Review by Jarno vos

Posted:
15 Nov 2005, 17:35
For: Falling Diamonds
Level rating: 3.2
Rating
N/A

Moving briicks in the background i removed them:O

Review by fearofdark

Posted:
14 Nov 2005, 19:45
For: Falling Diamonds
Level rating: 3.2
Rating
3.2

My first treasure hunt review scince my ‘over a year’ long break.

EYECANDY: 7/20

Very dissapointing. The backround looks very bad and the moving bricks in the backround are very annoying and make you sick.

GAMEPLAY: 8/20

Only falling gems. That is all.

AMMO: UNMARKED

No ammo.

SIZE: 10/20

Small. That is all I have to say.

GEM PLACEMENT: 5/20

There is an unlimited amount of gems and anyway, how can I give you a mark for falling gems??

BONUSSES/SUBTRACTIONS:

Falling gem idea +0.2
TOTAL: +0.2

TOTAL SCORE: 32/100

RATING: 3.2

FINAL COMMENT: If the level wern’t annoying, i’d give you a higher score and rating. I really want to say don’t download this but if you want demonstration on a good idea, you might download this. Anyway, this is not a very complex piece of work.

Review by Slaz

Posted:
26 Dec 2004, 21:37
For: Super Cave Test ( Do Not Rate ) ( And Do Also Not Review The Eyecandy Of This Lev )
Level rating: N/A
Rating
N/A

I am not going to review this, it’s just a small test level that even hasn’t any savepoints, just host these stuff yourself, should i say :P

Review by Ðx

Posted:
26 Dec 2004, 19:54
For: Super Cave Test ( Do Not Rate ) ( And Do Also Not Review The Eyecandy Of This Lev )
Level rating: N/A
Rating
N/A

Its 1.24 ( TSF ).

Review by Jarno vos

Posted:
26 Dec 2004, 15:44
For: Damn +
Level rating: 4.2
Rating
N/A

To NickhopperCC

Hey Can You Make Better Level’s??????????????????????????

Review by Jarno vos

Posted:
26 Dec 2004, 15:18
For: Rabbit Roast
Level rating: 5.2
Rating
N/A

Sorry But This Is My First Level :P

Not recommendedReview by DoubleGJ

Posted:
18 Dec 2004, 16:08
For: The Night Before Christmas
Level rating: 2.3
Rating
2.2

Christmas are coming, and so do christmas levels. I’m not against it, I even made a christmas level myself, but not only some are below average, but also a few have nothing to do with christmas except for the name.

When I saw the title, I thought it will be a snowy battle level with xmas music. However, I was wrong – for unknown reason (originality, maybe) Jarno Vos decided to use Carrotus Night and add some snow – and you must know this snow is purple. Still optimistic (as I am), I continued playing the level. Boy, I could’ve stop at the very first look…

Panic
The level is heavily vertical. It’s only a bit widhter than the game window, but the height is like, hmmm, maybe 5 or 6 screens. So there’s this shaft, and there are some airboards. The autor predicts they are necessary, and basically they are (fall to the bottom and you have no chances of going back up), but then why we can avoid them? If the player is fast enough he can move above them and continue the play on his own feet. Of course, he wouldn’t want to, but still it’s bad. Especially since walking players are faster than airboarding ones.

‘Cause it’s an unfriendly place
The ammo placement is quite like plants on a desert – not much of them, and they always stick together (that’s called oasis). On the top there’s TNT, in the middle there are Frostbiter, Seeker and Bouncer. There’s not much on the bottom (some coins and a carrot, which isn’t something great – I’ll explain that later), until you go to bonus. Wait wait, bonus? Oh yeah, sure there is one. You could guess that looking at the coins. If you were lucky enough – they don’t respawn! And more than that, you need to get them all if you want the bonus. And even if you got them all, you’ll spend a while finding it. I think I can tell that it’s the arrow on the right wall, especially since the bonus isn’t quite worthy the trick. What you get is some Toaster ammo and entrance to the room on the very bottom. It contains a bit of Fast Fire, 2 carrots (once again I’ll get back on that later) and… spikes! Iiiiingeeeenouuuuus. It’s so easy to touch them, that I begin to wonder – does this room help or actually acts fully opposite? Hard to guess, especially since the spikes are in the normal part, too. Lots of. Argh!

