Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Island Of The Monkeys
Level rating: 8.2
Rating
8.2

Ah, Monkey Island.. except the monkeys are a wee bit more hostile.
This is a three level single player pack using Carrotus, Carrotus Night, and Thermal K (A mix between Dam Nation and Carrotus).
The levels all look good, are made well, play well, and stuff.
One of the main problems is that in the first level, to continue, you have to have enough coins to enter a coin warp. Not good.
Also, maybe a few villains other then monkeys would be nice. Like Stand Monkeys. No, I’m serious. Having regular monkeys on ramps doesn’t work.

Note to Black Rabite. The Thermal K tileset, being the only custom tileset, is included. The two normal carrotus ones come with JJ2/TSF.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: The Morph Machine v.4
Level rating: 8.3
Rating
8.2

Contrary to my expectations, (my expectations being because “Pyramide” is spelled wrong, the first letter of the author’s name is lowercase, and the pack is in TSF), this consists of good levels.
They all, except for the last one, use Kejero’s “Tomb Rabbit” tileset in a good way. Some parts have bad tileset use, but it’s mostly good.
One original thing is in the second level, the main enemy is the elusive Pacman Ghost, which Jazz/Spaz/Lori does not appear to recognize. They come out of spinning triangles until you shut them off. Fun fun.
At the end of the third level, you get to fight Bilsy. He’s got a working battle arena that looks good, complete with “Morph Machine”, which seems to revert morph you.
The design is pretty good, you have to keep finding keys to open doors, etc. Very nice.
The gameplay has a few problems, such as a few places to get kind of stuck in, and how it gets infuriatingly dark at times, but other then that.
In summary, The Morph Machine is a quite good single player level pack that you could do worse then download.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: CI, Cracco Island
Level rating: 8.2
Rating
8.5

“Cracco Island” is a 690 (I guess) tile tileset depicting what seems to be a tropical island, complete with beach, dead pirates, and volcano.
It also comes (I think I’m repeating something here) with 5 other versions of the tileset, with small palette changes. Seeing as the textured background doesn’t work properly in the ordinary edition, I doubt it does in these other versions.
Although there seem to be no spikes or sucker tubes, there Are V/H poles, vines, hooks, *, !, ?, Speed and certain weapon blocks (in three colors, each including the mysterious X-Blox), text and exit signs, a rotating warp animation, (non working) textured background, etc.
In addition to the tropical island bit, you can have a beach area, along with what I guess is supposed to be molten walls.
There’s also lots of stuff to lay around on the ground, colorful blocks, some beautiful clouds, animated creatures like in a tileset by _Jaws, water and stuff.
Sadly, quite a few tiles need to be flipped (say goodbye to some of those trigger scenery vanishing walls), some occurances of quite bad masking, as I said the textured background doesn’t seem to work, and the tile placement is a bit annoying at times.
Still, overall, Cracco Island (along with the other five versions) is a good tileset, which I would recommend for the next time you’re making an epic storyline pack.

Edit: Oh, and it’s a tileset, not an “Other”, BTW.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: True Rabbit Hotel
Level rating: 8.1
Rating
8.2

After a few years (I think), Disguise finally creates Carrottown.. although it’s not the same as he said it would be. You can’t climb inside the carrots or come out drains, for instance.

Outside, we have typical Disguisey grassy stuff, walls, that sort of thing. The tile placement is exceptionally bad once or twice, though. We also get an elevator, like in Hotel Dream, but it’s kind of limited, as you have to have a platform in all the elevator tiles all the time.
After that, we have the stuff for the hotel itself. Showers, toilets, bathtubs, chairs, tables, stoves.. etc. Only everything’s made of wood and stuff like that. The bath looks bad, BTW.
For background eyecandy, there’s a single giant carrot. And a textured background, of course.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: space battle
Level rating: N/A
Rating
N/A

This pack consists of three battle levels, all using the same tileset. Tip: Instead of three not too good battle levels, make one good one. Or two good ones. Or more.

