It’s not the trigger crate what blocks the wallclimb spot, it’s the trigger zone. It’s there so latecomers don’t wallclimb in when game starts. However, this system falls prey when server is laggy, and right now I’m modifying it. Thanks for noticing that, Blacky.
(blah) Nonetheless, thanks for pointing the bugs out, Sonyk. You helped me with making these levels better, thanks to you. =)
Overgrown
Firstly, let me comment on how the music for this level wasn’t in the zip =D.
Otherwise, I dislike the crate system. It blocks off the wallclimb spot so nobody else could get in after someone gets into controller room. Why did you make that? Anyways, I played this with a lot of people and it got annoying. The actual level is pretty small, and you need TNT to blow up stuff, so its not that fun and chaotic like other ground force levels. eyecandy is alright.
Rating: 7
A Lone Island
Yay music =D. And again that crate system >.>. I don’t like the main arena here much. Eyecandy needs a lot of work and the backround is pretty boring. The delay between the bomb falling is nice, if only you couldn’t reach the bombs and blow them up manually without even hitting the crate.
Rating: 6.5
A Water surprise
Nice atmosphere, and imo this level looks a lot better for me in 16bit =D. I actually kinda like this level. Eyecandy is nice for the most part. I think you put too many carrots in the crates that fall though, it might get laggy. I would’ve given this a 7.5, but I managed to jump out of the gem area the controller gets to when out and back into the arena. You really need to fix that. -0.5
Rating: 7
Blazing Speed:
The turtle shell thing is fun (although not completely original since Blur’s Scatter used it), but some times the turtle shell fell without breaking anything. Yay for LRK’s song. The eyecandy is alright here, and this is a decent level.
Rating: 7.2
Palace of Punishment:
++Music. The concept is interesting, but this level is kinda hard =\. I’d prefer the coin amount you need before you get out to be higher. The eyecandy is alright, but because of color repetetiveness within the tiles it gets confusing.
Rating: 6.5
Windy Carrots
Lol @ tileset. This level was actually kinda fun, and the wind thing was original, but the wind might’ve been too strong. Still, one of the better ones in the pack imo.
Rating: 7.4
10 is a magical number
Dont get the name but k. Destruct blocks took some effort to destroy, and the empty areas in the arena were =\. Don’t really have much to comment on the level.
Rating: 7
Elixir of Distort:
Woah. Pretty big level. Also kinda lacking in music =P. might’ve been funner if the crates didnt drop the bombs on you and in a distant area where other players might be instead. Tileset use was ok. I like the backround
Rating: 7.2
Marbles of Magic:
Hm. Lots of eyecandy bugs in the start area, but I liked what you did in the walls in the arena. I dont like the layout of the level, since its really hard to get up especially if you fall down all the way. Music is nice.
Rating: 6.7
Thunderstorm of the Ancients:
I see rain but I dont see lightning anywhere ;(. More like a huge rainstorm. Level is pretty big too, and the turtle thing is interesting (the shells). One thing I noticed is that people were able to get back into the arena if they rejoined the level (-0.5), and that kinda sucks. I also got killed by the turtles too. Whee. Music is nostalgic though, reminds me of donkey kong 3 (probably cause I think it is from donkey kong 3).
Rating: 7.4 – 0.5 = 6.9.
Rating of the pack: 6.94 rounded down to a 6.9.
Lots of these levels are really buggy and need some fixes, but otherwise some of them are ok and kinda fun to play. I’d give this a download reccomendation, since it has some fairly original stuff in it.
~Blacky
Edit: Since apparently a lot of bugs are fixed, I’ll upgrade the rating of this to a 7.6. GG.
Edit: Some bugs are still there. I can get into the arena after the server and everyone else got in (i.e by rejoining if I get out) and stuff. Back down to a 7.3 until this gets fixed..
Okay, people got all annoied at my “underrating” of this set, but for someone who never used the Access Violation patch, or knows how to avoid common errors and problems… the levels were kinda unstable, which made playing them horrible and all. Anyway, with the fixes the levels are more enjoyable.
Each level is basic ground force, nothing too special about the types. When each level starts, the system is different in each. But the server locks the start area, which makes problems in servers with downloaders.
