Review by cooba

Posted:
31 Aug 2007, 11:23 (edited 21 Apr 20, 22:12)
For: Substracted Space
Level rating: 6.7
Rating
4

(13-years-later edit: Sorry, but no, this pack aged really poorly, and the levels are extremely annoying)

A very good pack which definitely deserves my download recommendation.

Birdie enjoys experimenting with CTF layouts, and it shows. Most levels here feel different than your typical Capture The Flag fare. Not all of them do, though, such as Fluid Surface Oscillator and Temple of Hakkar, which have their own gimmicks but aren’t too memorable.

Speaking of gimmicks, this pack does a pretty good job on balancing between the gimmicks part and the standard gameplay part. The gimmicks vary in magnitude, but the levels don’t revolve around them entirely, which makes the gameplay smoother. Level 6 may be an exception from this, though, but even that level didn’t feel too awkward and it was enjoyable to spend time in.

I liked the way these levels looked and sounded like. Birdie managed to build a nice atmosphere in basically all of the levels here, I especially like the way SandBox feels like (aside from its glitched background layer scrolling..). All in all, very nice looking levels.

I give this an 8.4 and a pretty obvious download recommendation. Host this in your free time, I guess.

(Birdie included some old beta version of Omen Woods instead of the final one, causing the fourth level to break if one doesn’t have the right version. -0.1 points.)

RecommendedReview by the jamster

Posted:
30 Aug 2007, 22:50
For: Substracted Space
Level rating: 6.7
Rating
9.2

hmmm. i like !

Ive seen thease being hosted before , tho i kept dieing a lot in the pits :P

ok all the levels have great eyecandy , mostly anyway , i still think that lava windsow looks out of place , Well apart from that there not much to say more about it , its great ec! I like the fog in torchwood ;D

also i like some of the instresting things in the pack , I remeber on what levels are goning on jazz2online you had it in progres , its basicly a nice X shape you go up one foot of the x and you capture thew flag go to the other to flag it , also i love the gravity ss6 ;D

ammo placement is good , and food placemnt to ;D ,

the thing i thought was good but not great was torchwood i found it a little basic for you birdie.

gameplay
gameplay is intresting (look at the intresting part) so it makes it less boreing (not that it is boreing)

conclusion
Well i love it ;D ,and i bet you will to

download it!

Review by Birdie

Posted:
3 Aug 2007, 21:53 (edited 14 Dec 10, 11:33 by cooba)
For: Substracted Space
Level rating: 6.7
Rating
N/A

Uh, sorry cooba, but that is the most recent version to my knowlage, also I forgot to mention that level 4, TorchWood Cannot use carrotade.

Review by TheKax

Posted:
3 Aug 2007, 15:24 (edited 3 Aug 07, 15:27)
For: Substracted Space
Level rating: 6.7
Rating
N/A

Wow! How was that possible to make the gravity go upside-down?

EDIT: now I figured it almost out… But I still need help… Make a tutorial?

RecommendedReview by DennisKainz

Posted:
5 May 2007, 08:14 (edited 26 Oct 10, 12:14 by cooba)
For: DarkMatch
Level rating: 8.6
Rating
8

Great! I like this level. There are various stuff. The coins usage makes the level fun. You enter tubes and light bonus with a few coins and you keep on doing til you finish the coins. 3d effects are nice. The black is a good color for a match. It’s an original level. It is not boring. There are many ammo to combat and they’re well placed. The music used is also appropriate to join with the black color. I look forward to play this with a friend of mine.

Rating: 8
DR= YES

P.S. There’s a review exchanging post. I dunno if I understood it, but… Can you review Campaign Mysteries in exchange of this?

Review by The Emperor

Posted:
24 Apr 2007, 10:37 (edited 4 May 07, 10:33 by Cooba)
For: DarkMatch
Level rating: 8.6
Rating
N/A

FS, stop being against players who enjoy fast paced matches… ;/

[Offensive remark removal ~cooba]

Review by x berk

Posted:
23 Apr 2007, 15:48 (edited 23 Apr 07, 15:49 by Cooba)
For: DarkMatch
Level rating: 8.6
Rating
N/A

Its good lvl but some little.And realy mixed.But i give you 7.5 note:Use more tiles and space.

