Review by Jarno vos

Posted:
3 Dec 2004, 19:14
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.7

Wow Great Levels. Violet CLM

And By Some Levels Have You Used
A Hocus Pocus 3D Tleset (9.7 For The Tileset That You Have Used)

Eyecandy Ehhh
What Can I Says Over The Eyecandy EHHHHHHHHHHHHHHH Nothing :P (8.7)

By The Things That Spotty The Ghost Says
Have You Typed Words Wrong!

~Jarno

RecommendedReview by Blackraptor

Posted:
2 Dec 2004, 01:27
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.2

Had fun betatesting this

Just like I had mentioned in the JCF post I made about this pack, it is a very good one (Imo I prefer it over time tripping) and this is the place where I’ll justify my reasons.

FSP: Rent Collection

Legends and Hints

Well, to summarize this in one sentence: This is one of the best cutscene levels I’ve seen. Not one of those old overdone ones where you’re taken through a sucker tube and read text strings (I’ve done those a few times =P), but a hocus style one with even pictures (Taken from google!). Good first impression on the pack.

A Random Castle
Not particularly the most creative name I’ve seen, but the level itself is good. Firstly, it’s non-linear, which, at least for me, made playing it more enjoyable. I really like the chesire trick used here (and throghout the pack), original and cool. The level was challenging enough, and provided several off-route secrets which made it more fun to play. Eyecandy was alright-good, nice to look at, but I’ve seen it before. Enemies where placed alright, even though the bats may have looked a bit awkward floating in midair.
Layout/Gameplay: 9.2
Eyecandy: 8.5
Placement of Stuff: 8.5
Originality/Music: 8.4
Overall (not average): 8.8
Average: 8.68 ~ 8.7

Lack of Marmalade

This was one of my favorite levels. Firstly, I liked the music choice here. Layout was also nicely done, I had trouble finding some of the coins here playing the first time, and spent a while on it. I don’t like some of the changes made to it after I tested (the dark lighting) though, looks strange and I don’t like how it interfers with the playing arena =\. Other than that, the level was fun, had some cool effects, and was nicely done.
Layout/Gameplay: 9.5
Eyecandy: 8.3
Placement of stuff: 9
Originality/Music: 9.5
Overall/Not an Average: 9.2
Level Rating: 9.1 (on the dot).

A Cold Day In Foomania

Hm. A nice change, a level in the pack that doesn’t use the hocus tileset =P. Looking at the tileset (which is rather limited – Ground Force by ET) Violet did a good job. I like the music, it gives the level a nice feel, and the eyecandy is near the best it could be considering the set. I really like the layout, very nicely done, and lots of secrets too. Considering the chosen set, this level is very well done =P
Layout/Gameplay: 9.8
Eyecandy: 8.7
Placement of Stuff: 9
Originality/Music: 8.6
Overall (not an average): 8.7
Level Rating: 8.96 ~ 9.

Black Ninja’s Castle

Beginning (and lighting) of level owns (especially the nice blackness effect of the skulls). Level is actually fairly short, but the boss battle with BN owns (must’ve been annoying animating all that =P). I like the eyecandy here a lot, creatively done.
Layout/Gameplay: 9.2
Eyecandy: 9.2
Placement of Stuff: 8.5
Originality/Music: 9.7
Overall/not an average: 9
Level Rating: 9.12 ~ 9.1. The shortest level so far got the highest rating, heh.

The Nature Castle
Nice & different scenery, interesting layout, and lots of secrets. Not the best level, but I like how it differed in appearance from the rest of the hocus levels so you wouldn’t have the same eyecandy thrown at you and stuff. Different enemy choice, and nice (but overused ;() music. Lots of chesire2s, too.
Layout/Gameplay: 8.5
Eyecandy: 9.3
Placement of Stuff: 8.4
Originality/Music: 9
Overall (Not an average): 8.8
Level Rating: 8.8 on the dot.

