NOKA really needs to get some sort of life. Or maybe just spend more time on each conversion. The quality has been kind of lessening each time (read: bugginess), and now this Turtemple (wanna bet it’ll overwrite CelL’s version?) is almost finished. Not to mention; if you take so little time, people will start realizing that making JJ1 conversions isn’t too difficult and that most anyone can do it.
MASKING: Masking is, for the most part, good. Almost everything is masked logically, straight lines and stuff. However, there are a few useless holes in the vertical yellow wall area, the bottoms of said yellow walls are too uneven, the giant glowing things have very poorly masked corners, the turrets are too automasked, and of course the tileset says the mask holds instructions on how to use the tileset but it doesn’t.
Pros: Mostly logical.
Cons: A few too many bugs for my tastes.
Rating: 7.7
ANIMATION: Tubelectric is a highly animated tileset, and thus, almost everything (except for the basic ground) is animated. I am unable to find any real flaws with the animation. Very nice job.
Pros: Everything seems to work.
Cons: Well, ok, the turret fireballs could have moved a little smoother.
Rating: 9.2
COLOR: Noka, who previously has survived the problem of multiple palettes, finally falls prey. An unacceptable number of the tile types in this tileset have multiple palettes, resulting in the fact that they look very strange when placed next to each other. In addition to these primarily mild gripes, the textured background in the day version barely works at all, where in the night version it’s one of the few things that does. I mean, really. Did Noka test the night version at all? It’s so full of color errors it’s almost painful to look at.
Pros: Most things work, nice outward show.
Cons: WAAAAAY too many problems. Noka, you really need to look into the possibility of a beta tester. They’re great at finding bugs you’re too lazy to fix without being informed of by a third party.
Rating: 6.5
INCLUSION: Very nice. Essentially everything any good tileset needs is here, with more blocks than most have, a belt, etc. There are no normal spikes, but there’s other stuff, and there’s no water block (but for obvious reasons). From the original tileset, everything seems to be present. Putting stuff in is certainly Noka’s strong point.
Pros: Everything seems to be there, the poles look rather good (despite being completely JJ2 rips).
Cons: The “Now Approaching” thing really doesn’t work at all. Noka, it looks cool, but you haven’t spent nearly enough time figuring out how to make it work. It’s kind of buggy even if you don’t count the fact that it looks weird and the stars don’t fly and things like that. Oh, and the vine doesn’t look too good.
Rating: 8.5
POSITION: For the most part, all tiles seem logically placed in their own seperate areas. My only gripe is that the various event tiles seem scattered randomly throughout the tileset, instead of all at the bottom (and optionally along the side) where they belong.
Rating: 8.5
OVERALL: This is essentially a good conversion, and is probably the best available Tubelectric conversion. It screams “BETA TEST ME!”, but if you don’t want to use the textured background, the night version, or any of the layer 4 background bricks, you may be able to make a working level. (Well… there are no slopes, either, so I guess you’re pretty much regulated to single player) Noka, please spend more time on your work.
Pros: Everything seems really good, especially at first glance.
Cons: Way too many bugs.
Rating: 8.5
On a final note, out of all the Palette Events, only the Carrot Bumper works in the slightest. In Tubelectric especially, this is unacceptable. I’m probably overrating this, but I’ll leave it at 8.2 for now.[This review has been edited by Violet CLM]
1337! It looks like Tubelectric!
Bwahaha. This tileset contains even mroe animations than the Diamondus one. No surprise, Tubelectric was very animated and NOKA managaed to capture the exact “JJ1tubelectric feeling” in this set. It even has the Bonus gems! Also included are animations for nearly all platform types, the big lights, arrows (snow?), the 1337 TURRETS (altough it’s a bit blocky). It also includes 1337 layer4 background eyecandy, a cool textured background and at last a “now approaching” sign with the original JJ1 font! The background of it should be black though. Ofcourse, it also contains stuff like poles, blocks, vines, hooks and bla bla bla… WHAT ARE YOU DOING READING THIS? MAKE A LEVEL WITH IT NOW!
8,7 ;)
Oh BTW, next time try to make the sign of devan match the size of the “End of level signpost” event so you can make it work exactly like in JJ1 (where you have to shoot it)
welll welll!!!!!!!! a new
tileset from NOKA.
