Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Inside the computer
Level rating: 6
Rating
6.2

I evidently liked this level a bit more then Chandie did.
It’s a medium-small length level with quite a few goodies and secrets. It uses the tileset fairly well (except in some spots in the background), and has a variety of stuff.
Now the bad part.
It’s seriously easy. There are WAY too many extra lives (and they’re way too easy to get), and the enemies are usually in places you can walk up to them and shoot at them. The end boss is about the same, but Bubba’s generally easy anyway. You can get the silver coins and the coin warp without hitting the trigger crate, and there are some layer 3/tile bugs.
Still, especially for a first level, this is good. I’m too mean to raise the rating for it being your first, though.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jazz 1: Medivo
Level rating: 8.5
Rating
8.2

At first glance, this conversion looks great. But it has quite a few bugs.
The colors are off. Yes, I looked in the original Medivo, and yes, the background bricks are Really pink. But the black isn’t black anymore. The rain changes color while animating. The lamp animation is messed up. The thing where yellow and red go by to the left and right is wrong, as you’re supposed to be able to see Jazz through it. CelL made the transparent parts black, it seems.
It’s also missing tiles. Yes, it has tons of tiles the previous Medivo conversions didn’t, mostly variants of the same few tiles (though admittedly a decent amount of them were in the original Medivo), but CelL should have looked at the rain more closely. Yes, he noticed it is in layer 4. However, it has more then one animation. It actually lands on the walls.
Also, it overwrites Ice Wolf’s conversion of Medivo. Now I have to remake all my levels (just one, fortunately, I think) that used it. Blah.

On the good side, this has tons of tiles, is far superior to the old versions, has a working (You can tell CelL is improving just from that) textured background, good tubes, H/V poles, blocks, MOST of the original tiles, and a large variety they are!

This is a very good conversion, but its more-then-fair-share of bugs prevents it from getting a higher rating.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Hocus Pocus Magic Gem Hunting 2
Level rating: 6.8
Rating
6.5

I find any level that advertises its having “new failures” suspicious.
Anyway, while rather evidently a sequel to the other one (the other one is also included in the .zip, but I found it best not to rate that..), the idea has gotten some upgrades. This time, instead of collecting 1000 gems, you go into three dungeons (still full of gems) and find the “magic switches” which are marked by having gem tiles on either side of them. Once you hit all three, the fourth dungeon opens, wherein you open a combination lock, then see a bit of foreshadowing for the sequel.
The dungeons vary – the first two are rather linear, you go through them a while, find the switch, then find the way back (there are potions to help you do so – blue teleports you (using sucker tubes), grey lets you fly, orange stops your flying), but in the third one you have to hit four crates before you can find the magic switch (which will also get you out of there)
A variety of ground blocks is used, as you might expect, though there are a few bugs that come from him using all four different enviroments – for example, the magic switch gems are on the background from Hocus02 (the tileset), though they appear on the background of Hocus01 (the tileset) at one point. Speaking of backgrounds, that’s one of this level’s failing points – though it’s not entirely its fault – the background doesn’t really work. It use the pillars from Hocus04 (the tileset) wrong, and the mountains have no base – because the Hocus backgrounds don’t work without the status bar. The author, however, didn’t seem to know you can have a Blank status bar (that doesn’t talk about crystals, level number, and TT-JJ2).. oh well.
This level is a definite improvement over the other one, but parts of it prevent it from getting a higher rating.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Attempt to make robot boss hard!
Level rating: 2.2
Rating
N/A

Why, yes. The method I used is called “standing on the other side of the tube the robot can conviniently not cross and then just shooting at him”.
Needs work.. eyecandy low, gameplay low, design decent. I’m not sure this should be rated, though.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Black is Back 2.0
Level rating: 5.6
Rating
5

