Actually, I more prefer the JJ2 version. Harder to use, but…
Something other: what were those plant doing in JJ1 Medivo? How anything could grow there?
“Erm.. Skulg told me how to make Jazz1 screenshots :)” –
Can I know too? <:D
Errrr, episode C (Wild Rabbit), first planet… BTW, the Ceramicus levels were boring to me, and monsters too easy (some turtle grandpas jumping around).
OMGOMGOMG!! THIS LEVEL SAYS SAL’S A FOO AND I’M A DOODLE! POOR SAL!! POOR ME!! PERSONAL ATTACKS!! BAN!!
ok, enough of that :P This is a level in which you can move around very easily and get to every place in no time at all. The eyecandy looks quite good, and so does the weapon placement. The carrot offers a good camping possibility, but also some nice ways to get the camper himself. The one glitch about this level is that you can get to the other base by just running left or right. Other than that, good job.
Nice little level, with a bad chosen music.
You use only one part of the tileset, but it looks kewl. It’s using many platforms, witn nice placed springs everywhere.
I think this is a nice level to 2 vs, 1 vs 1 or 3 vs 3. Not more, that makes it bad to play in it. I’ll give you a 8.2 if you change the music. Download this.
Nice level
Nice layout only you can get to fast to easy from one base to the other
Nice CTF level. Not much to say that everyone else didnt so I wont say it.
The only thing that I will say is:
Download reccomendation :D
Medivo doesnt seem to have lots of tiles. Een though Icewolf’s coversion is better, I downloaded this one and will keep it because
It has animating lamps
It has rain (yay)
It has those plant like things
It has a floor, wall, and ceiling
It has spikes (I think)
In which episode was ceramicus found in again?
I’m going to have nightmares after rating 30 levels today!
Good tileset
I dont think its missing any tiles
Has a backround
Rocks
Hmm……Not many missing tiles, but then again, exoticus didnt have as many tiles. The tileset is to small, tons of stuff could of been added. I can only reccomed this to people who dont have the original exoticus tileset conversion. This isnt a very lively conversion[This review has been edited by Blackraptor]
I rate almost all coversions!
Hehe, eat this*
Keep uploading the conversions! Yeah….
HoLLa! HoLLa!
I like it man…..its really cool…..better than…SOME….of my levels! =P
LOL I don’t feel like doing a full review today! =P
Peace OUT!
-Jman
I have no idea why, but that only happens when you play the level in single player.
It is a nice little CTF level, with tons of eye candy. (YIPES! I don’t stand a chance in this contest!)
However, there is one small bug. You can get stuck (By that I do not mean the sticky bug stuck, I mean in a place that you cannot getout of) at pos 1,55. There is a secret place you can enter the wall and you get ammo, but you can’t jump out! You should fix that.
W00t! A new cellybelly! YESH! YESH! YESH!!!
Ahem. Let’s see..
It’s a nice little level witrh the Corrupted Sanctuary (no Corruppted, CelL) tileset by Dishguise.
It haves nice lighting, don’t set Ambient lighting out. I don’t see the Access Violation in your tunnel. Very good gameplay, but don’t play it with more then 6-8 players. That makes it confusing.
The weapon placement rule. Everywhere weapons, nice placed (Duh). Only, i can get the PU’s in 3 seconds.
Overall: A new Mega-Celly-Belly-super-da-woop-wap-Cell-level. Win the contest with this!
Cracks his knuckles ready to do another review Okay, another Cell level, we just can’t get enough. ;P
Eyecandy- Very good use of the tileset. Not too simple, there is a large variety of different tiles scattered, (not randomly) throughout the level. I didn’t notice any eyecandy mistakes, pretty much just a nice simplicity without too much blinding foreground and such. Good use of layer 3, using tiles to cover certain platforms to make the level look more interesting. The backround is just beaiutiful, with it being paralaxed, and a few raindrops in the sky to add the perfect touch. Also, an amount of layer 5 blocks were added to create pleasure to the eye, and also creativity. When I turned on the Ambient lighting option, I was just stunned. The flames glowed, and the lighting produced such a realistic feeling in the level. I was very impressed with this.
Gameplay- I can’t say too much about the gameplay besides very good. The level is Jazz friendly, and there are no deadends or points in the level that make you stop dead in your tracks. Very smooth, and a bit flat. Not too many curves, not too flat. I’d say it’s balanced out pretty good. Springs are convieniantly placed. No problems there.
Weapons/Placement: Perfect. A large variety of weapons, scattered throughout the level in different shapes and forms. There are only two powerups, but two is more than enough for such a small level. Again, I didn’t see any problems there.
Chromosphere is the ideal level for a 1vs1 duel in CTF. I wouldn’t say it’s good for anything more than that because of its size. Excellent level, Cell. Download recommendation? Yes!Good CelL, he just CAN’T make a bad CTF level. :D
Gameplay: 4.7/5
-0.3 for simplicity of flag transporting. Just find your way and scoot up your victory with 50 pepper spray. :P But anyway the gameplay is very good. Heh heh.
Eyecandy: 3/3
Eyecandy is practically very good. Not much to talk about.
Others: 0.3/2
+ 0.3 for no seeker powerup, it’s hard and easy to play with wooping 50 seekers on upg. If there IS one, then remark it (I tested in a hurry).
I’ll now add it. 4.7 + 3 + 0.3 is 8. Good job CelL but try doing some battle leves! :D[This review has been edited by Wazz]
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