Tiles
The tiles ar great i can say
that, and the lvl rox to.
I found no bugs or anything.
Mask.
The mask is quit good.
here i found NO bugs again!
OMG this tileset is great.
Example ( i won’t rate it with it )
Well i found NO bugs and its
hard to :PPPPP
Overall: Great
Download it: Right now
Make level: Yup
i was thinking.. but i give it a
8.9—->9.0
Ðx
Another great conversion by NOKA. Let’s review it, shall we?
Ceramicus was the most sucky planet in JJ1. I didn’t enjoy playing it’s levels, nor did I like the way it looks. But against all that, NOKA has decided to convert this tileset. Well, it was already converted once by CelL, but he did only the basic stuff and even that wasn’t too good (the colors were a bit strange). What he did would be a shame, BUT he managed to make it great thanks to all the additional tiles! He has made a sky (maybe this changes the look of planet, but you can also use the original background), a background eyecandy (very good, but one of the vase colors must have gone invisible so that it has a color of the grey ground) and has made the furthest background layer 4 compatible. He also made all the JJ2 event stuff – poles, hooks, blocks and many more. We can also see some nice bonuses, like the “Now approaching” (keep it up!) or the JJ1 in-game bar.
The masks once again are perfect – you can only get stuck if you really want to. All the added stuff is also greatly masked. I did not search for hidden mask texts, but they never change my ratings, so don’t mind.
This conversion is a R0X0R. If you convert a planet that really needs it, for example, Fanolint (you all expected me to say that, didn’t you? :D), and you do it the same way as you did with Ceramicus, you’ll get a 10 from me and I will start a new NOKA religion. So thumbsup for NOKA!
This tileset is one of the best conversions I ever seen. And I see it’s also your first one.
No tiles are missing. Every single tile of original Diamondus has been included, which means also the weird bird god from Birdland (who comes back in JJ2 Labrat tileset… is there any entrance to the Labrat3.j2l in Labrat2.j2l? I think not, because I haven’t found it even in the JCS). Also, lots of new tiles have been added. Vines, hooks, sucker tubes, background and even a poster with Devan, which is quite cool, except for the font. Another nifty addition is the “Now approaching” screenie. Too bad you used some other font and didn’t make any stars…
The masks are just the way they should be. Maybe even better, because actually the “Rabbits stink” sign was masked in JJ1. The new stuff is also well masked.
There is also an evening and night verion. The evening is OK, but the night rather confuses me. I still can’t make up my mind, is it too light or not? Oh well, at least there are whole three versions of this tileset. This doesn’t occur often.
Now, overall: this is a very good conversion, near to perfect. And that’s how I rate it. You can beat Violet CLM really soon… and this can be sooner than I can think, since I just noticed another conversion of yours on J2O… gotta go downloading. And reviewing, of course. Because I love collecting JJ1 conversions!
Yay, NOKA’s 2nd conversion. reviews
Tiles included: A lot more than the tiles included in my other ceramicus conversions that I have. Ceramicus has a small amount of tiles, originally, but not in this set. Here NOKA has added more to ceramicus, much more. From a sucky jj1 tileset I would never make a level out of, NOKA has proved how good ceramicus can be. I love the new added stuff, looking at this tileset just makes me see how good tileset conversions can be. I love this conversion. I especially like the “Now approaching ceramicus” sign, and I hope it’ll be in every conversion you make (has something useful in mind with that picture).
Pros: Everything
Cons: None
Color: A fairly large amount of it. Ceramicus doesn’t have much color, but NOKA has added some more different colors to enhance the set. I like the grey bg and the different destruct blocks. I think this tileset lacks blue (either than the spiffy arrows), but I dont mind that much. Color is good enough for me.
Pros: Good color, some new shades added in.
Cons: Ceramicus isn’t one of those very colorful sets.
Masking: I never like reviewing the masking, takes a while =\, but here goes: Seems ok at first, kinda blocky, and the invisible tiles are placed in unexpected places, would help if they’d be a bit more organized, since you don’t really know where they are until you accidentally find some invisible masking ground you accidentally placed in midair or by thoroughly checking the masking of the whole set. Of course there are the mask messages, and its good.
Pros: Masking is ok
Cons: Invisible tiles ‘hidden’.