Level 1: Project Black Battle
I’m not sure what Unhit meant about a lack of powerups. There are three of them that I found, in fact. The level is mostly a connected network of the big 3 tile wide tubes Metal Mania has, though they don’t use layer 3. There’s also a small outside area with an annoying background, and that’s where the powerups are.
Level 2: Project Electroman
Sadly, this level had nothing to do with the “Electroman” game by Apogee. Instead it was a battle level using Mez02. The main feature is a few tube things you see here and there which take you up and down. There are like three powerups and a fire shield. The seeker powerup is especially interesting, because there’s nothing to stop you from shooting it through the wall, and if you warp into it, there appears to be no way out unless maybe if you’re Spaz. The whole level needs more oneways. Too much ammo, but other then that, this is a decent level.
Level 3: Project Blaster
Why do people make so many maze like levels using Mez01’s white bricks and only that? Anyway, this is a mazish battle level with some pockets of ammo (so I’m not sure why it’s called what it is) and quite a few carrots. The eyecandy consists of rainbow blocks flying by. Ok, but not enough gameplay, as it’s hard to get around. Oh, and there are those annoying \ (or /) tiles on top of solid tiles, so you can get stuck (sometimes)..
Level 4: Proyect Deathmatch (that’s how it’s spelled!)
Yay. This one actually uses the tileset semi-well (except for the annoying background effect) and the design is ok. There are too many deadends, though, and all the ammo is powerups (which is I guess why Unhit found powerups here), so there could be a lot of deaths here.
Level 5: Project Big war
This level attempts to be big. Yes, attempts. Most of it is trees (which can be hard to get by), almost all the ammo is powerups (again). There are deadends, eyecandy bugs, etc. Still, this one has some good points.
Level 84! YES YOU HEARD ME!: Project Jumpinthefier (fier?)
There is no fire in this level. I just thought I’d say that straight away. You start out with a few powerups you can’t get back to afterwards (unless you die). You jump down into the main area, which is a linear place with lots of powerups. It can take a while to get somewhere, but there’s nothing there. You should have stayed back with the powerups. Tileset use is ok, though.
Project 7: Project Goodbye (not the last level)
Never make a Heaven level unless you know that the key and lock tiles aren’t supposed to be hung around on the wall randomly (and not do anything), and you can make good eyecandy with it. People who see the Heaven tileset want levels with good eyecandy. This one’s eyecandy falls under “ok”. The design is nothing spectacular, and the author needs to use some transparency and one ways. Too many powerups, not enough ammo, and a platform flying through the air with statues on it round off this not so spectacular level.
Level 8: Project Kobra
This level is saved by the tileset, which is decent looking and easy to use enough that it’s hard to be bad in the eyecandy factor. That said, this level actually has decent eyecandy. Nothing special, but nothing terrible. And he shows off that the author (Jaws, I think) put a sea creature in a tileset where water doesn’t work. Enough about the tileset. The level’s design could use some work. It’s basically a flat (well, there are slopes, but you know what I mean) area with a platform or two up above. You also can jump in the water and swim right to the bottom of the level! Is that not enough? Ok.. you can get easily stuck at the top right corner.
Level 9: Project Spaceman
The fact that stands out in this level is that it is hard to see what is solid and what isn’t. The wall and layer 3 are the same tiles often (and sometimes you think the Real walls aren’t solid), and the design isn’t that great. Run around in small passages and get powerups. It’s kind of linear, too, never a good sign. However, tileset use is fair, though admittedly it doesn’t use all that much other then the basic walls.
Level 10: Project Gunfire (I sense a trend in the level names)
I thought Unhit talking about the rain would prepare me. I was wrong. The rain, which is in the foreground but not transparent, actually moves the opposite X direction it faces, as well as not moving Y at all. The design’s ok, though. Tileset use would be good except for the fact that the masking of the sand in Temple sucks, so you should have put it in layer 3 over more normal walls or something. Too many carrots and powerups, and too much ammo sometimes.
Level 11: Project Blue War
A smallish level which feels bigger then it really is. Uses the tileset rather well, except the lightning effect, but the design isn’t incredible. Still, this level has good points, and is IMHO one of the better levels in the pack.
Level 12: Project Boomerang
I’m sorry, but this needs some lighting effects to feel right for me. Its a level set in the caves of the Space Warbase tileset (and it would use them well if not for the fact that the insides of the walls are all repetitive.. repetitive.. repetitive…), and tries to feel like a cave. As in, it’s a bunch of narrow passages, most of which are deadends. Too many powerups, not enough of anything else.

