Review by PrincePersia

Posted:
26 Jul 2026, 20:01
For: Multi-Layer Level Editor (v2.21a)
Level rating: 9.2
Rating
7

You have to keep in mind that MLLE will not completely replace the original JCS, because what's missing there is the animated tileset. And that is particularly problematic if you want to work with 'Triggers & Blocks'. Unfortunately, I had to switch back and forth between JCS and MLLE for that. It's a pity that MLLE hasn't implemented animated tilesets. And the fact that the community doesn't mention this animated tileset problem surprises me so much, too. Because nowhere was I able to find an animated tileset feature or any way to do it. Even when I use CTRL and select a tileset, that doesn't even work in MLLE.

Quick Review by Violet CLM

Posted:
18 Jul 2026, 00:05
For: Level Only
Level rating: N/A
Rating
N/A

Players are not drawn at all when this mutator is active, so F8 has no effect on them.

Quick Review by FawFul

Posted:
17 Jul 2026, 23:48
For: Level Only
Level rating: N/A
Rating
N/A

Cool stuff! But F8 is also used to hide/unhide player names. Not sure if that is the most ideal hotkey.

RecommendedReview by BlijBlijBlij

Posted:
11 Apr 2026, 05:37 (edited 11 Apr 26, 12:09)
For: Dingle Dell
Level rating: 9
Rating
9

Dingle Dell? Sounds kind of Christmas-like, right? Even though the music somewhat carries that theme, this level actually fits perfectly with the current time of year. No, seriously: Violet, what an amazing piece of art you've created!

Yes, everyone: our amazing level builder once again delivers something truly magnificent for all of us JJ2 fans to enjoy. The layout of this level is quite simple, which works really well for me, since I tend to get lost easily. It's basically a matter of going down, after which you're launched back up and start over again. Along the way, there are tons of goodies for you to collect. It might sound a bit boring the way I describe it, and I think more experienced players might find this level slightly less engaging.

That said, there's still plenty to admire in the colorful eye candy this level offers. The vibrant background and the falling blossoms give the level a very cheerful feel. Also, I'm really impressed by your introduction of those colored springs, which launch you all the way back up the stage. It was incredibly satisfying to use them!

All in all, I'm giving this level a well-deserved rating of 9. Amazing work, Violet!

RecommendedReview by BlijBlijBlij

Posted:
8 Mar 2026, 07:51
For: EmeraldusV
Level rating: 8.7
Rating
8

I'm a huge fan of Violet CLM's work, as he(?) is very creative and innovative in level building and JJ2+ scripting. This is another upload that once again shows exactly that. Although Sonic is not a particularly original theme, the execution has been done brilliantly. I really had to get used to the physics, which were much more Sonic-like than JJ2-like. We're not just talking about the gem mechanic (similar to Sonic's ring mechanic), but also about running up walls and through spiral loops. However: once I got the hang of it, this level was great fun to play. The end boss was a nice finish and, once again, very creative. It even has a Sonic-style pinch mode once the boss’s health reaches halfway. As it is not a long level (beatable in just a few minutes), this level is especially recommended if you want to fill the last few minutes while waiting for something that is next on your schedule.

RecommendedQuick Review by cooba

Posted:
16 Jan 2026, 10:49
For: Haunted TLRS
Level rating: 9.5
Rating
9.5

This one is great. Very fun with cute custom assets.

RecommendedReview by BlijBlijBlij

Posted:
2 Dec 2025, 21:39 (edited 27 Mar 26, 14:12)
For: Foo Single Player 2/14: Electric Foorufoo: BunnyLover 2018: This Time It's Personnel, Kid
Level rating: 9.9
Rating
9

Like I said in my earlier reviews I'm a huge fan of VioletCLM's amazing work. To me he(?) is a real godfather in JJ2+ level building and introducing mind blowing new features. This episode is a true feat to that fact.

It consists of seven levels and a final boss stage. The playthrough of these stages is quite similar to Threed Realms I reviewed before: you need to collect the coins in the level in order to exit. All levels are blessed with amazing eyecandy and – as many VioletCLM levels do – mind blowing features which make you forget this is still JJ2.
The first two levels were a fair play to me. Not too hard, but not to easy either, although I couldn't finish them 100% (with coins AND treasure). The third level however was quite a challenge already. I couldn't finish it off without using cheat codes, since my JJ2 playing is not that great… even after over 25 years of practice. Levels 5, 6 and 7 too have points I couldn't pass by using cheat codes. And the final boss, even after nine months of trying… no way that I could beat it without cheat codes. I have played enough of it though so I've seen everything of these stages, including the sub bosses that pop up on certain levels and the many many amazing puzzles and challenges you've got to solve. And did I mention the funny dialogues and the unique attack system? Go have a check yourself!
I won't take level 4 into account for this review, because I simply can't get through! I get lost all the time and there are no possibilities to save if you want to take a break or finally go to bed after collecting only a handful of coins after a full day of playing. I postponed my review for this upload quite some time, since I've finished all of this episode APART from level 4. Now, after months of trying I finally decided to do my review anyways.

