Review by Sacrush

Posted:
Posted more than 21 years ago
For: Rabbit Force
Level rating: 8
Rating
7.2

Its fun to play but the graphics and backgrouns aren`t really good.And if you have a secret you did the same block
on a row.But the traps and stuff are good

Review by DanYjel

Posted:
Posted more than 21 years ago
For: Ice Tileset pack
Level rating: 1.4
Rating
1

This is not tileset.

Review by spazz

Posted:
Posted more than 21 years ago
For: Egypt
Level rating: 9.5
Rating
9

WOW!!! you realy deserf a 9!!!

Review by chandie

Posted:
Posted more than 21 years ago
For: 4 levels from (dead) Chaos Chasers Episode
Level rating: 8.5
Rating
8.5

Wow these are good levels! The gameplay was excellent. the music rocks! the idea was so fine. (another dimension part was interesting) also the tileset choosing was good like jazzed realm, planet.. but one of the bad points was the last level’s enemy was only Hatters. Anyway, for now, this dead episode is obviously the best choice in the latest 20 downloads!
8.5 for this pack :D

Review by [SpArKy]

Posted:
Posted more than 21 years ago
For: Blade's Battle Pack Volume 2
Level rating: 9.3
Rating
10

Nothing to say Perfect Pack, nice lvls, nice tilesets, cool musics, you need to download…It’s a exelent pack

(WRONG. There is lots more to say. Rating removal. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]

Review by American

Posted:
Posted more than 21 years ago
For: Cracco Extreme Plus
Level rating: 2.8
Rating
2.7

Sigh…Another ripped tileset from CraccoBoy, and not a very interesting one at that. The other tileset that he recently uploaded, CG+, at least contained some non-ripped files. This, on the other hand, contains very few non-ripped tiles, and even less if you do not count the numerous uncalled for clan advertisements (as a rule of thumb in my book, it is usually OK to put your clan abbreviation in your name, but much beyond that can be a little over-the-top, and stops non clan members from using the tileset.) The tileset is a Final Fantasy one mainly. It consists of a large amount of Final Fantasy characters, all of which are – you guessed it – one hundered percent ripped. Now, you ask, why would anyone make a tileset so easy? Well, to be honest, ripping can be a pain – but, still, it requires a lot less effort than going the “real” way and drawing your own characters. Then there are some tiles from a Jazz 1 tileset I am unsure of that I recognize from JJ1: Viper’s Pick, another very ripped tileset. There is not much more to say about this tileset. It is small, bad, and almost totally and completely ripped.

+ PROS: This tileset did not destroy anything, nor did it explode.

- CONS: Ripped, bad-looking, and generally unusable.

VERDICT: A 2.7 and no download recommendation.

Review by American

Posted:
Posted more than 21 years ago
For: Cracco Poke Race Plus
Level rating: 4.2
Rating
4.5

I can not honestly say that uploading this is a good idea. Nearly the entire J2O reviewing group dislikes Pokemon and even moreso ripped tiles. And this tileset is full of both of those. There is not much to say about this tileset at all. The idea behind it is pretty derned simple. There are Pokemon (plenty of them), various rainbow blocks, a “clan globe,” and various other pieces of propeganda. Is this tileset very interesting? Not really. Most of it features blalantly ripped tiles from various Pokemon merchinside which looks blotchy and pretty ugly. The rainbow area is just way too happy for everyone’s good. Still, it is fairly well-drawn and is probably my favorite part of this otherwise unremarkable tileset. Masking is fairly good, though especially in the Pokemon, there are some minor bugs that could cause a player to be stuck. I can not see this tileset being used in any levels, for it is both too happy and too surrounded by dead copyrights. No download recommendation and a verdict of four point five for this bad, Pokemon-themed tileset.

Review by Super Saiyan

Posted:
Posted more than 21 years ago
For: Weird War for Blarghing Money
Level rating: 5.8
Rating
7

What are you people? Crazy? Seesh, if you guys think you can build something better with 40 tiles than try it. This Tileset SHOULD NOT GET A RATING LOWER THAN 5.5 if you ask me, it HAS the standard basics in it AND the graphics look all fine. So shutt up.

Review by spazz

Posted:
Posted more than 21 years ago
For: Cracco Poke Race Plus
Level rating: 4.2
Rating
4

Realy old and realy bad, the point is why I give you an 4, is tht you can walk on the rainbow…

Review by spazz

Posted:
Posted more than 21 years ago
For: the Lost World episode
Level rating: 9.1
Rating
9

Prehistoric rules. You have realy done your best, well done!

Review by spazz

Posted:
Posted more than 21 years ago
For: Night World
Level rating: 8.7
Rating
9

You now, your levels are great, some levels are big, but not boring, thats wy i give you a 9.

