I like this tileset. You spent too much time on it, and you deserve 10! Download recommended!
This is really good!
Good tiles, eyecandys, etc…
And I’m waiting LetniV and TechnoirV :P
Take Care!
+plus! — You added Night vers. and it like a winter level.
I’ll use it.
I dont give 10 i give 11 :)
And finally this is a featured download.
Yay!
Stunning. That’s the one word I can think of when I see this conversion. Simply stunning.
Violet CLM has done it again, taking a (seemingly) boring and bland tileset like Raneforus and turning it into a bona fide work of art. From the standard JJ1 version with a new and fresh twist (which I’ll get to), to the “past” version (with a color scheme that could only be described as “sexy”), to the future, TechNoir-laced set, just about anything you could ask for is present and accounted for in this set.
So, let’s to Raneforus V.
V1
THINGS I LIKED:
I liked the fact that so much creativity could be found in such a drab set as Raneforus. It has all the tiles (that I know of) from JJ1 present, as well as tiles from other JJ1 and 2 sets. Take the bluish BG trees from the Jungle tileset. Take the expertly recolored blue rock BG from Scraparap (it’s actually green in this set). Take the leafy branches from Jungrock. Even the rain looks perfect. Violet doesn’t bother with any “Cool” tiles……At least, none that don’t look like they absolutely belong. See, that was the thing about the set: everything just belonged. And that’s hard to do in a set.
THINGS I DIDN’T LIKE:
These were very few. Perhaps one would be the textured background. I didn’t think it fit very well in the colors. Too light, perhaps. I always kind of thought of Rane as a rainy forest planet. But that’s pretty minor. Overall, V1 was a great success to me.
V2
THINGS I LIKED:
Ahh yeah, this was my favorite of the pack. It looks sort of like a sunset tileset palette, with the subtle orange and brown hints in the set. There was a very shrewd input of the Jungrock….rock tiles, in addition to some very neat rock graphics already present in the set from Stonar. Very pleasing to the eye. I could go on and on about the amazing color choices here. Did I mention that I loved the colors? I do. But enough of that. Very nice set.
THINGS I DIDN’T LIKE:
Hmmm… There honestly was nothing I could find after my initial run-through. I guess this is the first “perfect” tileset I’ve ever seen.
V3
THINGS I LIKED:
This was also a cool set, with enough TechNoir present to counterbalance the Raneforus there. Variety does indeed help, which lends the set a rather convincing impression of a rainforest being gradually overrun by the machines of industry. Neat concept. The colors once again meshed quite prettily. And the birdie tombstones? Man, I just about lost it when I saw ‘em! Priceless.
THINGS I DIDN’T LIKE:
However…..This was the set I liked least of all. For one thing, there seemed to be more space devoted to TechNoir background details than that of the set itself. There was a tree or two, but not much. Also, while I DID like it and it WAS cool, the color didn’t seem much different than that of the first V. I would have liked maybe a darker colored set. But there is none, leading me to believe that the sun always shines there (And it sets partway every night :D). I was disappointed by that.
So all in all, I really thought the sets were quite good. But that’s only the half of my review…
THE EXAMPLE LEVELS:
THINGS I LIKED:
The levels themselves (as Violet’s custom of sorts seems to keep perpetuating) were so good that I felt I just had to review ‘em. They have master level event placement. The level design is just as good, as is the buggage. The first one was exactly the length of a singleplayer level, which seemed quite a bit long, but showed off a LOT of the set. Which is always good.
Violet put as much work (it seemed) into the levels as the tilesets, which really pays off. I loved ‘em.
THINGS I DIDN’T LIKE:
But, as is almost always the case, there were a few minor issues I had. For one thing, the second example level had a small sprite of the Dreempipes Owl flying in the foreground. Which is nice, except that it can fly backwards as well as forwards and never seems to leave the screen, which gets kind of annoying after awhile. I’m not a big fan of foreground “creatures” like that, since they are so HARD to get right.