Animations: Some gold pot looking things which you can blow up, trig blocks, arrows, arrows with diff. bgs, a LOT of destruct blocks (twice as much as diamondus had, if not more), some sparkly bg stuff, and suckers that light up. The sucker animation is a bit choppy, more frames could of possibly been added to make it run more smoother.
Pros: Good enoug, large destruct block variety.
Cons: Sucker choppy, no really big animations (but I dont think ceramicus had any anyways)
Overall: This is definately a great conversion. You could think of it in a positive or negative way. The positive way would be looking at it and thinking “Wow, what a great job this person did converting the set, not only did he take a sucky jj1 set that nobody would ever use and convert it, but he converted it in such a way that it turned out great and people will make levels out of it. The negative way “This person coulda chose a better set to convert because the ceramicus tileset sucks and its impossible to make it good, and pointless to try.” I personally go along with the positive way. Rating: Tiles included: Excellent. Color: Great. Masking: Good. Animations: Great. 9.5 + 8 + 7 + 8 divide by 4 = 8.125, rounded to an 8.2. But considering the fact that this was remade from a not so good jj1 set and made to be a great conversion, I’m adding +.5 marks to this to make it an 8.7. Definite download reccomendation and great job on creating yet another excellent conversion, Noka!
8.7
Wow… just wow.
The tileset has all the features of the Diamondous conversion, with approaching screen, ect. but it also has even more! It has the JJ1 lower bar thing (the one that shows you your health and weapon and stuff), which would be really neat to place in layer 1 so it sticks at the bottom of the screen (like that thing in tomb rabbit). Also, it has more added features. Most notable is a background eyecandy peice which is basicly a strech of land with pots on it. Nothing really fancy, but it adds to the background well. However, somehow I think this is worth .5 less than your last one. Maby it is that the JJ1 tileset was so… boring that the conversion is bland, no matter how greatly improved it is. But still, so far NOKA has redifined my idea of a ‘good’ JJ1 tileset conversion.
END REVIEW
Haha, a tileset season.
Ceramicus is my worst planet also (dziwny zbieg okolicznoœci), and I still cannot believe that it is possible. Just it can’t be!
Every lost tiles in CeIL’s are here, type for sucker-tubes, vines and other stuff. Also You’ve added thingies for layers! And these windows are coolerskie also :D
Yeah, the night version of Diamondus were too bright. And this isn’t. CBVS Rocks.
Even better.
*censored*OMG 970 TILES! :O
And the original set had 50 tiles or something… Anyway, the review. All tiles are there, just like in NOKA’s Diamonuds conversion. All “basic” tiles come in 3 different versions: one version with no background, and two that have one. Yet again the tileset has a “Now approaching sign”, but it still has that newish font while it would have been cool if you used the original JJ1 font. Also included are a 1337 textured background, the JJ1-style signs, animated arrows and basic things like vines, poles and hooks. Also added are two versions of destruct blocks, a not very useful image of the JJ1 score bar, different kinds of layer 6+7 eyecandy (I didn’t like the one with the flower pots, they were too “compressed-jpg” like, if you know what I mean), a JJ1-style gradient background, a few signs with the author’s name on it, and well, that’s it. Everything you need to make a good and interesting level. The example levels are well-done, I didn’t fully complete them but they gave a good impression on the tileset.
The tileset comes in two dfferent versions: a night and day version (I guess). Both look good altough the changes are quite minor, the most prominent change is actually the color change of the background (alyer 6,7 and 8) eyecandy. This time the night version isn’t too bright like in the JJ1Diamondus conversion. The masking is okay, I couldn’t find any bugs, and once again the author added 1337 mask messages ;)
I could only find two bugs: the parts of the flower pots that were #000000 black are transparent on the layer 6/7 thing which makes the grey/purple land shine though it. The second bug: IT IS TSF. Next time you upload a tileset, first ask someone who has 1.23 to compile it in 1.23 for you, so also 1.23 users can download and use a tileset.
Almost bug-free, no tiles missing, full of eyecandy: 8.5 and a big download recommendation, not just for jj1-freas.
