I’ll just write a short review, assuming that you won’t make any more CTF levels in the near future:
Just Your Typical Level
GAMEPLAY: Semi-cramped with bad spring usage. No borders at the top?
EYE CANDY: Not bad.
CARROT PLACEMENT: I’ll tell you when I find one.
AMMO PLACEMENT: Alright, but TNT?
HOST THIS OFTEN? Nah.
Non-Union Computer Store
GAMEPLAY: Kinda balanced, alright flow.
EYE CANDY: Almost slightly above average. Lighting at top might be too dark.
CARROT PLACEMENT: Probably too many carrots.
AMMO PLACEMENT: TNT again! Why? Else generally decent.
HOST THIS OFTEN? Nope, but I almost like it.
LabLocked
GAMEPLAY: Not too balanced at all.
EYE CANDY: Average.
CARROT PLACEMENT: A bunch of them thown around once again.
AMMO PLACEMENT: Almost alright.
HOST THIS OFTEN? Much less often than the last level.
Stupid CTF
GAMEPLAY: Simple.
EYE CANDY: A change of pace with a moving layer. Nifty.
CARROT PLACEMENT: None that I know of.
AMMO PLACEMENT: Simple with no powerups.
HOST THIS OFTEN? Still no, but I somehow like this one the most.
Overall review: Some of these levels use shields and they all aren’t too spectacular. It may have been accepted back then, but these levels are outdated. They don’t even loop completely, but I suppose you wouldn’t care too much since you didn’t update them in years. I’m not even sure if you care about this review. Anyway, I’ll be nice and make 6.7 my rating. I would say play this mainly for nostalgic purposes.[This review has been edited by BlurredD]
A CTF level by firesword. Lets review it shall we?
The music choice for the level is common, but fits. It would of been more interesting if a new tune was used, but the music fits. The backround of this level was interesting. At first, i didnt like it much, but as i played more i noticed that it added feeling and excitement into the level, unlike those dull orginal tubelectirc levels with those overused backrounds etc. The level was hard to navigate at first, but the more you play the more you get used to the layout. The eycandy sometimes annoyed me, but was well done. The ammo placement was good, al though i reccomend the seeker powerup should of been in a wall like the other 2 that i found, or you should of switched spots of the bouncer and seeker pu, because its hard avoiding powered seekerz. Anyways, the ammo was placed creativly and i have no problem with it. The full energy carrot was well placed, in the middle of the level. The bases were placed well, but i feel blue has the advantage(all the powerups are more quicker accesible by the blue team, in my opinion). Other than that, the level is fun to play, and i reccomend it to you. Great job firesword.
Ok now, i feel in a good mood, and ready to make a long review. Here goes:
Danger jungle: The backround is strange, some very nice animations. Also, the tileset has a more mechanical theme (the metal ground, etc) than a junlge theme (in my opinion). Some logs for bridge like things. Has some brown ground tiles with holes in them that i didnt like, and some averagely done braches. The golden trees look weird, not to real etc. The tileset has the needed tiles required (sucker tubes, arrows, spikes and stuff), and its nice to have a 2 themed tileset, it can make level more interesting. The texture and tiles could use a touch of work (if you compare this to one of disguise’s sets, youll see a large difference of how the tiles are drawn), but i tend to notice that mirrow usually draws tiles like this, and they’re ok. Some strange looking leaves, but im glad those were included. There are strange vine-resembling things, and cool belts. I didnt like the example level very much, to much enemies that came out of knowhere or were badly placed, but im not supppose to rate xample levels. The mask of the set could of been better.
New city: The first thing that i liked here was the 3d looking ground. I think that little carpenter guy was ripped though, but imnot sure.The raven’s look funny, flapping those little wings. The backround is ok, dont know why it wasnt made to warp in the xample level. I think that the layer 6/7 backround could of been ripped (not ALL of it) as well, but like i said, im not sure. Some cool animations, like that cement pouring down, and loads of different types of tiles to use. The houses remind me of the ones in rising sun for some reason, but look different. lots of bricks, and cool sports car.