Each level has its own little “theme” which relates to the levels name, more often than not. Like in ’10 is a magical number’, each block takes ten hits to destroy it. In ‘Thunderstorm of the Ancients’, there are even turtles, which I presume to be the ‘Ancients.’
Overall, the levels are nicely made, but ground force is a ‘you like it; you don’t’ kind of thing, so downloading it is really your choice.
Overall, since Ground Force levels are (in my opinion) not that original, or anything breathtaking, I didn’t really see anything in this pack that really deserved a 9+, but the levels are nice, so an 8 is about right.
EDIT: After playing the levels some more, I started liking them more and more, so, I recommend to download them now. Very much so.
—————————————————————————-
A little note I would like to make to those who blame me for “underrating” as well. A review is how I liked the pack and the rating is what I felt it deserved. As long as I provide reason (which I did) I could’ve made this rating lower or higher. So, I had reason for rating it the way I originally did, and thus, if you didn’t like it, simply ignore what I have to say from now on.
PHT, big rocks are a (crap) decoration FYI. ;p
Let’s rate it:
Eye Candy:
The eye candy is so great, but it’s not perfect, sorry! I would give the eye candy 8
Enemies:
No need for enemies in a multiplayer levels, some MP levels however has it 10
Layout: The layout isn’t bad, it isn’t good either, I would say you should have better layout, but this is really good I’m not saying that’s bad! 7.5
Weapon Placement: There are some weapons, not too few not too many either, but I like how you put weapons in the level 6.7
Powerups: Well, I found some powerups, there are some powerups that I didn’t noticed, but I saw a lot of them! Really good! 7.8
MP Start: Well, there are a lot of start points, I like how you place them, there are so many, that’s really good! 8
Music Choice: Well, the music’s choice is great choice, it’s great choice, I love this music, I’m not interested in music, but I sometimes enjoy them! 8.7
Tileset choice: Well, good choice I would say, some people chooses a custom one but you chose this one, it’s really good choice, great work! 7.5
Avarge Rating: 8.052= 8.1
Download Recommand: Yes
Make it into Server: Yes
Edit: Since I now have the text box, I have edit the rating to higher level, it deserves that high, and to the guy that didn’t find my review helpful, please PM me and explain why you didn’t!
Hmm, the reviews made me think the level was shit, so i downloaded it. But it wasn’t as bad as the ratings. Hmm, well Cooba and Dx were underrating eachother’s levels for some reason. Which i don’t care of, but back to the level. Okay, the tileset used was overused, but who cares… Here we go:
Eyecandy:
My rating: 7.7
Comments: The background was kinda original. I disliked the animations of this tileset. The warps (Spinning things) were too unoriginal, hmm but the red thing u go in in the blue base is cool, i like it. Moving on, There is no forground.
Gameplay:
My Rating: 6.7
Comments: The rooms were really cool, but some were unevenly made, as in some has easy access, like the red base has a gay suckertube. But still… The powerups, the only useful one is toaster.
Placement:
My Rating: 7.2
Comments: Some PU’s are useless, the blaster, the bouncy, but the toaster has a good use here! The ammo is placed good. There should be some fastfires.
Overall: 7.2 i think, i felt like it ;D
“Hangmen Rush”, in addition to being a weird name, is a weird CTF level. The author boasts that it is strategic, but this seems to be more the “I’ll-call-it-strategic-because-it’s-unusual” syndrome than actual strategicism, as there is really only one path between the bases. This path is made up out of warps. I think this level has been done before.
EYECANDY:
Eyecandy is a mixed bag. Everything in the background is zooming towards the right, which is presumably intended to make it feel like layer 4 goes to the left, but fails (don’t worry, few levels accurately achieve the perspective effect). The stuff flying by consists of, basically, whatever tiles Cooba saw in the tileset and liked. This means the sucker tubes, the giant scaffolding things, and of course those girders which show up in every 7th Lava Fall level. Layer 4 is about the same, with random wall tiles thrown here and there, in an effect which sometimes works and sometimes doesn’t. The most notable flaw in the eyecandy is the lava animation next to the blue base, which does not even pretend to be done well. Fortunately, you can only see a small portion of it.
PROS: Good variety of tile use, multiple layers.
CONS: No foreground, some tiles feel random, that lava is really ugly.
