Very good idea. I like the JJ1 and JJ2 both the same.
the maze parts partly ruined this otherwise very creative and fun level
hi
[Unsupported rating (5.0) clearance. Hi. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]The exit not works. Only the exit SIGN works.But, this episode a very good corversion! I’ll gave you a 9.2!
Download recommendation: YES!
Well, some really short review.
Firstly, this level is unplayable without any editing, there is a crate with about thousand ammo. That causes lag.
EDIT: Thanks for removing it officialy a lot, it can be hosted now.
I like the main idea, the schema. Relatively small level, for 2-4 players, two towers with flags, relatively close to each other with ample underground. But in the result, the level is very unbalanced. Mainly because of empty underground. It’s nonsense to go to lot of (empty, really empty) places there (which should be, in normal level, the most important). Ammo and carrot placement is, with a bit of irony, great. Two carrots and only power-up in the level can be accessed only by warp needing uncolectable 20 coins.
Flow of the level is ungood also. You need to have undestroyable jump key and strong nerves. And I don’t like dead ends.
Quickly to eyecandy: It uses layer 3 sometimes, layers 6 and 7 are used for rain. It is really simple, no masterpiece ;p. The level has some eyecandy bugs sometimes.
(+) Nice schema of the level
(+) Simple eyecandy
(-) Flow
(-) Ammo placement
(-) Really unbalanced
Interesting level, which SHOULD be redone a bit. Add flow, remove bug, balance it, remove the dead end in the main room in the level and… Everything should be O.K. But not now. Fully.
And bye, Jelly, it was always great time with you… And thanks for all those reviews XD
EDIT: R3p, I thought vertical balance. Underground, that’s the place where we should collect everything. It’s… empty… And, JelZe has removed that bug. Nice eyecandy review, though.
JJ1 RULES!!!
Diamond Forest Sector 1
This level is converted well, but there’s one thing I dont like about this level: In JJ1 it was possible to jump on the top of a tree. There are enough invisible mask in the Diamondus tileset, so why didn’t you use them to mask te treetop? Because the treetops aren’t masked, it’s not possible for Jazz to find the Birdie. I didn’t find any mistake in this level, except for the missing spring, making you unable to get a toaster box.
Diamond Forest Sector 2
This level is also nice, but there’s no reason to use bee-generators. You also could reduce the amount of bees because JJ2 bees have a longer range and are much harder to avoid then JJ1 bees. The fast feet part is very original and I like the last cave before the exit. But why did you use the Diamondus Night tileset?
Diamond Forest Secret
I’ve got not much to say about this level. Please change the airboard into a bird morph, and I’ll be happy.
Tubelectric Tower Sector 1
This level is really good. This one is done really well and it gives me the good old Tubelectric feeling. The tube-corner-parts are used as the huge flashing blocks which looks really cool. There are a few eyecandy mistakes and you could have used something better then the countdown blocks (used instead of the barriers), like the electric pillars in the tileset, but this level is really fun. There’s one thing I really have to mention: the turrets have been removed, and the dark area (which isn’t really dark) is really boring without them. You could add some sparks or use something inside the tileset as turrets, and turn the light to something between 0-50% to make the dark part dark again.
Tubelectric Tower Sector 2
This level was my favourite of JJ1 Episode 1. It uses the Night tileset again, but this isn’t that worse as in Diamondus. Maybe you could reduce the number of sparks (same reason as the bees in Diamondus2) and delete the extra part behind the exit.
Medivo Fortress Sector 1
This level is done very well. The Eyecandy is very good, but it is a lot easier to play then Tubelectric and Diamondus. This time you could increase the number of helmut’s and rapiers a bit (yes I’m terrible) to make it harder. There’s one bad thing in this level: there are hardly any obstacles in the airboard part. I know there are no wall- and ceiling spikes in this tileset, but you could also use moving (or not moving) spike bolls. Except for the airboard part this level is really good.
Medivo Fortress Sector 2
This level is also really good. I’ve got not much to say about it. By the way: There are two ways to get the bird in this level.
Medivo Fortress Gaurdian
This level is a bit small. The boss appears to early and the hidden 1up has been removed. Not much to say about this level.
Conclusion
This level pack is nothing special, but it is one of the rare packs that amused me. You could improve the enemy placement and things like the turrets and airboard part. It’s more important to make a fun pack, then to make a perfect clone of JJ1.
Fun: 5/6
Eyecandy: 5/6
Gameplay: 4/6
Event Placement: 4/6
Rating: 8.0
Download recommendation
Good Job!!
This has a hell of a lot of problems.
DIAMONDUS:Firstly, this is missing many of the features in JJ1. But you couldn’t help that. Anyway, many of the items were only possible to collect in JJ1. Then there’s the bonus level. What was the point of putting in houndreds of birds when you can’t get them all? Well in JJ1 there are houndreds of birds but you can get them all.
TUBELECTRIC: This is just a dissapointing as Diamondus. The shooting turrets are missing which makes the level easier. Both the levels are too dark and you changed the end of one of the levels.
MEDIVO: Even more dissapointing, no swords which make the levels easy and no lava which light up the level. The Helmuts made it even more easy.
GUARDIAN: Bad choice of boss and is activated too early.
A good level, particularily if you like pinballs. It is long and hard, and the author seems to have worked at least a bit more than most race makers. But for a race, this is very long and hard, might even be too long, as finishing all five laps might literally take half an hour.