In all I have to admit that this episode, even though is technically amazing, is too hard for me to master. Which is a serious con for the players that don't have that much JJ2 playing skills. That means one important thing for the rating: while all other users rated this upload 10 I'm the one who is going to break that, which feels a little weird. On the other hand though: this pack is still amazing and for the advanced JJ2 players it's an absolute must to play. But even players not that great (myself included) can still have a great time with this pack because you will be deeply impressed with all features the levels come with.

All in all: I'm gonna rate this upload 9 with download recommendation.

RecommendedReview by BlijBlijBlij

Posted:
1 Dec 2025, 10:01 (edited 19 Dec 25, 15:03)
For: Threed Realms
Level rating: 9.6
Rating
9

I had an amazing time playing this simply lovely adventure. Yep: I'm saying 'adventure', since I can't even call it a normal level anymore. It's a real journey full of surprises you're going on!
I'm a huge fan of VioletCLM's work for the very simple reason he(?) is so very creative, always coming up with mind blowing new ideas in his(?) packs. This is just VioletCLM in all his(?) glory!

Soon as I started the level I saw the coin and skull indicators on the top corner of my screen, realizing that this was once again not your average JJ2 level. It was clear to me that I had to primarly search for those coins (skulls are optional). Well… and what a search it was. Most of these coins were actually quite cleverly hidden.
But the most amazing time I had was on the flying saucer. WOW!!! Did I already say that we're still playing JJ2? I'm familiair with hoverboards to fly with… but now there was a proper flying machine to take control of! Powerups included. It was amazing! I also liked how you could use the saucer afterwards to quickly transport yourself to other parts of the level. It could use a selection screen for that goal though, but that's just one of the few cons on this feature. Perhaps VioletCLM could add it on an update?

Does this level has more cons? Well… the advantage of the level being so big is a disadvantage at the same time, since I got kinda lost quite a few times. The map that comes with the level is not sufficient to prevent that. Once I was lost for like half an hour and finally used cheat codes to get myself going again. Another little con is that I found the ending a little anticlimactic. After crossing the tunnel in Sugar Rush mode you immediately exit the level. I was expecting something like a very cool final boss or at least something epic to finish. It was quite disappointing to me that the level instead finished right away.

So no: it's not perfect. But hey, a respectable 9 with a download recommendation and lots of respect to VioletCLM feels fair to me! Have a go everyone, it's worth it!

RecommendedReview by BlijBlijBlij

Posted:
16 Jun 2025, 06:37
For: Mighty Switch Test! 2!
Level rating: 8.5
Rating
8.5

I am a huge fan of Violet's levels as he is so creative in using JJ2+ building facilities. He always comes up with amazing gameplay never seen anywhere in JJ2. This project is no exception to that. It consists of 60 puzzles in which you need to reach your flyboard without getting lost in outer space. It is veeeerrrrry difficult and I have to admit I was only able to master the easiest 'incidents', as these puzzles were called. Perhaps this gaming style is not quite my taste. But hey, that doesn't mean that it is all bad, since it absolutely isn't! This level is a huge recommendation for anyone looking for something new in JJ2 playing. And Violet, please build another sequel to this, maybe a little easier for people not used to this kind of gameplay. My idea for a setting: ORBITUS, so you introduce have cool gravity puzzles in that one!

Review by Superjazz

Posted:
13 Apr 2025, 16:07
For: Blood Libel
Level rating: 8.2
Rating
7

This one is a battle level that I am a bit torn between liking and disliking. While I do enjoy the theme and certain gameplay aspects of the levels like the swinging platforms and no-clip sucker tubes, I can't help but feel like the overall gameplay is perhaps a bit too quirky and old-school for my tastes. But that doesn't mean it is a bad level.

The biggest issue I have with the gameplay is the layout that reminds me more of a single-player level or even a race level, rather than a battle map (even the respawn area at the bottom left reminds me of Race1.j2l a bit). I think this level could actually even work much better as a race level (from the bottom-left to the top-left corner) with some adjustments.

From my perspective, it is difficult to create levels with vertical gameplay that would play out smoothly. While there are certain good elements for quicker access to the upper ground, like the sucker tubes and such, I feel that the overall flow could be much more optimized. The flow seems to be favoring Spaz quite a bit more than other characters.