NOKA, check your private messages ;) By the by, Ceramicus has already been converted by CelL, but he only did the basic stuff.
sob Ok, next time, I won’t review until it’s been converted to 1.23 Then I won’t have to edit my reviews anymore…
First impressions:
NOKA should make a habit out of starting the examples with the lay-out of the level it’s based on :P Of course it starts with the JJ1 Type intro (Now approaching… NOKA, keep that in ;)) As I further got into the level, I noticed everything was there, including some extras: vines, hooks, that sorta thing. What surprised me most was that NOKA went through the trouble of creating not only a non-standard 3D background, but a mountain background with pots too! Those are very welcome additions to Ceramicus, as they make it more appealing to use.
Conversion Completeness:
Ceramicus has to be the planet with the least amount of tiles (Tho Fanolint and Lagunicus aren’t that far behind it). That makes it quite easy to get all the tiles. And he did get everything, and more: he outfitted them all with 3 different backgrounds: none, the standard one and the green background. Good job :)
I forgot to mention: the original Ceramicus didn’t have slopes aside from from those “trees” He was kind enough to put those slopes in :)
Added extras:
Of course the usual addons are there: vines, poles, destructible blocks, trigger block (even the empty one), sucker tubes (magic perhaps?), non-standard 3D background, JJ1 type sky and the biggest treat of all: a mountain background with pots! Further things are the animations for that background, a red star and a moon, that “Now approaching…” thing (NOKA, make that your trademark ;p) and the JJ1 HUD! On a side note: my guess is that NOKA used a 3D renderer for the background and the planet sphere. Just guessing :p
Masking:
When I check the masking, I always check for smoothness (no bumps, you hear?). Luckily, this set has no such bumps. One warning tho: the new slopes are uneven on the edges, whatever you do, for long slopes, repeat the mid-section. Of course there’s a hidden mask message, this time telling you about his plans. Read it, at least I did :P
Night version:
The night version is basicly the same as the normal one, only with a different palette (duh). My only complaint is that this time, the background is dark enough, but the foreground is a tad too light. (with his Diamondus conversion it was the other way around). Not a big problem, since the sky helps determine the atmosphere more than the foreground :)
Verdict:
Yet another wonderfull conversion by NOKA. Not only has he converted the planet with the least amount of tiles (least appealing to convert, even less to build with it), he added enough extras to make it very appealing to build with. He has certainly earned my respect, and can’t wait to see more of his work soon :) NOKA is well on his way to rival Violet, better watch out ;p
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
Yay! 1.23 now!!!11
Time for the review:
Firstly, the tileset is now 1.23, though the levels are still TSF made, so they show up completely blank in my jcs. I can still review the tileset like this, but it’d have been better to review the tileset by looking at it and how it is used in the example level. Oh well, I should probably give NOKA more credit for turning it into 1.23 than critisizing the fact that the levels are TSF. Back to the review:
Tiles included: Hmmm..lets see. The pine trees, the weird oval looking trees, the tree trunks with the eyes, tree branches and tree stuff, cave bg, kill rabbit posters, lots of ground and wall, trigger tiles, green high grass, plants, the ground turning into bridge, diff. signs, arrows, mushrooms, statues, sparkles, custom made poles, custom made destruct blocks, hooks and suckers, flashing arrows, foreground gems, backround stuff, the sun and cloud, waterfall stuff, two useable bg’s, jazz jackrabbit figure, mini-turtle, NOKA sign inside a television, NOW APPROACHING DIAMONDUS poster (this looks cool, I like it) and Violet CLM rules, NOKA Sucks sign, and some other stuff I missed. This is the most completest Diamondus tileset I have.
Pros: Everything.
Cons: The waterfall anim coulda been better.
Color: Looks great, the night version looks ok (it could’ove been darker, but its fine the way it is for me) and the tileset is pleasing to look at. Can’t say much more.
Pros: Fairly large color variety, 3 different versions with different colors.
Cons: for some reason I had to narrow my eyes when looking at the evening version, but it could’ove been the lighting in the room, or just my eyes
Masking: Looks ok, some of the ground is masked a bit strangely (particulary the holes in the walls, but then when you think about it they’re masked like that for the better to avoid bugs and getting stuck. I like the fact that the wall the pole is coming out of is fully masked, so you won’t “miss” the pole or accidentally put a pole event on the tile that’s half wall half pole. The devan, text, rabbits stink, jazz and checkmark signs are unmasked. I though that the rabbits stink sign would be masked so you could destroy it (since there are two animations for it, one where its not destroyed, one where it is.) Some mask messages and stuff, well done.
