Review by White Rabbit

Posted:
Posted more than 21 years ago
For: JelZe's Pinball Race
Level rating: 8.2
Rating
8.5

Cool race lvl.:-D I like it a lot. The lvl is very original and some of the pinball obstacles are AAAAAARGHHH!!!!!!!
But with a little training you should be able to get up there e-z-p-z ;-)
Also, I’ve noticed that Spaz has a special advantage cause he can double jump and skip some pinball stuff which otherwise would be hard to pass. I think that’s a little bit unfair for ppl who use Jazz and if you can’t change the obstacles, at least place a morph or a message huh?

Otherwise this race lvl is GREAT and anyone who likes race should download this.

Review by Blade

Posted:
Posted more than 21 years ago
For: JelZe's MicroBattles
Level rating: 7.1
Rating
7.7

MicroBattles are something pretty fresh. The small levels has only few poweups and ammo. The fighting could be rough in a server where is about ten people and level would be some of these. Shame, that MicroBattles aren’t so usable when playing battle. It can turn little bit annoying.
Anyway this is good, fresh idea. Bye JelZe!

Review by F!re

Posted:
Posted more than 21 years ago
For: JelZe's MicroBattles
Level rating: 7.1
Rating
6.7

This is a nice idea it looks like my very first battle level :P

this features the nice mez4 tileset (which i didnt even know it excisted)with six HUGE (if you play it on 320×200 mode :P) battle levels they may not be big, they may not be suitable for more than 2/3 players . I like them.

I think these levels are suited for a fair duel: no seekers, no hiding, no lags (i guess) and no carrots.

The tilesets may look the same jelze build it like theyre different.
the levels have great eyecandy too (i mean for such tiny lvls) this give the impression of tottaly different atmospheres. too bad u used standard music you could have made the atmosphere even better with other mods :)

BTW i didnt like the last level it looks to much like the pacman maze (dont rip the ideas out of my most favorite gam :P)

well this may sound weird but i really like these levels even though they were not that big.

good job

download it?

well have a looksee :)

Review by aiko

Posted:
Posted more than 21 years ago
For: JelZe's MicroBattles
Level rating: 7.1
Rating
7

(Woohoo! I just love the readme file!)
Well, while he was preparing for his exciting vacation on some dutch camping place and after months of lazyness and mindless midnight chatting, good old pal Jelle finally found the time to create six fresh new levels using all of MEZ’s released tilesets (i think JelZe made one of the first MEZ04 levels at all). And they’re really worth a look.

The concept behind this level is…tiny little levels providing as much as fun as possible (all levels have the same size: one screen=20*15 tiles as far as i remember). Of course, most battle games in one of those “Microbattles” will turn into massacres. But well, i honestly admit that i always liked the idea of small battle levels (not that small, though).
A small technical problem i always noticed with “one-screen” levels is that somehow, they doesn’t fit on the one screen perfectly: there is some weird “bouncing” effect when you are at the very left or very right side of the map (heh, the expression “map” doesn’t fit too good, here). And that is quite annoying…i first realized it when i was making my own “Microbattle” last year (i never released it because i didn’t think it’s worth it).
However, JelZe tried to put as much design and eyecandy into those small levels as possible. It’s not completely amazing or anything but very decent and definitely above the average in all six levels. The weapon placement is okay and there’s not much too complain about at all (except the bug i mentioned above).
About the music choice, that is a bit disappointing, though. For example, the Carrottus music doesn’t really fit for any MEZ tileset. Song14.s3m from Jazz1 is not a bad track but really becomes boring by the time. Personally, i would have used one or more radical, tiny chiptunes for this. Would fit perfectly :-)

Regarding a rating, i have to say that i’m really a bit biased…i know JelZe for quite a long time and he’s one of the real Jazzers in my opinion. But on the other hand, his “MicroBattles” didn’t take too much effort or a long time to make, as he admits himself. However, this is a MUST DOWNLOAD FOR ALL US BATTLE FANS (7 lucky points because MEZ04 was used and because it’s six levels at least).