[Unsupported rating (7.5) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

RecommendedReview by FireSworD

Posted:
23 Apr 2007, 01:22 (edited 26 Oct 10, 12:13 by cooba)
For: DarkMatch
Level rating: 8.6
Rating
8.1

A relatively medium sized battle level, with surprisingly original gameplay concepts. Birdie utilizes coin warps marked by ‘lights’, where players can get trapped in the mid area or denied access to the copter at the far bottom left side of the level because of them. Although this can be countered by going into the special blue lights. In a heated match like a duel, this feature can proove to be quite usefull as it adds tactics and encourages careful and subtle playing styles. However it can also proove to be quite annoying for the casual battle players who are just looking for the usual mindless brawl in standard battle levels. This is definitely a thinking mans level, in that aspect this level is different from the norm.

As with most strategic levels, this one has a big learning curve emphasized by the original layout design and features. Not to mention different design styles like the use of one tile passages to create a maze around the mid section of the level which add variety and create an enigmatic flow to the level. You’d think having totally different designs would destroy the flow but it’s designed in such a way where it’s easy to chose where you want to go and additionally, it’s simply easy to understand the layout, mastering is another story.

I’m glad to see an influx of levels like theese. Although they have learning curves they provide strategy and you cannot win in them by simply moving quickly and spamming weapons.

As an added comment: No I am not against players who like fast paced levels. I’m just stating it’s nice to see rare levels like theese, where there’s more than just blasterwars. It’s a fact, not an opinion.

Thanks to the admins for doing their job but let him say what he wants. There’s no way he can offend me anyway.

Review by Medivo

Posted:
31 Mar 2007, 12:58 (edited 31 Mar 07, 15:49 by Cooba)
For: Ice Cream Island
Level rating: 8.4
Rating
N/A

Hello

*Eyecandy

Eyecandy lvl have ,all Layer used (1/2/3/4/5/6/7/8) Animation Too use (water skull,mask to trigscen RF and Bouncer)mini error in lvl 71,48 79,43 83,40 27,19 and 76,4

*Gameplay
Base Good Direction Text in §1 (good text)
Music Melon.Mod cool music orginal to lvl Water in Transal Carrot Full NRG in Centar + MiniCarrot (base have) Spring + One Way is good

*Point

GOOD Point

+ 3 Carrot
+ Use all Layer
+ Spring
+ No Secret Area

Bad Piont

- mini error in level

Overall:8.5

Download recommendation?
Well Yes

[Rating (8.5) clearance. This review is not really able to be understood. Please rewrite the review, with help of someone with decent English skills. Additionally, please give better reasons for high ratings. Like, what’s so good in the layers, aside from all of them being used? ~Cooba]

Review by benchmark

Posted:
10 Feb 2007, 21:26 (edited 10 Feb 07, 22:48 by Violet CLM)
For: Ice Cream Island
Level rating: 8.4
Rating
N/A

no words.
(That is unfortunate. Rating (10) removal. ~Violet)

RecommendedReview by The Emperor

Posted:
4 Jan 2007, 09:19 (edited 4 Jan 07, 09:32)
For: Ice Cream Island
Level rating: 8.4
Rating
8.7

Good job (and game) Birdie!

This a very nice level given that it’s made with a set mixing d*mn and beach.

The gameplay of the level is excellent, the layout is original, the music fits the level, the eyecandy is decent.

Very nice level.

I give the eyecandy of the level about a 8.5, because it’s decently made, though tilebuggy here and there (the tileset is to blame) and it’s been spread all over the level, there are no completely eyecandyless areas.

Gameplay is a 8.8, ‘cause the placement is thoughtful, the flow is good and there are only a few places where you need to jump.

I give the layout 8.2, since there’s some originality (as forementioned) here and there, for example the red base is somewhat original.
Though quite simple, the level is fun to play.

Placement: 8.5, the red base is original, which affects the rating.
Ammo is easy to collect and exists in necessary locations.
The power-up system (rf and bounce) isn’t badly designed either.

Music is very good. I give it a 9, since it fits the level.

Finally, the tileset isn’t easy to make decent levels with. Therefore “tileset used” is a 9.

Overall: I give the level a 8.7

Definate download recommendation.

RecommendedReview by Hitch

Posted:
2 Jan 2007, 20:51 (edited 21 Jan 07, 22:35)
For: Ice Cream Island
Level rating: 8.4
Rating
8.7

Ice Cream Island

I heard Birdie a few days ago talking about this level. It was supposed to be called “Waffle Wetlands” but I guess he changed his mind and went with Ice Cream Island. Yesterday, Ds hosted the level. It was very unique and had some good ideas in it. Today we played a 3v3 with the level and it was pertty fun to play in.