The first is the best. The layout is like a battle level, if not quite, and some things are placed well.
The second isn’t built like a battle level. It’s a straight line, with small caches of ammo here and there.
The third is probably the worst. It’s mainly a huge open space (you get an airboard) with a few rooms of ammo here and there.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Danger Zone
Level rating: 5.8
Rating
6

This level isn’t very good. It starts you out in some weird place, that uses sucker tubes as the layer 4 background.
Here you get to warp back and forth, with not so good eyecandy or weapon placement.
If you explore, you find a passage into a large open space, which you fly around in using fly carrots.. which don’t work in multiplayer.
In this open space, there are three spaceships, two of which you can’t get into. The third is just a small place.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: JSZ Jazz's Egypt tileset
Level rating: 4
Rating
N/A

This is TSF. My TSF JCS does not work. There is no example level. I can not see the tileset at all. Make an example level. Now.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Desperate Cry
Level rating: 8.3
Rating
8.2

This tileset is really good for your first. However, the tile placement is kind of bad. I know you say you couldn’t help this, but I’m sure you could have.
The basic blocks are black, with a yellow/green gradient sort of thing as the floor. You can put vines and stuff on it, along with eyecandy swords, signs, and… big red monster thingies?
There is also some cool layer 6/7 background, big dangerous looking spikes, a nice textured background, all that stuff.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Wisety's Wonders
Level rating: 9.1
Rating
9.2

Space Warbase has a lot of big old brownish blocks. In all shapes of the rainbow, and a lot more, as rainbows don’t offer much variation in shape.
Also, we get some cavish tiles (where instead of built in edges, it’s all insides, with edge tiles you stick on the sides) that look like Spacey Universe with a facelift.
All the required tiles are there, and he’s even (working off of the sucess of that castle tileset I forgot the name of) has huge moving platforms.
Also animated background layers, the original brownish blocks only with the yellow and black lines everyone loves so much on top, a really cool textured background, and such extra stuff as bunkers, crashed rockets (I think?) and rotating gears.

Townsville ][ is right in alphebetical order next to Top Secret 1, ][ and ]|[, so the similarity is obvious. At first glance, Townsville 2 is seriously stunning, and looks like the sort of thing you’d see in screenshots of an actual game. If Disguise had made this some years ago, he could have probably gotten paid for it.
First, we get treated with some seriously nice ground tiles, with gravel paths to walk along that look almost as gravelly as gravel. It’s got most of the tiles to fit together.
Then, like the original Townsville, we see the house tiles. These look kind of hard to put together, but I think that’s just from Disguise wanting to fufill all possibilities. We’ve got windows, open and closed, not to mention doors, though they remain shut.
Also, some trees (just two types, though. Blade’s “Forest” tileset has far more). We see some darkish grey blocks as well, looking straight from that castle tileset.. oh, what WAS it’s name? They don’t quite fit in with the tileset, sadly.
Naturally, this tileset also has the required stuff, like spikes. Word or warning, don’t make the sucker tubes in this tileset transparent. They don’t look good that way.

Next, I come to Unreal Imagination. This tileset RULES. It is incredibly cool. At first, it looks pretty normal. Then you realize exactly what the difference is.
The stuff you walk around in is either black or textured, both of which look cool. The best part, is that all the walls are textured. Not normal textured, they are COMPOSED OF TEXTURED BACKGROUND! Yes, the walls are all invisible!
The tops of the walls are marked with two platforms – red and blue. You walk between them, and there’s a cool illusory effect that makes you think the textured background is actually a three dimensional platform..
To top it off, Disguise put in lots of cool animations (that remind you of Swamps of the Sleeping Jaguar), the required tiles, background eyecandy, etc. Did I mention this tileset was seriously cool?

Raging Inferno is composed almost entirely of ground tiles, as I believe someone else said. No longer can you have worries about having a sloped tile at a 45 degree angle, with a wall on one side and a ceilling above. Ok, maybe that’s not true, but you get the idea.
The floor bits are a nice orange gradient, on top of this bunch of rocky stuff that looks kind of like Spacey Universe and Space Warbase. Ever get the feeling Disguise reuses textures?
After that, we get the wall bits, now without the orange gradient floor, only with caves and big black spaces. The problem is that the caves look too much like the walls, about the only difference being that the caves are probably shrunken versions of the walls.
Then we get down to the required stuff, which is there. Disguise even was nice and put in devillish text signs, and red tridents sticking out of the ground.