RATING: 6.0
DESIGN/GAMEPLAY/ORIGINALITY/SUPER-MERGED-FUN SECTION:
As the author’s description graciously informs you, this level is split up into several small rooms, connected by the spinning pink warps which you know if you’ve ever seen the tileset before. There are, unless I’m mistaken, five different rooms – the blue base, the red base, and three inbetween, each with a +1 carrot. The designs of these rooms vary – some have slopes, some do not, some have annoying combinations of slopes/non-slopes. Possibly my favorite is the tetris style room, which is a rotated L with warps and no ammo. Anyway, these rooms are all held up with chains, but that doesn’t effect the gameplay at all.
To get from one base to another, you must travel through all three rooms, meaning there is only one path between the bases. Not one best path, but one path. Just one. I’m not sure how much this would add up to strategy, as there’s going to be 97% camping and 10% bad math. Fortunately?, the setup of the warps is mostly symmetrical, with the possible exception of the blue base, which has warps in two different places, both leading to the same room. The left side of the level is just annoying period, because it has a red fog one way area beneath the blue base, and a really long sucker tube to reach the middle room. I have now talked enough about the design of this level that my brain is complaining. Let’s move on.
PROS: Well… the author tried.
CONS: Camping, camping, camping, I hate that sucker tube.
RATING: 3.2
CARROT/BASE/WEAPON/PANCAKE PLACEMENT:
I didn’t pay too much attention to the weapons, but there aren’t enough of them, and I see no need for the RF’s when the whole level is made up of tiny rooms. There are also a whopping three powerups in this level, each accessible by Electro Blasters (or, in the case of the Toaster, Jazz’s uppercut), which is an all right choice but might be a little much for such a small level. Carrots are kind of annoying, as there’s little challenge in getting them, especially when warps are right above them, and this just leads to base-biasedness with the SUCKER TUBE that I mentioned earlier. Bases are boring and logically placed. Pancakes.
PROS: Bases are thankfully in opposite sides of the level, powerups generally need EB’s, and there are no seekers.
CONS: Not much use for a Blaster powerup without fastfire, so why is it the most hidden?
RATING: 5.5
MUSIC:
The music doesn’t fit well.
PROS: N/A
CONS: N/A
RATING: -0.1
SUMMARY:
This CTF is somewhat… rushed? It’s not too bad, but it’s not particularly interesting, and the sucker tube is really rather annoying. The idea behind this level could probably have been expanded to create something more fun, but I don’t feel like figuring out how. Next time, have more than one route between bases, and make sure the placement and design aren’t biased. A bigger level might also be nice. Depends.
PROS: It does have a concept behind it, and the eyecandy’s not too bad.
CONS: There are a lot of things about this level which rub me the wrong way.
RATING: 5.7
Eyecandy: i actually find it exceptionally nice! I didn’t really expect it to be like this… (ive never seen any of Cooba’s lvls, But here it rocks. good tile usage and great layer use and also nice animations! 9.0
Gameplay: Well, i think the gameplay actually is for 3 ppl, or more if u r patient with waiting for ammo. ;P oh well, the bottom is really interesting and there are coins which let u get a seeker PU i think, despite the fact this lvl dont have electro blasters (gun9) i can still get it with bouncers, i don’t really mind this but this lvl is only good for maxPickups: here is where i get a bit bad ;P, the pickups were placed nicely compared to some of my lvls and some others! this is a gr8 battle i have to say! pickups were placed nicely and it’s just that u could have put the bouncer pu, or is it there? oh well i think it needs one more PU… and some no fire zones. also i prefer lvls if they have food, oh well i still like this, could be better again, sorry cooba! 7.0
Overall, this is great in my opinion, other opinions may be different but this one is one i would luv to duel in!
Average: 8.0 Keep it up!
