Review by marcin

Posted:
11 Nov 2005, 15:43 (edited 12 Nov 05, 22:09 by Violet CLM)
For: Skulls CTF
Level rating: 2.7
Rating
N/A

This Level Is Super Bad!
(Unsupported rating (1) removal. ~Violet)

Review by SuckaTube

Posted:
Posted more than 20 years ago
For: Cocacolla battle
Level rating: 2.8
Rating
N/A

Nothing done here, basicly. It is an obvious insult to all levels made and sent here to J2O.

Graphics: The coke tileset. Nothing more, nothing less.

Music/Fx: No new FX. The music was very…silent? And repeats all the time. Note: THERE WASN’T ANY!

Placement: “Har de har har; to be placing things like that is to make a fool out of oneself” -Nuff said….

Download: Only if you want to make your own fun with it, like a cardboard box or a stick and a hoop…
(Unsupported rating removal edit. Please provide more detail in your reviews, as this is just an obvious insult to all reviews made and sent here to J2O. ~Violet)[This review has been edited by Violet CLM]

Review by Shiverz

Posted:
Posted more than 20 years ago
For: Skulls CTF
Level rating: 2.7
Rating
2.5

Shiverz Reviews

Gameplay :

Well when you are travelling around this level it can be hard as Jazz as he has to take a certain route to get up quicker whoever for Spaz he can race back and forth from the CTF bases which are very close. Also there is some bones to run across which you can run underneath however when you do this you can easily get stuck which is a problem.

Eyecandy :

Well as Blurred said this tileset wasnt used properly. The background is horrible as soon as I saw it all you could see in the background were a whole load of moons ? It didn’t look very good.

Pick-Ups :

Weapons are placed in a few places and there is one full energy carrot. The power-ups are right next to the red base lots of blues were being killed because of this. So I’d say that the placement of weapons were bad and a no 1+ energy carrots.

Conclusion :

Sorry Skull but this gets a 2.5 I didn’t enjoy and I gt stuck many times. When you make your next level spend more time on it and get more people to test it and tell you what needs to be added before you add it to J20. Also work on the background for levels and dont make it look very bad.

>>Shiverz<< – I review sometimes !

Review by SkulL

Posted:
Posted more than 20 years ago
For: Skulls CTF
Level rating: 2.7
Rating
N/A

AWW MAN ;(

Review by blurredd

Posted:
Posted more than 20 years ago
For: Skulls CTF
Level rating: 2.7
Rating
2.5

The innovative names just keep coming. I wonder if this level has the same problems as the last level did…

GAMEPLAY:

While this level isn’t as linear as the previous one, it’s not much of a change. In fact, the gameplay is more unbalanced and Spaz-biased. It looks like it’s suppose to be three routes down and one route up, and Spaz players can go up every route. The bones are easy to get stuck under from beneath. The only other thing better about this level compared to the last one is that the left side has a border, but that might as well have been done by accident. The top, although it isn’t a major factor in this particular level, could use a border as well.

EYE CANDY:

The tileset, once again, wasn’t used correctly. I was expecting at least a little improvement in this field. The eye candy has pretty much the same problems as the last time. It appears that none of the layers were resized. Resize a layer by right-clicking on it, clicking on properties, then changing the numbers next to Width and Height; it’s simple enough. As for better eye candy, just look at good levels that use the tileset you want to use well.

CARROT AND AMMO PLACEMENT:

No carrot. Bad choice. Skulls planet at least had a full energy carrot and its placement wasn’t bad. This level also has weak powerup placement; the two powerups are both more convenient to access from red base than from blue. Ammo placement needs work as well. It’s just some ammo placed next to the ground in a few places.

HOST THIS OFTEN?

Definitely not. What ever happened to beta testing? 2.5, and next time loop the level to itself.

Review by Niels aka ChippieBW

Posted:
Posted more than 20 years ago
For: Skulls CTF
Level rating: 2.7
Rating
3.2

Let’s chech this new SkulL level out (I’m still in shock therapy about your sucking last level, so let’s see this one)

EYECANDY:
Not good. Actually, it is bad. However not as bad as in your previous level, that was created with some green tileset without a background, this still suxes. It has many tile errors, like R3ptile said, in the mountains, and on some other places. In the sprite layer not so many bugs.