You’ll run back…
Back to the ammo, at first I didn’t understand why Frostbiter ammo is placed in such obscure place. This still is strange, when bouncer and TNT are easy to get, just like the Blaster power-up (TOO easy on this one, I say), and Forstbiter isn’t more powerful or at least as powerful as them. Soon I found a wicked passage in the wall near Frostbiter ammo, which led to a text saying “SHOOT!” I did what it wanted me to do, and so I got a fire shield. Yay, it’s hidden enough! One good thing so far. If there only was a quicker way than going all the way back to get out…

…and forth
While the level is quite small (which I don’t count as bad, I like small battle levels – of course 1 screen size level is breaking the line), it contains whole 9 carrots! To make it even worse, in almost all appearances they come in groups of two. Maybe it’s to give a chance of entering the bonus? Maybe that’s the christmas gift? Anyway, that’s another wrong thing. I was coming to this one from a while in this review – carrots on this level are done horrible! There’s barely a chance to roast someone, even with the Blaster PU.

You call that christmas?!
The last on the long list of cons comes eyecandy – or should I say it crawls, because it’s barely noticable. There’s NO background and foreground eyecandy (the lake on bottom has the same movement speed as sprite layer) and the layer 4 eyecandy is very poor. A few flowers, carrots (one badly done), caverns on the left (I named them so, but only because I couldn’t find a better word – they make no actual caverns at all) and a few unnatural pumpkin vines. Oh well, at least it’s better than nothing – and believe me, I saw many levels with really zero eyecandy. Maybe you did, too.

No way!
This level has barely anything to do with christmas, as well as with joy (the basis of christmas IMHO). No recommendation, really. When I looked into the readme file, it was clearly saying that the author is 8 years old – but that doesn’t change the fact that the level is bad. Jarno vos, maybe you should train a bit with more skilled levelmakers – I’m sure you’ll find someone who will want to teach you levelmaking basics – or at least check out JCSref or a proper article. Meanwhile, I cannot give this level anything over 2.2.

Review by Jarno vos

Posted:
18 Dec 2004, 08:57
For: The Night Before Christmas
Level rating: 2.3
Rating
N/A

(Please do not suggest that people use illegal software. -Trafton)

Review by Odin314

Posted:
17 Dec 2004, 21:36
For: The Night Before Christmas
Level rating: 2.3
Rating
N/A

Can’t play the level. However, i’ll give you a few tips:

1. NEVER password your levels. It really makes it annoying for reviewers.

2. If you’re using an ‘offical’ tileset, don’t include it. It just inflates file space.

3. From the looks of it, it sounds like you didn’t make the airboards spawn. Airboard battles are bad enough, but non-spawning airboard battles? puke

4. “Have You Played This In Battle Mode Cooba???”

Review by Olsen

Posted:
17 Dec 2004, 08:20
For: The Night Before Christmas
Level rating: 2.3
Rating
N/A

I think he have. Have you jarno vos?

Review by Jarno vos

Posted:
17 Dec 2004, 07:36
For: The Night Before Christmas
Level rating: 2.3
Rating
N/A

Have You Played This In Battle Mode Cooba???

Not recommendedReview by cooba

Posted:
16 Dec 2004, 19:00
For: The Night Before Christmas
Level rating: 2.3
Rating
2.5

Eyecandy
Blandest level I have seen for ages. No background eyecandy, barely any sprite layer eyecandy, no foreground; there isn’t much, and what is there, is ugly, like the snow.

Gameplay
You did a good job on providing hurt events. Never put hurt events in multiplayer levels. I’m going to take 0.5 point off the rating because of that. The layout, being also bad (lots of dead ends, don’t put dead ends in the way you did.) downmarks this level a lot.

Eventing
If a player is lucky enough, he will not touch an airboard, and thus he will be more swift. Player must be forced to touch it. Otherwise, he will fall down to the bottom of this level, and he will be stuck. Also I’d take out the Airboards and replace them with Fly Carrot MCEs.

