Once more, Bjarni is back, this time with a three level levelpack depicting life in Hell. (No, Jazz/Spaz did not go to heaven) He didn’t use Inferno, or Dam Nation, but Medivo, which is interesting.
At first, the levels seem more straight platform covered in enemies stuff. However, Bjarni depicts his knowledge with sucker tubes, a player detecter (sadly, it doesn’t QUITE work for Jazz, test your levels more throughly, Bjarni) and fitting together tiles.
Although the eyecandy seems ripped from Medivo, I could be wrong. And to add to the levels, you must fly across a pit of rotating spike bolls (sadly, you can fly over them) and right ravens while jumping from stomp block to stomp block.
Download this if you want, or if you have a Bjarni level collection.
To……..tired………….to………….review………..read……….review………of………AIKO.
Well, ill summarize my review
Placement of stuff: Enemy placement was generally good. The author managed to find the right difficulty and the placement was generally ok. There were errors, but it was good. Food placement was sparce, took me quite a while to get a sugar rush. Also, the springs were placed well, some good combinations used etc. I found some trigger block errors (when you stomp the crate in crab coral, all blocks except one go away). True, that wasnt a nuisance, but i just felt like mentioning it. Also, the placement made the level fun, i like how the water slowly dropped and rose, when it rose i pretended i was on a ship that was slowly sinking. =P Anyways, fun and creative placement.
Layout/Tile Placement: Not much errors, great placement, the author sure seemed to know what he was doing. Soem tiles didnt go with others, but it was obvoius that the author had a good imagination and stuff.
Music: Fits the level, not my favorite music though. Sometimes got annoying, but nothing really specail.
Eyecandy: Ok, your basic eyecandy here, nothing here that really makes me say OMG COOL, but its better than average. Some levels had way cool eyecandy like the muskeeto mania (i think he spelled musquito on purpose :)) But most levels are average or a bit above average.
Creativity: Some levels are very creative, like the beach one, i liked that mast idea etc. That lava thing in the first level was good as well, lots of creativity.
Good things: TONS of creativity, just the right amount of difficulty as well.
Bad things: A few errors in enemy placement, levels not too long, i got stuck in some places.
Comments: Well, the levels are all great, but the placement of goodies is sparce, and the levels are to short. Some interesting MCE’s used in some levels (in crates) and some cool stuff as well. Enemy placement was good enough for me. So was the eyecandy.
OVERALL: Creativity 9/10, Placement 7/10, Music 8/10, Eyecandy 7/10, other 9/10. Overall about 8.2 or something but ill be nice and give it an 8.5. The levels are very fun and detailed, but lack lenght and some other stuff. A nice pack, download reccomendation. I hope i didnt miss anything out, this review was kinda “rushed” because of lack of patience. =(
[This review has been edited by Blackraptor]
Bad level.
Good idea
Bad level
I will not rate that, but I will then you fix your backround
Three words:
DOWNLOAD THIS NOW!
Creative level, download recc. if your folder isnt filling up too much :P
Im sorry, but its way below average.
I think its a good idea using a different boss. It some excitement to the game.
But unfortunately, these levels SUCK really. There is absolutely NO eyecandy in here, the enemie placement is VERY bad, it cant get much worse, wait it can. The backround, ughhh, horrible. The worst thing is probably the eyecandy, and this level was really boring as well. Sorry, no sympathy from me.
+.2 that at least u know how to use the sicker tubes. Thank god for that.
I hope you didnt take this review offecively, but you need a lot more practise and skill before you could get better marks[This review has been edited by Blackraptor]
Its hard using this tileset so I understand if there was a few flaws or bugs, but you’ve done good with this Nitro.
I’m sorry, but back to the drawing board.
This really really lost its good old style.
Not bad, but the level itself is too short like for a alliance level. If the distance beetween reactors would be bigger, the level would be more fun. And bad enemy choice – hatters on a spaceship???
Try to make a bigger level, with bigger account of reactors and other enemies (maybe helmuts?).
This level, called “FreeSpace”, is some sort of “SP Assault”. You have to destroy some reactors, altough you don’t have a time limit.
The level uses the Mez01 tileset. The creator used almost every tile and made some kinda original stuff.
The level itself is in a big spaceship. You have to escape with a emergency spacepod, but the entrance to the place where the mini-spaceship is is locked. You have to destroy trigger crates and very much lizards to get there. That’s actually kinda easy, with spaz’s sidekick it’s a piece of cake to destroy all those lizards and there are no other enemies so the level gets boring after some time. There are no real puzzles, you just have to destroy the “reactors” and go to the pod.
The level is kinda fun in the beginning, but gets boring because its lack of puzzles or hard enemies. Try to use more events, and include some hard parts of the level where you have to think, and the level would be great!
[EDIT: The usual spelling errors][This review has been edited by Fl@$h aka BlewMeUp]
I like font tiles.
Not more in this tileset is not briliant.
okay, these aren’t very good at all.
The button:
Jump on a button and it goes down. Hit the dashy box and it comes back up. Woop-de-doo.
Blast Pkiachu:
Blast away millions of destruct scenery Pikachus with a bubble shield and a bunch of fast fires. Fun.(NOT!!!) Also, not all of us hate pokemon.
The levels have no music, and the tilesets used aren’t that good. A big fat 2 from me.
I think I played this online once…….
I am Canadian does host a lot.
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