I had a lot of bad comments about the levels, but they have good points sometimes, too..[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: The Manati Song
Level rating: 4.1
Rating
N/A

A few big animals saying “Hahhhm”. Lasts about seven seconds max.
Music. Jazz related.
This file is the first two things. Not the second two.
(Reluctant unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Hocus Pocus Magic Gem Hunting (Update)
Level rating: 6.3
Rating
6.2

The level (using the Hocus Pocus Episode 1 tileset (which isn’t included (despite only about 130 people having it))), is a large castle with one goal: To collect 1,000 gems. The author apparently placed exactly 1,000 gems in this level, though you must remember you can get gems out of enemies.
There is a main area, and four dungeons, three of which are called “Monkey Dungeon”, so I presume the author got the text mixed up, and the fourth called “Secret Dungeon”, which you must read the readme to find.
All four dungeons are more or less packed full of gems and coins (if you get 100 coins, you get a sizable chunk of the 1,000 gems), and a few enemies. My favorite was probably the Secret dungeon, with the evil person and the icey area, with the Real Monkey dungeon in second.
Despite the tileset being (I think) fairly easy to use, the eyecandy isn’t all that great. The author did an ok job constructing a Forest area background (used the music for it, too), and had a variety of tiles, but most of the walls were the colorful blocks from the Iceland levels of Hocus Pocus. What other tiles there are, are often misused.
At the end, if you THINK you have 1,000 gems (the author has no way of checking if you do, obviously enough), you can go to an exit. I turned out to have 1,013 gems, but you’re free to beat that. So no, there’s nothing stopping you from running across the whole level, not entering any dungeons, and just going in the exit.
There’s also an area to thank the authors of this “cool and mysterious tileset”. Some of the Hocus stuff (lightning, potions, etc) flash around the names of Fooruman and Greenkiller, along with Black Ninja, Spotty and Violet.
Overall, if you want to see an.. interesting parody, you might want to download this. Might.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Here goes Oasis!
Level rating: 9
Rating
9.2

Way better then Persian Paradise, but then, that applies to quite a lot of tilesets. Oh well.
Anyway, Oasis is a desert tileset with palm trees, but no water. In fact, by the looks of things, any water made in this tileset would be all muddy. So you wouldn’t want to rest your horses at this oasis.
It feels like Forest, really, only that the tiles look different (same stuff, same versatileness), and there’s a bunch of building tiles. They look a bit hard to put together at first until you get used to it. One of my only complaints is that the doors and windows are just a bit too small.
Basically there’s tons of cool stuff, everything looks good (although I’m of the impression the background eyecandy is just a little bit too cartoony), the tiles offer lots of possibilities, etc.

Now the level.
The level’s good. It’s quite short unless you go for all the secrets, sadly, and it overuses little platforms with gem crates attached to the right side of walls, but other then that. It obviously enough uses the eyecandy well, and all that.

I’m slightly undecided between a 9.2 and a 9.0, but I’ll go with a 9.2 because it’s just darn cool.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Boss music patch
Level rating: N/A
Rating
N/A

I find it interesting that you have uploaded your changing the filenames of two music files.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Devils Hole
Level rating: 3
Rating
3

My, yes, it has been fixed totally. Which is why.. uhhhhh.. well, you get the idea.