Pros: Good masking, some precautions taken to avoid glitches
Cons: Nothing major.
Animations: Since the rabbit stink sign isn’t an animation in this set: Sparkles, large variety of destruct blocks (yes it is large), trigger blocks, arrows (and there are a lot of them), flashy things in bg, a lot of waterfalls, and stuff. Yes, there are a lot of animations, even most of them are small, the set gets a very high mark in this area.
Pros: lots of animations, destruct block variety
Cons: Most are small
Overall: Looking over the tileset I found it 9.2ish. Color is a plus, animations is a plus, tiles included is a very high plus, but some minor things could of been improved (like the waterfalls). Still great though, the best Diamondus conversion I have.
9.2.
Wow!
This is the most complete JJ1 conversion I have ever seen!
First, the tileset has all the basic needed things for a conversion- the ground, the basic eyecandy, ect. Next, the tileset has some things I have seen in conversions before, but not in all conversions- the original JJ1 exit sign, jazz sprites, ect. Also, the tileset has some things I have never seen in a JJ1 conversion before- the ‘approaching’ screen comes to mind. The author even took the liberty of adding new tiles- sucker tubes, vines, ect., some of which actually look good! There even are two pallet-changed versions (an evening and night version). While I am not too fond of the effect, I do congradulate the author on the effort. After all that work, simply changing the tileset(s) from 1.24 to 1.23 must have been pretty easy! So, in conclusion, I have lost track of what I was saying, so I will just get it over with and give this a 9!
END REVIEW
Due to circumstances beyond my control I have to rewrite an entire review. ;.;
See, this tileset was TSF only (and Cazz, 1.23 sets work with TSF too!) but since it’s rebuilt in 1.23, allowing me to view it in its full glory… sob
Conversion Completeness:
Simply put: everything is there, every tile and animation you can find in JJ1 Diamondus. Even the Katana returns (One Must Fall 2097 cameo :p)
Added Extras:
A lot, as said in my previous review. I’ll just name the extra things you can find: JJ2 Diamondus arrows (no JJ2 mushroom, Flash), poles (both H and V-poles work, only vines and hooks need masks to work), destructable blocks (all types), sucker tubes, JJ2 style 3D background (which works in 8-bit, ditto for the JJ1-type sky), two JJ1 Jazz sprites, a poster with Devil Devan, a monitor with Noka on it and a Turtlette, Letni style banner (which reads: Violet CLM rules, Noka sucks. Vanity is ruling ;p), and a JJ1 style planet intro (Now approaching…) Phew
And there’s a evening and night version too (like Holidaius ., tho the night version is a bit too light) O, I seem to have missed an invisible masked block. O well :)
Masking:
Nothing wrong with the masking, even tho the signs aren’t masked unlike in JJ1 (who says they have to be, they’re just in the way anyway :p) And hidden messages in the masking is a fad nowadays: first Wisey, Violet and some others, and now him. It’s basicly a story about how rolled into Jazz Jackrabbit. :)
Verdict:
Violet, watch out! Noka has made a stunning first impression with this tileset conversion. Even though things didn’t start well (the set being TSF thing), he took the effort to convert it to 1.23, which scores very high with me. A definite download recommendation!
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
Nice tileset and you have use jj1 for make the lvl:P
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
I could go through a long, boring, process on why this is good. But I’ll give you my answer: WOW, NICE JOB. IT LOOKS PRETTY GOOD!
I’m glad this is TSF. TSF is all I have.
(If you don’t care about telling us why this is good, don’t give it a rating. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Wheres the Classic JJ1 Diam. Backround?
Day Tiles:
9.5/10 the origanal backround is missing
(Nice Anims!)
Night/Evening Tiles:
9.0/10 Very erm.. Diffrent..
