This looks like it was drawn in one minute using MS Paint. And the 640×399 pixel resolution does not qualify it for being a wallpaper — definitely not a high resolution one.
A GUI will definitely come eventually. I wanted to get the core functionality working first though, because that part is more difficult than making a GUI for it.
With the extra layer of fake ground in front of the actual sprite layer, it gets a little confusing while running around the level, but still isn’t too bad. The tileset itself is used very well with no apparent flaws.
The level is a little small and appears to be crampt, but I still had no problem running and jumping around the place, and didn’t run into many obsticals.
As for weapons distrabution, at first it appears sparce, but then I realized it’s easy to collect a lot in a little amount of time, allowing for some good fast gameplay.
Ok, I tried it out, but it crashed my server! I’m gessing it happend as soon as the next level loaded because it crashed with a “No Start Position” error. (I’m not exactly sure because I was asleep.)
I thought the program was supposed to PREVENT my server from crashing.
Sorry Black Ninja, no good.
[edited]
It needed work. I’ll take back my 1.5 rating and wait for a better version.[This review has been edited by Monolith]
Still not comparable to the original Epic tilesets.
(now stop asking me to rate it)[This review has been edited by Monolith]
This is a pretty cool little proggie—and usefull too! My favorite thing about it right now are the abilities to change the next level and change a player’s score. These two things combined make is easy to switch to any level avaliable.
One big problem I have with this version is that the :chpscore command doesn’t seem to work anymore. It keeps saying I didn’t put in the | (pipe) charcter when I did.
The :chat command seems to be the most buggy, but it probably can’t be made much better.
I don’t really want to give an actuall rating yet, but right now I’m concidering it to be about a 7.0.
Why is that?
This level did start out with way to many unfinished tiles, but he managed to patch a lot of it up (though I did a little more before putting it on the Battle Server). Ammo also was originally too abundant, but that’s been fixed quite well. There are a lot of unexpected ways out of places, but sometimes they can be hard to get to.
Overall, this is a decent level.
An extremely well made level.
Very good use of the layers and the Carrotus tileset. A good selection of weapons for battle, that are well placed around the level.
Movement upwards can be a little chalanging, but overall this is an excelent level.
This was the first custom level to be hosted on the Battle Server.
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