Mellenwah
Also nice first impression & tileset use. Music is alright, fits the mood. Eyecandy rux, layout is alright and the level is flooded with enemies. I like how the mad monks were designed. Seemed to be less hidden stuff in this one.
Layout/Gameplay: 8.5
Eyecandy: 9.3
Placement of Stuff: 8.4
Originality/Music: 8.7
Overall/not an average: 8.7
Level Rating: 8.72 ~ 8.7

Fooruman’s Hologram Machine
This level was HARD. And long. Layout was nicely done, multirouted. Lots of sparks, hurt events, lava, hatters, etc. Ergh. But lots of shields and pickups too so =D. Eyecandy was chaotic but managed to peice together alright, we couldn’t find a better music for this so this stayed, although I don’t mind M04. I had no idea what to do in the end boss place. I just stayed crawled up on the left side platform where nobody seemed to be able to hurt me (sparks were faced towards me, Bilsy didn’t notice me). Stomp scenery = evil. Sooner or later I somehow won. So yay.
Layout/Gameplay: 9.2 (haarrdd, try it on hard mode :P)
Eyecandy: 8.8
Placement of Stuff: 9
Originality/Music: 8.9
Overall/not an average: 9.2
Level Rating: 9.02 ~ 9

Just a question, but what was Greenkiller doing in Fooruman’s Hologram machine? =P

Oh Yeah

This is really a level ;o. I like the effects in the beginning of the level (the Hologram machine’s destruction, Fooruman being a stup and taking your coins). Most the level is just credits in a level (Nice idea), except the epic battle in the end which is nicely done. I don’t really know how to rate it since it’s not really a level (level, credits, cutscenes and EPIC BOSS BATTLE in one!) so I’ll just say it was an awesome ending.

Final Notes: I really like the concept of this pack. Needing to collect a certain amount of coins is more original and fun then just searching for the ending. It also had most the levels be multirouted and non-linear, which is also good. I had a lot of fun playing, testing, and giving suggestions towards this pack, and I think it is definately something you should all download and play. Happy (Early) holidays!

=Ratings=
A Random Castle: 8.7
Lack of Marmalade: 9.1
A Cold Day in Foomania: 9
Black Ninja’s Castle: 9.1
The Nature Castle: 8.8
Mellenwah: 8.7
Fooruman’s Hologram Machine: 9
Average: 8.914 blahblah ~ 8.9. I’ll be nice and up this by +0.3 because the cutscenes were rux enough to help the rating of this pack. 9.2 is what I give, and definately a download reccomendation.

Good Job Violet!
~Blacky.

(Kinda ironic that I would give this less than I gave your hocus pack. Heh, standards changing I guess.)

RecommendedReview by White Rabbit

Posted:
1 Dec 2004, 17:51
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.2

IMO this lvl pack is underrated and overrated at the same time. I was thinking of giving this a rating of 8.5 – 9.2 at a first glance, but apparently it has a rating of 7.7 and 10 at the same time, which is ridiculous.

FSP: Rent Collection features 9 lvls, 8 of which are playable. They are mostly very long and their difficulties range from medium to the kind of stuff Jazz Jackrabbit himself (if he existed for real) would have problems dealing with. Nevertheless the pack is worth completing, even if you end up throwing your PC into a river nearby (I used the Thames – it’s already pretty polluted so I don’t think anyone would mind having a PC on the riverbed).

There are lots and lots of puzzles in almost all lvls and there is an abundance of varied eyecandy although it seems to me that Violet has concentrated more on the actual puzzles and gameplay. Still, nobody should feel disappointed with Rent Collection’s eyecandy. It implements heaps of animation together with enough foreground and background tiles to simulate a JJ2 kaleidoscope. The triggers and destruct scenery are beautifully made. Unlike those of other lvls, any tile you trigger or shoot will fade in or out, fragment into shards of multicoloured, er, shards or “magically” appear. You just have to see it for yourself to understand me fully because I’ve never seen this kind of animated trigger scenery before. It would have been nice, however, if the diagonal blocks weren’t disguised as square blocks on the floor. I don’t see why you can’t just put in real diagonal tiles instead of hiding them? I think that it may be because the game Hocus Pocus didn’t have any diagonal tiles and therefore any Hocus Pocus tileset shouldn’t have them either. This may be conforming to Hocus Pocus standards but it sure is annoying, especially when you lose a heart or a life because you run straight through a tile into a baddie.