Not recommendedReview by Violet CLM

Posted:
8 Nov 2004, 21:15
For: The Deadly Light
Level rating: 3.4
Rating
3.4

Interesting, but blinding. “The Deadly Light” undoubtedly refers to the background, which looks almost pure white, and is very rarely obscured. The level has so much open space that you are always forced to stare into the pain that is layer 8. Bad move.
So, the level has a lot of open space. This is because it’s composed of a lot of squarish platforms placed so they’re reachable, but not easily. This is not all the author’s fault, as slopes in this tileset are kind of missing, but it’s still annoying. If you climb up all the tiny platforms and make your way through the obstacles, you reach a 100 coin warp which can take you to a room filled with ammo of all sorts. However, why would you want to? The ammo respawning speed is so incredibly fast, so you should have an ample supply of that, and all the good stuff is at the bottom anyway. At the bottom right of the level lies four carrots, an RF powerup, some seekr ammo, and an unguarded Plasma shield. Simply put, there is nothing else in the level worthy of looking at compared to this tiny spot. Why should anyone leave it? What’s the point of the rest of the level?
Eyecandy is pretty dismal. The bottom of the level actually doesn’t look that bad, with wooden platforms coming out of the water, but the rest of layer 4 is minimal, layer 8 is blinding, and there’s no background eyecandy at all. The author did try in some spaces, and that’s good, but it often didn’t work out.
The level is also extremely buggy. First, there’s the awful lack of balance I mentioned earlier where everything of value is in the bottom right corner. Second, there’s the open level borders, with springs and stuff right next to them. Third, there is both a gem ring and lots and lots of freeze ammo. The first person to not like this level will shoot the gem ring, and the server will crash. Not a good combination. Last, the thing showing the position of the coin warp is actually a bonus warp, which will try to take you to the secret level if you shoot it. Was this level tested at all? I can only suggest that you don’t download it.

Not recommendedReview by fearofdark

Posted:
3 Oct 2004, 13:25 (edited 23 Feb 06, 19:19)
For: Space Force Battle
Level rating: 6.7
Rating
6.7

Another season of JJ2 (and 1) levels. Mostly, I see a load of 6’s and 7’s. Hopefully I will get the chance to see a eight or nine.

EYECANDY: Not a good start. Then again, it’s the most difficult thing to manage.

PROS: Good tileset chosen

CONS: WHAT!!? Looking in the tileset: I found tonnes of Eyecandy you could put in there.

ITEMS: A bit rewarding don’t you think. You get one power up for getting to the top of some stairs or something like that.

PROS: Lot’s of ammo

CONS: Only 3 POWERUP’s and only 1 or 2 carrots.

SIZE: Hmmmmmm……you could improve on this aswell. This may explain why you only could fit 3 POWERUPs and a carrot. What am I saying? It’s too small!

PROS: It’s easy to move in someplaces

CONS: It’s too small:(

RATING: 6.7

FINAL COMMENT: 6.7…Thats worse than 6 or 7. Sigh!! Back to trying to find a good level.

Review by Dicky Mo

Posted:
Posted more than 20 years ago
For: Damn +
Level rating: 4.2
Rating
N/A

No gud lival
(no gud revew. Please provide more detail and specify what makes this a bad level. Original rating 1.0. ~Violet)[This review has been edited by Violet CLM]

Review by Strato

Posted:
Posted more than 20 years ago
For: XE-Easter-b + Extra Tilesets
Level rating: 1.2
Rating
N/A

If the auther didn’t make the tilesets, why did you rate them?

Review by cooba

Posted:
Posted more than 20 years ago
For: XE-Easter-b + Extra Tilesets
Level rating: 1.2
Rating
1.2

Tilesets you included are NOT yours. Don’t include not your tilesets because it wastes space and bandwith on J2O. Not to mention sux music.

To make matters even worse, level you submitted is poor modification of even more poor level from Christmas Chronicles. This level don’t include ANYTHING despite some pointless crap. Eyecandy is as bad as it was in former ‘Easter pinball eggs’ (read : Voldard quality). At least gameplay is not that bad. You never know what you will find – level bottom or some tiles. So l33t. [/irony].

Really, this level don’t deserve any better rating than this. I give + 0.2 points because you can hack levels with password, at least this.

D/L : No.
Host : It’s singleplayer.

Overall : Not zo good omgomgomog i rux .-)))))))))))

(Personal attack edit. -Trafton)[This review has been edited by Trafton AT]

No, Strato, I did not rate them. If I would, this would get a 3.5 or something.[This review has been edited by Cooba]

Review by Spazie

Posted:
Posted more than 20 years ago
For: The Unreal Battle Game ( Don't Download This !!!!!!!! NO TILESET ) !?
Level rating: N/A
Rating
N/A

… Include the tileset in your zip and upload it again .

Review by Sacrush

Posted:
Posted more than 20 years ago
For: The Unreal Battle Game ( Don't Download This !!!!!!!! NO TILESET ) !?
Level rating: N/A
Rating
N/A

It seems that it doesn`t have start positions.

Review by Ragnarok!

Posted:
Posted more than 20 years ago
For: The Unreal Battle Game ( Don't Download This !!!!!!!! NO TILESET ) !?
Level rating: N/A
Rating
N/A

Well include it then. =P

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