Another issue for me are the cramped passages under the "hill", that just encourage camping in those areas. Especially the area with the Gun8 power up that seems to be extremely difficult to counter from below, although reverse bouncers give a small chance at that. The upper left corner of the level seems also relatively campable, although there are slightly better chances at countering that. There's also that passable "pipe" at the top of the level where I'm having an issue with the tileset masking that gets me stuck momentarily when jumping against the ceiling.

But on the positive side, I like some of the extra spices added to the gameplay, like the double bouncers and other ammo choices, swinging platforms for elevation, long sucker tubes that go far across the level in order to quickly gain higher ground, airboard access that took me a while to notice and figure out, etc.

I find the level's visual side to be decent overall, but maybe a bit lacking in certain areas. Perhaps I'm just not the biggest fan of the core tileset used here. However, I do definitely like the overall blood moon-theme and the way it has been executed.

I do realize that whether you'll like this level or not depends quite a lot on your tastes and what you're looking for in multiplayer levels. This definitely ain't the optimal duel level or a fast action-packed level, but perhaps a more tactical one where wise choices with control for objectives and zones matter. Actually out of custom game modes, this level could do potentially well in LRS-based game modes that encourage finding good camp spots and other key objectives quickly.

RecommendedReview by Superjazz

Posted:
1 Mar 2025, 09:23 (edited 1 Mar 25, 19:20)
For: Marbel Prize
Level rating: 7.9
Rating
8

I'm not exactly sure how I should review a JJ1 level, as I had never played a custom JJ1 level prior to this one. Even the previous time I played JJ1 at all was years ago. But I am amazed by how modern technology makes it possible to play JJ1 even with custom levels and especially on a web browser! If that wasn't the case here, maybe I wouldn't have even bothered to pay the effort to get JJ1 installed along with Dosbox, etc. Also as I have minimal memory of what the official Marbelara levels looked like or how they played out, I can't really compare this one to them, but I'll just review it as a standalone level.

On to the level, it seems like the level gives enough room for the player to roam around and explore different areas with creatively placed secrets, as typical to a JJ1 level. Maybe some of the "indoor areas" were even slightly closer to the official JJ2 levels by design, which impressed me.

While playing JJ1 after a while, I definitely was not used to the slippery controls and restricted vision in the game, and I found myself dying quite a lot especially in the beginning. Luckily the level offers plenty of save points and carrots to give a chance to the player to survive throughout the level, especially on lower difficulty levels (I played on medium).

I suppose the level visuals are quite standard to a JJ1 level or maybe even slightly improved from that, I cannot tell for sure. But just saying that I find the level also visually pleasant and nothing is especially bothering me about it. Although the level is relatively big to enjoy the gameplay for a while (I don't know what are limits of how big a JJ1 level can be?), the fun often ends rather suddenly. But this was also certainly an interesting experience!

Are you a fan of JJ1? If so, then this is for sure worth a try for you as well!

RecommendedReview by cooba

Posted:
24 Nov 2024, 20:30
For: Marbel Prize
Level rating: 7.9
Rating
8

Probably the single best way to mark the 30th anniversary of Jazz (however incidental), Marbel Prize is a delicious piece of vanilla Jazz.

I was going to say "little piece", but this level is considerably bigger than the original levels – with multiple discrete sections (marked by checkpoints), optional areas, and a lot of diverse and rewarding secrets. It took me a few attempts to get to 100% items, and that's not counting the "super secret" I ran out of time for. All of which is on brand with Marbelara as we know it, but on a bigger scale and more polish.

As mentioned by minmay, the enemy placement is pretty insidious, and this level is much tougher on ammo than JJ1 generally tends to be. It's not terribly hard – which is pretty rare as far as Violet levels go – but expect above average difficulty.

Overall, really rather quite good, maybe not brilliant, but more than worth the 10-15 minutes.

RecommendedReview by cooba

Posted:
8 Nov 2024, 01:45
For: Blood Libel
Level rating: 8.2
Rating
9

I had been replaying some older Violet levels this summer and noticed that there is a gap between her SP and MP works – in that the former usually go pretty wild with tileset combinations, while the latter tend to pull their punches in this department. This level in particular, though, does not disappoint.

Although Violet remains careful and prioritises player visibility, the eyecandy in bllib is visibly more diverse – eclectic even, considering those poor disturbed Diamondus trees – than in blcon, even though the latter features 400% more textured backgrounds. The music does a lot of the heavy lifting as well, but the overall impression left by Blood Libel is one of vague, but intense discomfort and dread. And with that eyebrow rising title? Playing this level hits different this week than the last, for reasons I should not elaborate upon.

