OkeY let get started
Bugs.
I found obly ONE! WEEEEEEh
ammo placed food coins etc
Well nice placed.
small/Big
Its small.. thats the bad point
eyecandy
well! The eyecandy is nice!
Download it: Sure
Host this: Mayby Once
6.9 >>> 7.0
Ðx
well i don’t overrated…
eyecandy
well the eyecandy is very good.
nice layers used and nice background
and forground layers used!
Bugs…
Well i None! Bravo!
yeah mayby some others will find
bugs.
Ammo placed
Its not very much. but its okey.
you must putt
powerups on special places. or
with a coin warp….
carrots
Nope not one of them…
hmmm i give it a 6.8->7.0
Final Rating
|7.0|
Better then yor old one’s :D!
~Ðx
At least one person likes my Castle 2 Eclipse tileset to use it on multiple occasions. I don’t even like that tileset enough to use it on multiple occasions.
GAMEPLAY:
The layout is a bit bumpy; getting around should be much easier. This level also seems a little too spaz-biased in places. Looks like someone needs to learn the full potential of slopes. This level looks way too squared off. Granted there are a few slopes in groups, a few more slopes throughtout the rest of the level would be a nice improvement. Better spring placement wouldn’t be too bad either. Once again, many of the springs don’t lead me to a platform—just somewhere around a platform. Once again, some springs need to be added—like a red spring near 46,47 for starters. And are these more narrow passage ways? I would like the freedom to move instead of having to go through a one-tile high passage way. With all that being said, let’s talk about the balance: once again not too bad. The blue base is at the top left with the red base at the bottom left. Calculating all of the factors (such as how easy each base is to attack and defend), the layout is once again not too unbalanced. Somehow this is true—I think I’m cracking under pressure in trying to rate all of these CTF levels fairly.
EYE CANDY:
The eye candy is just slightly better (keyword slightly) than the eye candy in the previous level. I say that mainly because the chains in the foreground look like what they actually should look like, and it doesn’t seem as bland as the last time. With all that being true, the level still uses the same exact tiles relentlessly throughout the entire level (which, by the way, is a bad thing). I also failed to mention this with the last level which is true for this level as well: the textured background in 16-bit looks bad fading to black. I also find this somewhat annoying.
CARROT AND AMMO PLACEMENT:
The full energy carrot is around the same distance to each base. The same could apply for the bouncer and seeker powerups (I feel like I’m repeating myself). As for ammo placement, it isn’t bad but could use some improving.
HOST THIS OFTEN?
Once again my answer is no, but at least there’s some progress being made. This is a 6.5 more or less.
PS: This isn’t related to my review, but I have some questions for Dx: What are you trying to get at with point 4 and 5 in your review? Are you saying it’s good that there are no coins/coin warp, or are you trying to say that’s a bad thing? Either way, I don’t see how that could be a deciding factor in a review for a CTF level or any level for that matter.
Just a few notes,
1. I asked Vegito but he was busy
2. Craccoboy was busy too.
3. You didn’t say where the bugs were
4. Coins sux.
5. I am going to improve it so don’t rate it until it is reuploaded.[This review has been edited by da man]
overrated…
i found many bugs you did’t fixed and i told
you 3 time’s. lets craccoboy or somewhan
yor ctf level(s) betatest!
because CC is a CTF clan.
well..
1-good ammo placed
2-bad eyecandy Ther ar bugs
3-eyecandy bugs
4-no coins
5-no coin warp.
6.7
Ðx
Nice Capture the flag level.
I go play online with it.
(Unjustified rating removal. -Trafton)[This review has been edited by Trafton AT]
I’m prepared to have fun with this review.
GAMEPLAY:
The layout puzzles me. Everything seems to be placed randomly and then somehow connected together. I don’t like the way the layout looks nor all of these narrow passages I keep encountering. But at least the flow is better than it was before; it still needs a little work, but it’s a start. Balance, however, is still a big issue. The red base is at the top right of the level with some options as for escape routes. In contrast, the blue base is in an enclosed area at the bottom left with one way in and one way out. It seems that the blue base would be much easier to defend than the red base. But I have to say, the layout actually isn’t overwhelmingly unbalanced for a level with bases placed diagonally, considering the routes base to base and everything. Moving on, spring placement is better than before, but could better yet. For example, around pos 94,13, one spring in the center of the platform would have been much better than those five springs. And I just don’t see the point of having more than one spring in a row in this level.