Gameplay:

Well the game play was actully very nice, it had a good flow to it. Teams where pretty even except sometimes you find one team having an advantage. If your the read team you almost have complete acess to the Seek powerup, but if your on the blue team you can shoot seeks into the red team with out getting pwnd as much.
8/10

Eyecandy:

Eyecandy was indeed very good. There where lots of tilebugs but what can I say, thats not Birdies fault, its the tileset. The Backround was perfect. It makes it look more like a Jungly beach. Layer 5 Was used good with all the cabins inside the sand.(Or whatever) The icecream made the level have alot more eyecandy and it fits the level. Overall, the tiles fit, It looks nice, and Im happy.
9/10

Layout:

Before Birdie made the tileset he showed me the layout. It seemd confusing untill I actully step foot into the level. N/A

Weapon/Carrot placement:

Weapon placement was very good. There are enough of seeks and rf’s. Same with bouncers. This level doesnt use annoying weapins such as Freeze and TNT. Carrot placement seemed like it was though out a bit. 1 Full NRG and 1 +1 carrot.
9/10

Music choice:

All I have to say is this music fits and it sounds good.
N/A

Overall:

Overall I have to say this is one of Birdies best creations. Id like to see you make more levels like this. And the text string is also very nice. “Made with SNZSPPED”. With a TM.

Score

8+9+9=8.6777777= 8.7

Download Recommendation?

Well, Ya.

~HïTçH

RecommendedReview by snzspeed

Posted:
5 Dec 2006, 23:33
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
8.5

i’ve wanted to review this for a quite long time now, so i guess i’ll finally do that now.

Something else is probably my favorite level in this pack. to be honest, some things here inspired me while creating NA ;P i personally like the tileset use alot, especially those waterfall things. eyecandy is good here, there’s no tilebugs, and everything feels nice to look at.

gameplay is also good here, you can get easily around with springs and you won’t crash into things too much. this level isn’t cramped either, and it isnt too open either, except maybe from the middle, but that isn’t really a bad thing.

placement is also nice, there’s enough ammo, and i like the pu/car placement alot. its something different than you usually see.

overall, something else is probably the best level in this pack, and its also my favorite. =D

well yeah, next one is “Area 51” which uses spacey universe tileset. tileset use was quite nice, but the combination of blue soil/white blocks might get boring sometimes. oh well

eyecandy is nice, the background is quite original. but as i said, it could get boring or something. there’s no tilebugs though, and this level has nice atmosphere so im not really going to complain though.

gameplay is nice, you can use springs to get easily around here. layout is quite weird but i guess you can learn it after sometime.

placement is nice, its not repetive and there’s enough ammo. if i remember, there’s 2 carrots in this level, and 3 pu’s, which are enough for the size. overall, i think placement is really nicely done.

Limenade is less confusing then area 51, and it uses some palette edit of townhouse. tileset use is nice, there’s no tilebugs and level has weird, but nice silent atmosphere. there could be bit more ec though, since some parts look quite boring. altough ec here is still good.

gameplay is good again, and you don’t usually crash into walls or something. layout here kinda confused me though, but after a while i learned it, so yeah, its not too confusing.

placement is .. nice. its not repetive, atleast not in my opinion. i also like the pu placement.

overall, this is good pack with levels using original, unusual layouts. they might be confusing at first though. my final rating is 8.5.

and heh, sorry for my bad review, its 1:28 am right now ;<

RecommendedReview by DarkSonic

Posted:
29 Sep 2006, 21:24
For: Victorian Urban
Level rating: 7.9
Rating
7.9

After a review that I disagree with, I’m going to review this. The person who can make weird layouts did it again. This level is already quite old, but just uploaded. With the LaYOutZ CTF Package Birdie showed that weird layouts can work. He’s working on more levels with weird layouts. This level is, compared to Limenade, UndergrondSpacebase – Area 51 and his new level, a level with a less weird layout. Oh well. I’m giving points for every aspect again. Just trying a new review style. Instead of talking so much I will just start the review.

Layout
Starting with the layout, the level is one of those levels that has a bigger height than width. Something that not a lot of levels have. The level has a few small dead ends at Power-Ups, and in the bottom right. The platforms in the level are maybe a bit squared-off, but that’s probably the tileset’s fault. I think the platform on the top is hard to reach, but you just need skills to get on it ;) The layout is pretty open in some places, but not everywhere. Overall there is enough space in the level, so it’s fun to play in it.