This is by far the most interesting layout from all the contest entries, built with, and around, one specific gimmick in mind. Navigation is easy, and means of climbing upwards are plentiful, with one direction but many possible paths. Violet is weaving new cloth with familiar threads here – in addition to everything listed in the download description, a seasoned JDC player will be reminded of Ascendance Cliff, Tower of Death, but also The Fingers of Icarus, and even Penelope and/or Falkenstein: The New Order. If the opening post of the contest thread was written specifically to entice Violet, should I be surprised that Violet’s entry seems to be created specifically to entice me, as an easily flattered level designer? Who could possibly tell.

Across all the entries for the Halloween contest, this one is my favorite, and is therefore declared the winner.

Bonus points: The Spike Bomb looks really good in blue.

RecommendedReview by minmay

Posted:
2 Nov 2024, 18:12
For: Blood Libel
Level rating: 8.2
Rating
8.5

Just reading the name "Blood Libel" and the tagline "This level is fundamentally Sisyphean" felt like taking two verbal punches in the face, and the level itself lives up to them.

I love when levels try weird gimmicks, and I found these gimmicks play pretty well! The layout delivers the feeling of Getting Over It With Violet CLM without having awkward flow, and I died plenty despite the presence of an almost-instantly-regenerating full carrot.
The duo bouncers are a great idea, I've played a lot of levels with both regular and upside-down bouncers and every single one of those levels should use these instead. Also I like how the ammo sprites remind me of particle physics.
I'm less impressed with the bird and the moving platforms – using the platforms feels a bit too slow and precise for multiplayer. And I'm sure there's some cute stuff you can do with the bird, but with the duo bouncers already letting you attack people above you, it mostly just feels like a shield.

This level's visuals are downright surreal compared to the other contest entries', and it's all the better for it. Of course there's the superb custom palette and the very very bright red moon/sun/whatever (ooh, ALPHAMAP!), but I also adore the smaller details like the guts-colored sky growing closer as you ascend, and the water splash animation being recolored.
It's also excellent with landmarks, every spot looks unique and the layout was really quick to learn.
I do think literally raining blood might be a bit too on the nose, but it does look good.

Overall, this is for sure the most original entry and my personal favorite, I'd be delighted to lose to it!

RecommendedQuick Review by MrScottyPieey

Posted:
22 Sep 2024, 20:31 (edited 23 Sep 24, 01:18)
For: Candy Goth
Level rating: 8.3
Rating
7.7

How can download be added when this game mod, uses some custom sprites and many tools and features and a lot of stuff and custom objects and boss fights that is cool.

RecommendedQuick Review by minmay

Posted:
28 Aug 2024, 15:15
For: Show Player Gems V
Level rating: 8.5
Rating
8.5

A pretty simple mutator that should be the canonical way to play Head Hunters. Makes it even more intense to have a lot of gems.
I worried that being "stealthy" when you have no gems might have some odd gameplay consequences, but it wasn't a problem at all in the JDC event and that's good enough for me for now.

RecommendedQuick Review by minmay

Posted:
23 Jul 2024, 21:06
For: Condemned
Level rating: 9
Rating
9

Whoops, meant to review this last year. Great twist on LRS and Pestilence – like Pestilence you have to actually roast people to win, but like LRS the winner isn't known until the very end.
And unlike either, the amount of time a Condemned game lasts is consistent!
Rules are nice and simple, too. Highly recommended for any LRS-suitable level.

RecommendedQuick Review by minmay

Posted:
8 Jul 2024, 15:23
For: Marbel Prize
Level rating: 7.9
Rating
7.5

Well-designed vanilla JJ1 gameplay. Compared to the original levels, you can expect much better enemy placement, a more efficient layout, cleverer secret areas, more dynamic tileset usage, less ammo, and more fun.

While it's all well thought out and well made, it's also not that innovative or exciting. That enemy placement is REALLY good though.

Review by amir111221

Posted:
1 Jul 2024, 13:46
For: JJ2 language file editor
Level rating: 8.6
Rating
N/A

nice

RecommendedQuick Review by Slaz

Posted:
19 Jun 2024, 14:18
For: Threed Realms
Level rating: 9.6
Rating
9.7

An excellent showcase of recent JJ2+ features, as well as a big, fun, and balanced level. Did a Hard run as Jazz around release, and yesterday a Hard run as Spaz getting 100% of the skulls. The only downside I found was that after dying, enemies may get in the way of the Skyrunner's teleport locations (carrots also respawn though). Download this!

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