Oh, did i say i enjoyed the readme? :-)

Review by Unknown Rabbit

Posted:
Posted more than 21 years ago
For: JelZe's MicroBattles
Level rating: 7.1
Rating
7

Amazing. A level using Mez04. (That should make you start downloading it)

Review by Enigma

Posted:
Posted more than 21 years ago
For: JelZe's Pinball Race
Level rating: 8.2
Rating
9

I love it! Maybe it’s just a bit too long and hard for a race level. This can do as a challenging single player level as well. If you think racing is all about speed, play this level to change your mind!

Review by Buster

Posted:
Posted more than 21 years ago
For: Dark Forest Fight
Level rating: 6.7
Rating
6.5

Overall, I’ve gotta disagree with some of the other reviewers and say that I thought the design was okay. Not spectacular, mind you, but okay. Small levels tend to be cramped, but the mass of weapons and the tight layout would make for a chaotic fight. I for one prefer hunting my prey, but the occasional melee battle can be fun.

I do have to come to task with the eye candy however. Indeed, to sit back and casually examine the level, the eye candy is generous and well crafted. But to actually get in and try to play the game, the eye candy detracts from the expierence by crowding the view with unimportant items and also confusing you a great deal with it’s generous use of foreground elements as backgrounds. In some few cases this works out okay, but in a small, tight level like this it is very annoying. You jump off a ledge expecting to land on a branch and instead fall to the valley floor. It wouldn’t be so bad except that some of the graphics in the background are also used as actual platforms, which simply adds to the confusion.

One more point: The level uses lighting to make it appear darker. The problem? The lighting is faint enough that it doesn’t make that big a difference, and hence only seems to serve to lower the framerate and create lag. Personally, I’m against using lighting in any multiplayer levels, but if you’re going to do it, you could at least do it so that it seems to serve SOME other purpose than to create lag!

If you could bring this level up to code by triming the eye candy a bit and removing the lighting, this would be a pretty decent level. As it is though, I can’t rate it higher than a 6.5

~Buster

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Dark Forest Fight
Level rating: 6.7
Rating
6.5

Wow.. ANOTHER level using the (evil) Diamondus tileset. Well regardless, this level is pretty decent. You did a nice job perfecting the eye candy (the bg needs to move vertically a little faster though), but the layout if kinda awkward which I didn’t like too much. You need to work on making the layout a little more fluent and playable before you release a level. Also, the weapon placement was… strange, to say the least. (placing a mass of weapons near hills and such is usually a bad idea). Another fluency problem… the dead ends can steal away from a battle at times. Watch your use of them.

Overall: Sure, d/l this. You get some extra points for the eye candy.

Review by JelZe

Posted:
Posted more than 21 years ago
For: Dark Forest Fight
Level rating: 6.7
Rating
N/A

You oughta know Nitro did most of the work. I only only did a smal part of the level, the eye candy and the bg…

Review by Derby

Posted:
Posted more than 21 years ago
For: Dark Forest Fight
Level rating: 6.7
Rating
7

Introduction to Dark Forest Fight:

Dark Forest Fight is a small battle level made in the Diamondus Night tileset.

Content:

One level file and one text file.

Unbiased Review:

The unbiased review points out a little differently from what I think of this level.

Design/Content: 2.0/2.5

The overall level design, if you look at it from far away, seems pretty nice. The actual level is hindered by other problems, which I’ll mention in another part of the review. Certain parts of the level design made the battle focus only in a few areas of the level. This problem is actually with both the level design and the event placement. The level’s size might have made it more difficult to place events well.

Tile/Tile compatibility: 2.5/2.5

Perhaps the strongest part of the creation was the compatibility with the tiles. No tiles were overused, and as you can see, there is variety in how the tiles were used. This made up a strong part of the eyecandy in this level.

Tile/Event Compatibility: 1.0/2.0

If you look at how the tiles and events were used together, you’ll notice that they weren’t used together at all. This battle level is dead, when you consider the variety of uses with tiles and events. One ways were used in the level wisely, and some destructible scenery.

