Nice, but you should give the background some texture mode effect, like legacy tunnel or whatever. That way it looks way nicer, and players can achieve that basic look by putting their settings to un-textured and low detail. Also it was quite difficult to get out of the big hole trap… A bit too harsh imo xD But maybe it's fun if it gives you a lot of free kills :P Anyways, it's fun none the less, to have a 1v1 or 1v1v1 on this map. Especially if you're a good player who knows how to wall climb and rocket jump.
I really like the tileset and the level! It works well as a battle level because all parts are recognisable enough for such a small level so you can easily navigate through it. Great for a 1v1 or maybe 3 players even.
It's also really cool to see how you setup the water surface part below the main part. I tried to figure it out in the .j2l file with MLLE and saw the wave layers. I didn't know this was possible yet! And the level has enough nice looking details (eye candy). I also like the color scheme and atmosphere, in combination with the sinister music.
I also really like the background, the starry night with gothic/fantasy/medieval castle & towers and the moving clouds below them, it really adds to the mystical vibe.
It's not really missing anything, but the angel script is quite simple, I imagine you could add something creative with it to make it a 10. But it's only a 0.5 point deduction (the least amount I can deduct is 0.5) because this level doesn't need it. But on the other hand; if this level is hosted on a server with lots of mutators the angel script might cause conflict so you gotta be careful with that. In that case it's safer to keep it simple like you did.
Thanks, this helped me a bit getting started making my own 32-bit tileset. Although eventually I had a really different approach than yours. I just make a 32-bit tileset with paint.net, and the masks I placed like before; in an 8bit tileset. But I like to see your approach and to see what 32-bit is capable off. This inspired me (together with other things) to really give 32-bit tilesets a shot.
Hey, I like that you upload things here. But I can't really test it alone since it's for MP. If you want we can test it together on my server? And I advise you to add screenshots, they really help giving the viewer an idea what it's about. I don't give this a rating yet because we have to test it together first.
Nice vibe, if you wanna battle me on this map, lemme know. Just for fun.
It would be nice if you add some screenshots though.
But I really like the tileset, and I know Blade's tilesets aren't the most easy to create with, so good job!
Lol, for 2002 not bad especially because you made your own tileset, although it's a very basic one and the tiles don't always connect seamlessly it seems. The duck is quite cute and the example level was fun. On to the next!
Really awesome!!! I'm gonna play it some more around Christmas.
Good tileset.
I'd give it a 10 but sometimes the tiles don't connect perfectly visually. I changed such visual imperfections so many times I'm okay with the few that are still in the level. Maybe I'll fix it later but the level is complete other than that in my opinion. So a 9.6!!!
EDIT01: I edited the visual imperfections and it's a 10 now within the limits of not using angel script. Maybe that's why 9.5 is still a good rating, a turbo 9! ;) I don't miss anything in the level though, so no angel script needed, but I still think it could be cool. I also might have missed a detail, although I think I fixed it all. But just to be safe I don't give my own level a 10.
EDIT02: I also played the level with a controller (more difficult for me) and realized one part would be too difficult for normal difficulty, so I added two save posts. If someone already downloaded and reviewed the old version they got a pm of the change. But I changed it an hour after the initial upload. Now the level is perfect and it's solvable with just using a controller only, from start to finish. I'll leave the rest of the reviews to others, I'm done with it (except playing the level and making/watching a YT video about it probably)
EDIT03 It's really finished now with the 2nd level added. Last time I still improved things after uploading, but this time I had some more experience to make less mistakes. So although 1 fix or 2 might happen, I don't think much is needed. A 9.6 and after I recorded a run-through video for YT and upload it I might have to fix some things, it might get a 9.9 or 10.
EDIT04 On a final note, I'm fine with the overal score right now. AngelScript is also added so it's better although the process of making it was a bit more difficult. That might affect my score a little bit, it's now just an 8.7 imo. The average score shouldn't get lower so I closed the reviews for now. I expected around a 7 although my own rating is higher, but sometimes you get rated lower than you expect and it's fine. I'm already happy it's not lower.
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