Jazz2Online news for February 2015

Permalink J2O's interview with Alexander Brandon February 25th 2015

Alexander Brandon is one of the people you most likely hear everyday, if it’s in Jazz Jackrabbit 2, Dues Ex, Unreal Tournament or some more recent games such as Dust: An Elysian Tail or The Elder Scrolls V: Skyrim. He’s has magic hands when it comes down to music, giving us the ambiance or tunes we all love.

So yeah.. it was time for us Jazz Jackrabbit 2 fans to sit down with the man and ask him a bunch of questions.

(Read more...)

 

Permalink IGN Benelux talks about Arjan and Cliffy B February 22nd 2015

Source: http://nl.ign.com

The Dutch version of IGN has made an article about the carriers of our Jazz Jackrabbit developers Arjan Brussee and Cliff Bleszinski. They are going pretty deep with the story of our favorite hare. What games they have produced and where it all ended. They also conclude that Jazz Jackrabbit has sparked a love for sci-fi. As since all their previous games were about guns, aliens and futuristic stuff.

Go give it a read here on IGN Benelux (Dutch)

 

Permalink Small tileset contest! February 11th 2015

Source: JCF thread

And you could win £25! That’s £1 more than the previous contest of mine. WOW! There’s also a second place prize of £12.50, providing another entry is good quality enough. The max size is 320×480 pixels (150 tiles).

Here’s the thread, if you’re interested.

The deadline is the 11th of April 2015

So get your tileset making whatevers going!

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This was posted on RabbitJournal on February 11th 2015. You can post, too!

Permalink JDC - ODT Level Contest February 2nd 2015

Source: JDC

Fancy the chance to have your own level feature in an ODT event in a future round? Now you can! We are going to be hosting a contest to design a level suitable for play in an ODT event.

While that means that the level probably shouldn’t be too large for duelling, there’s no upper or lower size limit so feel free to decide on a suitable size yourself. The gamemode should be Battle, with a primary focus on gameplay and fun factor, be relatively easy to learn and should preferably discourage camping. Gimmicks are allowed but are generally not advisable; this includes gameplay elements such as death pits, excessive use of warps and/or sucker tubes. Eyecandy is not important – as long the level is easy on the eyes and there aren’t any distracting elements then the level should be fine in this aspect.

Unlike last season’s contest, there will be a generous point bonus awarded for the creator of the winning entry, with potential prizes for runners up too depending on the amount of entries this contest receives. That means that if you’re playing to win, it may be worth finding some spare time to make a level for this contest! The deadline is Saturday 21st February; in other words the end of Round 3. The winning entry will then be played in a subsequent round.

This was posted on RabbitJournal on February 2nd 2015. You can post, too!