Event/event compatibility: 0.5/1.0

Event placement is more difficult with smaller levels. Weapon placement in this battle level was poor. Carrots are near each other in this small battle level, though the long regeneration time makes up for it.

Layer use: 1.0/2.0**

The reappearing trunks in the foreground can get somewhat annoying when they’re as close as they are in this level. The background in an area can be very confusing, making you think that you’re jumping on a platform. In a certain portion of the level, vines are covered by land in the foreground, plunging you into confusion for the first time in play. In some cases, the use of the layers added to the eyecandy. The excessive leaves flying in the foreground are also a little annoying after a while.

Game compatibility: -0.0/-1.0**

You probably won’t find any problems finding or playing this level. The level is named well, and like most JJ2 creations, it functions.

Overall rating: 7.0/10.0

A rating of 7.0 out of 10.0 signifies that this level is considered halfway between “OK” and “Good.”

Biased Review:

The biased review focuses on other issues that tie in with my opinion, and does not count towards the level’s rating.

Replayability: 2.5/5.0

I really don’t believe this level would actually hold out for long with the gameplay it presents. Several things hold it from
being an acknowledgeable level.

My opinion on this level: 3.5/5.0

The best that could have been brought out from this level’s design was removed from the poor weapon placements and event properties. The eyecandy wasn’t up to par with the standard, but it was the strongest point of the level besides the design itself.

My overall rating: 6.0/10.0*

As with previous reviews, my review is a little harsher than the unbiased portion. The average margin so far is 1.0, which this evens out to.

True rating: 6.5/10.0*

The combination of the two reviews makes this well-cut rating.

Summary:

Basically, when you download this, you’ll get a mediocre battle level that lacks only in the event, life, and layer use departments.

How could this level be improved?

Don’t overuse the foreground layers. If you use the background layers, don’t make them so confusing. This small level
needs less weapons in each place. If you can satisfy those conditions in this level, you’ll satisfy others’ tastes.

Interesting fact:

The only destructible scenery in the level is that of the traditional "shootable signs."

~ Derby

  • Only the unbiased rating counts towards the site’s review rating system.

** An important change in my reviews gives designers a smaller edge by subtracting points for game incompatibilities and an extra point for layer use, being more important.

Review by aiko

Posted:
Posted more than 21 years ago
For: Dark Forest Fight
Level rating: 6.7
Rating
7

Aha. An isrealic(sp?)-dutch co-production. Well, as you may have noticed, Diamondus isn’t my favourite tileset nowadays. I wonder why people still make Diamondus levels ;-)
However, the design and eyecandy is really good. Esspecially the design: it allows super fluent jumping & running and the weapon selection is very appropriate.
The events (springs, poles, hidden vines etc.) are also very well placed.
To sum it up, "Dark Forest Fight" is a very decent battle level to DOWNLOAD and ADD to your collection. No more, no less.

Review by SteelTalon

Posted:
Posted more than 21 years ago
For: Dark Forest Fight
Level rating: 6.7
Rating
5.7

DADADADA… it’s time for ST’s random rate of the week again! This time, it’s early! YaY.

First on the agenda is eyecandy. Good, but could be improved in a few places. There were some annoying tricks and a few monotonous eyecandy pieces.

EYECANDY: 2.5/3

Now, about layouts. If I could sum it up in one word, it’d be "almost". This level feels a bit loose and open in some places. It almost seems like if you pulled a drawstring it’d tighten up and be great. Carrots were in niches, and a few places were one-way streets. Pretty average. Weapons were very overused and in funky formations. No useless TNT, though. Coins were a bit hard to get, and I didn’t like those sucker tubes just in the middle of the ground.