[This review has been edited by sabaspaz]
im afraid this upload is horribly overrated, and i fell bad about my rating number, which is gonna be quite low…
reveiw:
Well, this level is not too big. not too small either. its a good thing. by the way, when i played this, i falled to a pit or soemthing, and i was warped to a tube. then i found out i was stuck. ;p
Eyecandy is good, and i have no complaiments. good job with it.
difficulty level is fine too, maybe bit too easy, for me. ;p
myself i think that is level is good, but it is just horribly overrated. 7.2 from me.
yeah, this was a quick reveiw. :p
DOWNLOAD REC:I don’t know what to say
RATING:7.5 ( edited )
~Snooz XSD aka NiQ CC of j2vf[This review has been edited by Snooz]
NOKA, this is my personal thoguht of the level. its overrated. this has nothing to with the discussion.[This review has been edited by Snooz]
yeah, j2vf needs the rules. btw, i probably underrated this, so i will give +0.3 more. :)[This review has been edited by Snooz]
Coooba, i once saw a nickanme which was 17 words long. :p[This review has been edited by Snooz]
I agree with NOKA. This is a cool, original and fun level. Good eyecandy, good placement and fantastic gameplay, although I got stuck in a wall once.
It’s an 8 from me.[This review has been edited by mercury]
I think that this lvl is good and deserves at least 7.2 – I gave 7.7 cose I really like it – this level is originall and I think that it uses nice this conversion made by Violet CLM which is really nice. I especially like the place where waterfalls are falling down and other waterfalls are going up in the same place – it looks fantstic!
I am worry only about the pipes of death (they don’t fit really perfectly) – but who cares.
In this level you canb find many chalenging stuff like this one where you have to push a trigger crate to the activated TNTs, and you have to be really careful to not touch the spikesbolls (wow)
If you like sp levels you really have to have it!!! In my opinion this level is interesting, original and you have a lot of FUN playing it, I don’t say that this is really great- cose it isn’t – I don’t really like the eyecandy and some placement of some stuff but the gameplay here is good and the tileset use as well.
Download recomendation : YES (no if you don’t like sp levels with lot of fun inside)
NOKA[This review has been edited by NOKA]
Why am I feel that Snooz’s low rating has something to do with this discutin on new post from trafton on j2o home page?[This review has been edited by NOKA][This review has been edited by NOKA]
Good LVL’s, Cooba!
But in the rocket-base(LVL 4) with warp B there is no ‘warp target’!
-GOOD enemy placemend
-GREAT item/carrot/weapon placemend
GOOD eyecandy(Also that frame is great!)
-EASY
-BUGS:’(
I give an 6.7!
this review has been edited by WadledeeCooba’s new episode. Hmm…what could I say? I don’t know ;p
Here’s My Review
LEVEL 1: Grilled Carrot
In the first level you find yourself trapped in fire, fire and nothing other than fire. You have to find the secret way to the earlong castle…
GAMEPLAY/DESIGN:
The gameplay mainly consisted of puzzle elements, mostly finding crates.
There weren’t very much enemies, maybe they all got burned ;-P. The level isn’t very long, but has some medium difficulty puzzles. Also there are some things should be made better. At one place there are three stones and a spring crate. Cooba says the stones are only there for decoration. I thought you must do something with them and “rolled” (sry I don’t know an other word :->) them over the place where you have to go in (hope you know what I mean my english is bad) and I saw no way how to finish the puzzle. Luckily Cooba helped me out (thx). At the end there was another hard “layer finding” puzzle, that let me think on one at N.I.P. (Nothing In Particular Pack). Overall the gameplay was ok, alltough the level was way too short.
PROS: level consists of puzzles (not the same shoot enemies thing like in much other levels)
CONS: some of the puzzle elements were done before, too short level, too less enemies
RATING: 5.5
TILESET/TILESET USE:
Cooba used a mixture of Carrotus and Darn Nation, so he could make a burnin’ Carrotus. The eyecandy was a bit sparse, also the lava thingys all around are very confusing. I think the level could use more back and foreground eyecandy, especially layers 3 and 5.
PROS: no tilebugs
CONS: lava thingys all around, eyecandy was a bit sparse
RATING: 5.5
WEAPON/ITEM/ENEMY PLACEMENT:
There wasn’t much ammo, but because this is more a puzzle oriented level, you won’t need more. The item placement was ok, alltough instead of cakes froots would be better. Enemie placement was ok, there weren’t much enemies, but like I said before, this is more a puzzle oriented level
PROS: enough ammo, ok enemie placement (for this level)
CONS: maybe too less action for some, little food
RATING: 7.0
REPLAY/FUN FACTOR/ORIGINALITY:
Hmm…replay value is ok, alltough there could be some more interesting puzzles than find the crate or find the layer hidden crate. Fun Factor is good for those who likes finding the crate puzzles, and bad for those who like shooting the enemies levels. I think a mixture of action would be a bit better, so both sorts of players (actionoriented and puzzleoriented players) would have fun on this level.
