RecommendedReview by Lark

Posted:
15 Mar 2024, 21:34 (edited 15 Mar 24, 21:37)
For: Bioluminescence
Level rating: 8.5
Rating
8.5

First review in years, here we go! Bioluminescence is a fun CTF level taking place in some sort of odd jungle where super-cool-mushrooms are the focus of the level. It is incredibly platformy, and requires plenty of jumping to navigate. One of my favorite kinds of levels! My favorite part of the level is that there is an obvious path at the top of the level that takes you from base to base with no worries – but it's pretty dangerous to take. You may want to reconsider that route… So to continue on our adventure, you're forced to take alternative routes in this level which wind you around a maze of mushrooms. In the end, it's classic fun with some cool scripting. The weapons are custom, but feel familiar. My recommendation for improvement is to put something awesome underwater. I hate going underwater in levels. I think either punishment or reward should come with it! Another suggestion is helping to differentiate one ways from regular tiles – but that's a very minor thing here and there. Overall, this is a solid 8.5/10.

Thank you for sharing! Highly recommended. Sorry I didn't get to play this with other people. I just played 1 player CTF. It was a good game.

Edit – PS – This is one of the most beautiful levels I've ever seen. GREAT JOB with the background and overall eyecandy! :) :)

RecommendedQuick Review by FabiAN[NC]

Posted:
13 Jan 2024, 02:41 (edited 13 Jan 24, 02:58)
For: Western Wilderness
Level rating: 9.2
Rating
9.2

+ i like the way you desinghed it!
+ the level have many interesting desinged parts
+ have many interesting places
- only a few things I miss
+ i really liked it, to play it!! :)
+ the new color scheme for this tileset looks very good!!!!
(the original tileset didn't come with that color, the new color looks new and good.

RecommendedQuick Review by FabiAN[NC]

Posted:
13 Jan 2024, 02:20
For: A Cloudy Day
Level rating: 9.5
Rating
9.5

+ the new color scheme (for the grass platforms) looks very cool.
+ Some parts of the lvl are interestingly designed
+ further down the background looks really impressed
- further up the background could be better i think
+ that new creations looks good.

RecommendedQuick Review by FabiAN[NC]

Posted:
16 Dec 2023, 23:43 (edited 9 Jan 24, 01:01)
For: Snow Highlands
Level rating: 9.7
Rating
9.7

absolutely impressive level
+ The background(houses,trees) is almost perfect
+ to the tileset mix: its very creative designed.
- the place further up(leftside up,middleside up), could be better i think!!
- i miss a bit, an underground cave
+ Definitely one of the best xmas/snow levels I've ever seen :)

RecommendedQuick Review by Loon

Posted:
8 Sep 2023, 06:37 (edited 19 Jan 24, 12:46)
For: Distant Plateau
Level rating: 8.4
Rating
8.4

A very solid level with an interesting yet detailed eyecandy approach. The given layout is good, especially the base areas are a nice touch for either defending or attacking. My only shiver complaint is that the flow can get a bit quirky, but a few cycles to this level and you'll quickly master the fine tricks this level has to offer.

RecommendedQuick Review by ForthRightMC

Posted:
6 May 2023, 14:09
For: Lake Party
Level rating: 9.4
Rating
9.7

This design looks amazing! Battle near the lake is the perfect concept!

9.7/10!

RecommendedQuick Review by FabiAN[NC]

Posted:
3 May 2023, 02:43 (edited 24 Jan 24, 17:43)
For: Lake Party
Level rating: 9.4
Rating
9.2

its really Great Designed! :)
i like the way you desinghed it,

- for the background, i miss a bit a realistic water effect

+ you choosed a new desingh for "Diamondus ß"
i think this is good!

its new and it looks good.

RecommendedQuick Review by PurpleJazz

Posted:
10 Apr 2023, 06:08
For: Moon Base
Level rating: 8.9
Rating
8.4

A commendable effort by the author. The theme is well realised with a creative combination of tilesets, and the layout, while being rather cramped in places is quite novel and offers a decent gameplay experience. Nitpick, but I’m not sure if the level needed 3 different weapons that shoot downwards; 2 would’ve been enough. Great level nonetheless!