Tile Overall: 9.2
There is another JJ1 Diamondus, but it’s not on the site. Get it by downloading Evilmike’s Shine-o-Rific Land, or my JJ1: Warzone, etc. However, it’s not a very good conversion. All though this is TSF, which I’m very ticked off about, it’s a great conversion in any case. You should send the source image to someone who has 1.23
Okay, let’s begin. I’ll give a great tileset a long review compared to many of my tileset reviews. When I reinstalled Netscape, the font I’m typing with now suddenly looks cool, so I’ll enjoy this review much more. =P
Conversions – Very good
Ground? Check. Trees? Check. Waterfalls? Check. Clouds? Check. Sun? Check. Signs? Check. Caves? Check. Grass? Check. OMF Robots? Check. Animations? Check. Arrows? Check. Other stuff that I’m too lazy to list? Check. You have everything in the tileset in this set, or at least it appears that way. My only complaint, which I also find annoying in CelL’s conversions, is that the colors that was R0B0G0 (black) in Jazz Jackrabbit 1 is now Something like R20B20G20… Whatever it is, it’s noticable that it’s much lighter in comparison to JJ1’s black things. You should make the stuff that WAS black R8B8G0. I usually do that to make it look seemingly black. You can only notice differences between that and black if you zoom up really close, or fiddle with your contrast enough to make everything look stupid, anyway. Overall, you have everything you need in JJ1: Diamondus and more, which I’ll get to later. You have a classic JJ1 background there, and I’m not sure if it’s the original JJ1 Diamondus’ background, but, whatever it is, it looks great. There is one of those small turtles (non-animated, but I won’t take off any points since you don’t need it anyway), you have, ‘cold’ Jazz, and regular Jazz. There are also have Letni computers with NOKA’s logo on them. There are no flipped tiles to my knowledge, which is something I’m often tempted to do.
Pros: You have everything you need and more, no flipped tileset, etc.
Cons: The black stuff looks a little too light, like CelL’s conversions up to his Battleships v2.0.
Overall: Great job.
Animations : Okay / Good
The animations were confusing to assemble and they just don’t seem to work all that good. First of all, it seems that you, ‘cheated’ with the small waterfall thing. You only ripped one tile and you made your own animation out if it by making it scroll downward. It’s noticable, and looks very ugly. Once you figure out how to assemble the large waterfall animation correctly, it looks good. Let’s see what else… the arrow animations look good, too.
Pros: Nice large waterfall and arrow animations.
Cons: Ugly small waterfall animation; can be confusing to assemble
Overall: Good job, except for some things…
Masking – Good / Very good
The masking would be acceptable if you just made this tileset and were not trying to make it just like the real JJ1: Diamondus, but as a perfect score of 10.0 would mean that the tileset is… well, perfect, would mean that everything is masked the same. Let’s begin with the signs. In JJ1, the signs – which include RABBITS STINK, JAZZ JACKRABBIT, DEVAN SHELL, and CHECKPOINT signs were all masked. More appropriately, the whole left side was masked about 28 pixels to the right. The 4 or so pixels on the right are unmasked. This tileset unmasks all the signs, which can be good if you want it to be like that… as much as I think it’s better to have them like that, it’s not following the original tileset’s masking. Nextly, the masking on the vines is a bit too thick. You should usually go with one pixel high masking for them, according to Violet, who you should all look at as the most wonderful modern tileset masker. WORSHIP HIS MASKING SKILLS! NOW! Same with the hook’s masking. These two masking things are nothing big at all. The vines and hooks still work perfectly. I’m just telling you how Violet masks his vines and hooks. Interesting masking story. Nice of you to dedicate it to Violet =P His Orbitus conversion is coming out soon. Look for it. Okay, back on topic… There’s an invisible block, and that’s all ways good. I could babble on about the masking all day, but I don’t want to.
Pros: Great masking.
Cons: Incorrect sign masking.
Overall: GJ =D
Compatibility – Okay
Ah, the feared rating category many an author loses points on in my reviews. First of all, the poles don’t work, and for a nature tileset like this, that’s not good. The pinball events don’t work, but since it’s a nature tileset and all, that’s okay. Water works okay in 8bit. Since I don’t play in 8bit, I usually don’t take off many points if water doesn’t work. There is a working textured background that looks nice. The classic JJ1 type background also looks nice as a textured background.
Pros: Water works in 8bit for the most part, and there’s a textured background (two textured backgrounds, in a way).
Cons: Poles don’t work, pinball events don’t work, and water doesn’t work perfectly in 8bit.
Overall: You should ask a veteran tileset maker, ideally one of the better ones who still play and have poles in their tilesets for help putting in poles. If you can understand how to make a textured background, you can understand how to make poles.