This lvl pack is very short, which is its biggest Achilles’ heel because practically anyone can complete this in under 3 hours (provided that you are able to survive on the harder lvls). Rent Collection has one little intro lvl, 7 fully playable lvls and 1, which is a cutscene, ending and super-boss lvl all rolled into one annoyingly-hard-to-complete lvl. The first lvls are quite easy compared to the later ones and also slightly shorter. Violet has really concentrated on triggers, puzzles and making the player jump like they’ve never jumped before. When I played I jumped so many times I ended up being grateful that my rabbit’s tendons couldn’t snap. The jumping can be very challenging because Violet has nicely asked cough*forced*cough us to not run and not to do special moves. I don’t mind playing according to Violet’s rules and the lvls are fully playable without running or coptering, etc, etc, but I wish that Violet didn’t stick to the Hocus Pocus-style gameplay like an obsessed puritan and not put any springs, float-ups, vines at all in the lvls. Yes, there are floating cats but they don’t tend to be reusable. Despite the frenzied jumping you have to do the gameplay is still marvellous and Violet has made all lvls suitable for walking, not running, rabbits. Like in his previous Hocus Pocus SP lvl pack, there are suckertubes to prevent players from reaching places by uppercutting or double jumping.

Puzzles? What puzzles? Oh, you mean those 100000000 million puzzles in front of me? Yes, Rent Collection is filled to the brink with puzzles. There are so many that I can’t even begin to list or describe them. Some are tried-and-tested ideas while others are on the cutting-edge of JJ2 puzzle development. Some will add to the fun by surprising the player while others will add to the fun by infuriating him. Puzzles make Rent Collection tick.

Unfortunately, there are numerous bugs and some confusion in the lvls (as always). You can’t save in some lvls (‘Black Ninja’s castle’ is one example) because you get an Out of Memory access violation message. ‘Black Ninja’s castle’ isn’t exactly huge so I wonder why I had that error. Another irritating thing is that sometimes there are not enough signs or hints to direct the player. In ‘A Cold day in Foomania’ I had problems finding the coins, finding the right passages and finding the keys. I ended up looking in JCS but found nothing. At last I realized that the Cheshire Cat could only be used once and I messed up when I was on it so I couldn’t get back up… I had to type jjfly and jjnowall for that because I didn’t want to restart the whole lvl. Rent Collection is actually not a bug-filled lvl pack, thank goodness, so ppl shouldn’t be worried too much about the things I mentioned.

There are other stuff included in this great pack that I haven’t mentioned, simply because it would take another 20 minutes of writing. Rent Collection is disappointingly short but what it lacks in…guess what I’m going to write next…quantity, it makes up for in quality.

A short but intense and consuming lvl pack, Rent Collection is a must-have for all jazzers, especially those that are bold enough to face the Fooruman, which, by the way, I could not defeat. eats Violet

Download recommendation and a 9.2.

Review by frodo81

Posted:
1 Dec 2004, 03:23
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
N/A

thanks a lot your stuffs

[Unsupported rating. Please give the reason you rated it 9. -FQuist]

RecommendedReview by Ðx

Posted:
30 Nov 2004, 16:21
For: FSP: Rent Collection
Level rating: 9.1
Rating
10

Eyecandy

Wow Great! Really layer 7 is great used in each level also layer 5-6 ar great used, ther is also good layer 4 eyecandy. I just love to play this many times.

Gameplay

Awsome long hard levels not spaz or jazz based, the level flow is great, i did’t found any bugs so – good

Ammo/Pickups

Good placed nice gem placed good secrets the coins also good placed in the level ( like the last one :P )
Also the carrots ar good placed.

Baddies placed

Cool also the endboss is really cool, Black Ninja’s movements ar awsome. I like the baddies placed i cant say this is bad.

You really deserve a 10 ( no 7.7 >.< )

Cooba i agree this is awsome.

