This is actually a fairly old level that it seems Rage has decided to release. The layout and flow of this level is good, only hampered by how narrow and closed it is in many areas of the level, which is not something I like much. Weapon placement is very good, and I have no complaints about how the carrots were placed. ;)
Eyecandy was also fairly good and there were few tile errors. I got stuck once, but that was only because I really tried. Overall a great level, and definitely worth a download.
Plain, boring blocks. And some of those thingies from a game of some kind, maby a tetris clone. As for them, and all the stuff in the bmp files, I already saw them in a tileset by a person called eurocheater (or something like that).
Yeah ur right , but u can walk on it! ;p
I don’t think it’s right to overrate conversions, these just aren’t your tiles…. So you really can’t get higher for this than a 6. Sorry. (Same critism that I got for my tilesets like CE)
Even though 6 is the max for me with 100% ripped tilesets, I still wanna look closely at it. I must say that you’ve done a good job on converting this
“- WARNING – Rule Violation – Baised review / rating nuked”[This review has been edited by ShadowGpW]
I only see blocks, blocks and blocks, and some colored pipes. And dont forget about the silly heads, really all crap. Next time, if you say its not beautiful, then spend more work on the Tileset and MAKE it beautiful.
For some reason the BMP’s are empty, black.[This review has been edited by Super Saiyan]
Well, nothing left for me to say more…kicks CelL Ah well, let me just comment what I dis- and like about this level. As the beginning, the level has a very nice style, the bottom parts of the level have a nice light grassy platforms with dark background, wich well fits to each other. There is also alot of ammo on the bottom part, powerups too. You might have overused ammo there, the level is already small though. The platforms above are made from different stone tiles, there is barely ammo there and alot of place, so an excelent place to battle. The gameplay is ok, but its confusing sometimes for me, because of the lighting, it makes it all dark, the level itself is already dark enough in my opinion. But oh well, your the creator. Further more, things like music is nice too, and the base routes are fine. I think this level deserves a rating higher then eight. Well, nice made.
*I really should ask Mike about joining OLC sometime ;p
This level has been around for some time now, as some people may know, but luckily Rage finaly decided to release it.
I must say I like this level. Its got a nice layout, small as it is, though its a bit claustrophobic. The level is fun to play, and has a lot of routes you can choose. The level isn’t that incredibly origenal, but it still has some interesting ideas. Both bases are placed at the same side of the level, at the top and at the bottem, which is something I haven’t seen before, and is also very well done, since the level still has a good basepath. To balance this the powerups and the carrot are placed at the other side of the level, which creates very interesting gameplay. I’m not sure about the warp at the blue base, since it gives blue a slightly faster basepath then red imo, but its probably ok. The bases are both well defendable in their own way, which is always a good thing.
The carrot is well placed, like I said before, and also well defendable, though there are also enough tricks to take out campers. The same goes for the powerups. Ammo is well placed and divided throughout the level in groups of mostly 3 to 6 +3 guns; nothing much to say about that really.
Rage used the ETs Planet 2 v3 set, and in a very good way. The eyecandy in the entire level looks terific. While the bottem of the level is a sort of cavern with burning torches, the top of the level consists of rusty metal blocks. A lot of waterfalls are used, which makes the level look even beter. There aren’t any foreground layers used apart from layer 3, but that isn’t really a problem, since otherwise the level might look a bit confusing.
Overall I should say this is a very good level, which I recomend you download right away. High 8.2 points.
Well, we had to wait some time for EvilMike to release his Untitled level, but here it is. And I must say I like this level. Its got all a good CTF level needs, and a bit more to go with it.
I would only call the layout semi-origenal, but it still has some nice tricks that I haven’t seen before or rarely see. The trick with going through the tubes with the copter is easier to do at the red side of the level, since at that side there is a copter practicly next to the tube, while the copter on the blue side is next to the blue base, and thus further away from the tube and more likely to disapear before you reach it, which could give the red team a slightly faster basepath if lucky. There are some nice float ups under one of the trees for if you dont quite make it with the spring, which is a nice idea.
The seeker room is well hidden, and well campable, though there are several tricks to deal with campers. The full energy carrot is well placed, though maybe a bit close to blue, but then again the +1 carrot is closer to red, which sorta balances it nicely. The layout is well playable, very fluent and is easy to learn. The other powerups are also well placed and divided throughout the level. Ammo comes in large groups of about 12 +3 guns at a time, so means you can get your gun filled up fast after you die, which is always a good thing.
Eyecandy is also very nice: Mike certainly did what he could with Disguise’s great WinterlandWonder tileset. The ground is nicely textured, with some white rocks in it. The trees look very nice, and EvilMike did some interesting effects with the tree branches. The big mountian that the tileset provides is in the background layer 7, and Mike put some nice moving snow in layers 5 and 6. The level also features a traditional textured background, giving the level a most charming look. One thing that might have been added would be a slight blue or purple fade colour to the textured background, to make it look even beter.
EvilMike also found a great music file for the level, namely My Wonderland by The Ravebusters; a great rave/trance tune that fits the level very well indeed, and gives it a nice playing atmosphere when playing with music on. I must say I really enjoy this level, and look forward to playing many more fun games in it. A high 8.5; keep up the good work Mike. =)
I share FQuist’s sentiments. My rating in the original level was for the one I saw in this one.
Whenever you have a small update or glitch fix, just edit the original upload. It wastes a lot less space on the web server, and also doesn’t make people download two seperate packs if they want to just see one level. Please just reupload next time.
By beta testing this, I joined his server and then left a few minutes later after pointing out general errors. But then he uploaded this just as it is. Strange.
