Very nice, as like that last Bishka level, the moving background is kinda annoying. And why does it have to be for TSF?
Pretty nice level, but they are a few things I hate.
1) It being for TFS (I’m not putting that for giving it a lower rating).
2) Forground and background movement make it a bit distracting.
Not very good design, and the forground and background make it confusing.
I would not suggest this level a whole lot, but at least there is no tilecutting, right? :-)
Whow! Nice level! I just have one complaint… Some of the forground can be annoying, it sometimes gives you a suprise because you think it’s masked.
Pretty good level, but I have a few complaints.
1) Bottom right, there is a little passage above the little straw house thingy, that leads to the place known as “Nothing Town.”
2) Bottom left, the log that leads to the powerup, I think there should be a quit way out, like a oneway up on top, or a warp.
2) Too little springs.
3) The background layers aren’t too good. The vines don’t make for a good background, a bit annoying, and the other pieces of background layers just vanish after going to high.
But besides that, great level!
Nice work, Disguise. And this time, I only have one complaint… Too many weapons! Other than that, great level!
Great amount of eye candy, not to mention good design.
Pretty nice battle levels. Well, found a few complaints for each… but who cares about 2 small things?
Too large and out in the open, too many weapons in places, something I don’t like about it for some odd reason… Oh, yeah, large. I don’t like this as much as your others, really.
A great level, but strangly, it has a lot of downsides…
Forground makes it hard to navagate, not to mention, it hides masked tiles.
Oh, the rain in it is going WAY to fast!
I would slow it down.
I also think this level would be better for battle.
I found one spot where you got the go up for fast fires, well, you can get traped there, and someone can finish you off with ease without a back door.
I also found one spot with too many weapons. You can bring about 5 different weapons back to full ammo again by going there.
And last, the flag bases can be a bit of a problem finding.
And that’s why it got the rating of 6.
Nice eye candy, and such. But I just have one small complaint, kinda small.
This level is quite poorly done. The level is just basicly a poorly done ride. You start on a plateform, and sucker tubes take you to an room. Anyway, poor eye candy, poor design, and just about anything else. And the level must of been completed in 10 minutes.
Not worth your download.
Level: Nice eye candy, no tilecutting or dead ends. I think it would be a fun one to play in. But they are two things that I would suggest for inprovements.
1) Try more.. Uh, I don’t have a word for it. But let’s just say they are better tunes for the music.
2) Never put hurt events in your levels!
Tileset: Nice tileset, good amount of eye candy. I think you could make a lot of good levels outta it. But I don’t know why you put the "And no TSF anymore…" Oh well, doesn’t bother me.
Mostly OK…
But no tile-cutting, which I do find very rare in levels. Music isn’t the best pick. Creative, but not the best name. :-)
Whow! Nice level, I do have one small complaint, though. I think in some places, he put a bit too many weapons.
One word… Whow! Amazing work.
Well, one thing, it needs just a bit more by the way of weapons..
Awesome tileset and level! Well, I gave it 9.5 for one reason…
I’d give a rating of 9 for levels, and 10 for tileset, so this is what I’d rate it.
Great job!
Overall, I’d say this level is nothing but a big pile of garbage(SP?).
Bad eyecandy, lots of cutting. And just a bad everything else if bad. I’d even say that I’m giving it too high of a ratting with 1.
Oh, there’s no point of making to for TSF, also. So, next time, do a lot better of a job.
Pretty good level. Nice eye candy. (And a pretty good amount of it, too) Well, nothing much to say about it. :-) No problems, and that’s about it.
Let’s see. The way between bases is just one path. And I’ve noticed when sometimes I take a wrong turn, I have to pretty much start over again.
And I did notice a few annoying dead-ends. And a few places with tile cutting, but most of that is okay. Not much tile cutting. And maybe it needs more eyecandy. Just a bit. Let’s just say, that level is better then what a newbie can make. :-)
Great Tileset. It may not look as good as the Epic sets, but I think you could make some really nice levels outta it. All I’ve seen is the example level, but from it, I don’t think it’ll be too hard to use. And it does have a fair amount of eye candy in it. Good job! :)
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