Review by Fantastic bunny

Posted:
7 Oct 2007, 10:31
For: SupaJazz
Level rating: 4
Rating
N/A

Well, I didn’t really made the tileset :P.

Review by Rauljazz

Posted:
13 May 2007, 08:09 (edited 13 May 07, 10:22 by Cooba)
For: Disco Jazz
Level rating: 2.1
Rating
N/A

It’s a great puzzle level but it hasn’t got eyecandy on the background layers!
But not wrong!

[Unsupported rating (5.2) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Not recommendedReview by the WINNER

Posted:
20 Apr 2005, 18:35
For: Disco Jazz
Level rating: 2.1
Rating
1.9

Due to the low expectations of this level, I will do a QuickReview™

Eye Candy 1.8
You used some kinds of foreground tiles as the background. The whole level is the annoying eye-hurting background tiles. You run along some tunnel made from some tube tiles. There’s absolutely nothing else to say about the eyecandy, because that’s all there is! You only ever used the layers 4 and 8 in the level. Layer 8 background hurts eyes. Is that good, is it?

Gameplay 1.5
Where is it? There’s some guessing parts “Guess which warp is the right one!” The “WRONG SEE YA” instantkill hurt things make this level very annoying. This is NOT FUN. At some points you get RF powerups and then you annihilate all baddies. Nothing stops you. The parts where you guess the right warp from multiple choices, are the only things that can stop you. Yes, the most annoying things in the level that I already mentioned.

Placement of Enemies and Pickups 2.0
I mentioned in the last section that you have two parts where you can get an RF powerup from. And as mentioned, this gets rid of all enemies that come in the way. You have massive amounts of enemies at one spot, they come towards you. This would be a challenge. Well, it would without that RF powerup. You placed NO CARROTS in this level. I won’t substract points for that, because the level’s unbelieveably easy already.

Overall 1.9 (not an average!)
Oh yes, and this is boring. I can tell you that. Just like the above reviewer did. And if this gets more reviewers, all others will also tell this is boring. Because it is.

Not recommendedReview by fearofdark

Posted:
19 Apr 2005, 18:56
For: Disco Jazz
Level rating: 2.1
Rating
2.5

YYYYAAYYY!!First review of level again!!
(sorry) Anyway, this has a hell of a lot of problems.

PROS:

You’ll get loads of downloads because I’ve given you a low rating

Loads of items.

CONS:

No balance between items and enemies.

Level hard because there are loads of multipul choice puzzles and you die if you fail one.

Loads of gaps in the level

No eyecandy on layers 7,6,5,3,2 and 1.

BBBOOOOORRRRRIIINNGGG

I don’t mean to offend but this level sucks and doesn’t deserve any more than a 2.5

Not recommendedReview by PHT

Posted:
16 Apr 2005, 17:09
For: SupaJazz
Level rating: 4
Rating
4

Before I start this review, a short note to the author: Please don’t take this review personal, I don’t write it because I am mean or something, I write it so you know what’s wrong and how to improve your levels.

For a first level, this isn’t too bad (I’ve seen far worse). It has, however, several problems. The first one is that it is way too short. After killing a few baddies and collecting some ammo you get warped into the boss arena, where you fight the Robot. After that the level ends. I think it took me 1 or 2 minutes to play through this, a good level should take at least 10 minutes of length. The second problem is that it is way too easy. The robot boss was never really hard to beat, and the few baddies don’t really add a challenge either. When making Single Player levels, always try to give the enemies an advantage. For example, look at the bat. What things can the bat do which Jazz can’t? It can fly, and it can fly “through” walls. If you now place a bat under the floor Jazz has to be quick to buttstomp it before the bat gets him. Also tone down on carrots and goodies. Always think to yourself: Does the player need the goodie I’m going to place? If you can beat the robot without a full energy carrot, then don’t place one. Third problem: Creativity. The only thing you do is run around, collect ammo, kill baddies and shoot the boss to pieces. Try doing something which hasn’t been there before. A good idea would be to make a puzzle. Puzzle’s always add a nice touch to a level, and there are endless possibilities. Problem number four is Eyecandy. The tileset you have used is a little crappy, the tiles look ugly and I often couldn’t tell the difference between the background and solid tiles. There are plenty of good tilesets around here at J2O, search a little and you’ll find one which suits you. The last problem is the lack of story. There is absolutely no point of killing those enemies and the robot, no goal, nothing which keeps the player trying to win to see how it ends. A story doesn’t have to be complicated, a simple reason why you’re doing the stuff you do is enough in most cases to get a decent level. It shouldn’t be as dull as “Devan is back and you have to stop him!” though.

I hope this helps you to improve your skills, just keep trying and you’ll become better. ;)

Download Recommendation: No

Review by masterbionic

Posted:
16 Apr 2005, 16:05
For: SupaJazz
Level rating: 4
Rating
N/A

i added the music and tileset now

Review by Ðx

Posted:
16 Apr 2005, 14:27
For: SupaJazz
Level rating: 4
Rating
N/A

Include Tileset and music

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