Review by Blackraptor

Posted:
Posted more than 21 years ago
For: The Marshland of Evil
Level rating: 8.8
Rating
9

I have seen many people host this many times so i decided to rate this and get it over with.

The eyecandy of the level is excellent, dont know how it could be better 5/5
The ammo placement is also excellent, can be better, but Mike tried his best 4.9/5
Th gameplay is ok, good use of one ways and springs, bases are placed ok as well 4.9/5
The tileset use is far greater than excellent 5+/5
Overally, this level gets a 10/10 but because of a bias i have it gets a 9 ;P

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Shine-O-Rific Land
Level rating: 8.5
Rating
8.7

OMG WOW SUCH GOOD TILESET USE

As I played this level, i was amazed, how beautiful the level looked! I just stared at it for such a long time because it rocked! Excellent tileset use EXCELLENT U HEAR ME I DUN THINK I SAW BETTER!!!! Placement a bit sparce, more coins than weapons, but that only lowers it by 0.3 because the only reward is the one that u need 100 coins for (I havent found out how to reach the trig crate yet ;P
The reason it isnt 9.7 is that i have a bias that single levels cannot get more than a 9. 9 and over is only for tilesets and good levelpacks.(Music limit is 9 as well for me) so 8.7 is what it gets and a big fat d/l recc

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Technoworld(Limetless)
Level rating: 2
Rating
2.5

Link is working……I dont really like this tileset, except the purple roads ;P

2.2 for the purple roads ,0.3 for everything else……

No download reccomedation, sorry

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Catz Hotel tileset (v1)
Level rating: 2.8
Rating
1.7

My first tileset was so bad, i didnt bother to upload it.
The ground is just some rainbow colored blocks and it only has a few of the hotel stuff, as well as uneeded stuff. Do not make hotel tilesets plz, they RARELY get a high rating and arent used much. The only hotels i can reccomend you to download are the ones made by hotel heroes, and another made by super saiyan i think, but not this one, sorry…

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Diamondus (Techno Mix)
Level rating: 7.4
Rating
7

Hmmm……I like this

It has catchy tunes and a good beat, i could easily tell its a diamondus remix. Some parts that the author created i liked, i think the parts were near the beginning. As well, i think it will go good with any diamondus like levels and maybe some forest levels, this is a good music upload and i reccomend it to all music fans

Review by Newspaz

Posted:
Posted more than 21 years ago
For: Vector Reality 2
Level rating: 6.8
Rating
7

I saw this tileset all alone, at the bottom of this list, unrated. And since I like my stuff to be rated as well. I’ll do so for you :).

Okay, the tileset exists out of nice colourfull blocks. And it looks like it can be used in a million of purposes. However, I think it could have been a little bit bigger. And maybe a bit more colourfull.

It is clear that most art in this tileset was pixel art, which means that it presumably was made in paint. Because of that, I think you did a fine job! I was undecided between a 6.7 and a 7. So I think I’ll just give you a hand and pick the 7. :).

-New

Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: Diamondus (Techno Mix)
Level rating: 7.4
Rating
7.5

Sometimes, it happends that a nice jazz1song remake is made. This is clearly one of them. It still like Daimondus, it has some voices cutted out from other songs plopped in, and its actually really cool.
A more “speeded” version of daimondus.
Download this.

Review by Gecko

Posted:
Posted more than 21 years ago
For: Diamondus (Techno Mix)
Level rating: 7.4
Rating
8

I wouldn’t say that its bad, because I like it (though there were rips from other default music).

Review by 007

Posted:
Posted more than 21 years ago
For: Medievil
Level rating: 7.6
Rating
7.7

ehhhmz Ya Nice tileset
i like it :D
nice animation

a 7.7 from me !

To Be Ore Not To BE That is the question
:P

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: NWCryst
Level rating: 8.1
Rating
9.2

A 9.2 for various reasons

+2.0 that it really catches my attention and i listen to it daily
+4.5 for the awesome beat, which ruxors and just is very good
+2.0 that it has a good melody, a logic and catchy beat an so
+0.5 that it goes good with a lot of tilesets
+0.2 That the name sounds good ;P
D/l Recc, yeah, this is one of the best musics i heard in a looooooooonnnnnng time

Review by Radium

Posted:
Posted more than 21 years ago
For: LG2: Story
Level rating: N/A
Rating
N/A

OH MY GOSH THIS IS THE BESTEST THING I EVER READ. DOWNLOAD RECOMENDED. I GIVE IT A WHOLE ZERO OUT OF TEN. Actually, this should’ve been posted on the JCF, not as a level/tileset.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Jungle Race
Level rating: 6.8
Rating
7

Despite that there is a few bugs in the level, its an ok race. I like the bird idea, its cool, and good tileset use (even if it is your own tileset) and there are dead ends, which isnt so good for race, if used in a bad way. Still gets a d/l reccoemdation form me

Review by Shen

Posted:
Posted more than 21 years ago
For: Trio Space War
Level rating: 6.5
Rating
6.2

I actually thought this was a battle level as well, if a slightly original one. I didn’t really understand the layout of the level, so I’ll do my bestest to review it.