There is so-so navigation in this level. Weapon placement is mediocre, and so is eyecandy. This level was way, way, way too rushed, and should have taken longer to make. No download recommendation.
As you all may know, I usually give conversions an 8.7, but this uis different. I never actually noticed that the J1-Candion colors were messed up previous conversion sets, and that tiles were excluded. But Vio had decided to fix those errors and add cool extra stuffness. What is SSF?
I guess when I finally get all the JJ1 sets converted, I will begin making my ultimate level pack, the JJ1 files.
Please re-upload to the original file instead.
I dont find this amusing
There are to much dead ends for me, and its hard to get around in. The eyecandu\y isnt that good and the mountains frankly stink. Im sorry, but I dont liek this battle level
EDIT: here comes bjarni with his big bags of tens, sigh……..[This review has been edited by Blackraptor]
Mistake on your part.. you uploaded the tileset example level instead of your level. (CandEx.j2l, instead of CandX.j2l)
This level was made in less then a day.. I know this, because the tileset was released yesterday evening.
Anyway, it has lots of squarish platforms, the author doesn’t use the ramps, caves, |’‘ or ‘’| tiles, among other things. There are a lot of gingerbread men, but not much layout.
The author attempted to make eyecandy, having some mountain ranges. I think the mountain ranges should have been in layer 4, with candy bars as background eyecandy if anything.
Many places don’t have a spring when needed, and those with springs have lots of them.
Overall, despite my natural bias, this is a hastily (extremely so) constructed level with problems.
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
YES THANK YOU VIOLET!!!!!!
I have been searching far and wide for a Candion set. Unfortunately, my computer needed reparing and I wasnt able to surf the internet for a few days. I am overjoyed because by far Candion is one of my favourite sets. I dont mind if that that there are a few bad points because a tileset cannot be perfect, especially if its a convewrsion. Usually, conversions dont strike this high, so I think we have found us a talented converter.
Edit: Craccoboy, im not saying your wrong, but rating conversions is healthy for yoy :)
Besides, Violet worked really hard (yeah right) to give us this conversion, and it took a lot of time and effort to make it just like a tileset or level[This review has been edited by Blackraptor]
Edit: For all u who dont believe me on this is a good conversion, more to say, so keep scrolling :P
Candion being one of my favourite planets, is not quite hard to remake. The author included the backround mountains, and the backround. Correct me if Im wrong, but I think it has all the required tiles, such as the candied ground, the lollypops etc. The animations are low, but thats not the authors’ fault, since candion has few animations. There are the usual needed tiles such as destruct scenery poles, eyecandy, ginger bread men ;P. Im sure this converison would come into use (it already did ;P) and i reccoment you to download it or miss out on a great conversion made by the great convertor, Violet CLM, good job.
[This review has been edited by Blackraptor]
Big tileset, nice remake, good work, 7.5.
low/medium/high/very high
Useable: high
Colors: medium
Size: high
Animations: low
Very nice.
This level is untitled, and it’s also quite good. This is a sort of Christmas-y level using a sort of non-standard navigational system involving coptors. Coptors have always annoyed me, but the way they are used in this level seemed not to detract from gameplay at all. The teams are very well balanced, and every possible path from each base to the other is used during a standard game, which is hard to accomplish. Weapon placement is nothing short of excellent and other than the blaster powerup having a lot of fast fires near it, it’s never overdone. The only thing that ever even slightly annoyed me during gameplay was that the center of the level, which contains a secret powerup reachable only via warp, can confuse people who are playing the level for the first time. The middle part creates a dead end which can be annoying to continuously run into if you haven’t quite got the feel of this level. There were no tileset use bugs that I could find, which isn’t surprising. The mask on this level was excellent (as is the mask on the used tileset). I didn’t get stuck a single time, and in fact rarely got caught on a masked tile. In short, this is an outstanding level that is very balanced between the two teams. The coptor can be a bit cumbersome, but once you get used to it getting around the level is a breeze. A fantastic level, definitely worth a download and the 8.5 I’m giving it.
Ah, yes. “This level is untitled” coinsidently is a title. Anyway, I’m too lazy to think of another good opening sentence, so I’ll just start my review.
Eyecandy: What can I say? I enjoyed it. Mike added at least a few backround layers which consisted of MOVING snow, and mountains ect. The foreground was basicly all of the one-way events, which I liked. I never really used those in my levels. The bottom of the level has some foreground trees, the backround also has stuff like that. Good effect. No eyecandy problems that I saw…or did I? No wait, no.. I didn’t. Gameplay: Good gameplay is nessessary in a CTF level, of course. I didn’t mind it too much, I spotted a float-up event where it was needed. It wasn’t quite effective, though. There are two copters throughout the level, I think one is enough. The copter by the blue base is just awful, it’s too easy to defend when there’s basicly only one way to go unless you’re there at the right time. (I hate copters) The other one was placed nicely, no problems there. The level wasn’t too flat, it had its usual ups and downs, and such. Simple gameplay, really. You can’t go wrong with simple gameplay. Weapons/Placement: I was a bit disappointed with this aspect of the level. Almost everything seemed to be square or rectangular, not much variety of shapes or anything. Though the level is fairly large, I think there was just a tad too much ammo. There needs to be a better balance. As for the powerups, no problems. There are 2-3 powerups in the level, that’s quite enough for CTF. Other than that, not bad. “This level is untitled” is another quality CTF level by EvilMike. Luckily, I don’t rate titles. ;P Overall, I give this level an 8.2 GOOD JOB, M8.Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.