AMMO:
Three kinds of average ammo are spread among dull places at the level, I guess it could have been a lot better. There are two worthless PU’s, a bouncy and a RF. Next time give more inspiration to this weapon placement.

LEVEL STRUCTURE:
Bad, really bad. The level is really small, like your previous one, and is doesn’t have any speical things. The level would have been better if you could walk around in it, because there owuld have been two different paths by then, but now you only have one route from one base to another and this route is suxing (the blokcs you have to jump on are idiotic, blablabla) The strcuture is boring, and the sad eyecandy doesn’t make it any better.

GAMEPLAY:
What gameplay, was the first question I asked myself here. Not a bad question I guess, because the good gameplay is far to seek here. There isn’t hardly any flow, and the missing to pborder makes the level vulnerable for flag bugs. Maybe use a btter tileset next time.

————
RATINGS
————
I’m NOT impressed, and this is the softest thing I can say about this level. Although, this level is better than your last one (which isn’t really hard, you couldn’t make it any worse) but really NOTHING more than that. If you go on like this, you levels will make a great deal on a World Champsionship of Worst CTF Levels Created in 2004.

Score: I can;t really give this more then a lousy 3.2
Download this: Yes, as an example of how you DON’T have to make your levels.
Host this: Not before judgment day.

Review by SuckaTube

Posted:
Posted more than 20 years ago
For: Skulls planet
Level rating: 2.7
Rating
N/A

WOW!

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by blurredd

Posted:
Posted more than 20 years ago
For: Skulls planet
Level rating: 2.7
Rating
2.7

Satan with sctf1 and SkulL with sctf01… Argh.

GAMEPLAY:

The layout is close to as simple as it gets. Aside from the warps, the gameplay’s basically run back and forth from base to base. Linear multiplayer levels are usually not good idea. This level is, however, balanced, but that almost means nothing. The area around each base could’ve been made better. A border around the level should have been added to prevent the flag bug. I can’t point out much of anything else simply because there isn’t much of a level.

EYE CANDY:

Well… at least it’s admitted that the eye candy isn’t so good. I personally wouldn’t have ever released a level with eye candy like this. The animations should have been used instead of just placing animation tiles around the level. The tileset was misused thoroughly throughout the entire level. I have seen worse, but it’s still pretty bad. Maybe spend time on eye candy next time? “This is my first CTF level” isn’t an excuse for laziness.

CARROT AND AMMO PLACEMENT:

There’s the full energy carrot in the warp. Aside from the carrot room being excessively small, it’s not too bad. Considering everything, the RF powerup is placed well enough. Ammo could have been placed less randomly, though. But anyway, all of this doesn’t matter since the layout isn’t any good.

HOST THIS OFTEN?

Not in this lifetime. 2.7 and read this.

Review by the WINNER

Posted:
Posted more than 20 years ago
For: Skulls planet
Level rating: 2.7
Rating
2.2

This level… it sux. And it’s not assault, by the way.

EYECANDY: 2.3
The worst thing in the level. There is nothing in layer 8 at all and you apparently don’t know how to make animations. I would give eyecandy a 1 if there was no layer 5,6,7 eyecandy. OmG.

GAMEPLAY: 2.2
No borders around the place. The FLAG BUG will happen. Sooner or later. ALWAYS PUT A BORDER AROUND THE LEVEL. ANY wall tile will fit. The fullhealth carrot is something like hidden. One-tile passage way with a warp. Yay. This suxes.

AMMO PLACEMENT: 1.5 (+0.5)
Oh. You did not put any seekers in this level. It rises the +0.5, but it won’t really help because the rating is already down. This level has one powerup and one ammo crate. Some kind of pepperspray and electro blaster. That’s pretty much all. So the 1.5 +0.5 is in here. And with more, there is no ammo at all near the red base. Ohhhhhh.

FUN FACTOR: 1.2
The level is so boring. SO BORING. SOOOO BOOOORIIINNNGGG. You can’t even use the level in any laggy server. So any 56K’ers will have their server just as buggy as it can go. No 56K’er can host it without having other players the NO-LAYER8 thing that happens in single player. No.

