I’ll add a full review in a few days, I now know it’s the demo music from Battery Check mixed with parts of Tubelectic(or at least thats what it sounds like anyways)
My review was never posted. Some database troubles or something. I’m in no mood to re-review this level fully so I’ll create a quick review
story-na/10
not needed, it’s more of an eyecandy showcase
eyecand10/10
The author tries to make a realistic jungle and succeds. However, it obscures you’re sight/ confuses you at times
Gameplay-8/10
Go through a lush jungle. Not much in the creative department, but fun nonetheless.I have no complaints, but it’s not completely perfect.
Placement-9/10
Difficulty-9/10
Battling against amazing eye candy is hard, but other than that not all to hard, but not all to easy.
Final score-9
Download reccomendation? Yes
After reviewing the horrible sad The Sad Beach, I decided to continue my night of reviews with TDI 2.As awesome as this ‘pack’ is, I am only reviewing this so I can get the bad taste The Sad Beach left in my mouth metaphoricly
. I am not thanking the author for a good level pack I am jusy sharing my thoughts on it. After that tiny rant on to the review.
Story- 7/10
A cliched tale of Devan( a cliched enemy) going to a Forbidden Zone (a cliched area… maybe I just watch too many shows on TV). As Jazz/Spaz you must go stop Devan(cliched plot point). So I give you a 7 for an average/cliched story.
Eyecandy-8/10
Nothing to amazing, however the scene where Devan tells Bolly to stop you as his gang of Tuf Turtles and a superbot continue forward was a nice touch.
Gameplay-9/10
This is a Mission-based puzzled-filled romp through Carrotus. However it felt a bit to spaz based.
And a few puzzles felt cliched. For example, hunting down crates to open a path felt like a modification to Hocus Pocus, and I’ve played many a game with a difficult Race the Liquid! scenario.
Placement-9/10
My only gripe is that I couldn’t find a Morph box near the race the water puzzle, which was done all to easily as Spaz, yet very difficult with Jazz.
Difficulty-10/10
I had a hard time here, adjusting from Alien Hominid’s(ps2/GCN game) All Action No Puzzle gameplay to TDI 2’s Puzzle/Action Mix took a long time, but other than that the Puzzle’s difficulty comes from about 2 or 3 puzzles, the rest comes from battling the many Monkeys while doing a puzzle.
After I got used to it, the difficulty felt pretty smooth. The only difference I saw on Easy was a sheild for the Superbot fight, most of the challenge I got from playing it on normal remained intact.
Average-8.6
Final score-8.6
Download Recomadation? Yes
Better Than:Island of Dreams
Worse Than:The orginal TDI
Wait for it: Olsen’s(I think, the post was deleted) continuation of this episode.
Here’s my review for what has to be, the WORST level I have ever played.
Story-0/10
None.Whatsoever. There are some cases like in Jungle where the level’s point doesn’t require a story. This level, I have no idea what the point was.
Eyecandy-0/10
I was going to give you one point for an incredibly bad face, but some really horrible msitakes like the background and a rather plain boardwalk took that one point away.
Gameplay-1/10
Find a badly drawn face in a confusing underwater cheese land. Also, a caterpilar, dragon, two bats, and hatter call that cheeseland home. You for some odd reason start the game as a frog, but you change back before anysigns of an actual point to level begin. I found nothing fun in this level.
Placement-0/10
For giving me a useless sheild and some rather uneeded ammo for some weapons gave you one point. However you’re Prize Walkway which is blocked off by annoying warps proved anything you gave me useless. I can find the ending without even using a weapon, so in the one spot where you might need it, you block off. The Prize Walkeay(as I call it) is composed of ammo and carrots and hip-hops and powerups and sheilds and other fun items to battle the immense ammount of enemies in that blocked off area. Instead I have to go through an area with loads of useless one-ups (I think I died ONCE but that was because I was too busy playing around with the smoke rings to notice a few bats)
Difficuly-1/10
I was stumped the first time I tried the level because someone got tipsy turvy on their exit signs and the ‘F’ key. The place the signs point to is just the middle of the cheeseland underwater. For that artifical difficulty you recieve one point.
Average-0.4
Final Score-0.4
Download Recomendation? NO!
I’m Glad I am: Reviewing the unfinished TDI 2 next.
Worse than: Just about everything else.
Wait for it: Anything else.
(The above three pieces of information are based on scores from the same game type)
[Adjusted to use 1 as rating. ~Cooba]
I also enjoy your remixes Danyjel, but I’m not sure on how to review music so I never do review your remixes. I liked Energia of Tubelectricity so much I downloaded it onto my freinds computer just so I could listen to it there. This one had a slow start but I didn’t notice it all that much. So don’t stop making remixes, theres people who like them.And even if you’re not extremely popular, you might get a cult following, and that’s just as good(if not better)
I liked it a little bit, but maybe thats because I’m a Redwall fan. I really enjoyed the music, but maybe if th level was longer I might just tear my brains out. Which is another thing: The level is way to short. I was expecting a romp through a large abbey trying to do something or other. The short level we have here as a somewhat good concept (run through the abbey whilst opening up new areas to run about in) but the shortness detracts from any fun we could possibly have.
Well, thats all I have to say. Yep.
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