Perfect Pack! 10/10 HYPE
Oh, BTW in my own version I inserted boss music (Calling for Wisdom Uterus, Psychosis for Fooruman and Darkness for Dragon). I have them in MP3 format and is made by both Christopher Emirzian & Tim McFarland.
abgrenv: this tileset is expected for use in JJ2+, which lets you put traditional skyboxes in any level, so there is no need to include them in the tileset:
jjPIXELMAP skybox(TEXTURE::NORMAL); for (uint x = 0; x < 256; ++x) for (uint y = 0; y < 256; ++y) skybox[x,y] = (skybox[x,y] - 176) / 2 + 192; skybox.makeTexture(); jjTexturedBGUsed = true; jjSetFadeColors();
it’s a pretty nice tileset, though I feel a lack of chemistry between the background layer (layer 8) and the rest of the tileset, separate they both look great, but combined they sort of differ in artstyle and look like they belong in 2 different games
other than that it’s nice, plus Violet informed me that the classic background is always available in JJ2+, so that issue is also negated
A small and nice conversion with some usability, but also fairy limited. It definitely requires the levelmaker to do some extra work (like tileset merging) in order to create unique levels. The artwork itself is nice, but to me the soil and the sublayer backgrounds don’t look great, although I understand the uploader decided with a direct port.
Very pretty. It’s a solid conversion that looks easy to use. Can’t wait to see it used in a full-fledged level someday.
Awesome level! Enjoyed playing it (hard mode)
Instructions/introduction were very clear.
Concept is creative and original, liked the metrovania-ish aspect of the level!
One of the most original levels I’ve ever played! It has quite fluent gameplay, the ammo placement is fine (maybe the powerups a little less). I like the idea that you have been trying to bring some MLLE functions back into JCS. The eyecandy is fine, not too much but it’s fine, you used the Colon tileset (one of the most difficult tilesets to use in my opinion) and you used it perfectly, it looks like a level form the 2000s, it has the feeling that you’re playing something old. You followed all the rules so I give you a nice evaluation:
8.7/10 download recommended.
A mildly scripted, non-linear SP level where you have to collect keys & gems to unlock doors. You also need to morph into different kinds of animals with unique abilities in order to pass certain areas. This involves some backtracking and memorization of points of interest to revisit, so I’d say it’s indeed a metroidvania albeit in a fairly basic form.
As a rabbit you’ll have the ‘boomerang’ weapon from Jill which is pretty fun to use (in hard mode you have to find a weapon first!). There’s also a spikeball weapon to be found that shoots diagonally and can break rocks. There’s plenty of enemies, some from JJ1 an others are (mostly) reskinned JJ2 enemies that follow their standard JJ2 behavior. And if you hate the (small) bees, then prepare yourself because they’ll be your true nemesis in this level!
Instead of carrots and hearts you have a health bar. Eating 8 apples equals 1 heart, and apples are aplenty so there’s always an opportunity to recover from mistakes. It’s nice to have infinite lives and the animal morph ‘icons’ you touch act as checkpoints too. Hard mode can be challenging but with these additions it still makes a relaxing experience.
All the eyecandy, especially the foreground birds, can be a bit distracting at first. It’s not immediately clear if animals are enemies or part of eyecandy tiles. I suggest looking at Jaws’ old Amazon tileset first before playing this level. :P
I managed to glitch once by escaping the waterfall right from the key gem as a piranha (swim against the upper left tile), but other than that it was a smooth experience. Level recommended!
Wow – Dragusela
9/10 download recommended
One word: BEATIFUL. This is possibly one of the best multiplayer levels i have played, it has a great atmosphere of a fantasy forest, this demonstrates how the psych tileset can be used.
I love the eyecandy of this level, it looks like a lush cave in a swamp and i like that you used the texture backgound for the water
The music goes very well with this map
9/10 download recommended
This is one of the best levels I ever played
A medium-sized level with an interesting character swapping gimmick. The level tileset is a bit hard on the eyes and you might get a little lost at times but other than those two nitpicks, it’s a fun and clever level. Recommended!
Beautiful level with with great gameplay and many hidden secrets!