Some little trees, and the reguired tiles. Orange boxes? (seems like the author of these sets prefers orange more than brown) Loads of strange and diffent tiles to use (bricks, orange stuff, glass, cement etc) and this could make a very fun llevel. I like this set better than the last, but the masking still needs a bit of imprevoment. (like in the glass place in h\the xample, ishot the silver coin at the wall, AND instead of it staying there, it slowly started falling, like falling down steps, but the masking is ok)
Smallcastle: Lots of animating tiles like falling rocks and those saws and everything, interesting backround eyecadny. Blue bricks look ok, ropes are included. Ripped fire (why is fire almost always ripped?) Some what i think are towertops are included. Anyways, i didnt stumble into masking problems, but i still like this set the least. Its more one themed than the others, which have many themes. Also, like all of the sets in this pack, it has the required tiles. I despised the MCE’s in the xample levels though, those stupid jazz2 logos…
OVERALL: Some cartoonish drawn sets. Not as good of quality as some tileset makers like skulg, ET, disguise or agama, but still fun to use interesting sets worth the download. My rating was a 7.7, it just didnt quite make it towards that 8..
I don’t really feel like writing a long review so I’ll just make a compacted version:
GEMneric CTF
GAMEPLAY: Good enough.
EYE CANDY: Decent.
CARROT PLACEMENT: Alright.
AMMO PLACEMENT: No complaints.
HOST THIS OFTEN? Occasionally.
Just Got Carrot Away
GAMEPLAY: Diagonal yet balanced.
EYE CANDY: Nice, original, but may be laggy.
CARROT PLACEMENT: Only a +1 carrot but works out.
AMMO PLACEMENT: Good. No powerups offset the +1 carrot.
HOST THIS OFTEN? Probably. Good for a 2vs2.
Overall review: I’m guessing that these are the kind of levels I’ll end up liking more and more later on (like Happy Semiconductor and JAIL). This wasn’t what I was expecting, but it’s still worth a download. A 7.7 for these two levels.
The Edit: It started to grow on me. 8.2 is my new rating.[This review has been edited by BlurredD]
Good level for duels and 2 on 2s. Nice gameplay and carrot placement… Not so much eyecandy… an 8.2.
The program works great and it’s very neat. User-friendly environment and all that too.
Download recommended. Sry for the short review…
Btw, the 10s are WAAAAAAAAAAAAAAAY too high. Just wanted you to know. :-P[This review has been edited by White Rabbit]
Now this is a program that actualy is practical and that doesn’t destroy the community.
I like the fact that you don’t have to rewrite your name when you exit to join another server with your colored name.
I think this one will be verry usefull for the hosts among us.
I claim first download and first comment.
I’ll be back to reveiw it, but it sounds cool so far.
=Edit=
Very nice.
I havnt tested it a lot, but from what I’ve seen, it works great.
The interface is very user friendly, and it does what it is ment to do.
Awsome Idea, and way to go on making it work. This wil be very usefull in CTF games.
I don’t rate things very often, but this is flawless, and very usefull, so i’ll give it a 10. If anyone finds somthing wrong with it, tell me and I will fix my rating.[This review has been edited by N0B0DY]
AN ACE LEVEL USING 1 OF MY FAVORITE TILESETS. ONLY TOO MUCH WEAPONS.
I LIKE CARROTS:P
THE LEVEL IIS NISE, BUT ITS MORE FITTED FOR SP. THERES A STRANGE PLANT NEAR THE BLUE BASE THAT DRIVES ME CRAZY. AND PUT MORE WEAPONS AND CARROTS IN THE NEXT CTF LEVEL (IF YOU MAKE 1)
Very very good.
:)
Oww, owwww this RUXOR!
Great story, great gameplay, great eyecandy, great EVERYTHING!!!
It’s nice but boring….
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
Nice, whereas some parts of some tilesets are really just a bunch of paint/photoshop FX over badly shaped forms or lookin like flat lil’ kids drawings, some pieces of scenery were very well made, detailed and ‘patterned’. And it gives the lvl maker a big choice in what tiles to use, which is very important. Oh and one more comment, may some tilesets lack an indoor part, which could’ve been added easily. (My rating should be viewed as rating for the average tileset in the pack.)
Ugly levels, ugly tileset, patterns don’t work, bad layering, especially bad gameplay… don’t think anyone demands more explaination for my rating :D
Ow. I’m will never be able to create one of those 1 million row reviews…
Eye-candy rocks in this pack. Yum! Moonblaze has showed the JJ2 community his creativeness. Not all can make a good episode with a storyline (like me :p).
Great work.[This review has been edited by Blade]
AMAZING!
I`m going to convert it into the Episode ,,AZURA`` I made at time!
CELL IS A FOOOOOOOOOOOOOOOOOOOOOOOOO :D :D :D =)))))))))))))))))))))
COOL LEVEL, NICE MUSIC, BUT SHORT.
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Eat your lima beans, Johnny.