10.0

~Dx

Ps: Download Recommed

RecommendedReview by cooba

Posted:
30 Nov 2004, 14:37 (edited 11 May 06, 14:38 by Cooba)
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.9

According to what did you say, this should get a 10. This is like TT-JJ2 because IT’S BY SAME PERSON.

Okay, time to rate it, after I left this comment lonely. I hope this review won’t be biased because of me being a beta tester.

Legends and Hints
This level was an intro. Well made, too; it’s been done in similar way Hocus Pocus cutscenes were. The eyecandy is about the same, it took a lot of effort to do from what it seems. The concept behind this level is simple – you can change the pages instantly and flawlessly. I barely see intro levels in level packs, so I was surprised that there is one – and I was proud to notice that it’s done well, too.

A Random Castle
This looks just like a castle from Hocus Pocus. Same eyecandy (well, the mushrooms are far bigger), same gameplay, etc. All what makes this different than one of TTJJ2 levels is Toaster ammo spread there and there (which will server a purpose in latter levels), and Spotty the Friendly Ghost instead of Terexin. Otherwise, this is just like a typical (hard) TTJJ2 level. It had switch puzzles, too (one evily placed), AND they’re just like TTJJ2’s. Let’s just get this short: everything you’d see in TTJJ2, is here.

Lack of Marmalade
Here entire thing mixes up. Gameplay here is still Hocus-ish, but actually it’s a little different. This features more jump-from-enemy-filled-platform-to-another-enemy-filled-platform things, and if you fall, the only way to get back is to take a long path with silver key put in (and neat, yet aggrevating lighting effects). After that, you fall to lower part of the level (assuming you got a gold and shiny key) with a well-done Triggered Collapsing Scenery. AND after that “collapsing” bridge appears, you found yourself in same pathway you fell in once. That’s design of this level, quite enjoyable. One coin put in a not so secret secret, some lava to melt your lungs on hard mode, not all that much combination locks, and voila. One of my favorite levels, despite lack of marmalade.

A Cold Day In Foomania
This level doesn’t feature Spotty because he got a cold. In fact, entire castle is frozen over, which is a break from warm bricks+warm bricks monotony which two previous levels had. Design of this level is quite unique, too: it’s divided to three floors which are similar to eachother. You can go between floor 1 and 2 with ease, although you can get back from floor 3 only ONCE if you missed any coins in floor 1 and 2. If you didn’t hit the coin limit after you went back to floor 3, you’re doomed.
All the floors force you to jump from a platform to a platform (with Ravens attacking you from below) with a look at bright textured sky. I’ll admit I like how background eyecandy turned out, because it was quite dull. ;p I don’t like some eyecandy effects though, like remains of destroyable blocks different than the blocks themselves, and collapsing sceneries. The binary code (it’s 666 written there for all of your non-binary nerds) looked a little out of place, too, but I’ve seen worse things looking out of place. Other than that, eyecandy’s good for given tileset.

Plus, this level is one of rare levels here not to feature InstaKill on Hard difficulty mode.

Black Ninja’s Castle
This level was a break from the others, mainly because it was linear. Only first three coins can be taken in random order, latter ones are placed in more or less linear path. After you get those three coins, you can head to Black Ninja’s lair and the coin “he conveniently has”. You touch a somewhat ugly pillar, and are warped to a dark den where Black Ninja himself (a REALLY cool animation which easily beats “SUPER SKATER”) jumps around and tries to shoot you. You can’t hurt him in any way YET, because you must take his weird hackingness out of him. To do it, you must shoot certain brick in the ceiling and a crate will fall, unleashing a way to 4th coin, and setting lighting back to 100% (lighting is set to higher amount than 100%, which looks cool and makes Pulze Lights look funny).

Later comes jumping above a wide pit, and you see Spotty gloriously defeating Black Ninja. The eyecandy made this level look like a (boiling hot and shiny) castle, because of Layer 7’s shape. With eyecandy like that and fun gameplay, this level is overall very good.