Rating layout: 8.1(bonus points are given for the size)

Other gameplay
The level has a nice flow by the use of springs and one ways, combined with some tubes. The dead ends are not necessarily a bad thing, because it can be strategical. You need a copter to get to the top platform with a RF PU on it. This weapon is very good in the level, as in some places you can chase people easily with it. Of course other weapons can be used, but I’d say the RF will be the most useful here. The level also has a few secrets you might want to find sometime. I really like the place where you get shot up by 2 tubes.

Rating gameplay: 8

Eye candy
The tileset is pretty hard to make good eye candy with. If I’d make a level with it I’d probably have a hard time. But Birdie used the tileset really well. The layer use is good. Almost every layer is used. The sprite layer eye candy is excellent, and the layers 3 and 5 make the eye candy better. Combined with a nice background the eye candy is over average in my opinion. I haven’t seen lots of levels with this tileset but I think this eye candy is nice. So I’m not going to say more about it.

Rating eye candy: 7.8

Carrot placement
There are two carrots in the level. One carrot is near the top, under the platform with the RF PU. The other one is at the bottom, above the tube, in the small dead end. 2 carrots in the level is just fine. They’re both placed in the air so they can be shot down. This won’t have much effect, because I couldn’t shoot the top carrot off the platform.

Rating carrot placement: 7.7

Other placement
First off, the level has food. Food in a Battle level is always good in my opinion, especially when the level’s tileset is a nature one. The only kind of food used is milk. There is not a lot in the level, just how it should be or maybe there could have been few more. Anyway, the level has four Power-Ups. Something I used for my last Battle level(which also had 2 +1 carrots) and I think it worked. This level has a Gun9 PU that can be handy for the small dead ends where the Bouncer and Toaster Power-Ups are. The fourth PU is a RF PU that I already mentioned. It’s at the top of the level. The ammo placement is pretty nice. A few nice groups of ammo are placed in the level. The weapon selections are fine. There is no Gun9 ammo, just a Power-Up of it. I think it’s just because it’s not an important weapon here. I know that Birdie doesn’t like Pepperspray/Gun8, so that’s probably why he didn’t place it in this level. A few Fast Fires could have been nice. But then again, I don’t really know where to place them.

Rating other pickup placement: 8

Overall, I think this is a nice Battle level. When I first saw it I was surprised when I saw the size. Now, let’s calculate the rating..

8.1 + 8 + 7.8 + 7.7 + 8 = 39.6 : 5 = 7.92 = 7.9.

Host this: Maybe.. it’s a good option for the Battle Server if it gets updated.
Download this: Yes

RecommendedReview by Hitch

Posted:
29 Sep 2006, 01:24 (edited 24 Dec 06, 17:30)
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
8.7

LaYOutZ CTF Package

Hm, pretty good package of ctf levels. There are 3 Ctf levels included in this pack which are: Something else, Limenade, and UndergroundSpacebase – Area51.

Something else

Gameplay: The gameplay is actully pretty good in this level. Springs well placed, and very easy to get around. Ctf placement is also very important and Birdie did as possible and as good as he could. The suck tubes when you dall to the bottom is interesting. If yo fall you lose time, makes enemy get an advantage for capturing the flag or scoring. =o.
9.5/10

*Eyecandy:** Hm… This level fits together real well. Every tile and such fits perfect. Backround layers look great. Looks like im inside a computer, =o. Springs placed well.
9/10

*Ammo/carrot placement:**

Ammo placement overall was pretty good. Seek powerup was placed evenly so no team has an advantage. Bouncy Powerups were also placed evenly on both sides. Carrot placement was good. 1 full NRG carrot. Placed evenly so both teams can get to it easily.
10/10

Bugs: NONE

Score: 9.5+9.0+10-0= 9.5

Limenade

Gameplay: This level can get a bit confusing, capturing the flags and scoring. It took me almost 10 minutes to even capture the flag. I have no idea why it tok me so long, maybe becasue at the time I was looking for bugs, but still. Very confusing.
7/10

Eyecandy: Eyecandy, okay job. Every thing fits evenly except the v-poles. They look all crappy together. Get rid of that Birdie. Its crap. The springs and suck tubes fit evenly, and well balanced.
8/10

Ammo/carrot placement: Well, the ammo placemetn fits all together evenly. Carrot placement. There is 1 Full NRG carrot. The carrot in the middle fits evenly. All the fruits on the outside make it look all pretty.There are also 3 powerups. 2 seeks and 1 toaster power up. They aren’t as even as they could be. And 2 seek pu’s seems to be a bit much.
7/10