Evening and night versions – Okay
Well, I was up to here in the review and I completely forgot you had those versions. All the good stuff I’ve seen so far made me think the evening and night versions would be great. Much to my (what’s the opposite word for delight? “Disgust,” sounds like I would hate the evening and night versions), I dislike the evening version, and think the night version is okay. The evening version looks all pink… and pink. It looks like it’s representing Lori Central or something. Whatever it is, I don’t like it. It’s too pink. And pink. And pink. The night version, however, I like. It tries to follow The JJ2 Diamondus Night’s colors – dark purple dirt, dark greenish blue grass, etc. I think it’s still a little too bright, though, especially the textured background.
Pros: Original…. neat.
Cons: Ugly and pink and pink and pink and ugly and pink evening version. The night version is too bright, too, IMO.
Overall: Original… neat. I don’t even know why I added an overall category after PROS and CONS, because it just sums up the pros and cons anyway, not saying anything new, and it often makes me go off topic like I’m doing now. ASHKAJSHKJASHKJHASKJAHSKAJHKJASH =D LAG PING
Before I spend the whole afternoon writing, I’m going to end the review here and leave out what I was going to say about the blocks Noka put in, the nice looking vines, and the nice looking hooks, and the nice looking V and HPOLES, and the nice looking (I forgot what I was going to put here! >().
Just download this. And build with this. And worship this.
MAKE A CRYSILIS (yes, I know, Cooba, I spelled that wrong, didn’t I?) CONVERSION NEXT, BECAUSE THE ONE ON THE SITE RIGHT NOW NEEDS WORK! REMEMBER THE ANIMATIONS AND STUFF PLZ =D
Good job. Here’s an 8.7.[This review has been edited by labratkid][This review has been edited by labratkid][This review has been edited by labratkid][This review has been edited by labratkid]
Wow, today in school, I was reading the grafitti on the desk, and it said NOKA on it![This review has been edited by labratkid]
This is no longer TSF! Download it now.[This review has been edited by labratkid]
Edit: IMHO, there should be a tiny little drop at the end of the ground tiles that turn into bridges. When you run at them and there is a bridge connected to them, you don’t touch the bridge immediately. You don’t touch it until a couple tiles later.[This review has been edited by labratkid]
dx dc, do not rate the example level. Kekeke. http://www.jazz2online.com/downloads/moreinfo.php?levelid=3
:D
First some off-topic notes: you misspelled “Violet” and the font for the “approaching” text could have been better. I won’t take points for that though.
The tileset is good. In fact, I think it’s better than EvilMike’s conversion. It has everything his conversion had, plus lots of extra’s like a textrued background, text signs, JJ1 sprites, the “approaching” picture (yay!), destruct blocks, sucker tubes and well, lots more.
It basically has every tile that was in the JJ1 diamondus, I ddin’t check everything but at a glance I didn’t miss any tile. It also borrowed some tiles from the JJ2 Diamondus, like a mushroom and the arrows. It still has the JJ1 (animated) arrows though. The textured background looks quite nice and is useful, however the author didn’t forget to include a JJ1-like gradient background (that doesn’t have the same colors as in JJ1 anyway).
The layer 6+7 eyecandy is there too, however it doesn’t look allright at some places, probably something with the palette. The masking is pretty good, luckily the “rabbits stink” sign isn’t masked like in EvilMike’s conversion. I am still amazed by the amount of animations in this set, really everything that was animated in JJ1 can be animated with this tileset.
The author keeps telling you that he sucks while Violet rules, but I think he has created a JJ1 conversion that s at least as good as Violet’s conversion. You earned a 9.0 ;)
EDIT: I forgot to speak about the night/evening versions. Well, they are just as good as the “day version” ;)
EDIT 2:
JelZe, I still don’t get what your point is. I reviewed it with TSF because it didn’t work in 1.23. You mean I forgot to mention that in my review? In that case:
THIS IS TSF BAH
Wauw its great!
1-good ani.tiles
2-great eyecandy tiles
3-evening night and day! Its great!
a good conversion of jj1 diamondus!!!!!!!
download it:sure
make a level:yes
final rating….. 9
~Ðx
Okey sorry for the Ex-level rating…
I looked again…
i must say yes a 9![This review has been edited by dx dc]
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Eat your lima beans, Johnny.