A quick "compare and contrast" about port levelpacks is that for example, at first glance: the MS-DOS Commander Keen games` levels seem to port more playably to Jazz Jackrabbit 2 than the Nintendo handheld Jazz Jackrabbit Advance game levels.
Although this level pack isn`t a 1:1 port, the ammo is not exactly the same either, which drastically alters the direction of the level layout design.
Haven`t really playtested the original Jazz Jackrabbit Advance battle levels on Nintendo or anything, so I don`t know how close to a 1:1 port is this levelpack, in terms of layout / graphic attributes.
Also the levels are designed for a much different Jazz character in terms of abilities, jumping and running; that means the balance between characters has a broader scope of bias — it`s practically like the layout is designed for the frog character instead of the jackrabbit characters.
The platforms are disproportionately close together and require short hops without any special moves to traverse across.
There aren`t any spring events in this whole levelpack.
Also, graphically the eyecandy kind of takes an abstract approach to visual clarity — the one-way tiles are masked in such a way that the indication of a one-way tile is not reflected by its masking properties; and also: sometimes the shading colouration of the tiles are meant to indicate whether or not it`s a masked tile.
Generally… the level in this pack that doesn`t have any carrots might work for a battle mode instagib duel… the levels with 1-2 small carrots could work for a 2-4 players battle mode game.
Personally, I won`t directly compare this levelpack to the original Jazz Jackrabbit Advance, in terms of it being a port — the battle mode in the original Jazz Jackrabbit Advance game is like, practially unrealistically unplayable given current technology — comparing a Windows game to a Nintendo game is conceptually enough to speak for itself.
The battle mode there was originally designed for the totally different control scheme of a handheld and/or console instead of a keyboard with/without a mouse compared to this levelpack port.
An admirable amount of effort – sadly it probably took tenfold more time to convert these to JJ2 than it took Game Titan to make these levels in the first place. They aren't really suitable for JJ2's fast multiplayer gameplay on account of being very small and barely having any pickups – perhaps with some extensive mutator work this could be interesting.
As mentioned in the description, the tilesets are not reusable because of JJA's tile size. Whatever artwork Game Titan had not stolen from JJ2 is also pretty poor.
It's nice to have this available as an interesting curiosity – very similar to the 3DBattle levels ( https://www.jazz2online.com/downloads/175/3d-battle-pack/ ) in fact – but a curiosity at most.
Nice pack! I’ll give you 8/10. Download Recommended.
Also, the music in “The Nth Dimension” (mechanism eight) is made by Necros aka Andrew G. Sega, not Alexander Brandon aka Siren.
I played through this pack a number of times while testing it, as it gradually shed the details I found most onerous, so it kind of made sense to wait a while and give myself a comparatively fresh perspective before reviewing it. However, six months was perhaps too long. Oh well.
Reviewing big packs like this always forces the choice between writing separate minireviews for every level in a row vs. writing one big review that tries to encompass everything, and I am going to try to compromise a bit by listing the highlight of each level and letting that mostly stand in for a bigger picture review:
If it’s not clear, I like this episode. It’s not perfect—there are times it’s a little too obvious the level layouts are just filling available space, often with straight lines, rather than obeying any higher principles, for example, and the switch between small platforms and indoor tunnels is a little too repetitive across multiple levels—but there’s a lot of good stuff here across multiple tilesets, and the difficulty is always kept reasonable and moderated by generous supplies of pickups. All levels feel like they’re of similar length and don’t drag on for too long. New gimmicks and challenges keep being presented throughout. The graphics are always functional and appropriate and rarely obscure the player’s vision. It’s a good time.
Fairly lengthy, nice level design, nice eyecandy. I can’t complain, it’s a good vanilla level pack. Give it a try.
LOL!
A rabbit what is builded from sweets, and shooting eggs with a pipe!
3D Not equal with sweets! :D
I can call this an animated picture with *.avi. But I can’t call this a movie! +.2 to the sweets! :)
(P.S.: HAHAHAHAHA)
Download recommendation: No.
EDIT: Next time draw in paint this, and combine the pictures with some anim pic maker program.
[Review changed to quick review. For more information, see \Review Rules\. – Fquist]
So I guess I’m not the only person who’s ever heard of this game.
Trivia: Dangerous Dave was created by John Romero, who was one of the lead designers of Doom and Quake.
(Rating removal. Please provide actual content in your review. -Trafton)
This good? its a green noob with a half tree in hes hand….. bah
Haha, its cool
(Rating removal. Please provide a better reason for your rating if it is so high. -Trafton)[This review has been edited by Trafton AT]
HAHAHAHHAHAHAHAHHA!!!!!!
You have it right BOD XAN DBZ!
A green thing with a blue Fire work thing end yellow balls
Thy it again assassin!
(HAHAHAHHAHAHHAHAHAHAHHAHAHAHAHAHAHHA)
(NOT LOL)(BORD)(not 3d)(not jazz3)(I call that Ugly!)
It really, really, sucks. But I doubt I could do any better. For that, 5.2. Try harder next time.
Hmm… it looks like a baloon animal holding a mini rocket. wait, 27 is my favorite number! how strange ;) Anyway, nice effort.
This is so not 3D!
UPDATE-Upgraded score, was having bad day, now appears a bit more of an effort.[This review has been edited by Trafton AT]
lol,oke where is jazz?
and whats that thing in his hands? is it Fireworks? and ‘it’ hasnt got eye’s so he is very cool,a zombie with Fireworks cool! when does Episode 2 comes? i wanna see the bloody part :D
xan
Not bad for your 1st try assassin, post another once you get a bit better @ using your program.
you cant cal it even a moye
only shooting is`nt a movie in 3d
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Eat your lima beans, Johnny.