+ pros:
Original.
Pinballish.
Hard.
- cons:
Too long for a race.
Maybe a bit too much pinball.
You advance very slowly at some points.
Final rating: 7,7 and a big download recommendation.
This is A Good Jazz Jackrabbit 1 conversion To Jazz2’s environment. I give you 10/10 points. :))) But the Exit’s Doesn’t work. I was use jjnext cheat code. :)
(Unsupported rating removal. The exits worked for everyone else, by the way. And there’s no reason to give it a perfect score if you have a problem that big. Why did you give it a perfect score? Can you explain your rating in a logical fashion? Original rating 10.0. ~Violet)
You’re kidding, right? I thought the gameplay was (excuse any coarse language) CRAP. Um, it’s nice that you made almost exact replicas, but GEEZ!! I couldn’t get through Diamondus without JJGOD. There must be a LAW against placing so many Bumbling Bees in one area!! You certainly did not take into account that JJ2 bees are 10000000000000000x harder than JJ1 bees. As for Tubelectric, a n00b who doesn’t know how sparks work would tear their hair out in frustration. (Hint: Sparks only move when you move with your back turned!!) And it happened AGAIN in Medivo! JJ2 helmuts are EASY!!! Medivo was EASY!!! As for eyecandy, it was pretty good. You can call it unfair if you want, but there’s my 2 cents. I give it a 5.5!
WOW! What an very GOOD and ORIGINAL LVL, Jelze! Very good!
It was an good idey making an pinball-tower as an race! I played the lvl now, 1 time. And i LOVE it for the first time! Great job, Jelze!
And this race-game you need not only speed, but also minds and tactic!
one tip:It’s an very long lvl for an race-lvl.More i don’t have to say becouse it’s an INCREDIBLE GOOD RACE LVL
SO ->
DOWNLOAD RECOMMED:IF YOU DON’T DOWNLOAD THIS,THEN EHHH…DOWNLOAD IT OKEY!?
REPLAY THE GAME:SHURE!DO THAT!:D
An 9.2 from me, for you!
Good work!
you deserve a 8.5
Conversions rule!
(Rating removal. Please provide more information. -Trafton)[This review has been edited by Trafton AT]
Good, except for Tubelectric.
(Rating removal. Please provide a more detailed review. -Trafton)[This review has been edited by Trafton AT]
A conversion…?
When I first saw this I was so happy to see JJ1 converted into JJ2. I had no idea it would be so arrcurate.
A turtle, a bird in a high rock, its all the same :) …
Ahh good old Diaomndus these are the best levels (besides got love that tune!). It started and looked so familiar. It was all the same right down to the secrets, enmeys, Easy,medium and hard differences. Exaept the beehives and the missing trampoline really take away a few points ouch. But still it is good.
Tubelectric is just as great…
Tubelectic was by far the second best. Would be first but somethings look really stupid when converted. The turtleuts being turtles were okay and it makes up for the lack of turrets.
Medivo was always my least faverouite…
Medivo was converted well and looks better then the Diamondus conversion but to tell you the truth I never really liked these levels to start with and the boss was horrible. Such a small battlefield. I would recomend the Queen boss or tuf boss.
The final stuff…
Pros
-Converted well
-Fun levels
Cons
-Beehives
-Missing trampoline
-Bad boss choice
-Beehives
-The end of one of the Tubelectic levels was changed (orugh I hate that)
-Beehives
Download recomende? Yes just get rid of the beehives and I’ll shut up.[This review has been edited by Sun Fun Dude]
This is the same good job
it’s hard and it take’s time to make levels the same.It’s to easy but it isn’t your mistake.
(Rating removal. Support your rating with more details. -Trafton)[This review has been edited by Trafton AT]
I just loved playing this levels!
Just realy great, it’s copied… but that doesn’t matter, in jj2 it looks much nicer. Good work! And that secret level chanched a bit but it’s cool all that birds! A 8.7.
WHITE IS RIGHT, SPAZ IS BETTER PLAYED IN THIS LEVEL. The level is
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL and
URIIIIIIIIIIIIIIIIIIIIIIGINAL.but the TUBE tileset is overused, and the level is a litle hard(For rookies unpassing)
TIP: for those who press Caps lock, its not a good idea in this level.
GMTA :D
ok now 1) jj2 tiles not jj1 (needed) 2) jj2 music not jj1 (Needed)
otherwise its greatOh my god. This is awesome conversion of first episode from JJ1. I love this episode. But it’s easy and buggy. JJ1E1 wasn’t like this. Guess why. Like Jazz2 has things what Jazz1 didn’t have, Jazz1 has things what doesn’t have Jazz2. Weapons are different, enemies are different an this is total conversion. All weapons are same. But Jazz2 has more weapons so why to don’t use all? Because this is total conversion. Conversion of level design (9.2), ammo placement (4.0) and J1 eyecandy (7.5) and fun from JJ1 (8.0). I am recommending download this great conversion of cool super episode.[This review has been edited by Danyjel]
Ah, Jazz 1, the game I never played much.
Looks sheepish
This is a good pack overall and is fairly reflective of my limited JJ1 play. I can’t rate how accurate this is, but I can rate how good it is. And it’s pretty darn good. Download recommendation? Sure.
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