RecommendedQuick Review by Loon

Posted:
11 Mar 2023, 15:22
For: Starry Night
Level rating: 8.3
Rating
8.3

A very interesting palette choice for the given tileset. It looks very retro and cool, well done! The layout is decent and plays well. However, I don’t like that there’s only one entrace for each base. This makes it easily for the opponent to defend where you might as well die before you can take the flag with you.

RecommendedQuick Review by Loon

Posted:
11 Mar 2023, 15:18 (edited 19 Jan 24, 12:47)
For: Celestial Temples
Level rating: 8.5
Rating
8.5

Probably Dragusela's best level yet. I love the atmosphere created with the combined tilesets, especially the fountain in the middle is cleverly made. The layout is very open so there aren't many places to hide. I'm looking forward to see more levels like this in the near future. Keep up the good work!

RecommendedQuick Review by ForthRightMC

Posted:
12 Sep 2022, 09:24
For: Forgotten Landscape
Level rating: 8
Rating
8

I really like this “Forgotten Landscape”! With use of Diamondus tileset with night palette, this level is very challenging.

8/10

RecommendedQuick Review by ForthRightMC

Posted:
8 Jun 2022, 09:21
For: Moon Base
Level rating: 8.9
Rating
9.5

JAZZ IN SPACE! Super awesome level! Make more spacey levels!

9.5/10

RecommendedQuick Review by ForthRightMC

Posted:
8 Jun 2022, 09:20
For: Summer Twilights
Level rating: 9
Rating
9

9/10

Perfect atmosphere, and very grassy level. I really like grassland levels!

RecommendedQuick Review by ForthRightMC

Posted:
8 Jun 2022, 09:19 (edited 8 Jun 22, 09:21)
For: Blue Moon
Level rating: 9.2
Rating
9.2

The mystery blue rainforest and its perfect gimmicks are awesome!

9.2/10

Oh, and music is made by Will Be.

Review by Rysice

Posted:
19 Mar 2022, 13:48
For: Lost World
Level rating: 6.7
Rating
6.7

I think this map is good. It has nice layout even if there are some mask bugs which will make you stuck in the wall like 12,35 and 26,9 and some smaller eyecandy/mask bugs (which doesnt affect gameplay for example 65,24 and 8,35).
Iam not rly sure about some eyecandy things. The first this wich catched my eyes were that black towers, they kinda doesnt make sence to me because that mountains in the backround are more detailed than that towers. It should be opposite, I would use some other more detailed ones or make mountains in the backround same simple as towers. Walls on layer between layers 4 and 5 should maybe move a little slower imo. Also i would maybe make solid branches other colored than unsolid, its kinda confusing.
Iam not really sure why there is water, I dont think it really helps gameplay in this case. Toaster PU is good choice imo Bouncers are deadly.

RecommendedReview by abgrenv

Posted:
13 Feb 2022, 15:12
For: Green Paradise
Level rating: 6.7
Rating
6.7

A pretty decent level pack, held down by some tilebugs, spring & pole sections not working as fluidly as intended partly due to the tileset and partly because of the level creator, lack of variety in pickups since you only get a few gems, apples the occasional carrot and a small amount of ammo.

Level 3 makes probably the most mistakes, you have to find 2 trigger crates and the first one is hidden behind shootable blocks that look like tileset walls that are just above soft lock pits (meaning it’s a pit that doesn’t hurt or kill you, you just remain in the fall animation at the bottom of the map, with cheating jjfly being the only way to get out). Also some of the vine areas can get you permanently stuck in the wall tiles if you press down at the wrong moment, leaving your character in a permanent buttstomp animation. The thing is, none of these issues are unfixable, just remove the endless pits, check the tileset masking with the vine areas, and the spring and pole areas, maybe add some variety to the pickups, though that shouldn’t be the priority while the other gamebreaking issues exist.