DOWNLOAD?: NEVER!! NEVER EVER.

HOST?: NNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

OVERALL: 1.7 (+0.5)[This review has been edited by the WINNER]

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: Skulls planet
Level rating: 2.7
Rating
2.7

Ok, I didn’t like to review this level at first, but I thought: why shouldnt I? It’s a CTF level.

First Impressions: A first CTF level by SkulL[TF], which uses ET’s Planet.
Gameplay: Bad. The level is small, and there is only one way in the level. There are also too little openings, by example to get the Full Energy. Also, no springs, one ways or other events that help the gameplay.

Eye Candy: Bad. This is bad, but not very bad. There is no background, though. I thought there was but I saw it later. There are some things in layer 5, 6 and 7, but it looks strange. There are almost no things in the sprite layer, which makes it bad.

Pickup placement: Bad. This is also bad, although there is something tried in the level. It wasnt really good, but at least, the RF PU is in the middle. The Full Energy is also there, in a small path is a warp, where you need to go in and then you will be at the Full Energy. That is quite bad.
Others: Well, there was a flag bug and there also were alot of bugs.
Download: no.
Host: No.
I think of a 2.7 here.

Review by Niels aka ChippieBW

Posted:
Posted more than 20 years ago
For: Skulls planet
Level rating: 2.7
Rating
3

Let’s see… Skulls first CTF

EYECANDY:
Bad. Actually no fun. Weird backgroudn are used and no eyecandy in layers 5 and 3. No foreground is used, and the level has a bored sprite layer.

AMMO:
Bad ammo placement. About three types of guns are spread among the level, and the only interesting one is the RF, wich has a powerup. Unlogical placement, just one PU. The carrot is somehwere in a hard-to-reach block up in the level.

LEVEL STRUCTURE:
Nothing good to say here. There is only one staright path in the level, with a warp to the base in it. Just one secret: a warop to the carrot, which is hard to reach.

GAMEPLAY:
Frightening. It’s frustrating to move around the level, because you can’t easily move around. Secrets are hard to reach, no good gameplay.

————
RATINGS
————
Score: I won’t give higher than a 3.0 for this. Maybe use a tester next time.
Download: No.
Host: No.[This review has been edited by Niels aka ChippieBW]

Review by Ðx

Posted:
Posted more than 20 years ago
For: Skulls planet
Level rating: 2.7
Rating
N/A

NO BACKGROUND! WAAAAAAH!

Review by Cazz NP

Posted:
Posted more than 20 years ago
For: Cocacolla battle
Level rating: 2.8
Rating
3.2

Hey, lay off. it IS his first level.

I revised my rating system to something more simple.

1. OK level content: +
2. No music: -
3. Basic Eyecandy: +
4. No advanced Eyecandy: -
5. Too much ammo: -
6. No food or coin pick ups: -
7. Smallness: -
8. You can get stuck: BIG -
9. Textured Background (I ususally make it a requirement, but it IS you first level): +
10. Boring: -

Generousity Points: .2
(I give those under special circumstances)

Review by Enigma

Posted:
Posted more than 20 years ago
For: Cocacolla battle
Level rating: 2.8
Rating
2.5

Um, ok, I rarely review battle levels, and it’s been a while since i reviewed anything, but Skullfish asked to review this.

Eyecandy: way too basic. Like reptile said, just layer 4 and 8. Try making use of layers 6 and 7 for a start, the default single player levels are a good thing to learn this from. It’ll make levels look way better. The only good thing here is that the tiles actually fit together.

Gameplay: can use lots of improvement. Dead ends on both the left and right side of the level, try to avoid those. It’s possible to get stuck in the bottom right corner of the level. The ammo placement is just plain bad: only a few electroblasters and lots of powerups. Good levels usually don’t have more than 3 powerups, and have way more regular ammo. Try spreading these evenly over the level. Try not to make rooms that can only be accessed and left by using warps either. This rarely leads to nice gameplay.

Other: this level uses a custom tileset, you should include it in the download.

Download recommendation: sorry, no. This still needs lots of work.

Review by Ðx

Posted:
Posted more than 20 years ago
For: Cocacolla battle
Level rating: 2.8
Rating
N/A

Include tileset Thanks alot!

  1. 1