The music for Level 2 didn’t really catch me, either, whereas the songs for the other two were generic Jazz songs. Which is not bad, except that I would’ve expected something original from someone of Violet CLM’s stature. The use of the TechNoir song in Level 3 only added to my (weird) conception that the TechNoir elements in said level and set seemed to be conspiring to choke out the Raneforus elements. Fortunately, excellent eyecandy in that level helped ease my discomfort.
The first level seemed long, the second one was medium, and the third one was short. I mean, I did a catch-22 when I got to the end of 3, it was that short. Kind of surprised me. I think 2 was the best length.
I said this already but I will do so again: I was fairly disappointed that there was no dark tileset. I mean, there’s three different sets, and they’re all light colored. What’s with that? Why not make one, say number 3, a midnight or dusk color? It would’ve been the final knockout punch for the set, but instead is quite absent.
Masking was interesting too, but as Violet said, there is a reason for this, so I won’t take too much away for that.
SUMMARY
So, what should be said at the end of the day? Good job, nice digs and try again someday? Why goodness, no! This set deserves so much more than that. It’s not a perfect set, and it has its flaws, but that’s the beauty of it. Just like every remarkable diamond has a scratch or two, so every worthwhile upload on J2O has a tarnished spot. Don’t let it scare you away. Download today.
EDIT: (3/10/2012)
Now that Violet’s released a fourth version of the tileset (LOL, look how far behind the curve I am…), I thought it would be prudent to review the new(est) one as well, since it affects my final grade of this set.
V4
THINGS I LIKED:
I could keep this up all day, and I’m not kidding. Here at last, ladies and gents, is the Raneforus Night tileset we’ve all been waiting for, and for a tileset (and example level, for that matter) that was merely “thrown together”, it’s pretty good.
No, that’s a massive understatement. It’s absolutely stinking awesome.
Raneforus V #4 is painted in olive green and indigo blue/purple shades, almost as if the player were walking through a withered and dead forest. The “rocks” are colored perfectly. The torches were a stroke of genius. Every single leaf, branch and pebble jelled together like a Swiss watch, and I’d be hard pressed to put a finger on anything I didn’t like.
The example level was so good, it’s almost a crime. One of these days, I wish Violet would take all of his considerable levelbuilding talent and make a great singleplayer epic. That would be so much fun to play.
But I digress.
THINGS I DIDN’T LIKE:
Once again, nothing significant to point out. That makes two 10/10 tilesets in one upload, which I’m sure will never ever happen again…Until Violet CLM releases his next tileset conversion, that is.
The music track was not present, so I wasn’t too impressed by that. However, since this upload is a tileset conversion and not a singleplayer pack, I won’t count that against the upload (Although if this were a singleplayer pack, I would most certainly subtract points).
SUMMARY
In the end, Raneforus V #4 blows the previous three sets out of the water, including the Past version that I loved so much. My revised rating is 9.6, and I now recommend Raneforus V’s immediate and unconditional download.
Thanks for these tilesets. I will use them in the future. :P
Perhaps quick review isn’t appropriate for this, but I think you deserve a perfect score. for creativity, versatility, and because the sonic inspiration/influence was amazing to see :)
Only bad thing here is that some very usable tiles, mostly transition/connector tiles are missing.
EDIT: I noticed the waterfalls in past ver.
The Reworder don’t work. Work offline/for host?
It don’t work for me offline and not for host…
But in a server it works!
The Example don’t work too…
Maybe the new plus?
IDK, but please help me.
(EDIT)
Only Example 3 works offline…
This program is most excellent, providing a whole new way to look at the Words that each J2L is built upon, making it quite easy to do crazy things such as move various scenery effects (destruct and trigger) to the foreground, background, or tiles that already have events, opening a whole new realm of possibilities to level creators. Expect to see this used for spikes appearing beneath your feet, a “key” on layer 1 that shows you which triggers you have activated, and other things so awesome I haven’t thought of them yet.