EYE CANDY:
At least the tileset was used correctly (finally), although the eye candy still isn’t that good. Well, that’s not entirely true; the chains in the foreground weren’t made well. Other than that, the eye candy is repetitive throughout the entire level. In all, the background is the only thing in this level which keeps the eye candy from being horrible, even though the BG is nothing special.
CARROT AND AMMO PLACEMENT:
I never liked trying to grab a carrot from a small hole. This level has a full energy in that scenario. Albeit, this carrot is nearly the same distance from each base. I would have to say the same applies for the bouncer and seeker powerups more or less. As for ammo placement, there’s enough ammo around the level, but it wasn’t placed strategically or anything. The ammo is just there for the sake of being there.
HOST THIS OFTEN?
Still no. Dx might finally be getting through. 6.2 is my rating. Think of it as a 6.3 rounded down.
Hmm, and ok CTF level, lets review:
INTRODUCTION:
This a ctf level created by Da man, and it is probably one of his best level, i think.Download or not? my review ( will/should ) tell it to you.
GAMEPLAY:
Hmm.. gamepaly is very bad.. springs aren’t well placed at all.There are blue springs in places were you could use green springs, and the result is annoying ( springs take you too high, etc) there is not any dead near red base, but there is an a dead end in blue base.I think that gameplay needs lots improvement.
Pros: well, at least there is no obstacles in flat ground so you don’t have to jump over them.
Cons:Dead ends, other things..
Rating: 5.5
BASE / CARROT / AMMO PLACEMENT:
Ick. ammo placement is horrible. There is some ammo, but its mostly badly placed like packs of five seeker / five bouncer, there is little bit too much ammo in it, i think, ( for this level )
actually, i think that is best to make ammo packs like this:
***
***
See? these are easy to collect by one jump.And they look little bit nicer ( i think )
Anyway, i think that ammo palcement is little below average…
Carrot placement is bad too, there is one Full energy carrot, what is in a cave, what has a dead end, that is bad, very bad.Base placement is bad too, like i said in the gameplay section, one base is in a somekind of cave with two dead ends.One is there by no reason, and the CTF base is in the other one.Anyway, i think that you should focus more on placement next time, and you would receive much higher ratings.. trust me.
Pros:At least, its ok.
Cons:very bad placement. ( see my placement section )
Rating:5.2
EYECANDY / LAYOUT:
Hmm.. its boring.Almost every time is same, and i saw some unmasked castle tiles, but there is so small amount of them.There should be more.It wouldn’t be so boring then.There is good things too, at least i see background eyecandy in layers 6-7.Focus more on eyecandy next time.
Pros:Background layers.
Cons:Boring eyecandy..
Rating:5.7
CONCLUSION:
Hmm.. its a CTF level, ( above average.) i don’t think its worth to download, but if you’re collector of CTF levels, you should download this.
DOWNLOAD RECOMMEDATION:No..
FINAL RATING:5.5 ( 5.5 + 5.2 = 5.3 + 5.7 = 5.5 )
~ThE ChaiR
yes its better but i want to
betatest i did (YEAH) but i said ther is a bug. then i must go to sport :(
and you upload it??? with the bug? OMG!
1-some bugs
2-good eyecandy :D
3-good amoo placed mayby to close to eachother
4-hmm not bad gameplay
5-no coins for coinwarp
6-good carrotts placed :)
i wanted to give it a 7 but because ther ar is a bug i give it a 6.8->6.7
here a 6.7
and a nice level!
whan good level without bugs and yor ther :D!