It makes good use of Disguise’s Spacey Universe tileset, and I haven’t seen any glitches or bad corners. However, I didn’t see much attention to detail – there was just a few craters on the blue zone, and some overuse of the credits. Also, some of the tiles could have been used, but weren’t. Other than this, I found it a little boring – for example the Level 8 has no auto movement, and there’s no other background layers that I’ve found. I know there’s not many background tiles in the tileset, but if that happens take some tessalating ones and make them transparent. Also, in the ‘enclosed’ areas on futuristic levels, make the background semitransparent to make a part-see through wall so the parralaxing background shows through. Looks pretty :)

The idea was good and original, but also could’ve been better. I didn’t start off with a powerup very often either, and there wasn’t much ammo in the green room, so if you don’t like the Blaster you won’t do so well when you run out of ammo. I also found the room changint thing quite weird – you could find your way into all the rooms again apart from the rocky planet one. In the blue zone, there were a few springs that got in the way and a blaster powerup that I couldn’t work out how to reach because of an oddly-placed warp. Also, I’m not so keen on enclosed areas with lots of blocks in them, like the big green room in this level. It’s hard to attack someone, with all those blocks and stuff in the way. Finally, I couldn’t find any layer 3 usage or secrets to find. It got a bit boring, eventually.

This level has lots of potential. It was fun at first, but I eventually got bored of it and started writing this. You could’ve added some more stuff in it, like tubes or belts or secret areas, and spiffed up the other layers a bit. As it is now you’ll just wander around aimlessly looking for anyone to shoot at, in a big green room. It’s not the best, but if you spruce it up a bit you may have a good, fun level to play :)

Review by Ninja Dodo

Posted:
Posted more than 21 years ago
For: Jump Battle
Level rating: 7.5
Rating
N/A

“too much springs”
That’s the idea. It’s different. That doesn’t necessarily mean bad, you know.

Anyway, I liked this level. It’s a strange concept but I think it’s fun.
The level is also well designed and the Amazon tileset still looks great.

One thing I didn’t like was the horizontal springs though… sometimes you find yourself bouncing in directions you don’t want at all…[This review has been edited by Ninja Dodo]

Review by Shen

Posted:
Posted more than 21 years ago
For: Jungle Race
Level rating: 6.8
Rating
6

Sadly, I didn’t enjoy this level much. I agree with Violet CLM, it’s meant to be realistic, but it’s also meant to be a race – you don’t really have much time to view the lovely animals.

The layout of this level is also annoying. It’s a straightforward race, from one end of the level to the other, with various obstacles and going underwater along the way. What I found most annoying was the bit at the start, where you go along some lilies to get some bouncy-bullet ammo, then realise you have to go all the way back again because you missed an entrance.

Also, I found some of the scenery quite annoying. I found it hard to distinguish between the layers, the trees all look sort of the same. I often ran into a tree not knowing it was there, wondering what the hell is going on.

The choice of ammo is weird – mainly bouncy-bullet ammo (I use TNT and ice for my races) – and is placed in places that you have to divert off the main course to get, and you won’t use them much.

I also had a bit of difficulty at the end – I wondered what those birds were for, and couldn’t find the exit warp, then tried jumping on some Layer 5 tiles in vain. I wouldn’t use this level much, it’s far too annoying.

Review by KILLERRABBIT

Posted:
Posted more than 21 years ago
For: Medievil
Level rating: 7.6
Rating
N/A

Oh yeah! sarcasm very- original ;P

Review by Shen

Posted:
Posted more than 21 years ago
For: Tubular Maze
Level rating: 3.8
Rating
3

I would have advised you about the hurts, but I was beaten to it.

I know this is your first level, but: always do a check on it and make sure everything seems smooth. The corner tiles aren’t used in some places, and the same tiles are used next to each other too often, it looks too computergamey.

You fight in a series of ‘rooms’ as well – not good. It’s better to have wider, open areas, so everyone can know where they are and get to somewhere else knowingly without using tubes or loops. I couldn’t see where the tubes ended, and had to take random tubes and warps to get somewhere I’d already been before.

There’s a bonus area, but there’s loads of coins, making it easy to get to – make the coins hidden for a bigger challenge.

Practice using the Labrat tileset, and you’ll learn how to use it better. I wouldn’t use this, sorry.

Review by Shen

Posted:
Posted more than 21 years ago
For: Loopy Labrat
Level rating: 4.8
Rating
4.7

This was a good attempt, but Bmanx2000 has failed in some areas.

On the plus side, it’s a nice, open level with lots of space to explore. I like your usage of the bodies hanging from ropes :) You’ve used the layers, good, and have lots of varied stuff.

On the minus side, however: You’ve used a lot of stuff, but seemed to have dedicated ‘areas’ to them all. For example, I found a load of belts in one area, and the tubes were all forced together in groups. The tileset was used well in most places, but in some rooms the diagonal edges weren’t placed correctly (I find Labrat quite hard to use), and the belts at the start were confusing. Ammo seems a bit sparse in some areas.

It’s a good attempt, but I wouldn’t really use it much. Try to improve it, and I look forward to your next installment :)

Review by >Elrick<

Posted:
Posted more than 21 years ago
For: Persian Paradise
Level rating: 8.5
Rating
8.2

Bah, Generaly a nice tilest, it got all stuff that is needed to create nice and funky level…everything seems to be smooooothy but..i still miss something… It would be L-O-V-E-L-Y if authors would add some stuff and release updaed version, then ir would be in heaven :P

Review by Waz

Posted:
Posted more than 21 years ago
For: Medievil
Level rating: 7.6
Rating
N/A

1-Those “blue pillars” weren’t ment to be bigger.

2-What do you mean about the flame throwers?

3-The beds are extra eyecandy. Just like the clock and the tables.

About the flame throwers: what did you mean by “out of place”?!?

[This review has been edited by Waz]

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