I see you uploaded it :D
I am sure this program works great, the first betaversion did work already… But now it’s more userfriendly!
When I am back off vacation I finish my battle level using this program for nice effects!
For sure a download recommendation for people that like to do great things with trigger scenery in there levels!
A fat 9 for this great program!
(edit:)
A tip: Look at the example levels first how they work in JJ2 than how it’s done in reworder. That wil help you understand the program ;)
NICE..100%
[Review changed to quick review. – cooba]
OOh 100% perfect program 100% funging . .. this is best program i’ve seen (of course after jj2+,jazz2 tool) :-)
[Review changed to quick review. – cooba]
It’s really very good tool.
AWESOME!!!
This programm make a super tricks.
I recommend download it.
[Review changed to quick review. – Violet CLM]
This tileset conversion is beatiful…
I use it for create episode The Sapphire…
[Review changed to quick review. – cooba]
WOOOOOW!!!
It’s a good tileset but it’s kinda hurting the eye…
[Review changed to quick review. – cooba]
i am speechless it’s soo cool
[Review changed to quick review. – cooba]
This Exoticus conversion rocks! All the JJ1 tiles I believe are there, along with quite a few extra tiles. Add a second color variation, and you get Violet CLM’s Exoticus.
Not really any bugs, fortunately. I really liked how there was such a large variety of blocks to choose from [like little purple/gold squares, grassy soil, dark caves, plenty of green and blueish waterfalls, etc. all].
So, to sum up, this is a very good conversion. DL now.
This is a nice tileset!
Has all [I believe] the orig tiles from Deserto, palette’s good, anims are good, I think this set deserves a second look from anyone.
Buggage wasn’t really an issue, which is nice. A second water animation is present in the set [though it looks cruddy], and the silhouettes of the Jazz1 guys is in the set! Yay!
Maybe a little more things like slightly more eyecandy would’ve been nice, but still it gets a dl rec.
well, what a great conversion! Like others have said, Violet CLM’s conversion does indeed seem to have all or most of the tiles from JJ1. Not much to complain about there. However, there is one evil little bug in the level. In the floor and ceiling tiles, if you put the floor right on top of the ceiling, and jump hard and fast enough, you can go right through the floor! :(:(:( Fixing needed.
Music fit well, colors were right on [unlike some conversions I’ve played…], so I’ll give you a good rating and a dl rec.
Well, here’s my 2 cents:
Very, very,very very good conversion! Dreempipes is my absolute *FAVORITE** tileset in Jazz1, and this conversion is no exception. The colors are very well done, the masking good in most places [except in the pipe, which I DID go through, unlike what Blacky said], music good, I like everything here. You included all [I think…] the tiles from the orig game, and this makes me happy. Readers, go DL right now! This conversion is a masterpiece perfectly and brilliantly showing off Violet CLM’s skills as a Jazz1 tileset convertor.
Ok ok, this’ll be the featured one. I hope. Anyway…
DESIGN
Good job, good job. You put in lots of different styles [I like how you put tiles from Stonar and other places into the set], and made it interesting. However, the brown rocks are supposed to be a background, not solid tiles. How do I know? Well, the nature of the secret project I am working on reveals just that. Oh well, that’s what an updated version is for.
EYE CANDY
Lots of it, you again kept the tileset interesting. The water on the bridges, the vultures, the egg[s], it’s all well thought out. Kudos!
USEFULNESS
Well, that’s where I’d wobble a bit. See, it’s such an amazing incredible set, but I think it needs a little work in that area. Esp that black rock background. I dunno. I’m feeling generous, so I’ll give you a good rating.
SUMMARY:
Overall, you did [another] phenomenal job, wowing me again, and I look forward to your next edition. Download this, and have fun!
[By the way, could someone please make a “good” TechNoir set? Just asking] Regards!
NOTE TO READERS: please don’t say this review is helpful. I totally recognise what bantha fodder it really is. :P
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