The Nature Castle
Now here’s something back-in-the-ordinary. This level, featuring some cool eyecandy (using vertical Greenkiller text as a vine) is completely non-linear and completely non-easy. There are quite a few combination locks, too. In short, pretty much TTJJ2-ish gameplay, again. However, there are some evil twists in the gameplay there and there: this is filled with generators of Floating Suckers, which are EVERYWHERE. Evil. Moreso, there are evil bats placed under the floor so they just fly up and hurt Jazz. Really evil. I advise you not to play this level on Hard difficulty mode, because all the fun will be spoiled over by incredibly hard to pass places. Plus, there’s a place where you’re gonna get killed with an InstaKill (yes, those are back, slow & lumbering as always) because floor is on layer 3. Later you realise that red tiles on layer 3 were supposed to warn you. 2 BAD ITS NOT KEWL =((9 This level would be much more fun if it wasn’t so big and hard. My five cents.

Mellenwah
Tile bosses have always been cool, and this is really no exception. Except there are no bosses, but enemies. Hence the level name, Mellenwah monks block access to vital parts of this level, and the only way to kill them is to use TNT on them. And because you have not TNT, there will be some. Unfortunately, it’s not that kind of TNT you can grab and go crazy nuts on Battle2. All the TNTs are in boxes whichfall down (or in case of one monk, raise from ground), and you must smash the crate so monk will explode. Pretty entertaining. ;p There’s still some playing with combination locks, Cheshire cats and secret warps, all which round gameplay here to be really awesome. And if you thought that’s enough, there’s awesome eyecandy. Layer 2 for a quick example: it gives a cool feeling of a curse or something and still doesn’t get on nerves. There are some translucency tricks such like golden skull blocks. After killing all of the monks and stealing their coins, you’re ready to face your worst enemies: Greenkiller and Fooruman.

Fooruman’s Hologram Machine
Ah, the fiendish level. Violet’s excuse for VERY confusing eyecandy here is “because it’s supposed to be a hologram machine.” This has a little unusual design, too – lots of rooms connected by elevator shafts, with SP Airboards as elevators. It’ll be hard to get used to this level, and even harder to survive. This is chock-full of strategically placed enemies and spikes. And spark generators, which Spotty calls “efil prezences”. ;p Those are everywhere you don’t want them to be, aka literally everywhere. They’re guarding almost every passage, but they don’t guard coins. Because here’s only one coin. To get it, you must collect countless of keys and open countless of passages, and when you’re done, you must face Greenkiller himself. To kill him, you must shoot him A LOT, and he will finally vaporize. He’s also protected with a skeleton generator and sparks generator. And just when you thought it’s almost impossible, all the floor is buttstompable and Bilsy’s fireballs come out from ground. Life is good. When you finally take the 40th coin, you run away with pleased Spotty.

Oh yeah
This, probably most linear level in this pack, consists both of typical FSP gameplay and a couple of storyline screens. What makes this different is that you see credits listed IN FRONT OF A WALL disguised by destructable blocks. Fun. Finally, you stop reading who’s behind this evil pack and get five coins Fooruman stole from you just when you were gonna escape. But, he won’t let you go – he will fight you to death. If you play on Hard difficulty setting, it’ll be your death for sure. ;p What you have to do is to grab Cheshire cats and shoot Fooruman while you fly up. What Fooruman does is walking around and casting Killer spell. Except the effect is a little twisted because what falls down are Tube Turtles. When Fooruman dies, Cloning Machine (which I didn’t mention in review of Black Ninja’s Castle) makes another clone of Fooruman, and you’re told that they will ENGAGE A WAR!!!11

Overall
Ruxors stuff. =)) ++me being in last level. ;) However, some minor flaws which I failed to mention during my period of betatesting makes it so that this doesn’t get a 10. However, I give you a big 9.9 instead which you can play around with.

(Apologies for double spaces in the review, it’s all fault of Notepad.)

RecommendedReview by Nobody

Posted:
30 Nov 2004, 09:52
For: FSP: Rent Collection
Level rating: 9.1
Rating
9

Nice Level Pack…

But its so much like the Hocus Pocus JJ2 levels some other person made -Edit: (I think its made from the same person).Even if I don’t like it that much, I’ll give it what it deserves because a lot of effort was put into it.