PS: make it bigger ( it was not small or big but make it bugger for the fun :D )
~Ðx
Hey all
Look at my new website
http://www.freewebs.com/jazzdx/index.htm [This review has been edited by dx dc]
In the time it takes me to open up and host this level, someone has already made a review. Argh. Anyway…
GAMEPLAY:
I pretty much don’t like the layout at all. A lot of the platforms in this level are basically large deformed squares which somewhat hinders gameplay and detracts a bit from the eye candy. The flow in this level isn’t the worse I’ve seen, but it could have been much better. The spring placement is not too good, especially at the bottom left. In various places, the springs don’t lead players near a platform; it leaves players several tiles above one thus slowing them down significantly. This flaw also makes the level more spaz-biased. The balance isn’t too bad as far as the layout goes, except with the route to the bottom half of the level. Players would have to go to the far left to reach the bottom area, which just happens to be where all of the goodies are located.
EYE CANDY:
As usually, the tileset was used incorrectly—big surprise. Whenever the tileset is used correctly, the eye candy is dull. Same as usual. It looks like this category will be the same for a long, long time.
CARROT AND AMMO PLACEMENT:
With the RF powerup and the full energy carrot at the bottom right and the bouncer powerup somewhere on the left side, the bottom area of the level can’t possibly be too balanced. Moving along, the seeker powerup was evilly hidden. It’s behind some 3rd layer tiles near the center of the level, and it seems the only way to get it is with a few EB’s. I don’t really know what to think about it since I knew there was that powerup somewhere in the level, but I might not have found it if I wasn’t told. I could already see people complaining about not being able to find the seeker powerup while I kill everyone with it. I would enjoy this, but I probably wouldn’t see this level again anytime soon. It could be way too much of an advantage, but there are two other powerups so I’ll just move on. Ammo placement: still not too good. There are a few too many crates and barrels. And the ammo still seems placed too sporadically.
HOST THIS OFTEN?
Don’t, or I’ll be forced to hurt you. If Dx is actually a good beta tester, LISTEN TO HIM. I’m rating this 6.2 and that’s that.
no 6.5..
i told you i said: Ther ar tilebugs….
1-Very much bugs
2-good ammo placed
3-good/bad bases placed
bacause ther ar close together placed
4-no secrets
5-no coins
6-The eyecandy is good..
here a 6.2!
host this:yes mayby twise
download:hmm mayby i don’t think…
Just a note, dx dc. For some reason every review you make says “fast review” or “i suck at rating tilesets” or something. Using capitals at the start of a sentence would be cool too and you don’t have to use a new line for every word.
(Possible insult removal edit. ~Violet)[This review has been edited by Violet CLM]
100-64….
1-small.
2-bugs
3-good ammo placed
4-good goodies placed.
overall bad/good.
many bugs.
the bugs ar again ground bugs ( tilebugs)
you must find some tiles for the lvl.
now..
Host it:Mayby
download it:No
well i give it a 6.5.
oke?
thnx
bye
and ps:
Nice tileset choosen [This review has been edited by dx dc]
Late CTF Level Review Number 09: Carrot Chase CTF
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
GAMEPLAY:
This level has all of the things I now have come to expect: dead-ends, pointless areas, bad spring placement, lack of balance, not much flow, and annoying obstacles. Base placement could be a little better (mainly in surroundings, that is). And to my dismay, there are missing borders at the top. I don’t know why, but it’s missing.
EYE CANDY:
It’s average in some places while horrible in others. There are more tiling errors, so basically not much has changed since the last level.
CARROT AND AMMO PLACEMENT:
The full energy carrot is sort of in between the bases, so that’s almost good enough. Ammo placement is as bad as ever and powerup placement needs work as well.
HOST THIS OFTEN?
No. My rating is 5.5, so there you go.
PS: This review probably means nothing to you, but that’s OK. I like typing for fun. If you actually do care, read all of my reviews twice and see where your faults are.
Late CTF Level Review Number 06: The Dark Dream
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
GAMEPLAY:
edits previous review
To no surprise, this level is also Spaz-biased with bad spring placement. Actually, this is much more Spaz-biased than the last levels. How could anyone play this and not notice the obvious problems with the flow? The flow is a whole lot worse than in the War Time! level, which is easy to tell. I have to say that while balance isn’t the biggest problem for once, the layout is still horrible. This level isn’t even completely symmetrical. There are still the same dead-ends and pointless areas as seen in previous levels, such as much of the bottom area of the level. I should also mention the size of the level didn’t help.