Review by spazz

Posted:
Posted more than 21 years ago
For: Rabbit Force
Level rating: 8
Rating
8.5

I have nothing to say… just great…

Review by spazz

Posted:
Posted more than 21 years ago
For: Miniature Diamondus Warzone
Level rating: 8.2
Rating
8

Man, this level is cool!!!

Review by spazz

Posted:
Posted more than 21 years ago
For: Weird War for Blarghing Money
Level rating: 5.8
Rating
3.5

Extremly small, next time also make a better backround.

Review by FlameWitch aka BunnyCr

Posted:
Posted more than 21 years ago
For: Cracco Mini X-mas (C3mini)
Level rating: 5.9
Rating
N/A

Just as Trafton said, I think I should not rate this highly. But I still think this is a very high-quality tileset and also the music file is very christmasy. It’s quite small, but it has everything it needs: exit- and text-signs, poles, vine, tubes, hook-stuff and direction arrows. Also, the tree looks good. The snow is red. :-P

CraccoBoy, you asked if someone had ideas or suggestions for the full version of the tileset. Here comes some:
There could be some presents under the christmas trees or just on the ground, and those red- and white-striped christmas candies etc. And 2(or more) different-coloured sky-tiles, that would maybe look nice… If you understand what I mean.;)

Cool and useful tileset. A download recommendation. Yeah.[This review has been edited by FlameWitch aka BunnyCr]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Weird War for Blarghing Money
Level rating: 5.8
Rating
N/A

..read Trafton’s review. The only good part of this tileset is that the graphics are good, but you can’t see any of the graphics unless you use low detail, at which point everything looks bland.
Oh, and the masking mostly works, though even it has bugs. Yes, it’s 40 tiles, and he didn’t get the masking perfect.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by n0

Posted:
Posted more than 21 years ago
For: Weird War for Blarghing Money
Level rating: 5.8
Rating
8

Really now trafton, I didn’t find it THAT bad. I entered the contest, and I downloaded everyones entryes, and for what Disguise had everyone do, this one prob. could have one a prize, if he had entered it sooner.

Yes, it is small, but the graphics are awsome. Eats Trafton’s 3.5

Download? If you like small naturely abstract tilesets, (like me) get it. If you don’t, then get it and see if this changes your mind.

Review by Piccolo aka SoulFirE

Posted:
Posted more than 21 years ago
For: Weird War for Blarghing Money
Level rating: 5.8
Rating
N/A

Hmm… interesting review..
I knew this tileset wasn’t what I wanted but a 3,5? Never thought of that…, anyways, I can make tilesets Trafton, look at Desperate Cry Remastered, it got some ratings…..
Anyways, thanks for your reviews…lol.. I think I should wait a little for more reviews.
BTW, I DO think it’s better than a tileset with just gradients and even simpler mask than mine……(hint)….

GRAMMAR EDIT: “….names here: THIS ISNT A LVL THIS is A TILESET!!!”

Blargh

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Rabbit Force
Level rating: 8
Rating
6.5