Edit: Raised rating. It was down just because I like playing co-operative with my brother – If one person just accidently touches a coin, we would have to load form the last save. If the person who is collescting the coins dies, we would have to load (He dies, loses his coins and the coins don’t come back)

More Edit: What I hate is that when I use the cat and jump of too early or late, I end up being stuck in the wall. Pay attention to how high you are when you’re on a cat cause something might happen…

RecommendedReview by fearofdark

Posted:
31 Oct 2004, 14:37
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
10

This well and truely does deserve a 10!!

Great on every levels (especially the last level with the monks) in gameplay, the placement of coins is good and even includes other items besides gems, but Potions and Keys!

Well done

Download Recommendation: Definatly yes!!!

Review by fearofdark

Posted:
28 Oct 2004, 19:43 (edited 22 Apr 06, 19:50)
For: Escape from Nippius
Level rating: 8.3
Rating
N/A

I WANT JJ1!!!!

Yay! I have JJ1 and it works! (Surprisingly)

RecommendedReview by fearofdark

Posted:
25 Oct 2004, 17:48 (edited 23 Feb 06, 19:34)
For: JJ1 Pezrock
Level rating: 8.5
Rating
9.5

Even though I don’t know what PEZROCK planet looks like. I give you a 9.5 for the conversion.

EYECANDY SEARCH: Just like Dreempipes, good. Again, not many foreground tiles and loads of backround tiles.

FEATURES: I think this tileset has more features than most of the other JJ1 tilesets. You have spikes, Skyline ect. The only thing you don’t have are shooting blocks.

COULORS: Some are too bright, EG. The skyline you could make a little darker.

RATING: 9.5

Download?: You can guess.

RecommendedReview by fearofdark

Posted:
6 Oct 2004, 19:27 (edited 23 Feb 06, 19:21)
For: Jazz 1: Sluggion
Level rating: 8.1
Rating
7.2

EYECANDY SEARCH: Didn’t find any but the skyline. That’s it…

FEATURES: You have those so called SUCKER TUBE features and V and H-POLES but nothing else.

COLOURS: At least there is no ‘TOO BRIGHT’ colours in the tileset. I’m missing the DEVAN, TICK and JAZZ signs in the tileset.

RATING: 7.2

DOWNLOAD RECOM…: Just about yes

FINAL COMMENT: It’s not too bad. 7.2 is kind of good and a bit not so good. You may be good at making a TUBELECTRIC tileset

RecommendedReview by nim

Posted:
6 Oct 2004, 09:43
For: JJ1 Holidaius
Level rating: 8.8
Rating
9

This is an excellent tileset with a lot of extra tiles. i also like it that you decided to the conversion of holidaus it is also an excellent conversion of it continue your conversions! =D

RecommendedReview by Saphir

Posted:
4 Oct 2004, 18:16
For: Sandy Sunset
Level rating: 7.8
Rating
8.2

Hi, it’s me again. You haven’t gotten rid of me yet!
I think this tileset is quite the Disguise style, meaning: the ground, the rain and the sandstorms (if you mix in a bit of his older sets in the rain and sandstorm). Sadly, the BG is really not that good. Well it looks really nice in the example level, but it doesn’t leave too much room for improvisation with the background eyecandy (that’s my opinion). But still, the set is nice and the theme (desert/beach evening) is not too overused. In my opinion one of Violet’s best non-conversion tilesets.

RecommendedReview by fearofdark

Posted:
3 Oct 2004, 13:40 (edited 23 Feb 06, 18:59)
For: JJ1 Dreempipes
Level rating: 8.8
Rating
9.2

Yaaaaaaaaayyyy!!!! A JJ1 tileset!!!

I can put my boring shareware version of JJ1 aside.

EYECANDY SEARCH: More than enough. There are a few backround tiles.

PROS: Enough eyecandy.

CONS: Not many foreground tiles. Whoever made a level out of this tileset would have a bit of trouble what to put of Layer 1 and 2.

