RecommendedQuick Review by Laro B.

Posted:
29 Mar 2012, 14:46
For: Carrotus_Lake
Level rating: 7.2
Rating
7.7

King re-uploaded the level with minor yet better changes. Good eyecandy, good music choice, solid gameplay, keep JCSing and you will definitely get better. ;)

RecommendedReview by PT32

Posted:
6 Mar 2012, 21:56
For: Carrotus_Lake
Level rating: 7.2
Rating
7.1

Thanks, Blacky. Thanks so much. Makes it awful hard to write a decent review when you point out almost everything I was going to say… =(

Oh, well. Guess I’ll try and point out some unique things (If that’s even gonna be possible here), since my fellow reviewer’s already covered most of the basics.

Like Blackraptor said, there are some upsides and some downsides to Carrotus Lake. The layout is small, but not too much so. The level isn’t 100% symmetric, but there’s enough similarities between each half to avoid giving one player an unfair terrain advantage. Powerups did seem a bit excessive, but I think only one PU really needs to be taken out (The seeker powerup, obviously).

One thing that I DID notice that I don’t think Blacky pointed out was that two out of the three powerups were over on the right side of the map, which means that the Blue team can get them much quicker than the Red team. There’s a few tall platforms in the middle of the map (Particularly one with a one-tile hole in it) that might be better places to stash stuff, although the limited size of CL does make this pretty gnarly.

I liked how the base positions were inverted, with the Blue base on the far right side of the map where 9 out of 10 JCSers would put the red one. Changed things up a little.

I didn’t download the music, so I won’t include it in my rating.

Eyecandy was standardized, but decent enough. No real gripes here.

Ammo was distributed well, as were the carrots (although, as somebody else already pointed out, it’s pretty easy to camp the upper left zone).

In the end, I think this is a solid level that’s good for a 3-4 person match (Dang you, Blackraptor, for stealing my thunder once again!), and it’s worth a download.

RecommendedReview by Blackraptor

Posted:
6 Mar 2012, 18:21
For: Carrotus_Lake
Level rating: 7.2
Rating
7

This is a pretty nice looking map small enough to be used for duels or 2vs2 matches. I actually played it with more people than this map is probably built for, but the size would accommodate at least 3 other players before it starts getting too crowded. The eyecandy is pretty standard for this tileset, but looks nice, so no real complaints there. Maybe I would’ve connected some of the floating pumpkins to some vines. The background is what looks like some mountains behind a lake, which gives the level its name.

There’s not much to be said about the layout. The bases are on opposite diagonals from each other, and the blue base is considerably more open. The red base is tucked away in a corner below a long narrow drop. It’s possible to escape upwards by RF climbing, but its not reccomended because of the lenght of the drop and the size of the map. My opponent shot me in the face as soon as I managed to get up :( I don’t like the spot around 19,30 too much since I kept running into it when trying to reach the base and it would bounce me up over it. The center of the map is fairly open so expect lots of confrontations to take place there. There are 3 powerups used here, which is a bit excessive, and especially the seeker powerup makes things really chaotic. Personally I think this could’ve gotten away with only needing 1 powerup, its small and they arent far away from one another. The ammo is placed in basic patterns but its balanced out well and there’s enough of it.

There’s two carrots in this, one full energy at the center of the map and a +1 in the top left corner. I have no problems with this and its good that there is more than a full energy that people just camp. With the abundance of 2h-dealing weaponry the extra carrot doesnt seem excessive at all.

Overall, this is a pretty nice level. It reminds me of a shrunken version of Martins Carrotus Squash (I think I spelt that right? I dont remember :<) It’s good for small matches but doesn’t hold a large amount of people. There also isnt really any innovation in it, and this makes it hard for the map to stand out against dozens of other decent carrotus levels. However, it’s not a bad effort at all, and I had fun playing it. Download reccomended.

-br

RecommendedReview by Laro B.

Posted:
5 Feb 2011, 16:47 (edited 6 Feb 11, 01:27)
For: Carrotus Lake
Level rating: 7.5
Rating
7.5

Carrotus Lake, the level name is better then the previous one.

Gameplay
The gameplay is interesting because of the flow in this level, the size makes fast-paced duels with no camping. Like the full Carrot, interesting placement and it’s almost impossible to camp it. However, blue can defend easier then red and red base feels too cramped. But that doesn’t much matter in duels. The ammo placements and weapons are placed exactly where they are supposed to, the Seeker power-up is harder to get then the others. This is a pretty well balanced vertical level, even vertical CTF levels are usually hard to balance.

Eyecandy
Nice and simple use of the tileset, it doesn’t feel too full or too empty, its not distracting either. It’s very easy to get around except for the pumpkins wich can be annoyed sometime.

Music
The music choice is not bad. Its a nice track to listen while having a duel in this level.

Functionality
The level works best out with Spaz. but Jazz and Lori aren’t that bad here. The copter ears can provide much help in the open areas. Double jump is required sometime, this is playable for all charachters.

Should I recommended this? Well if you are a duelist and want to try something new out, I would recommended this.

PS. Sorry about my rate from the previous review.

Review by King487

Posted:
4 Feb 2011, 23:10 (edited 5 Feb 11, 11:46)
For: Carrotus Lake
Level rating: 7.5
Rating
N/A

well thats nice… Didnt know tough, idea was by trey.. ehh..

Toni
cuz i used a similar tileset?

Review by Ktos.

Posted:
4 Feb 2011, 21:38 (edited 4 Feb 11, 21:38)
For: Carrotus Lake
Level rating: 7.5
Rating
N/A

Oh, nice, its called exactly like my first ctf level(I mean the filename).

I don’t really mind this btw, ‘coz my first ctf level sucks.

RecommendedQuick Review by Skitter

Posted:
4 Jan 2011, 15:11 (edited 4 Jan 11, 15:12)
For: Forgotten Sands
Level rating: 7.8
Rating
9.7

I love this tileset (Temple by EvilMike)

Sugestion : Make a level using JJ1 Deserto tileset…

DR? – yes
Rating-9.7

[Review changed to quick review, see the review rules.

Review by Jgke

Posted:
21 Aug 2010, 13:58
For: Ultra force
Level rating: N/A
Rating
N/A

/reset in commands is useless, if /r is coming after.

Not recommendedQuick Review by PurpleJazz

Posted:
4 Jun 2010, 15:03 (edited 10 Dec 10, 19:44)
For: Forgotten Sands
Level rating: 7.8
Rating
6

The slopes are incredibly annoying – they disrupt the flow and are unnecessary. There’s some odd EC here, and it seems to have been slapped together pretty haphazardly. There’s a central-core design somewhat, but it’s too restrictive – there’s one route between the bases. To conclude, this has one of the worst carrot placements I have seen. C-

Quick Review by Laroz24

Posted:
4 May 2010, 21:26
For: NightTown
Level rating: 7.5
Rating
7.5

Some lazy review from your clan leader. :)

The eyecandy is rather well.
I think the blue base is too overpowered in defending and the map a bit too small but it’s playable. I also like the music choice.

Keep making levels and you will get better for sure, trust me in this one. =P

Rating is 7.5

Review by King487

Posted:
23 Apr 2010, 20:33
For: NightTown
Level rating: 7.5
Rating
N/A

well i gave it my best shot, hope it was worth it :)

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