It’s a single player level, true. You can go in two directions at the start (after getting the four electro blaster powerups), one of which gives you some stuff and sends you back to the start, the other of which is the “main” path. At the bottom is some scrolling lava, but sadly said lava is also to be found at the top, which looks weird. The tileset is used semi-ok in some places, but most places have a bad use of it.
There are either no enemies or lots of enemies. At the end of the first level, you get to fight Bilsy (after getting the eight or so Seeker powerups). The second level is a plain fight with Devan, no platforms or anything. Yawwwwn.
You get the idea. However, it’s kind of ok. For example, there’s this interesting place with ramps, and I sort of liked what you were trying to do with the blocks.. though it came out rather badly.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
N/A

Unofficial Official Reply N/A Review:

@luuk:
I actually had reasons for choosing which enemies were which. Mushrooms, Bear-Dogs and Penguins all walk around normally but run at you. That’s what a Doggy Dogg does. Dragons and Eskimos walk around and shoot at you. That’s what a Hatter does.
I’ll admit the flying enemies were less accurate, but JJ2 has no flying enemies that are very similar to those in Hocus. Red Demons and the Birds act the same, so I went with appearance for bats, and Sparks were green demons because they can move great distances.

@Trafton:
I know about the bug in Level 4 with the Doggy Doggs, and I meant to put something in the readme about it, but I guess I forgot. So..
Warning! In Level 4, get the Silver Key before using the combination lock switches after the Gold Lock. Otherwise you are likely to get unfairly hurt.
For those you care, the sucker tube bug mentioned is as follows. If you go into the white potion to test the first combination lock in level 4 from directly below it, exactly on center, you’ll get stuck. Because that’s how JJ2 works. Sorry.
Can’t believe I missed the bug where you get stuck in Level 7. File reuploaded.

@AcId:
They might have a file size limit. Try WinZip.

@No one in paticular:
[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Higher Fragging Rate
Level rating: 8
Rating
8

Interesting. This level does indeed feel like Battle1 now and then.
I’m not quite sure how to describe it.. there’s a lower area, and an upper area you warp to from the lower area, and there are pits to get down to the lower area. Also on the far side of the upper area there’s a tube to another area.. yeah..
..as I said, it’s kind of hard to describe.

Eyecandy’s ok, if not all that much variation, gameplay looks good, design is good, not sure if this would really lead to a higher ‘fragging’ rate, but oh well.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Crystal Isand
Level rating: 6.5
Rating
6.5

Inbetween.

“Crystall Instel” (I think it’s German) is a interesting single player level. It has no background eyecandy, there’s some tile repetition, repetition, repetition, repetition, and the caves are used wrong, so I’d say this author paid more attention to gameplay.
I don’t know how you’ll feel, but .I. had fun. Granted, if the tree branches had one ways, I’d have had more, but still. There are some interesting parts, and some nicish uses of sucker tubes (I want to be able to read the german text signs.. for some reason some are in german, and some english), etc. There’s also a place with lots of villains who you can total by dropping a turtle she.ll into.
Overall, while “Crystall Instel” is nothing special, if you want to spend a few minutes doing something, you might want to try this.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jaws Battle (new Version)
Level rating: 7.3
Rating
7

Jaws Battle (which is impossible to play online due to the underline in the filename) is another level which suffers from too much realism.
The level consists of a sandy shore on top, with puddles, and beachish stuff. There’s a few pieces of bouncy/ice/toaster ammo here and there. Underneath that, there is a fairly straight (only one alternate route, when there’s a block in the middle of a cave) tunnel thing that goes underneath and is hard to navigate due to size.
The level uses what eyecandy the tileset provides, if maybe a bit too much, but eyecandy is about the best feature of this level. Overall, I’d say, unless you have some fascination with quasi-realistic levels, don’t download this.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jaws Tileset (new version)
Level rating: 7.6
Rating
8

Having never seen the original, I have no idea if this is an improvement over the old.
Anyway, the tileset gives you one basic type of ground (featureless brown stuff)), which require lots of flipped tiles to work, so don’t expect having destruct scenery secrets in any great quality. You can put several things in it, like toxic waste, bones, and censored.
As seems to be Jaws’ habit, there is a great deal of little animal animations in this tileset, from a puffer fish, to a sea gull, to a big shark whose mouth you can go inside. (It seems unable to chomp closed on you, though) There are trees, umbrellas, a lifeguard station, a blue flag (but no red one), rocks, rain, and other stuff.
It also contains stuff for stomp and destruct blocks, in several forms. Also vines, and one of those vertical poles you can climb up (I guess).