FEATURES: The pipes (of course) hide stuff in them, set triggers for them, secretly hide enemies in them. All sorts of things!!!

PROS: PIPES!!!!!!!!

CONS:Be careful how and where you put them.

COLOURS: A few bright colours in there but aparty from that, GREAT COLOURS

PROS: GREAT COLOURS!!!

CONS: A few too bright.

RATING: 9.2

FINAL COMMENT: Put a few more forground tiles in, i would of given you the last 0.8. Who cares, the tileset was good.

RecommendedReview by Blackraptor

Posted:
4 Sep 2004, 20:51
For: JJ1 Pezrock
Level rating: 8.5
Rating
8.5

Ok. Lets start.

Conversion Completeness:
Comparing this to the original pezrox through j1cs. yay. Big stone blocks are there, and even with the blue brick BG. Small vertical bricks are there, and positioned nicely. Blue backround bricks are there. Candle animation is there…Spiked pillars, Wall, Ceiling, and floor spikes, trees (Big and small), arrows, sun (except why are there 4 pezrox suns in J1CS? O.o), stone pillars, HUGE amount of the green and yellow brick tiles (with basically every combination, or close to it), the sluggion like brick ground, same as the previous but with blue bg, backround stone pillars, ramps and stuff, backround stuff, grey bars, everything seems to be there. Even the green spike balls are there!
Rating: 9.5

Tiles Included: Lots of variants of other tiles with different backrounds, strangely made sucker tubes, chain hooks, poles, vines, destruct blocks (though not weapon based ones), backroud stuff, arcs(sp?), lots of eyecandy stuff, arrows, signs. I would’ve liked for more destruct blocks though, otherwise this gets pretty good.
Rating: 8.5

Color: I never liked the color of pezrox much. Most things were either greyishblue or orange (Or black, but black is ok ;D). With the colored blocks and other stuff, this gets a more bigger color variety, but the orange backround is EVIL. Makes me think of a really hot place/staring at the sun when in a desert and stuff. Ah well. At least the blue and black offer a bit of shade.
Rating: 8

Animations: Arrows, a small torch, more arrows, some wheel things. And destruct blocks. There are some, but most of them are small. Though that is the fault of pezrox, something new like a belt could’ve been added.
Rating: 8

Masking: A couple of stuff I’m not too fond of (some of the bricks, the small green things confused me at first). Some things could’ve been fully masked but werent (oh well). The masking in general is good, but a lot of it doesn’t go along too well with me.
Rating: 7.8

Userfriendliness: Userfriendly enough. Might take me a while to get to learn how to use those colored tiles, so I’ll just avoid them for now =P.
Rating: 8.2

Overall (Not an average): Another good conversion. Definately not your best, although you did a good job considering it was apparentely rushed and had no betatesting. Definately a download reccomendation.
Rating: 8.4

Technical Rating: Snow works really good. Water works pretty good (looks like lava in 8bit too). Carrot bump works really well. 500 bump works well except the bottom of it looks a bit buggy. Pinball pads work pretty good (nice shade of orange too). Jungle Pole and Small Tree look a bit buggy, otherwise they’d have an interesting shade of blue. Carrotus pole works really good. Psych pole works really good. Diamondus pole works pretty good. Not bad for an untested job =P.
Technical Rating: 9

Overall Rating: 8.425 or something. = 8.5

Good work, and download reccomendation (And h8h8h8h8 my new calculator).

Review by the real one Bjarni

Posted:
14 Aug 2004, 20:35
For: Escape from Nippius
Level rating: 8.3
Rating
N/A

:( I want to play but…………I don’t have enough money for JJ1 someone help me!!!!!!!!!

RecommendedReview by FoD

Posted:
14 Aug 2004, 18:05
For: JJ1 Pezrock
Level rating: 8.5
Rating
8.2

I keep trying to point out that there’s already been a conversion of this tileset, but what the hey. :D Here is the link to the first one I say, made by Onag and posted by.. well, me. :P

Technically, I only played Jazz1 all the way through once, but it was amazing. Tilesets from it are cool, but as I found in my attempts, not always the easest to use in a Jazz2 level. However, this is a good tileset.
Long live Jazz.