WEAPONS: .8/2
NAVIGATION/CARROTS: 2/4

TOTAL LAYOUT: 2.8/6

The overall feel of this level feels incomplete. The level gives off a sense of being thrown together and basically, "missing a roof". You’d think it was half-done if you were going on gut feeling alone. Good, but it’s missing something…

OVERALL "FEEL": .5/1

Closing Remarks: It’s got it’s "15 minutes of fun", but it isn’t really tight and smooth enough to put on your "favorites" list. Nice effort, overall. I still can’t shake that there was that notion to get a polished feel on a half-finished level, though…

TOTAL SCORE: 5.8/10
ROUNDED TOTAL: 5.7

Review by FireClaw

Posted:
Posted more than 21 years ago
For: Dark Forest Fight
Level rating: 6.7
Rating
7.7

A very nice level, really. Fairly interesting layout, eye candy, and event placement. Did find a few flaws. One of the most annoying, was that you pretty much have to know the level a bit to play in it right, you’ll find the eye candy kinda seems like it’s in the… Forground layer. But I don’t think this should stop you from liking it.

Also, am undecided rather it’s worth a 7.5, or an 8, so I guess I’ll rate it 7.7.

Should be well worth your download, anyway.

Review by Blade

Posted:
Posted more than 21 years ago
For: Deep Space Slaughter
Level rating: 7.7
Rating
8

Cool level, it’s not very large, but it doesn’t matter. Cool tileset, I wonder why nobody used this one before… You should make more levels like this. Downloaders, you gotta like this pack.

BTW. The music isn’t the best.

Review by Laguna

Posted:
Posted more than 21 years ago
For: Deep Space Slaughter
Level rating: 7.7
Rating
7.5

Yes good battle level by JelZe :P
As iCeD said the path is too strict, and about the weapons of course :P

Oh well, the music didn’t fit so good i guess but..

+ Very kewlish custom set
+ Good navigation

- Weapon placement

Well here ya go :P

Review by JelZe

Posted:
Posted more than 21 years ago
For: Deep Space Slaughter
Level rating: 7.7
Rating
N/A

Thanks you guys, i really appreciate it. I still have to say it isn’t the final version, so i might change a few things, like the weapon placement, before it comes in the Multiplayer pack (read more about it in the readme)…

Review by aiko

Posted:
Posted more than 21 years ago
For: Deep Space Slaughter
Level rating: 7.7
Rating
8

Coolness, good ole’ JelZe found the time to finish his "Deep Space" level! I kinda beta-tested this level in JelZe’s laggy servers (;-) and you could really see how he improved everything step by step, week by week.
First of all, "Deep Space Slaughter" (bit violent, the name) uses the awesome Cyberspaz 1a tileset by DethMan which i never saw in any level before as far as i remember.
The design is great, quite open and cicular and all platforms are connected with each other. The only downside is that the weapon placement is a bit unfair in my opinion (too few weapons in some areas).
I also found lots of beautiful eyecandy parallaxing in the fore and background layers.
The background music is "Razorback" by Skaven^FC which is definitely not my favourite track by him (actually i really don’t like it and i still think its way too big).

But all in all, JelZes new level ranks in my Top 50 list so far. Incredible (VERY LOW) eight points! I recommend this as A MUST DOWNLOAD cause i’m in the mood :-) Lets battle!!!

Review by FireClaw

Posted:
Posted more than 21 years ago
For: Deep Space Slaughter
Level rating: 7.7
Rating
7.2

Pretty decent level. Good design, OK weapon placement. I do find it a bit confusing. A lot of the time, I find myself going around, and around…

This also means I have a LOT of trouble sometimes going to one spot to another.

Still, not a bad peice of art, if I do say so myself. Well, more not a bad peice of level design.

I do think the music does fit very well.

This I would suggest if you love battle levels.

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Deep Space Slaughter
Level rating: 7.7
Rating
7

An actually quite decent level by JelZe. Though I felt the path was a little too strict even for battle, but I’ll try to look past that…

The way you used the set was good, I like the bg. The layout, despite it’s “strictness” isn’t half bad, and the music fit well, despite the fact it kinda feels “used too much” after I used it in my level. The weapon placement was sorta weird, and it needed a few more to keep the player running with as many guns as possible…

Conclusion: Check this out if yer a battle fan. :-)

Review by FireClaw

Posted:
Posted more than 21 years ago
For: Devil Dungeon
Level rating: 6
Rating
5

A nice level, though some of the puzzles are annoying. Like the block maze. But wih the parts where you gotta shoot, shoot, shoot, are nice. :)

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