On the positive side of things, I think the level layout is pretty good, the choice of music is good, the level is pretty despite the tileset being somewhat simple. Enemy and item placement is okay too. This can easily be a 7.5-7.7 upload once the mentioned bugs are fixed (though given how this is a 14 month upload, I’m not sure it will happen), but for now I’ll give it a 6.7 with a download recommendation, since it’s a solid pack once you look past or avoid the bugs and oddities associated with the levels.

Hoping to see more

RecommendedQuick Review by ForthRightMC

Posted:
7 Feb 2022, 11:27 (edited 7 Feb 22, 15:58)
For: Distant Moos
Level rating: 8
Rating
8

Well, well, well… Nice one Dragusela! 8/10!

BTW in my version I used Stone Abyss tileset of Carrotus and the texture background was made using MLLE.

Make good levels, especially the XLM ones!

RecommendedReview by Violet CLM

Posted:
27 Dec 2021, 00:04
For: Sinister Winter
Level rating: 6.8
Rating
N/A

What I particularly enjoy about this level is the degree to which it has distinct areas. Instead of being constants, elements like giant carrots or snaking vines or wooden platforms will appear in clusters, making those areas memorable and giving the player a feeling of progression. More such focuses keep turning up throughout the experience, including progressively larger cave areas, bigger uses of wooden platforms, and a lategame forest and underwater section. Besides that, there’s a good healthy amount of pickups all through the level, on the main path and in alcoves and in secrets, and enemies are varied even if never particularly dangerous. The layout and graphics do a lot to avoid becoming boring: the floor is constantly rising and falling as you move along, you change directions a lot, there’s some variety in wall thickness (although it would feel more Carrotus-y with some thinner platforms), various bridges and wooden things appear to keep things fresh.

Other than the rock pushing section, at the bottom, though, nothing in the course of the level ever feels unique… which, of course, is totally fine, it just means that the level isn’t transcendent. But I’d like to see more attention paid to how the level can feel distinctly Carrotus/Easter, particularly when using events instead of just stuff the tileset provides. Bird cages would feel at home here, for example. The wooden platforms and floors didn’t always feel great, due to a combination of how thin they are drawn and how inconsistently solidly they were placed (layer 3 vs 4). One area is covered in thorns that don’t hurt you, followed immediately by a small pit of thorns that does hurt you. Speed blocks are used in place of lock blocks. Diagonal carrots only ever sprout from the ceiling. Both(?) powerups can be obtained by shooting bouncers at them instead of using the intended warps.

It’s a good level with good, if never particularly challenging, gameplay, but it lacks a certain identity.

Not recommendedReview by Violet CLM

Posted:
13 Dec 2021, 17:32
For: Aurora Mountains
Level rating: 8.2
Rating
N/A

The aurora in layer 8 is quite lovely, but the rest of the level doesn’t charm me as much. The layers of mountains and trees in front of it are dull gray, neither silhouettes in front of the green glow nor illuminated by it. Frosted Peaks does a better job of blending these background colors. The darkest color in the blue grass gradient is still too bright, distractingly so. Electroblaster pickups are common but the layout does not seem designed for them. Barrels and masked trees appear because the tileset has them but mostly don’t seem to contribute to gameplay, instead getting in the way of easy movement. Multiple top right corners of walls can’t be jumped up against because of improper masking (and no One Way events). Most egregiously, innumerable platforms are simply too high up to reach unless playing with a double jump. Several in particular are placed ever so slightly higher than the highest point reached by a spring that appears to be intended to take you there, but, only if you are Spaz. Other springs bump you into ceilings or are hard to find, set not quite flush against the nearest walls. The design process seems to have prioritized graphics (though with some questionable palette choices) above gameplay flow, but both are important. The areas with bridges or vines are generally nice and interesting, but it’s frustrating to get around the rest of the level.

RecommendedQuick Review by ForthRightMC

Posted:
13 Dec 2021, 13:05
For: Aurora Mountains
Level rating: 8.2
Rating
8.2

The aurora effects in this xlm level are perfect! 8.2/10!

Oh, the music (This Is Gonna Be Good) is made by Randy Newman, and is from the Disney movie “The Princess and the Frog”.

  1. 1
  2. 2
  3. 3