Bugs! Ahhhhhhhhhh! I found a bug. It;s not that big of a deal but on the left side and right side of that crapy v-pole there is no event. Opps.
-1

*Score:*7/10+8/1 +7/10-1= 7

UndergroundSpacebase – Area51

Gameplay: This level is indeed very exciting. Its sometimes easy to get lost but you can usually get back on track. A bit confusing but not that much. Once you get used to it, the level turns out to be every exciting.
9/10

Eyecandy: This level has good eyecandy. Level fits evenly, tiles fit in place, springs and suck tubes work out well. Eyecandy in this level seemed to be the best. Backround layers
10/10

Ammo/carrot placement: Carrots. There are 2 carrots. One on each side. Well placed and balanced. Ammo placement well placed for both sides. No team has an advantage for the ammo. There are 2 powerups in this level if im not mistaken. Seek and toaster pu.
9/10

Bugs: NONE

Score: 9+10+9-0= 9.5

Overall:

Birdie, great job on the packet. I give you Thumbs up

Overall score:

9.5+7+9.5= 8.67

Download recommendation:

Of course, why wouldnt you?

~HïTçH

RecommendedReview by cooba

Posted:
28 Sep 2006, 17:54 (edited 4 Oct 06, 17:17 by Cooba)
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
8.5

I think that coinciding genres aren’t as much of an issue as entirely ripping a level’s theme, n00b. Anyway, here goes my review:

Visual Appeal – 4 out of 5

Definitely a large plus at the eyecandy factor, the given levels do have a certain feel. First and foremost, I simply adore the Spacey Universe level with a weird name’s eyecandy. I don’t really care about the fact that blur came up with something similar in his Server Always Wins level, this one provides a good, silent atmosphere reminiscent of rather infamous Termite Haven. The lighting, while could get frustrating, supports the atmosphere. My only gripe is that layer 6 can get confusing since it uses the same tiles as layer 4 does, which at times can mislead the player. The remaining two levels also look fine, but Limenade is kind of generic, and Something Else‘s tileset (Sirius) doesn’t allow for a lot of varied eyecandy, as do Agama’s sets in particular. The music in the levels is very well chosen, and suits the given situations.

Playability – 4 out of 5

The main feature of these levels are, as the pack’s name and a ton of other things say, are the (to say the least) unusal layouts. Especially the Spacey Universe level’s layout is mind-boggling at the first sight. To be honest, I’m hesitating whether the balance would work, but I’ll lean towards %{color: #009600;}yes% in this case. Limenade is also, um, unusual for a CTF level (and probably not less confusing). This time it’s symmetric, although the symmetry works similar to Mike’s Glowing Poison in that one half is flipped. It works well, but it still can lead to some confusion. Something Else has definitely the least confusing, which is certainly a good thing. It allows for smooth, fast gameplay (which I wouldn’t expect from the other 2 levels – no offense), and it just feels, um, cool for the lack of a better word. All in all, um, well laid out.

Summary
  • A nice experiment with the layouts
  • Enjoyable atmosphere
  • Should be well balanced
  • Can get very confusing

Overall
Definitely an interesting pack. The levels will provide a bucket of fun once hosted, so download this and host already.

Review by n00b

Posted:
25 Sep 2006, 00:54
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
N/A

What kind of occasion is it to upload a level nearly in the same time with so similar genre than an another level? Accident or purposal? I think the last.

RecommendedReview by Superjazz

Posted:
24 Sep 2006, 18:42 (edited 30 Dec 10, 23:13)
For: LaYOutZ CTF Package
Level rating: 8.6
Rating
8.6

Very decent work from our now more experienced group-member. Just hoping Chippie is updating the memberlists as soon as possible so Birdie can become a Distinguished member even officially at the least. I am suggesting people to really download this for a look and review it as well.

I was awakened right the moment Birdie reported to be uploading a pack within an hour in a public game-server. I had high expectations while remembering his previous achievements. And I wasn’t disappointed. A few more levels could have been definitely appreciated with all this quality though. Here are some of my first thoughts on the levels.

Area 51 was already seen earlier in public betatest and the layout was really something that I would have expected somebody else to use multiple times till today already. But it isn’t so apparently, so this is welcomed indeed. The eyecandy is Birdie’s neatest. And with the newest fixes to the layout the entire level does really make sense.

Limenade’s eyecandy is something quite close to Area 51’s quality, but the lay-out could have differed a little as now it does just look like recycled Area 51. The paths are annoyingly long and the gameplay is too much of two-way style.

