RecommendedQuick Review by DennisKainz

Posted:
23 Oct 2013, 11:39
For: Ozymandius
Level rating: 9.8
Rating
9.5

I always loved customized enemies and bosses. I couldn’t be more satisfied!

RecommendedQuick Review by FawFul

Posted:
21 Oct 2013, 21:02 (edited 21 Oct 13, 21:04)
For: Ozymandius
Level rating: 9.8
Rating
9

Violet kicks all of our asses in angelscript, but not quite with the basic jcs. We, generally speaking are all very amazed by the ridiculously cool script. But if you take away the scripting part, the level itself is far off from evilmikes SP works in JCS. There is more to offer for the jj2 future!

RecommendedQuick Review by PurpleJazz

Posted:
21 Oct 2013, 18:30 (edited 21 Oct 13, 18:31)
For: Ozymandius
Level rating: 9.8
Rating
10

violet kicks all of our asses in jcs it seems

RecommendedQuick Review by Foly

Posted:
21 Oct 2013, 11:36
For: Ozymandius
Level rating: 9.8
Rating
10

Amazing level that shows many of the new AngelScript features the new plus has to offer. I never could have imagined to see such a gameplay changing level.

RecommendedQuick Review by Superjazz

Posted:
21 Oct 2013, 10:27 (edited 21 Oct 13, 19:05)
For: Ozymandius
Level rating: 9.8
Rating
10

This level is a YOLO. Download!

RecommendedQuick Review by ColdMetal

Posted:
21 Oct 2013, 04:28
For: Ozymandius
Level rating: 9.8
Rating
10

Outstanding, plain and simple. This level really raises the bar when it comes to making use of AngelScript.

If this is an example of what is now possible through JJ2+, then I’m looking forward to seeing more uploads in the future.

RecommendedQuick Review by MilloCz

Posted:
20 Oct 2013, 16:05
For: Ozymandius
Level rating: 9.8
Rating
10

Nice

Offtopic question; why don’t you rather upload these videos on Youtube? It would raise JJ2’s popularity.

[]

RecommendedQuick Review by cooba

Posted:
20 Oct 2013, 12:33
For: Ozymandius
Level rating: 9.8
Rating
10

Barrier shattering, record breaking. Incredible all around.

RecommendedQuick Review by Newspaz

Posted:
28 Jul 2013, 14:25 (edited 28 Jul 13, 14:26)
For: Nippius Heights
Level rating: 8
Rating
8

Mixed feelings about this one. I really enjoyed the tower section, the spare carrots and falling icicles. But the difficulty was too high for me. Too many spawning enemies… And the windy section was tricky. The build quality of the level was excellent though.

RecommendedQuick Review by Superjazz

Posted:
7 Jul 2013, 13:04
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9.7

Oh yeah, and this is pure originality with scripting. It has been a big work as one can see. And the result is a really fun-to-play gimmick level that works for both battle and bank robbery with multiple custom features. Download recommended.

RecommendedQuick Review by ThunderWalker

Posted:
2 Jul 2013, 10:40
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9.8

An amazingly awesome little bugger, especially in that JDC event. Not perfect, but it is as close as it can get when factoring in the concept.

RecommendedQuick Review by master sven

Posted:
2 Jul 2013, 10:04
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9

Let this be an example for everyone. Originality at its best!

RecommendedReview by Blackraptor

Posted:
1 Jul 2013, 23:59
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9

I’ve played this online in its various stages and even during a JDC event I was miraculously around for, as well as asking you to upload this and I did promise to review it, so I went along and retrieved my J2O password and logged on the first time this year just to do that :P

I’ll start off by saying this is some of the most enjoyable stuff I’ve played in JJ2 in recent memory. The level design is pretty simplistic but immensely creative, and wouldn’t be possible without the use of some complicated angelscripting. The “ferris wheel” itself is amusing, but the most complicated and interesting part of this level to me is the morph beam, which is made out of apples in some complex copter using script that morphs the player when they come into contact with it. I’m not quite sure on how this works exactly still but the point is that it does work well and its awesome.

The flexibility of this level is also great. It can be played with a handful of people or a packed server and would still be a fun experience, and works in multiple game modes. I’ve played it in both battle and bank robbery and can’t tell which I prefer because both ways rocked. This level managed to hold up during a packed live JDC event and basically steal the show. The angelscript also allows for the triggers to be used for some interesting quirks that slightly alter the gameplay of the level.

All this level is, is basically an idea. A great idea that’s been implemented and executed well, that works without hitches and can be altered to fit the style of the game you want to play. While the level itself is a small standalone concept, the behind the scenes scripting to get this working properly is fairly complex and in some ways groundbreaking. It’s really hard to write a proper long review on something so small without repeating myself, so I’ll just summarize that I really enjoyed this, somewhat marvel at how it was executed, and approve of it’s multiple uses and flexibility.

Download this for a good time ;)
~Blacky

RecommendedQuick Review by Foly

Posted:
1 Jul 2013, 22:14
For: Forest Wheel (updated)
Level rating: 9.4
Rating
10

Awesome level! This was a great succes at the jdc event :)

RecommendedQuick Review by abgrenv

Posted:
9 Dec 2012, 15:11
For: CrysilisV
Level rating: 9.7
Rating
8.7

Cool conversion.

Review by PT32

Posted:
6 Mar 2012, 00:32
For: Midigating Factor
Level rating: 7.9
Rating
7

On the one hand, this was certainly an interesting level. Violet CLM’s Midigating Factor is one of the most gimmick-oriented CTFs I’ve seen in a while, utilizing fancy sucker tube and spring sequences to shluffle the player around the level and confuse them to no end. Eyecandy is interesting and cool, and makes the level fun to play.

On the other hand, MF also suffers from the Cramped Hallway Syndrome. It never feels very wide open, and it’s been a while since I’ve played a level that made me feel this enclosed and claustraphobic.

Music worked pretty well for the level. It was a sort of quiet and serene piece, accented every so often by a smooth-as-silk violin. Good choice.

In summary, I guess I’ll give this level a 7.0 on the Richter scale. Neutral DL rec, ‘cause I haven’t decided what I think of it all yet.

RecommendedQuick Review by PT32

Posted:
25 Jan 2012, 19:04
For: Medvio
Level rating: 9.2
Rating
9.5

Nice job as usual. DL rec.

RecommendedQuick Review by marinata_1997

Posted:
21 Jan 2012, 09:47
For: Jazz 1: Deserto
Level rating: 8.3
Rating
8

This is good conversion!I see a good disaign!Sorry for my bad english!

[Review changed to quick review, see the review rules.

Review by Sean

Posted:
7 Jan 2012, 02:02
For: Scorpio Key
Level rating: 9.3
Rating
N/A

I suddenly realized this is the Land of Maps and Treasure.

RecommendedQuick Review by Duke

Posted:
6 Jan 2012, 12:08
For: Scorpio Key
Level rating: 9.3
Rating
10

Both the tileset conversion, and the map are awesome. I don’t know how to describe this but awesome. Good job.

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