “The Darkening”: You didn’t even pass through the intro of these levels! The Main part is after this intro. These levels, i think, are “ones” of our best levels.
And the last, everywhere you can find texts, where, AS YOU SAY, i call you “f..r” or smth like that, BUT IT IS NOT TRUE: not i, but your enemies(bosses or other bad guys) call you in such way!
DESTROY ANSWERS on Radium’s review:
I just want to say that i’m 18 and i know, my I.Q. is not so low, but what about L.B., i don’t agree, i know the cost to good music.
DESTROY ANSWERS on Superjazz’s review:
1. You’re not so good in playing :P,
i can play through half of the game and stay alife :). PEOPLE, DONT LISTEN TO HIM: IT’s difficult but POSSIBLE!
2. Don’t wait for new levels (so for new taunt), ‘cause if i see this JCS Editor Screen once again, i would have to wash my display from my own vomiting! :D
DESTROY ANSWERS on Violet CLM’s review:
1. That f..r’s name is IVAN ZACHAROV and he’s Devan as well.
2. As in system of cloning people were added evil genes, people became morbid beasts, so it’s not amazing that Turtle has Rabbit in marriage.
3. The text was: “Here lies Spaz, friend of Jazz”, not: “brother”.
4. EVERYBODY, SEE IN ROOT! as reviewers couldn’t, maybe anyone else can?
DESTROY ANSWERS on Fl@$h aka BlewMeUp’s Review:
1. I sure everyone, we didn’t want to use good cartoon heroes as bad guys, for example: using Eva as a whore, or
Devan as a Ivan Zacharov, or caterpillar as the evil Grinch. There is only one reason of such using: we needed to put some ideas into the game, but JJ2 has no any sprites of Grinch, girls for night, or Ivan. So the only decision of the problem was to use these heroes.(by the way, in Jungle Eva plays role of herself, in “A fine day” she is a sheriff and in “Jazz-New-City” she is a whore.)
2. You’re right, maybe such phrases as “Soul of Eternal life is filled with life and darkness”(in “Tree Of Pain”) or “Pray! Never ask why and always be ready to suffer, kid.”(in “Whispers Of Ghosts”) sound stupid in this game; these ideas should be in “sirious”(?)
3-d games, but there was one problem, none of any 3d editors went on my computer(i don’t know why: doom,half-life,quake,duke,unreal etc.), so only jj2 editor went, that’s why we built such sirious game.
3. Didn’t you understand why i hate JCS?
hgh:D, because it takes AAA lot of time to build such large add-on with such large levels, at the end it became SO-O disgusting for me, brrr…
But Editor itself is very good thing!
And it’s not so difficult to find hotkeys: just press “help” button!
DESTROY ANSWERS on Sparky 2002B’s review:
Sorry, i would like to, but it’s impossible to get anywhere Jazz2 1.23 in Russia:), i don’t know how i got 1.24 at all :D![This review has been edited by destroy]
I had a few minor problems, such as text being in the wrong place before 10:50 PM EST. If you downloaded before then, please re-download for latest version.
Edit:Thanks for the reviews. :)[This review has been edited by ~[GpW]NinjA]
Aquatic Dungeon 3: The eyecandy was overdone and confusing at times, but it looked ok and a bit strange. The water shouldnt have been there, but then the level would lose the point of it. Still, you shouldnt have made the player be able to touch the water, looks kinda screwy and hardto see.Layout could use more work but its ok. As far as I could tell the level had a mask around it (invisible tiles), but im not sure a one tile mask will prevent the flag bug. I also got stuck in the red shield tower (and in the same place in the blue shield tower) and found out ive stumbled onto a layer 3 hidden shield (or justan invisible one) and used TNT to escape being trapped and grabbed the shield. Having 2 shields freely lying in a level isnt good, especially when they are poorly placed. I’ve barely found the shield and found it by luck, and what if I hadnt any TNT with me, would I have been stuck forever? Not too good..
Navigation: O.K
Eyecandy: Good
Layout: O.K.
Pickup placement: O.K.
Rating: 7
Stronghold showdown arena:
Firstly, why does this level have a width of around 738 tiles, when it doesnt use around half of them? Some interestingly creativly used tiles, and there is a mask around the level (some parts consisting of invisible tiles), and there are to many one tiled high hard to get through passages. therr were also a few dead ends. I dont know why the author has included an airboard, but oh well.
Navigation: Poor
Eyecandy:Good
Layout:O.K.
Pickup placement: O.K.
Rating: 7
My final rating is a 7. I might have given this a 7.7, but the 9 is overated.
The levels do probably require teamwork, and its like soccer or football(having forwards a.k.a ones who go for the opponents flag, defences who defend their base and midfeilders who wander about in the center of the level. Because of this, i will give the levels 7.2 instead. Teamwork CTf levels are good and strategic, they get you thinking more than normal CTf levels do. I would of rated this higher, but there are some cons which force me to lower my mark. Like ChickenKiller said, this is definately not crap, and worth a download reccomendation.
Very usefull program.
ONLY FOR MULTIPLAYER!!!
Design: 40 %
easy to use: 85 %
Use-more: 95 %
This program has big future, then, 9.5[This review has been edited by Danyjel]
If you internet play, then download this.[This review has been edited by Danyjel]
Download NOT recommended, now here is JazzForce 1.1. Then, N\A. But Aiko, you’re first…[This review has been edited by Danyjel]
cough not 1.23 cough
Can you even make 1.23 tilesets? I would be willing to help…
^^Original Review by BlurredD
I Agree with him.
Can`t you say that this is made withe the TSF JCS (at least?)
You`re two example levels are good….
I wait for the time somebody here makes a program which is making TSF tilesets v1.23 compatible. (I think I`m dead when this is really)
So, back to you`re Pack…
LEVELS: Good
TILESET: I just see it in you`re levels
(I have TSF but i use the 1.23 JCS because my TSF JCS always crash)
so i think it`s really good.
I`t can be a 9 but i give you a 8 Because it`s JUST TSF.
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