Something else has a way different and simplified layout, which is still original at places. It’s too squared up however. The tileset would surely offer more detailed scenery. Something should be done for the bottom region especially. Since the tileset is underused, so is the eyecandy. As well it is outstanding.

Nevertheless a high-quality pack with only a few medium improvements asked. Good job Birdie!

Review by Donda97

Posted:
1 Sep 2006, 15:07 (edited 5 Sep 06, 08:44)
For: Colosal
Level rating: 7.7
Rating
6.5

Starting:

This can be suitable for recovring my Devan’s trick by warps but better!
However, the tileset was very good!
JUst the day and night feelss right for making day and night in 2 levels by ground collapsing. The suck board was Good, that is all I can say

Eyecandy: I liked the tileset much there is lots of things and usefull to really recover my 1st real single player level. however there were
somethings I see OK not good the test levels were not seeing that and feels like a real level whoever when I want to see the tileset:) I use the playfull example level. however This gives you a 6.5.

Comments: this is 100%
Finals:

Final Rating:
(rating changed) 6.5

Download:Yes

[Rating (7) clearance. Feel free to edit this review with more support like I said in the PM. ~Cooba]

[Thanks cooba~donda97]

RecommendedReview by DarkSonic

Posted:
20 Jul 2006, 20:05
For: Xlm 7k CTF
Level rating: 7.5
Rating
7.5

I felt like reviewing again, so I review this level called ’7k CTF’ which is a funny coincidence because the level size is a bit more than 7 kb. And that’s actually weird with this level size. Oh well, let’s start.

Layout

The first thing you notice when playing this level is that the level is very long but not that high. Birdie explained why in the level description, and levels with this kind of layout are usually a bit linear. It’s not a big problem, but it can annoy people sometimes. If you look at the level in JCS you’ll also notice that the level only has a few platforms. There are 5 platforms in the sky and the rest is just one platform that’s extremely big. It’s not like it’s a bad thing, though. The level is balanced and symmetrical, which is always a good thing in my opinion.

Other gameplay

The level plays pretty fast, even with this size. The flow isn’t perfect, but you don’t bump against walls all the time. The level has some open spaces, and also some cramped/closed ones. RFs and Seekers are really good in the open spaces, like left and right from the carrot. The carrot can’t be camped, but it can be moved and shot down. Even when it’s shot down it’s impossible to camp it, which is a good thing. In other places of the level you can camp though. But it’s almost impossible to prevent people from camping, so I won’t distract it from the rating.

Eye candy and tileset use

The tileset used is Space by Blade, which has pretty good eye candy. Too bad CelL already used a lot of things of the tileset in his levels(Like All Your Base CTF and ToXaNi-StArWaVe CTF or something) but Birdie tried to be original and succeeded.. sort of. He put lots of black tiles in the walls, and I haven’t seen them a lot in levels with this tileset. However, if you play this level you get a divide by zero error sometimes. I don’t know why it happens, but it happens in levels like Quasar Quandary and The Chasm as well. Maybe there is too much sprite layer eye candy or something.. meh. The amount of eye candy tiles used isn’t that much, but it’s decent. Birdie could have used layer 5 more and put other stuff in the sprite layer though. The eye candy is decent, but not like the eye candy in All Your Base CTF where CelL put lots of stuff in layer 4 too but it was more randomized and there was much stuff in the walls.

Ammo and Power-Up placement

The ammo is placed in some creative shapes which is always good to see. There is enough ammo for everyone, and the choices of ammo are nice as well. About the Power-Ups.. there are four of them, which is acceptable in a level of this size. The Power-Ups in the level are, in my opinion, the best Power-Ups of the game(Toaster, Bouncer, RF, Seek) and every Power-Up has his own room which is actually pretty cool. There is no Fast Fire in the level which is actually pretty good because Bouncers are powerful with Fast Fires in this level.

Carrot placement

Only one Full Energy that’s impossible to camp here. I think 2 +1 carrots and a Full Energy would have been nice too, but at least you don’t get people who camp at the carrot because they can’t. They can still guard the carrot and kill the opponent if the person who guards the carrot has enough skill. You get shot up if you try to camp it, and that’s a nice method that prevents people from camping it.

Overall, I think this is a nice level with some ideas but unfortunately the level hasn’t got a very creative layout which is a con. I think this level was underrated so that’s why I felt like I wanted to review it, so be happy I did it ;)

Anyway, I give this level a 7.5 and a download recommendation. You can host it if you want. In my server I host all kinds of CTF/Battle levels so this level might be hosted as well.

  1. 1
  2. 2
  3. 3