Now more bad stuff.
The textured background included in the tileset doesn’t work. Also, which isn’t good for a beach tileset, the water doesn’t look all that good. Have some nice blue gradient for 176-208, I advise. The graphics on some of the stuff are kind of bad, and as I said, the ground requires flipped tiles. The layer 4 background has to be put in layer 5 and there isn’t any background eyecandy other then rain and lightning (which is all very well, but where are the rolling sand dunes? The city of unsuspecting minor characters?).

Overall, while Jaws (new version) has some nice features, it also has quite a few problems. An 8, because the swimming turtle is really rather cool. Fix those bugs.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jump Battle
Level rating: 7.5
Rating
7.2

Well, when I downloaded this, I had no idea (mostly) what it was, so I’ll describe it a bit.
“Jump battle” is a vertically oriented battle level consisting of a bunch of platforms hanging in mid air, and a pool at the bottom. The thing is, all the platforms have springs atatched to them, on all sides, generally.
There’s a carrot at the top which is only reachable as Spaz. Thus, if you’re Jazz, shoot the morph at the bottom. I played this with Diz and FS for a while, and can say that while it provides an interesting experiance, it can get boring.
The eyecandy’s ok. There are a few plants, some foliage, and the background’s filled with trees.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: THE UKA UKA DISTRESS
Level rating: 3.4
Rating
4

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. There. This deserves a Lot of h’s.
This is a four level single player (I’m pretty sure) pack using Carrotus and Castle2, though not Beach. (The first level is UUD1-1.j2l) Apparently Shellmond has captured Princess Ewa. (???)
The three carrotus levels (why not just make them into one? They’re fairly short..) have low eyecandy, but are kind of ok. I like the Castle2 one more, as it uses some interesting elements (you seem to have to defeat three bosses before you can continue), but there’s no next level setting. Oh well. It does say this is a demo. (In the readme that’s in english)
I think I’m missing something here. Great author’s description, by the way.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Persian Paradise
Level rating: 8.5
Rating
N/A

I really do not like this as much as you people do.
There are.. about three kinds of ground. One is sandy stuff that looks good and has some darker stuff on top to walk on. It looks good, but it needs more tiles for the inside, or just small platforms, as otherwise it gets boring. But it’s very usable, and it has some great water stuff. The second is the inside of the temple, which is the big solid block stuff you see in tilesets like Cheez, Cool Day and Temple, only it looks awful and isn’t nearly as versatile. The graphics for it just suck. And then there’s a lesser ground, which gets attached to the temple one, which I think is supposed to be piles of coins, but it’s really hard to tell. (It doesn’t look like coins) There are some gems you can put in it, too.
There is also lots of persian stuff, like towers, and some doors (which look ok, but can’t seem to close), genies (which look weird), flames (which look bad), clouds, background eyecandy, a throne, and some other stuff. But I have to go now so I’ll rate it later.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Jazz 1: Jungrock
Level rating: 7.4
Rating
7.5

Which doesn’t mean there aren’t still bugs..
The main background stuff has three different color sets, none of which have the same two tilesand some of the treebranch background is all weird. And I don’t see the point of the moon inside a cave, but that doesn’t matter.
However, this is a Jungrock tileset without (I guess) the annoying black pixel bugs that people complained about previously. There are also H/V poles, vines, a semi-working textured background, missing tiles, and no hooks. Bah. And I don’t notice any cave Bottom tiles?
(And I notice CelL has been borrowing (which is quite all right) ideas from me.. the textured background gives Jungrock’s JJ1 location)
All in all, this is another decent remake which unfortunately shows CelL needs to invest in some beta testers. Low 7.5, fix bugs and get higher.

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: The Lost Jazz Adventure
Level rating: N/A
Rating
N/A

Not Found

The requested URL was not found on this server.

Apache Server at jazz2online.com

Edit: Lol, fun question.. try reuploading it, make sure it’s a .zip, and that there are no weird characters in the name..
Edit: Still doesn’t work.[This review has been edited by Violet CLM]

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