The first time I played this was in hard mode, it was challenging and the enemies are no joke (God those monkeys). One of the best levels I played for sure. The platforms’ creative effects and the waterfalls add up to the fun. Despite the level being kinda big, it never got repetitive and it kept getting better! It is also well balanced in difficulty: easy is truly easy and hard is truly hard, allowing players with different levels of skill to enjoy it.
Though there were some parts that I have complains about in hard mode:
The last part with the pumpkins: your screen is filled with enemies everywhere, the pumpkins are following you around and your adrenaline is high, you wanna get out of there ASAP, so it was easy to overlook that one special platform at the end that gets you out of there, instead i wasted my time to search for the exit in the water so the water in that part felt useless/misleading. I only noticed that platform when i replayed the level in easy mode (just to realize that i was at the very end when i lost in hard mode).
Some poles flew me straight to collide with enemies with no way to react.
I also agree with slaz about the airboard, I went there the first time without knowing that I needed an airboard to continue and got stuck. (Getting in, grabbing the airboard and getting out was also one of the most challenging parts)
All in all it remains a great level, download recommended!!!!
While this level looks aesthetically modern and contains many scripted elements, this is still the most vanillish JJ2 level by Violet in a while due to the obvious theme of the contest it was made for. While having enough original quirks, the main course here is a pretty straightforward mostly linear level with a mild focus on exploration. Secrets are traditionally placed in walls and most of them are accesed a bit more intuitively than just by hugging every wall around them. There are also more open secret areas that can often be found by following the path not guided by arrow signs.
Gameplay mostly follows JJ2 standards, although there are a few platforming sections that take more precision by means such as chains of platforms appearing and disappearing one after another quickly. Hence why Violet decided to make these skippable by giving good old Coin Bunny a mere 10 coins. The carrot rockets are also a surprising addition, as well as the water slides. And while not by far among the hardest of JJ2 levels, this one is definitely more difficult than standard JJ2 and a slow & steady traverse is recommended above running & gunning around.
Enemies are mostly slight alterations of original JJ2 enemies, such as faster throwing Monkeys and Fencers standing on airboards so that they can cover more vertical space. There are also Devan and Devil Devan clones that behave like their regular boss variant but take only a few shots to kill. The most original enemies are the swarms of pesky pumpkins that can poison you, forcing you to look around for antidotes if you were unfortunate enough to touch one. Ammo is very balanced, with the more useful types such as Seekers and Toasters being relatively scarce. Most of the powerups and shields are placed within secret areas to make them feel rewarding. Bird cages are less secret yet placed very out of the way.
The only problem I encountered on my first run (on Hard) was that I somehow missed the airboard and jumped straight through the vine area assuming the large carrot platforms were meant to be long-jumped. That all went well until I got stuck below, got confused and died to get back up to the checkpoint. Maybe there is a way to clear it without the airboard but I don’t think it was meant to be.
And finally, the bossfight didn’t feel so special and recycled a bit of the Angelscript example level. It’s still better than ending such a beatifully crafted level without a bossfight. The typical J2C-style credits text near the end of the level got me by surprise though. I also liked how the player grading feature from Bunnylover was ported over, it encourages replayability a lot.
Download highly recommended as long as you enjoy SP levels!
This will be Carrotus graphics in 2014!
I’m in awe, I’m amazed by the charm of this level. It’s full of things I’ve never seen in jazz 2 before, devan clones, rocket carrot, tube carrots, etc…
I really like the water in this level, it’s just too white and I can’t see well. However I find this level a masterpiece,
You really amazed me Violet!
[Changed to quick review]
Very interesting content. My absolute favorite was the Megairbase level with the scripted Guardian. I remember playing the official Megairbase example level some time ago, which ended with just the sprites of the guardian and text saying something like “due to limitations of JJ2 this boss won’t fight”. It’s so nice to see the author eventually proving himself wrong in here!
There are some tilesets missing in the package (most of them unavailable on j2o):
deans.j2t
hh98night.j2t
hocus02.j2t
hocus03.j2t
UR-HOTEL.j2t
Also, it’s a shame that one of the coolest tilesets in the pack (Demo Zone.j2t) doesn’t have any example level. :-(
*** Download recommendation ***
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