EYE CANDY:
Still bad. It’s still boring. It still completely lacks variety in tiles. The tileset is still used incorrectly. And the background tiles are messed up. Work on this, please.
CARROT AND AMMO PLACEMENT:
Carrot placement is good enough from what I can tell. Ammo placement still needs some work. There are multiple powerups of the same weapon for no good reason, so I advise not to do this. I’m probably making this review too short, but I seem to keep repeating myself with each review.
HOST THIS OFTEN?
Not a chance. 5.5, so there.
PS: Either you aren’t listening to your beta-testers, or your beta-testers are doing an awfully bad job at giving good advice. Something needs to change there. And I don’t know where exactly the assault part comes in. I should probably take off points for that, but I won’t.
Late CTF Level Review Number 05: War Time!
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
GAMEPLAY:
Simply stated: Distopia gone awry. This level is Spaz-biased with bad spring placement. When I say “Spaz-biased,” it means anyone playing as Jazz will have a much harder time getting around the level than if they were Spaz. When I say “bad spring placement,” it either means some springs should be moved, some springs should be removed, some springs should be changed (as to a different color), or some springs should be added. The level is also way too cramped in places, such as at the top right. Running around base to base through all possible routes before uploading this level might have helped to discover these problems with flow. The Blue base is crammed into some tight space while the Red base is in a much more open area—a sign of unbalance. The unevenness of open and cramped spaces here and there makes most of this level unbalanced. The same type of dead-ends as seen in the last level are present here. Also, some of the animating lights have masking problems (meaning that as it animates, the light occasionally becomes solid, which it shouldn’t). I doubt this will ever be fixed, but I said it anyway. In short, use better beta-testers, please. Thanks.
EYE CANDY:
Eye candy is basic, but it still suffers from misusage and tiling errors. There isn’t enough variety in types of tiles used. And near the bottom of the level, I could see the textured background underneath the mountain tiles in the background. That’s a bad thing, BTW.
CARROT AND AMMO PLACEMENT:
The placement of the full energy carrot is decent, but it’s completely dull and all. Ammo placement isn’t improved too much. It still isn’t distributed evenly throughout the level. Powerup placement is almost decent, if the carrot is considered as part of the balance, but I still question it.
HOST THIS OFTEN?
I don’t think so. Reviewing this level made me tired. 5.7 just because.
PS: Do me a favor and make a level without using one dead-end whatsoever. And don’t forget to add a next level setting next time. Some music would be nice as well.
eyecandy – not bad, not evil for you eyes.
ammo placement – nice, but way too much ammo and no carrot, so its kinda for instagib, like taz said.
gameplay – only good for LOTS of players\instagib
overall – not that bad, 7.2 from me (+mercy addition, +i like instagib)
Oh. My. God. “grvyrdgrdn”? Lol.
DRAT. IT’S TSF!! PLEASE MENTION IT!!! Why you guys never learn that lesson.
EYECANDY
Nice use of plants and pumpkins, but not too many background eyecandy, only some movind (?) carrots. There are not many caves, and the foreground of some holes is bad. Not that good.
GAMEPLAY
Bham. Bad. There are many, many, too many dead ends and there are not that many springs that can help you. Really bad and annoying.
TILESET USE
Carrotus. The overused stupid carrot tileset. It’s sprite layer is well used, but there is no background eyecandy like waterfalls and trees. Also, the carrotus tileset haves many more different tiles. This are the same and the same and the same. Zzz.
SIZE
256×64 I think, but only a very little part is used. It makes it again less fun to play, and it lowers the rating.
MUSIC
The bonus music. Stupid in Carrotus, it is already used in this tileset and it sucks.
FUN
Fun with many layers (at least 10) and perhaps Instagib becasue of it’s tinyness, but not that fun really.
PLACEMENT
Las part of the review and again not good. There isn’t any placement anyway so I can’t really rate it.
OVERALL
Very bad level, only fun in Instagib. You should not host this or download this, only if you are playing Instagib much.
Hmmm not bad, not good.
Hmm avarage eyecandy and BAD ammo placemend, good layout (i think).
Download this? : maybe
Host this ? : no
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