This level is pretty cool and I like it….Looks like an Egyptian level that is made by another tool :D
THE COOLEST UPLOAD FOR YOU (And I think Bl18 is nice too)
But some cool tricks and intellegence that changes the game
LOL….That can be anotther game not JJ2+++ only!!
YOU ARE THE KING OF JJ2++!!!!!!!!!!!!!!!!!!!!!!!
Design-wise, Violet’s best level to date. You can clearly tell that this was made by someone familiar with actual game design philosophies. My biggest issue is that the boss fight would be a perfect time to put players’ skills acquired during the level to the test, but none of the cool custom mechanics taught earlier are brought back for it.
This level manages to stay relatively true to a traditional JJ2 single player level while introducing plenty of new twists on top of it. There are the usual enemies (with a black coat of paint), coins and gems (ehh skulls) to collect, and crates to stomp in order to progress. On the other hand there are sticky swinging platforms on rails, black blobs a.k.a. void that hurts you, rewarding praying spots, bombs that make the ground act like a springcord, and more.
Overall the level design is linear with some secrets and small detours here and there. Not very difficult but enough challenge to keep you alert at all times. The environmental hazards are definitely going to hit you more than the enemies. Especially those blobs placed right above springs were tedious to avoid with proper timing.
The aesthetics stand out with visual props everywhere. The repetitive music is not really a problem since this level took me just a bit longer to complete than the original JJ2 levels.
I did experience some FPS drops to around 15 – 20 in a few places when a lot of void blobs were on the screen at once. Different computers and OSes perform better or worse, but it shows that scripted levels can be CPU heavy at times!
And at last, the boss is original in that it doesn’t have it’s head as the weak spot. Video games quickly make you learn that heads are what you’d hit for the biggest damage. Not here! It’s innovative and makes you use different parts of your brain to beat it. Also, it’s weak spot is also it’s safe spot at times.
Thanks for reading this drunk nighttime review, now go and play this!
Good level design, good mechanics, good aesthetics (if you like pastel goth, that is), good final boss. If you’re into JJ2 Single Player levels, this is a must-play.
Perfect
One suggestion from me would be this: the colors of the buildings in the background should be reversed. That way it would look more realistic.
cool levels
Just had the good pleasure of playing this for the first time.
Big fan!
Nice challenges, but it’s too difficult for the average JJ2 player.
Very fresh and innovative.
Eyecandy: 500\443
This zoo enclosure appears to be inhabited by tree-dwelling-jungle-bunnies. The background changes color from blue to red for different sides of the map. Seemingly, there’s a yellow laserbeam in the background, searching the skies.
Gameplay: 500\355
For a CtF level, it seems the bases here are not campy at all. The flags are on top of conveyer belts, and both bases are at bus stops. You can just wait for the bus to come, capture on the conveyer belt, and ride the bus to either base.
Overall: {(355)±443=798/100}
Using something like /readywithcoins could make techtrees (Tech Tree Silver) potentially easier in playing with timelimits, as players could start with coins by using /ready.
Bonus:{798±(002)=800/100}
What can I say, this editor eases a level maker’s job at creating very creative levels by a landslide. At the beginning it may take a short while to get used to if you have been using JCS for years, but after that it really pays back in speed and diversity.
does exactly what it needs to…
i can see why SJ said what he said but personally i think it might get a bit spammy. this is great.
thank you violet!
I loved every level of it (no pun intended)! It was already awesome to see all the references of other JJ2 players and levels which were executed well. However the way the levels managed to keep a very humoristic/parodic atmosphere through the episode while keeping up to top-notch visual- and gameplay-quality impresses me more than anything.
“A messy masterpiece” is the best way to describe it. 10/10, I enjoyed the heck out of this. Also, Violet should make his own video game someday.
EDIT: I didn’t expect a meme SP pack to bring me on the verge of tears.
level 6 made me wow. the save music made me lol.
level is tedium.
Where do I start, this pack is my favorite pack so far.
Here are my notes:
+The storyline is well done, with the levels having many surprises.
+The dialogues are hilarious and very well written. The dialogues and the storyline alone make the levels fun enough and worth playing .
+The levels, dialogues , names and the pack as a whole contain many genius references. You may find ones even in the most meticulous places.
+Many secret areas throughout the pack.
+Awesome new enemies, some of them are funny (I ROFL whenever I see the fat chick) and great bosses.
+Intriguing puzzles, you often have to play with switches, platforms and use physics to your favor, and sometimes think outside the box.
+AMAZING physics! Sometimes you will even wonder if this is JJ2.
+Some of the levels are Metroidvania styled.
+Beautiful looking levels and eyecandy.
+Cool score and enemy killing system.
+Unlike most SP levels, you have infinite lives here, and the enemies you defeated do not come back after death, making it more convenient to go back and forth. This favors less skilled players, the more you retry a certain part, the more you kill, the more it gets easier, the only price you pay is time.
+The levels have unique design, you don’t just stomp enemies and destroy trigger crates.
+Generally speaking, if you find yourself stuck anywhere, try looking around for any passages that you might have missed, or objects/items that you can use, play with the switches/platforms. Trust me, you will eventually always figure out a way :)
+Level 4 is a MASTERPIECE. (Make sure you dedicate at least 2 hours for it, or less… depending on how much you’re better than me I guess)
I don’t have any complaints, with all the eminent effort and details that went to this, I personally don’t see why I would rate it less than 10.
Obviously download recommended, duh xD
Pros:
+ so far the only thing to be made by Violet this month
+ not sure if I helped write the ferris wheel code but I probably did
+ JJ to the power of an imaginary number
+ no tilebugs regarding Eva’s feet
+ animal husbandry and retention
+ practically no packet loss
+ This is not a test.
+ progressive non-binary enum Gender { Male, Female, Random }
+ edit: the story premise is the second gayest internet ever
+ edit: not a zero think, although by some that could be seen as a disadvantage
Cons:
- horrible
- deviates from the standard
- probably generates a security hole Someone Else will have to fix
- multiple ways to trafton
- the buildings are upside down imo
- only enemies experience orgasms
- now I can’t find my Nintendo Switch anywhere
- idling counter-intuitively not a valid strategy against the first boss
- edit: (-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
- edit: boss dog
Final score: 861/839. Not bad but leaves -22 points of room for improvement.
(Acronym edit. -Trafton)[This review has been edited by Trafton AT]
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