Originality is a bit better than in monkey lab. the puzzle at the end where you have to find the secret ways was done before in N.I.P. and Ddash2.
PROS: good fun factor for puzzle oriented players
CONS: bad fun factor for action oriented players
RATING: 5.5
OVERALL (not an average):
Overall this is an ok puzzle level, not more, not less. The puzzles could have been a bit more original and I think there is too less action :-B
PROS: ok puzzles, not the same shooting thingy as in many other levels
CONS: too short, too less action
FINAL RATING: 6.7
GAMEPLAY: D
Flow: D
Layout: E
Creativity: C
Bugs: B
EYECANDY: D
Tileset Use: D
Eyecandy Look: E
Creativity: D
Bugs: B
PLACEMENT: C
Weapons: B
Enemies: E
THE FINAL GRADE: C
THE FINAL RATING: 6.7
LEVEL 2: Earlong Castle
I don’t feel like writing a long review for level 2, because my left hand hurts.
In level 2 you are in the Earlong castle. That’s very irritating because the player doesn’t know why he has to go into Earlong Castle. Story tells that Carrotus is burnin’ and you have to stop this but what do you want in the castle then?
Confusing
The level itself is a bit longer than the last and has a bit more action. There are sadly some bugs like at the end. Poor boss/spring placement. You go on a green spring and activate a Tuf. But the spring takes you to less high. That lets you use a live. Also there is a robot sticking in tje wall
!? There are several more bugs but I won’t list them here.
Eyecandy is more standard. Like in level 1 there are some blocks in layer 1 making the screen smaller. Why did you do this Cooba? I don’t know. Alltough the eyecandy is also very confusing because there is textured bg in the foreground. You can do better I think, Cooba.
Good thing was weapon placement. Not to less, also not too much. There were also some items that were good placed. After a place where you easily can get hurt mostly there is a carrot. Well done. Enemie placement was ok, alltough on some places a bit overdone.
The fun factor is pushed down by some surprise death thingys. DON’T DO THAT. It isn’t fun to see spikes and a bridge over it and then die because the bridge belongs to the background scenery. Originality? Hmm…..maybe a bit alltough the spike thingy (where you have to fly) was done before.
Overall the level isn’t really good. Eyecandy is bad (sorry) and the level is too short. Also a bad music is choosen (that one from Hocus Pocus). The level has also several bugs. Cooba, test your levels before you upload them, that means play through them yourself or let someone betatest.
FINAL RATING: 5.5
At the moment I stick in level 3 because there is a big bug. If you touched the water event and then die, the water stays and you can’t destroy
some blocks if you haven’t got TNT.
I won’t rate the other levels because my left hand isn’t very useable because in school I had my hand in a wrong position and now it hurts if I use it. My final rating is a 5.4 rounded of to a 5.2. Would be a 6.4 but because of that bug in level 3 I will take of -1 point ;-p
sorry no download reccomendation.
PHT[This review has been edited by PHT]
first of all:
in the lab, ther is no warp target!!!!
1-good eyecandy
2-good ammo placed+food
3-Bugs
4-easy
5-good baddies placed
dr:yes
~Ðx
By the way, i CANT play DOOMA![This review has been edited by dx dc]
aw man!
I dont have 1.24 =)
Cooba, its not personal attack, it is just labratkid’s thought of this pack. by the way, you hurt my mind too,by missing six levels in my episode you started from snooz8.j2l, start with snooz1.j2l, you missed best six levels :p
Everything DX said goes opposite for me.
He said:
Good eyecandy
nice story
good ammo placed
good food placed
I say:
Bad eyecandy
Corny story
Bad ammo placement
Bad food placement
No download reccomendation.
include tilesets next time
Good eyecandy
nice story
good ammo placed
good food placed
Very good cooba
a 7.7![This review has been edited by dx dc]
This is a nice level with a good layout. Next time dont push a password its not 1.23 so i cant use TECJCS but now i have see it its a nice level, about the secret :P thats not need in a SP level, good job!
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