Tarzan’s Treetops is just cool. The whole thing takes place in the trees – no ground, roots, or anything. You get to make the trees float, instead, with the handy dandy TREE BOTTOM CORNER tiles! In stores now!
Most of the tiles are for getting the trees to fit together, which although doesn’t look too hard, doesn’t look paticularly easy either. Then we get the same, only in another color. Two colors of trees! Buy one, get one tree.
After that, we get the required tiles. Except.. no spikes. We want spikes. Do you not like Single Player or something? Even Jungle had spikes. Oh, and there’s also some background eyecandy trees which look fine.
Because this is composed of trees, there have to be some leaves.. and Disguise supplies, which rhymes. Two types of leaves at your disposal, though I think one type is for the background eyecandy.

Winterland Wonder, is, well, a winterland wonder. Did I say Townsville 2 looked like it could have made it into a game? This one more so.
This large tileset, though possible the smallest of the lot, starts off with the ground tiles. They are made of snow and the children know that they look hard to fit together. Heh heh.
Actually, just the top is snowy, though there are tiles to change it to ice and back again. The insides are purple, which seems to go well with snow. It looks really familiar, too. Remember the stuff from Spacey Universe, Space Warbase, and Raging Inferno? I think this is the same, only turned purple.
It’s got enough tiles to fit together, too. Then we have these really cool trees, like in Nature’s Ruins, only all frozen over. The green foliage has turned white and looks like icicles now, but the similarity is still striking.
Then we have the required tiles, with spikes this time. The author of the level even saw fit to display them prominently in the example level, to show that they got put in.
This tileset also has background eyecandy of cool mountain ranges, and two different textured backgrounds. Value for your non existant money.

And then, Space Warbase. This one looks familiar. Oh, right. :P

One problem… not a single one of the tilesets has an exit sign. Bad Disguise.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: The Dragons Lair
Level rating: 6.5
Rating
6.5

This level, as you can tell from the level description, is a 1.23 single player level using the Medivo tileset.
It uses the tileset pretty well, except for a little repetition in the walls at times. I found a minor layer 3 bug or too, as well.
The design is well, small. It doesn’t take too long to get from the beginning of the level to the end, even if you take all the goodie detours.
It plays pretty well, though I could use a little more difficulty in my cup of tea. It feels like Medivo, even. Not, say, Battle1 converted to Medivo, but a level made for Medivo.
The enemy placement, along with weapon placement, is ok. Could be better, could be worse.

We shall watch your progress with great interest.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Scars of Chaos
Level rating: 8.7
Rating
8.7

Five superb battle levels, all with great eyecandy and several of them with lots of stuff the author probably did not intend.
The design is good too, kind of like my style taken over by someone who knows how to make good levels. The size is just about right, too.
Presumably, you could get some nice battles out of these. I, personally, don’t see why not.
The weapons placement is done well – in a few places it seems a trifle sparce, but overall it’s fine.
If you only download one battle pack this minute, download this one. :P

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Distopia
Level rating: 8.6
Rating
8.2

This level is kind of small, but it uses the space surprisingly well. In each bottom corner is one of the two bases, but it still manages to make you work a bit to get from one to the other.
Above that is some platforms, which I’m pretty sure were placed with care. I don’t know about this “ambushing” bit, so it might be something, and it might be meaningless.
There are a few layer 3 bugs, but nothing major, really. The ammo placement is done well too. I had a little trouble “installing” it, but that was from clumsiness on my part, and Mike should not be blamed.
Oh.. and it looks good. Nothing to complain about in the eyecandy department.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: World of Dreams
Level rating: 6.7
Rating
6.5