LEts Start:
The rabbit start thing was a good idea, or it would of been. I went to something called either run or runt (dont even know why the author placed it there, maybe just for additional detailing) and i warped to a room with the words CHICKEN blocking any way out, like i was in jail. I dont even know why i was put in jail, and there was no way out, unless you use cheatcodes. The story, all would of been good if i could of actually read the story, but thats a common mistake. Well not really, but ill forgive that, next time please try to use text instead, it takes less effort and it’ll turn up better and more viewable. Other than that, i didnt like the backround here and this level was bad, but i wont rate it because it isnt an “actual” level :P
The carrotus level looks really bad, there could of been WAY more goodies placed in the level, the foreground eyecandy stars things, i wouldnt reccomend using them as foreground things flying throught the sky. They are originally ment to be put in layer 3, in the same spot as thorns are in layer 4 (make sure both layers have the same speed) to make the thorns look sharp and deadly. If you wanted to make rain, its good that you try, but if the “rain” looks bad, you shouldnt keep it in, and just go without the rain. Sacrifices should be made, no tileset has every single tile required for a creative level. Lets move on now, tileplacement. Oh dear, this wasnt very good at all, sorry. The tiles sometimes were screwed (no offence here, sorry if I sound mean), the ground tiles sometimes didnt fit in together, and the lack of goodies, better gameplay and eyecandy made me feel VERY bored playing this. Keep trying to use carrotus, sooner or later you’ll be an expert at it :). The last thing i have to mention about the level, the enemy placement. Could of been better, but at least its not the worst. Id say the enemy placement is average, sadly it didnt add much fun to the level.
As for the second carrotus level. Finally, is that food I see, and ammo too? This one, has placement( I dont now if the other one did, but i didnt play until the end, it got a bit boring so i skipped to next. ANYWAYZ, the tile placement looks VERY unfinished, the ground is floating in midair, or so it seems, the carrots are growing out of nowhere. The eyecandy, barely any, most of it is used to hide baddies. At least there werent those “rain” sparkles in the foreground. The enemy placement, not to good. Most enemies ar bunched up and some are hidden which makes it difficult to find out who is hitting you which isnt very nice _. The carrotus levels are sadly below average, and needed extensive work. Lets move on. Predator or prey, creative name, good use of the layer 1 eyecandy,( i think the spikes were in layer one, because in my SP levels i usually put those types of things in layer 1, because i need layer 2 for more eyecandy). The tileplacement is good, i have a small question. Did you make the carrotus levels after getting jj2, waited a year or so to get better, and then made the diamondus levels? Because thats not a very rare thing to do,i have made levels consisting of the same pack in seperate time periods with as much as 3 or 4 month difference, but thats me. Again, i dont like the idea of enemies such as bees hiding behind layer 3 and suddenly attacking because you have NO way of knowing (unless you turn on the sound way high to heard the chattering of enemies, but who’d do that), and you get hurt instantly. Enemy placement, you should avoid making large bunches of different enemies in a level, just stick to 4 or 5 main enemies and use them throughout the level, and try making the enemies “fit” into the level style. For instance: Why would u put a demon in carrotus, it has nothing to do in carrotus, and belongs in the d*mn levels. Try using enemies which fit into the location, and make them easier to avoid, i dont want to get hurt all the time. Strange texts and ok destruct block use. This level isnt that special, what a magical thing, using still spikes in the foreground :O j/k. But this IS a good level, hard to believe made by the same person who made the carrotus levels. As for the second diamondus level, its a bit worse than the first, no other comment on it.
Town at midnight: Ok….when i started, the light became so bright that it hurt my eyes, and i couldnt fully concentrate on the game :(. Why is there snow, it doesnt fit in the tileset BUT, i cant take marks of because a person is expanding his creativity. ;) Why did i get kicked out of the house for? Is it my fault i killed the fat lady? She was pestering me :). House use ok, sewers were dark, but that was ok, in real life i think sewers are quite dark, so no comment on that. The thing is, that snow looked a bit weird in the sewers, would snow snow in sewers? I dont think so…..A trigger crate i found was spaz biased, but im not sure what it did, so i cant really make a statement on that. The bridges blocking the food so you cant get it arent blocking it well, u can easily avoid the bridges and get the food. Im not sure if that was on purpose or just a mistake. Tile placement overall was nothing special, but way better than carrotus. Layout was good and so was goodie placement. This was most likely a bit above average, but had some mistakes in it which greatly brought down the mark. One thing, i didnt hear the music here _. The next colonial level has a lot in common with the first, so i wont fully play it, but it looks a bit bare, and no snow (YESS!;P)Death to the hunted aka the castle level: Level by toxic bunny eh }=D. The eyecandy is good, above average etc etc. The tile placement is as it should be. Again, the level sometimes does look bare, but is fun to play. Goodies and enemies placed fairly. Hmm…Tileplacement was actually great, i liked it. I did a small test at the first savepoint and after getting it i purposly killed myself to see if i would get stuck in a wall, but i didnt. Instead, the ambient lighting reseted itself and it was all bright again, but then at the second savepoint it got back darker again =) One thing, that trick with the h pole and all those speed destruct colums, the biggest one, it was impassible for me =( But then i figured the last row was to be destroyed with a blaster, but the bottom few columns werent ment to be destroyed. x(Anywayz, nothing else to say for this level. As for the boss level, im not very fond of levels only made for a boss, there should be more challenges and puzzles before the boss in the same level. One question though, why include a custom set which takes up loads of kilobytes when just using it for one boss level? It you are going to include a custom set, at least make a full level with it, so the amount of kb the tileset adds to the zip will be worth it, but o well. If iwould relate the snow in the bonus levelto anything, it might sound very rude, so i wont. Also,the use of tiles in the bonus level is very confusing, and i dont see the point of the bonus level except that it is used to include the word OMG in the pack =P And i still never found a way out of the bonus level, wait, i did! n.n. The credits i wont rate so no need to review them.
OVERALL: Well, this pack had to much mistakes to be rated very high, but it had effort in it. unfortunately, some levels birng the rating down and make it look bad for some other well made levels, and i cant really reccomend this pack. Sorry, i hope 6.5 will do (its not as bad as a 4 =))

Review by Nickadot

Posted:
Posted more than 21 years ago
For: Rabbit Force
Level rating: 8
Rating
8

pretty cool

  1. 1
  2. 816
  3. 817
  4. 818
  5. 819
  6. 820
  7. 821
  8. 822
  9. 823
  10. 824
  11. 1307