I don’t know why we shouldn’t rate it, because I think they’re cool. Of curse they are mising alot of stuff, and the pictures of yourself input is a little too egoistisk. But they have some nice ideas, I think this is over than okay.
Keep practice and you’ll get a nice result a day.
I don’t know why CraccoBoy likes upload Ripped tilesets, but he does. This tileset contains nothing more than ripped off graphic from gameboy games and Epic’s tilesets. Thought Craccoboy drew a volcano, which makes the rating going up from 1.
It has some nice shadings on Jazz, but it’s not really haleluja.
I will not recom you download this “improved” version of CraccoBoy’s old gathering of ripped graphic.
Peharps Trafton is right, peharps not, but my rating will not across more than 4 points.[This review has been edited by Moonblaze]
I’m being too tired for write an explanation why this is unwrothy to upload.
Sorry, no download here.
I don’t want to rate this because of Super Saiyan’s over-rating, why I think it’s that, is because the carrotus levels are rushed, they look very bad. You didn’t do enough out of eyecandy, thought I liked the levels using Daimondus.
So I would say, you should download this, because it’s fun, but you may find yourself being bored in this pack up to more times.
Please reupload instead of upload it again.
This isen’t wroth a 8. It’s okay I guess, but it’s not even finished!
You made the level 256×64, and you only made 71×42 of the space playable.
That’s just waster of space.
I’m also tired of those XD members here like Son Gohan XD which comes and over-rates other members levels.
Spear Woods is a battle level using Blade’s woodlands tileset.
The tileset itself dosen’t have much eyecandy stuff, but it’s still posible making a good eyecandy if you spend enough time on it, which Spear didn’t do.
For saying it honestly, this level needs a better ammo placement, better eyecandy, and SPRINGS. This level does really needs that.
The level itself is just a box with alot of platforms in it, which gives a boring gameplay, in the middle of the box you play in, there’s a little box containing a seeker powerup, which is posible enter from the left side.
ALL the start positions are the same place, that dosen’t really make the level to a “good work”.
I won’t recom you download this.
Prehistoric is a 224×65 big level, each base is placed in each site of the level, and your start position is multiplayer, and makes you start at your own base.
The level is basicly flat, it’s supportly like a landscabe, there’s a kind of house, an underground cave with water, and a tree you can climp up in for jump over to the secret.
While this is so great in size, it makes it imposible for you to have a chance for each your opponents base if you’r killed.
In this level, red has an advantage of getting to the powerup faster than blue because the platforms leading up to it starts around blue base.
You can swim down in the underground water cave, but beware, the path is too long, so you’r bait for hunters with pepperspray.
While the eyecandy is sorrowfull not really good, KillerRabbit placed some dinosaurs which you can hit. That’s just a waster of time sinice they are only used as eyecandy.
Those Dinosaurs should have been set at layer 5 or 3 so they wouldn’t come in trouble for the players.
The holes in the bridge are created by colapse senerys, which makes it a giant death end if you come from the downside of it. That’s really an easy way to get trapped in.
If you’r hunted out to the left side of the level, you meet a death end, which also posible means death to you.
Let’s also point out that by the 2 dinosaurs and their eggs, there’s holes down in the ground. Those holes looks really bad
Over Red’s base there’s a full energy carrot, and a pepperspray powerup. That makes Red’s adavatage anymore great.
For saying it honestly, you didn’t place ammo, except a lot of fast fires gathered on ONE place.
That makes an awful gameplay, with loads of camps at the powerups, which is the only ammo you can get.
The layer eyecandy is very bad, it’s just the same tile of rain, a flashing white tile behind, and you even wastered a layer on the thunder, sinice you could just had made the rain animate.
Overall, you shouldn’t have done it like a landscape, you should have placed ammo, and you should have worked more on eyecandy.[This review has been edited by Moonblaze]
I agree with BlurredD on most parts, but I do like this level, thought it’s ammonation placement isen’t really well done, as example you’d put ice in the level, which dosen’t give any point, sinice ice is useless in CTF.
Else this is a cool level.
BunnyElmer likes jumping, fairly much.
This level serious needs more springs, than the few blue ones, there’s alot of places where there should have been a red spring, there because this makes it a bad CTF level, because it’s hard to get around.
Yes, BunnyElmer did choose some nice music, but it’s not likely better than the orginal d*mn song, which evryone has when hosting.
Red rox at defending their base because it’s harder get in and out at their base, while on the blue base you just sweep in on a blue spring, that does alot difference on which team you’r on.
I don’t like the way you grap the powerups very well, and I’d say electro blasters should have been placed in the level, instead of using bounchers all the time.
Also, it’s a very open CTF level, TOO open, there’s a lot of empty space in the level, and when going up in the level, you folow the platforms from right to left, then left to right, that’s not something for a CTF level, sinice you make a kind of death end by do it like that.
The eyecandy is lazy, there aren’t enough eyecandy on the platforms, and most of the platforms dosen’t even have eyecandy. That makes the level work anymore empty than it already did.
Overall, this is a empty CTF level, and not really wroth download.
Work more thought on your levels.
Guys, I know this is a first-set, but please lower your rating to 7. This is higly over-rated. ;P
This is my most favorite set.
Enough with being plenty usefriendly and only mising a few tiles, the quality is much better than Epic’s own, unique, and simply unbeliveable. Even here, Agama amazed us with whole 3 versions of the tileset. A must download, and my 10 goes to this.[This review has been edited by Moonblaze]
For saying it honestly, a Sirius is absolutely on my top10 tileset list, its very cool, and it’s userfriendly.
Well done indeed.
If anyone didn’t saw it really, I miss a suckertube, exit and text sign, spikes, so even its great, its still mising stuff.
Really, you just changed a few tunes, else its almost the same. I don’t really care if you make them because JSZ Jazz does, because it still needs loads of work.
Basicly, you’r not permitted upload music files unless they are remixes of orginal jazz1, and 2 musics, or music files that belongs to a pack.
Haha, I love this. It’s very funny, but honestly, BúññyÉlmérTšb’s rating is higly unfair.
Nice job Jaws. ;-P
Of a remix, this is stuff like I want to come uploaded.
It sounds much better, and still minds of the orginal.
Well done Haze.
I found myself give this a point lower than it deserved because of Thunder’s over-rating.
Anyway, its a nice job, but there’s still a few parts in the songs that just sounds bad for say it honestly.
Please include the tileset too.
1.23 levels does both work in 1.23 and TSF. Don’t worry about that.
Anyway, you didn’t made the tileset, or the music, which makes this to an erm.. single player level. Not mutiple. Unless you count the ZIP as a part of the pack.
This is a very ugly level, the layers isen’t right used and I feel out.
Your only goal is to go get the weapons, where there’s a few useless text events. You can basicly do “nothing”.
Download not recommed.
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