This tileset, basically, contains of three different colored block strucures – gold, white, and blue. You can make big rectangular blocks (but not L shapes, sadly enough) and horizontal platforms coming out of them.
The tileset is mainly focused upon these horizontal platforms, which not only come in all three colors, can be placed at three different heights in the tile and can change color with relative ease.
There are also some single block tiles in the colors you expect, and four plain colors (good idea to have alternate backgrounds). In addition, there are some letters and stuff, and a thing saying who the tileset is made by, which could use some work.
The tileset is on automask, by the way. Bad idea.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: FOOTBALL
Level rating: 2
Rating
2.2

Wow. You know, when I first saw this level, I thought “wow, this looks bad.” But you know what? I was right.

The level consists of a large empty place with a turtle shell in it, and two dead end rooms on either side. The dead end rooms have layer 3 pillars in them, which not only do not have a transparent background, don’t have layer 3 above and below.
All the walls are the same tile – an animated block which changes colors repeatedly. There’s a turtle shell in the middle of the level, the “football”, which you are to shoot back and forth into the dead end rooms. Judging by the rest of the level, I was pleasenty surprised to see that the turtle shell generates, if stomped upon unkindly.

Edit:
No, it’s not an original idea. It’s been used many, many times before.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Lamda Sector
Level rating: 7.2
Rating
7.2

Actually, the background is green……
Anyway, this tileset consists of some plain looking blocks, some with markings on them. A few computer consoles, some fan thingies, signs reading “Tileset by Whoever” and “Lamda Sector”, sucker tubes, and a vine. From what I can tell.
There’s also some quite cool background eyecandy.
Make tilesets in 1.23, please, so they’re usuable to us poor people whose TSF JCS doesn’t work.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Instagib Battlepack
Level rating: 7.2
Rating
7

Well, the Castle level is bad. It consists of a small room, and lots of passages, that are quite hard to navigate in.
The Mez03 one is about the same, only there’s more eyecandy in the middle room.
Downtown Jungle (which doesn’t use Jungle) has a rather weird design, and too much things in the way to be able to tell what anything is. Uh uh.
Toxic Mushrooms has a weird design, and a couple of powerups that are unreachable as Jazz unless you use the warps at the bottom. Moving platforms do not, repeat, do not work in multiplayer. (This level also has no jazz start)
This pack also gave me an access violation for some reason…

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: BattleMonseksena
Level rating: N/A
Rating
N/A

Hehehehe. This is the exact same level as the single player one by the same author, except some things were replaced by ammo, such as the boss.
As a result, it’s not a completely battle level design.

Edit: Clicked the wrong rating. ;)[This review has been edited by Violet CLM]
(Unsupported rating removal edit. ~Violet better me than you)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: cartoon tileset
Level rating: 7.2
Rating
6.7

First, we have a selection of earthy basic tiles, many of which don’t really fit together.
Next, some necessities, such as spikes (the floor one animates, which looks cool) and H/V-poles, both of which are masked for some odd reason.
Also some eyecandy stuff, such as houses, flowers, meadows, trees, etc.
And of course, some of the obligatory poorly drawn monsters.
Then we get all that stuff, only in a cave or whatever. Yay.
After that, some Factory stuff, which fits together, and looks nice.
And the background even has clouds!

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: The Toby tileset
Level rating: 5.2
Rating
5.2

Except for the aliens/people, and a few other parts, this tileset looks good. But looks aren’t everything.
Maybe it’s the influence of the Toby Episode beating at my brain, but I find it hard to think of a good level being made with this. I could be wrong.
This tileset has lots of cool little things, and some nice blocks, and a weird brain creature that looks good too.
The difference between the well drawn tiles and the awful ones is so great, that I have to wonder if most of this tileset is from another game (or, for that matter, if the entire tileset is a conversion?) but I have no information on that.
Take a look at this if you want.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Street Fight Turbo Revival
Level rating: 2
Rating
N/A

The level is tiny, and has a small pit in the middle. Also, the level isn’t cut down to size, so you can see background going out in all directions. (The background, incidentally, needs work as well) Nothing much to say about it, to be honest. But I like the rainbow blocks.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

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