There is already another one, and that one is muuuuuch better.
Pointless indeed, a program should had been better.
This is a very great level, much like a puzzel. Anyway DOWNLOAD! [This review has been edited by Super Saiyan]
This level is bit better then the other one youve posted.
Just a Giant level with some gems and same blocks everywhere. Its not fun playing in it. I should rate this a 5, but I just give it a 6. No download recommendation.
Why you just dont upload everything In one whole pack…!!!???
Why you just dont upload everything In one whole pack…!!!???
hey, the standard treasure levels had big gems, right?
Darn! my 2nd longest review crashed when I was typing.. am lazy to write it again- take a 7. (that’s what I was planning to give you.)
Don’t bother trying to bargin on people’s reviews.. I think I used to do it :P nod worth it.
This isn’t at all good:
What if I join late? then I’m in jail. -3.0
Tileset isn’t very usable but that’s not the subject, but that ruins the level.. -0.5
I don’t like Cracco Boy. -10.0 :P
EyeCandy isn’t good. -1.0
The ramps don’t work. -2.0
Music is nice but matchs more of a gameboy kinda world/level.
Yay! This rules! :-D
The gameplay is fantastic and it’s very fun to play in the lvl. I can’t say the same about the eyecandy though. But it doesn’t matter. The Marshland of Evil deserves this 8.5.
Strong download recommendation.
Why are so many people rating this tileset a 10?! It hardly deserves an 7!
The eyecandy is quite good and the set has got all the basic tiles but there’s still nothing special with it. I’ll just give Townsville an 6.2 and go somewhere quiet…[This review has been edited by White Rabbit]
HAHHAHAHAH!!! YOU’VE ALL BEEN APRIL FOOZLED!!! This entire tileset is a joke, a phoney, FAKE! I got the idea yesterday when I was busy talking to alberto to make a simple tileset and then hype it like crazy to fool everyone! AND IT WORKED! HAH! 24 reviews in one day!
Firstly, I would like to thank Alberto, Bobby, Evilmike, Fquist, Newspaz, and Shadow for helping me with insanely high reviews, thanks guys! You made it an eye opener :D
All their reviews will be edited, and an honest review will be given. About the other high ratings, I have no idea, hehehe, some might’ve seen the ‘april fools’ message written in the mask and decide to play along, I have no idea, but rate it honestly guys, the joke is over ;)
Also, I would like to thank Voldard for reviewing, by doing so I managed to guess who he really is ;)
It’s a above-avearge tileset by Disguise, but nothing more than that.[This review has been edited by RagE XR]
This is a semi-symmetrical, rather large CTF level by Cell. I hosted this for a short amount of time earlier today, and I found nothing too great about this level. It’s fairly balanced and looks good, but the pros of this level pretty much end there.
When I played this, I found a lot of things I didn’t like. The layout is pretty uninspired looking, as it isn’t too original. I found a lot of springs in areas that cause them to be a nuisance, as well as many unneeded obstacles. The level isn’t the easiest to move around in, making the playing experience rather unenjoyable. I also found a major gameplay flaw where jazz can literally glide from base to base with the flag, almost totally safe from enemy fire. Most of the players will probably be playing as spaz, and as such, they will probably be crossing the level at the bottom of it, completely unable to stop jazz from hovering above and scoring multiple points. I don’t have anything against making some features of the level better for either character, but this is a tad extreme.
As for general bugs in the level, I found one major problem, and a few smaller ones. The small bug in this level is that the mask around the edges of it isn’t quite thick enough to prevent the infamous bug that causes the flag holder’s name to repeat, among other things. To prevent this, make the mask around the level at least three tiles thick. The large bug I found was the warp at position 183, 86. It will bring the person warping to a nearby warp target near the bottom of the level. The problem here is that the player is able to move left or right, thus avoiding a sucker tube that is supposed to carry them upwards. The player will get stuck on the bottom of the level, and will be forced to rejoin.
This author is capable of much better levels than this one. I suggest that he finds people to test his levels, spends a good deal of time listening to their suggestions and complying with them. Omitting the testing procedure, or using poor testers (which cell has appeared to have done with this level) will show, and ultimately result in a low or disappointing score.
I give this level a 6.5 because it is playable, but lacking many things that would have made it a good level.
Two fortresses, with various passages and ammo. Two trees inbetween, with powerups. A large tunnel underneath. That is what this level is. It also has some tile bugs. I can’t think of much to say about this.
Eyecandy:
There’s enough background eyecandy for two of the three layers. It doesn’t look all that good, but it’s not bad, either.
Basic Tiles:
They’re here, with and without roads. Layer 4 background, corners, really weird ceillings.
Tileset Musts:
We’ve got the various destroyable blocks (discounting specialty weapon, ? and trigger), vines, and a hook. Could use a few more.
Overall: Well, it needs work. For example, it should look better.
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