RecommendedReview by Lark

Posted:
13 Aug 2004, 21:51
For: Escape from Nippius
Level rating: 8.3
Rating
8.3

I’m just going to take my review from my newspost and put it here.

The first custom JJ1 level ever released is finally here. Violet CLM’s Escape from Nippius starts you out in a room with several other green rabbits with big guns. There are some extremely original things in this level. I’ve never seen anything like some of this. Walls that shoot blaster shots at you, birds that fly freely for eyecandy, teleporters, and more inhabit this level. There’s even a custom end boss, more specifically a snowman with jumping capabilities.

The gameplay plays a lot like the default JJ1 levels, so there aren’t too many problems here. The eyecandy is very nice as well. There are some very clever things done with it. I especially enjoyed the translucency effect with the ice crystals.

My only complaint with this level is that I would’ve liked if it were a little bit longer. I highly recommend this level to anyone with JJ1 whose looking for a new level to play. It’s well worth the download. I want to warn you, though, this level is extremely difficult. It might even be a little bit harder than Orbitus 2, or Raneforus 2. In any case, that’s the way JJ1 levels should be. The harder the better.

Review by Jarno vos

Posted:
Posted more than 21 years ago (edited 15 Nov 05, 18:08)
For: Escape from Nippius
Level rating: 8.3
Rating
N/A

Your Level Is Cool.

And The Name Of Your Level Is Cool

P.S Will You Make This Level
In JJ2?
Your Stuff Is Well Good

Stuff 5.0

How Come You On The Idea To Make A JJ1 Level?

(This review does not make sense. Rating removal. -Trafton)

Replay on fearofdark : if you want jj1 buy it!

RecommendedReview by American

Posted:
Posted more than 21 years ago
For: JJ1 Pezrock
Level rating: 8.5
Rating
8.2

Caveat emptor: I’ve never been a very good reviewer of Jazz 1 conversions, mostly because I’ve failed to be a good little Jazz Jackrabbit fan and actually bother to get and play the game. Unfair as it may be, the following review is entirely based on its merits as a Jazz 2 tileset, not how well converted it was. Although, really, this is a moot point: a rushed Violet conversion is still an excellent conversion.

As JJ1 tilesets go, “Pezrox” was among the weirdest. It’s literally, as suggested, seemingly made of the chalky American Pez candy. However, there are also many odd-colored yellow and green bricks that contrast with the level as a whole. This isn’t a bad thing at all, and actually comes off looking much better than it does when I describe it here.

As for the tileset itself, there is no possible easy way to describe it. It’s some odd world with a lava background and bricks. I can’t imagine what theoretical situation this would follow, so let’s just file it in the “mystical lands” area. In any case, considering the monotonousness of previous JJ1 conversions which lacked sufficient eyecandy to make anything more than a decent-looking utilitarian level (cough, Security Breach, cough), Pezrox has enough colors and trinkets to keep even the biggest eyecandy-obsessive interested. All of the eyecandy looks in the tileset as if it would clash awfully, but you quickly see (as in the excellent demo level) that this is not at all the truth.

I am somewhat concerned about the masking. If you look in JCS, it appears to be fairly easy to get stuck if one tries. However, in play, I never got stuck accidentally. The diagonal tiles also appeared to have jaggies that were rounded off into wave shapes. This is not a major complaint, but if you really pay attention while playing the demo level, you can tell this is the case. Still, there is obviously not much that can be done about this.

This tileset lends itself well to both single player and multiplayer ventures, although it has all the little “cool items” that are required to make an excellent single player level and that should be taken advantage (although it lacks spikes, there is some sort of metallic wheel that could be used instead.)

I hate – hate – to give another 8+ rating to a JJ1 conversion, but they just need to stop being excellent like this one is. Another disappointingly excellent conversion from Violet, and another disappointingly – um – existent – download recommendation.

  1. 1
  2. 10
  3. 11
  4. 12
  5. 13
  6. 14
  7. 15
  8. 16
  9. 17
  10. 18
  11. 31